NetBSD/sys/arch/arm32/dev/console/console.c

1263 lines
25 KiB
C

/* $NetBSD: console.c,v 1.9 1996/10/15 01:10:06 mark Exp $ */
/*
* Copyright (c) 1994-1995 Melvyn Tang-Richardson
* Copyright (c) 1994-1995 RiscBSD kernel team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the RiscBSD kernel team
* 4. The name of the company nor the name of the author may be used to
* endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE RISCBSD TEAM ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*
* RiscBSD kernel project
*
* console.c
*
* Console functions
*
* Created : 17/09/94
*/
#include <sys/types.h>
#include <sys/param.h>
#include <sys/conf.h>
#include <sys/proc.h>
#include <sys/device.h>
#include <sys/time.h>
#include <sys/systm.h>
#include <sys/errno.h>
#include <sys/tty.h>
#include <sys/ioctl.h>
#include <sys/uio.h>
#include <sys/malloc.h>
#include <sys/msgbuf.h>
#include <sys/user.h>
#include <sys/sysctl.h>
#include <sys/syslog.h>
#include <dev/cons.h>
#include <machine/vidc.h>
#include <machine/vconsole.h>
#include <machine/katelib.h>
#include "vt.h"
#define CONSOLE_VERSION "[V203D] "
/*
* Externals
*/
extern videomemory_t videomemory;
extern struct tty *constty;
extern int debug_flags;
#define consmap_col(x) (x & 0x3)
#define CONSMAP_BOLD 8
#define CONSMAP_ITALIC 16
/*
* Local variables (to this file)
*/
int locked=0; /* Nut - is this really safe ? */
struct tty *physcon_tty[NVT];
struct vconsole vconsole_master_store;
struct vconsole *vconsole_master = &vconsole_master_store;
struct vconsole *vconsole_current;
struct vconsole *vconsole_head;
struct vconsole *vconsole_default;
/*struct cfdriver rpc_cd;*/
extern struct vconsole *debug_vc; /* rename this to vconsole_debug */
int physcon_major=4;
static char undefined_string[] = "UNDEFINED";
int lastconsole;
static int printing=0;
static int want_switch=-1;
/*
* Prototypes
*/
int physcon_switch __P((u_int /*number*/));
void physconstart __P((struct tty */*tp*/));
static struct vconsole *vconsole_spawn __P((dev_t , struct vconsole *));
int physconparam __P((struct tty */*tp*/, struct termios */*t*/));
void consinit __P((void));
int physcon_switchup __P((void));
int physcon_switchdown __P((void));
/*
* Exported variables
*/
#define BLANKINIT (10*60*70)
int vconsole_pending=0;
int vconsole_blankinit=BLANKINIT;
int vconsole_blankcounter=BLANKINIT;
/*
* Now list all my render engines and terminal emulators
*/
extern struct render_engine vidcconsole;
extern struct terminal_emulator vt220;
/*
* These find functions should move the console it finds to the top of
* the list to achieve a caching type of operation. A doubly
* linked list would be faster methinks.
*/
struct tty *
find_tp(dev)
dev_t dev;
{
struct vconsole *vc;
struct vconsole *last=0;
int unit = minor (dev);
int s;
s = spltty();
for (vc=vconsole_head; vc != NULL; vc=vc->next) {
if (vc->number==unit) {
if (vc != vconsole_head) {
last->next = vc->next;
vc->next = vconsole_head;
vconsole_head = vc;
}
(void)splx(s);
return vc->tp;
}
last = vc;
}
(void)splx(s);
return NULL;
}
struct vconsole *
find_vc(dev)
dev_t dev;
{
struct vconsole *vc;
struct vconsole *last=NULL;
int unit = minor (dev);
int s;
s = spltty();
for (vc=vconsole_head; vc!=NULL; vc=vc->next) {
if (vc->number==unit) {
if (vc!=vconsole_head) {
last->next = vc->next;
vc->next = vconsole_head;
vconsole_head = vc;
}
(void)splx(s);
return vc;
}
last=vc;
}
(void)splx(s);
return NULL;
}
struct tty *console_tty = NULL;
/*
* Place a graphics driver under virtual console switching control.
