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a function) which specifies how many lines will be skipped when scrolling up when the bottom of the screen is reached. Dumb framebuffers skip 10 lines (as before) because the copies are s ... l ... o ... w, but it's silly to skip 10 lines on VGA, since the copies are much faster, so we only skip one in that case. |
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bus_dma.c | ||
sgmap_common.c | ||
sgmap_typedep.c | ||
sgmap_typedep.h | ||
sgmapvar.h | ||
shared_intr.c | ||
vga.c | ||
vgavar.h |