NetBSD/games/hunt/huntd/extern.c
lukem 544a5e3331 Yet Another Monster Commit:
- WARNSify
- getopt returns -1 not EOF
- select() uses an fd_set, not int/long; modify code to use FD_* et al
  instead of direct bitwise operations
- in otto.c::look (renamed to ottolook() to prevent name clash), the
  case WEST section had a 'goto cont_east', instead of 'goto cont_west'.
  (picked up by WARNS=1, because cont_west was an unused label because
  of this typo). probably meant that otto got lost in the maze :-/
- deprecate register, convert bcmp() -> memcmp()
1997-10-10 16:32:15 +00:00

69 lines
1.9 KiB
C

/* $NetBSD: extern.c,v 1.2 1997/10/10 16:33:24 lukem Exp $ */
/*
* Hunt
* Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
* San Francisco, California
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: extern.c,v 1.2 1997/10/10 16:33:24 lukem Exp $");
#endif /* not lint */
# include "hunt.h"
# ifdef MONITOR
FLAG Am_monitor = FALSE; /* current process is a monitor */
# endif
char Buf[BUFSIZ]; /* general scribbling buffer */
char Maze[HEIGHT][WIDTH2]; /* the maze */
char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
fd_set Fds_mask; /* mask for the file descriptors */
fd_set Have_inp; /* which file descriptors have input */
int Nplayer = 0; /* number of players */
int Num_fds; /* number of maximum file descriptor */
int Socket; /* main socket */
int Status; /* stat socket */
int See_over[NASCII]; /* lookup table for determining whether
* character represents "transparent"
* item */
BULLET *Bullets = NULL; /* linked list of bullets */
EXPL *Expl[EXPLEN]; /* explosion lists */
EXPL *Last_expl; /* last explosion on Expl[0] */
PLAYER Player[MAXPL]; /* all the players */
PLAYER *End_player = Player; /* last active player slot */
# ifdef BOOTS
PLAYER Boot[NBOOTS]; /* all the boots */
# endif
IDENT *Scores; /* score cache */
# ifdef MONITOR
PLAYER Monitor[MAXMON]; /* all the monitors */
PLAYER *End_monitor = Monitor; /* last active monitor slot */
# endif
# ifdef VOLCANO
int volcano = 0; /* Explosion size */
# endif
int shot_req[MAXBOMB] = {
BULREQ, GRENREQ, SATREQ,
BOMB7REQ, BOMB9REQ, BOMB11REQ,
BOMB13REQ, BOMB15REQ, BOMB17REQ,
BOMB19REQ, BOMB21REQ,
};
int shot_type[MAXBOMB] = {
SHOT, GRENADE, SATCHEL,
BOMB, BOMB, BOMB,
BOMB, BOMB, BOMB,
BOMB, BOMB,
};
int slime_req[MAXSLIME] = {
SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
};