*/
struct vconsole *
vconsole_spawn_re(dev, vc)
dev_t dev;
struct vconsole *vc;
{
struct vconsole *new;
register int num = minor(dev);
MALLOC(new, struct vconsole *, sizeof(struct vconsole),
M_DEVBUF,M_NOWAIT );
/* printf("spawn_re:new=%08x\n", new);*/
bzero ( (char *)new, sizeof(struct vconsole) );
*new = *vc;
new->number = num;
new->next = vconsole_head;
new->tp = vc->tp; /* Implied */
new->data=0;
new->t_scrolledback=0;
new->r_scrolledback=0;
new->r_data=0;
new->flags=LOSSY;
new->vtty = 0;
vconsole_head = new;
new->R_INIT ( new );
new->SPAWN ( new );
new->data = 0;
/*new->charmap = 0;*/
new->flags=LOSSY;
new->proc = curproc;
new->vtty = 0;
return new;
}
static struct vconsole *
vconsole_spawn(dev, vc)
dev_t dev;
struct vconsole *vc;
{
struct vconsole *new;
register int num = minor(dev);
if ( find_vc ( dev ) != 0 )
return 0;
MALLOC(new, struct vconsole *, sizeof(struct vconsole),
M_DEVBUF, M_NOWAIT );
/* printf("spawn:new=%08x\n", new);*/
bzero ( (char *)new, sizeof(struct vconsole) );
*new = *vc;
new->number = num;
new->next = vconsole_head;
new->tp=NULL;
new->opened=0;
new->data=0;
new->t_scrolledback=0;
new->r_scrolledback=0;
new->r_data=0;
new->vtty = 1;
vconsole_head = new;
new->R_INIT ( new );
new->FLASH ( new, 1 );
new->CURSOR_FLASH ( new, 1 );
new->SPAWN ( new );
new->vtty = 1;
MALLOC (new->charmap, int *, sizeof(int)*((new->xchars)*(new->ychars)),
M_DEVBUF, M_NOWAIT );
/* printf("spawn:charmap=%08x\n", new->charmap);*/
if (new->charmap==0)
return 0;
{
int counter=0;
for ( counter=0; counter<((new->xchars)*(new->ychars)); counter++ )
(new->charmap)[counter]=' ';
}
new->TERM_INIT ( new );
new->proc = curproc;
return new;
}
void
vconsole_addcharmap(vc)
struct vconsole *vc;
{
int counter=0;
MALLOC (vc->charmap, int *, sizeof(int)*((vc->xchars)*(vc->ychars)),
M_DEVBUF, M_NOWAIT );
/* printf("vc=%08x charmap=%08x\n", vc, vc->charmap);*/
for ( counter=0; counter<((vc->xchars)*(vc->ychars)); counter++ )
(vc->charmap)[counter]=' ';
}
int
physconopen(dev, flag, mode, p)
dev_t dev;
int flag;
int mode;
struct proc *p;
{
struct vconsole *new;
struct vconsole *vc;
int unit = minor(dev);
int found=0;
int majorhack=0;
int ret;
/*
* To allow the raw consoles a permanat hook for ioctls
* Spawning another virtual console will actuall configure it
*/
if ( unit >= NVT ) {
if ( find_vc(dev)==0 )
return ENXIO;
}
/*
if (unit >= rpc_cd.cd_ndevs || !rpc_cd.cd_devs[unit])
return ENXIO;
*/
/* If this virtual console is the real virtual console and hasn't got */
/* a charmap then to allocate it one. We can be sure addcharmap works */
/* here since this is the open routine. This is incase the console */
/* was initialised before the system was brought up */
if ((unit==0)&&(vconsole_master->charmap==0)) {
if (vconsole_master==vconsole_current)
majorhack=1;
vconsole_addcharmap ( vconsole_master );
vconsole_master->flags &= ~LOSSY;
}
/* Check to see if this console has already been spawned */
for ( vc = vconsole_head; vc!=NULL; vc=vc->next ) {
if ( vc->number == unit ) {
found=1;
break;
}
}
/* Sanity check. If we have no default console, set it to the master one */
if ( vconsole_default==0 )
vconsole_default = vconsole_master;
/* Ensure we have a vconsole structure. Allocate one if we dont already */
if (found==0)
new = vconsole_spawn ( dev, vconsole_default );
else
new = vc;
new->proc = p;
/* Initialise the terminal subsystem for this device */
#define TP (new->tp)
if (TP == NULL)
TP = ttymalloc();
physcon_tty[unit] = TP;
TP->t_oproc = physconstart;
TP->t_param = physconparam;
TP->t_dev = dev;
if ((TP->t_state & TS_ISOPEN) == 0) {
TP->t_state |= TS_WOPEN;
ttychars(TP);
TP->t_iflag = TTYDEF_IFLAG;
TP->t_oflag = TTYDEF_OFLAG;
TP->t_cflag = TTYDEF_CFLAG;
TP->t_lflag = TTYDEF_LFLAG;
TP->t_ispeed = TP->t_ospeed = TTYDEF_SPEED;
physconparam(TP, &TP->t_termios);
ttsetwater(TP);
} else if (TP->t_state&TS_XCLUDE && p->p_ucred->cr_uid != 0)
return EBUSY;
TP->t_state |= TS_CARR_ON;
new->opened=1;
TP->t_winsize.ws_col = new->xchars;
TP->t_winsize.ws_row = new->ychars;
ret = ((*linesw[TP->t_line].l_open)(dev, TP));
if ( majorhack==1 ) {
struct vconsole *vc_store;
int counter;
int end;
int lines;
int xs;
end = msgbufp->msg_bufx-1;
if (end>=MSG_BSIZE) end-=MSG_BSIZE;
/*
* Try some cute things. Count the number of lines in the msgbuf
* then scroll the real screen up, just to fit the msgbuf on the
* screen, then sink all output, and spew the msgbuf to the
* new consoles charmap!
*/
lines = 0; xs=0;
for (counter=0;counter<end;counter++) {
xs++;
if (*((msgbufp->msg_bufc)+counter)==0x0a) {
if (xs>vc->xchars) lines++;
lines++;
xs=0;
}
}
if ( lines < vc->ychars ) {
counter=vc->ycur;
while ( (counter--) > lines )
new->PUTSTRING ( "\x0a", 1, new );
}
new->SLEEP(new);
vc_store = vconsole_current;
vconsole_current = 0; /* !!! */
/* HAHA, cant do this */
/* new->CLS ( new ); */
new->PUTSTRING ( "\x0c", 1, new );
/*
* Hmmm, I could really pass the whole damn thing to putstring
* since it doesn't have zeros, but I need to do the crlf
* conversion
*/
xs=0;
if ( end < 0 )
panic ( "msgbuf trashed reboot and try again" );
for (counter=0;counter<end;counter++) {
if (*((msgbufp->msg_bufc)+counter)==0x0a) {
new->PUTSTRING ( "\x0d", 1, new );
xs=0;
}
if ( (xs++)<new->xchars )
new->PUTSTRING ((msgbufp->msg_bufc)+counter, 1, new );
}
vconsole_master->ycur = lines;
vconsole_current = vc_store;
new->WAKE(new);
vconsole_current->xcur = 0;
printf ( "\x0a" );
}
return(ret);
}
/*
* int physconclose(dev_t dev, int flag, int mode, struct proc *p)
*
* Close the physical console
*/
int
physconclose(dev, flag, mode, p)
dev_t dev;
int flag;
int mode;
struct proc *p;
{
register struct tty *tp;
tp = find_tp ( dev );
if (tp == NULL) {
printf("physconclose: tp=0 dev=%04x\n", dev);
return(ENXIO);
}
(*linesw[tp->t_line].l_close)(tp, flag);
ttyclose(tp);
return(0);
}
int
physconread(dev, uio, flag)
dev_t dev;
struct uio *uio;
int flag;
{
register struct tty *tp = find_tp ( dev );
if (tp == NULL) {
printf("physconread: tp=0 dev=%04x\n", dev);
return(ENXIO);
}
return ((*linesw[tp->t_line].l_read)(tp, uio, flag));
}
int
physconwrite(dev, uio, flag)
dev_t dev;
struct uio *uio;
int flag;
{
register struct tty *tp;
tp = find_tp(dev);
if (tp == NULL) {
printf("physconwrite: tp=0 dev=%04x\n", dev);
return(ENXIO);
}
return((*linesw[tp->t_line].l_write)(tp, uio, flag));
}
struct tty *
physcontty(dev)
dev_t dev;
{
return(find_tp(dev));
}
int ioctlconsolebug;
int
physconioctl(dev, cmd, data, flag, p)
dev_t dev;
int cmd;
caddr_t data;
int flag;
struct proc *p;
{
struct vconsole vconsole_new;
struct tty *tp=(struct tty *)0xDEADDEAD ;
int error;
int s;
struct vconsole *vc = find_vc(dev);
ioctlconsolebug = cmd;
tp = find_tp(dev);
if ((vc==0)||(tp==0))
return ENXIO;
switch ( cmd ) {
case CONSOLE_SWITCHUP:
physcon_switchup ();
return 0;
case CONSOLE_SWITCHDOWN:
physcon_switchdown ();
return 0;
case CONSOLE_SWITCHTO:
if (!physcon_switch ( *(int *)data ))
return 0;
else
return EINVAL;
case CONSOLE_SWITCHPREV:
physcon_switch ( lastconsole );
return 0;
case CONSOLE_CREATE:
if ( vconsole_spawn ( makedev ( physcon_major, *(int *)data ),
vconsole_default ) == 0 )
return ENOMEM;
else
return 0;
break;
case CONSOLE_RENDERTYPE:
strncpy ( (char *)data, vc->T_NAME, 20 );
return 0;
case CONSOLE_TERMTYPE:
strncpy ( (char *)data, vc->T_NAME, 20 );
return 0;
case CONSOLE_LOCK:
s = spltty();
locked++;
(void)splx(s);
return 0;
case CONSOLE_UNLOCK:
s = spltty();
locked--;
if ( locked<0 )
locked=0;
(void)splx(s);
return 0;
case CONSOLE_SPAWN_VIDC:
/*
vconsole_new = *vconsole_default;
*/
vconsole_new = *vc;
vconsole_new.render_engine = &vidcconsole;
if ( vconsole_spawn_re (
makedev ( physcon_major, *(int *)data ),
&vconsole_new ) == 0 )
return ENOMEM;
else
return 0;
case CONSOLE_GETVC:
{
/* struct vconsole *vc_p;
vc_p = find_vc(dev);
*(int *)data = vc_p->number;*/
*(int *)data = vconsole_current->number;
return 0;
}
case CONSOLE_CURSORFLASHRATE:
vc->CURSORFLASHRATE ( vc, *(int *)data );
return 0;
case CONSOLE_BLANKTIME:
{
int time = (*(int *)data);
struct vidc_mode *vm = &((struct vidc_info *)vc->r_data)->mode;
/*
* +ve set blank time
* 0 force blank immediately (no time change)
* -ve disable blank time
*/
if (vm->frame_rate)
time *= vm->frame_rate;
else
time *= 70;
if (time == 0) {
if (vc == vconsole_current)
vconsole_current->BLANK(vconsole_current, BLANK_OFF);
} else {
if (vc == vconsole_current)
vconsole_blankinit = time;
vc->blanktime = time;
if (time < 0)
vconsole_current->BLANK(vconsole_current, BLANK_NONE);
}
return 0;
}
case CONSOLE_DEBUGPRINT:
{
struct vconsole *vc_p;
vc_p = find_vc(makedev(physcon_major,*(int*)data));
if (vc_p==0) return EINVAL;
printf ( "DEBUGPRINT for console %d\n", *(int*)data );
printf ( "flags %08x vtty %01x\n", vc_p->flags, vc_p->vtty );
printf ( "TTY INFO - winsize (%d, %d)\n",
vc_p->tp->t_winsize.ws_col,
vc_p->tp->t_winsize.ws_row);
vc_p->R_DEBUGPRINT ( vc_p );
vc_p->T_DEBUGPRINT ( vc_p );
return 0;
}
default:
error = vc->IOCTL ( vc, dev, cmd, data, flag, p );
if ( error >=0 )
return error;
error = (*linesw[tp->t_line].l_ioctl)(tp, cmd, data, flag, p);
if (error >= 0)
return error;
error = ttioctl(tp, cmd, data, flag, p);
if (error >= 0)
return error;
}
return(ENOTTY);
}
int
physconmmap(dev, offset, nprot)
dev_t dev;
int offset;
int nprot;
{
struct vconsole *vc = find_vc(dev);
u_int physaddr;
if (minor(dev) < 64) {
log(LOG_WARNING, "You should no longer use ttyv to mmap a frame buffer\n");
log(LOG_WARNING, "For vidc use /dev/vidcvideo0\n");
}
physaddr = vc->MMAP(vc, offset, nprot);
return(physaddr);
}
/*
* Perform output on specified tty stream
*/
void
physconstart(tp)
struct tty *tp;
{
int s, len;
struct clist *cl;
struct vconsole *vc;
u_char buf[128];
s = spltty();
vc = find_vc ( tp->t_dev );
/* Are we ready to perform output */
if (tp->t_state & (TS_TIMEOUT | TS_BUSY | TS_TTSTOP)) {
(void)splx(s);
return;
}
tp->t_state |= TS_BUSY;
/* Fill our buffer with the data to print */
cl = &tp->t_outq;
if ( vc->r_scrolledback ) vc->R_SCROLLBACKEND ( vc );
if ( vc->t_scrolledback ) vc->T_SCROLLBACKEND ( vc );
(void)splx(s);
/* Apparently we do this out of spl since it _IS_ fairly expensive */
/* and it stops the serial ports overflowing */
while ( (len = q_to_b(cl, buf, 128)) ) {
if ( vc!=NULL )
vc->PUTSTRING(buf, len, vc);
}
s = spltty ();
tp->t_state &= ~TS_BUSY;
if (cl->c_cc) {
tp->t_state |= TS_TIMEOUT;
timeout(ttrstrt, tp, 1);
}
if (cl->c_cc <= tp->t_lowat) {
if (tp->t_state & TS_ASLEEP) {
tp->t_state &= ~TS_ASLEEP;
wakeup(cl);
}
selwakeup(&tp->t_wsel);
}
if ( want_switch != -1 ) {
physcon_switch ( want_switch );
want_switch=-1;
}
(void)splx(s);
}
int
physconparam(tp, t)
struct tty *tp;
struct termios *t;
{
tp->t_ispeed = t->c_ispeed;
tp->t_ospeed = t->c_ospeed;
tp->t_cflag = t->c_cflag;
return(0);
}
void
physconstop(tp, flag)
struct tty *tp;
int flag;
{
/* Nothing necessary */
}
int
physconkbd(key)
int key;
{
char *string;
register struct tty *tp;
int s;
s = spltty();
tp = vconsole_current->tp;
if (tp == NULL) return(1);
if ((tp->t_state & TS_ISOPEN) == 0) {
(void)splx(s);
return(1);
}
if (key < 0x100)
(*linesw[tp->t_line].l_rint)(key, tp);
else {
switch (key) {
case 0x100:
string = "\x1b[A";
break;
case 0x101:
string = "\x1b[B";
break;
case 0x102:
string = "\x1b[D";
break;
case 0x103:
string = "\x1b[C";
break;
case 0x104:
string = "\x1b[6~";
break;
case 0x105:
string = "\x1b[5~";
break;
case 0x108:
string = "\x1b[2~";
break;
case 0x109:
string = "\x7f";
break;
default:
string = "";
break;
}
while (*string != 0) {
(*linesw[tp->t_line].l_rint)(*string, tp);
++string;
}
}
(void)splx(s);
return(0);
}
static int physconinit_called = 0;
void
physconinit(cp)
struct consdev *cp;
{
int *test;
int counter;
/*
* Incase we're called more than once. All routines below here
* undergo once time initialisation
*/
if (physconinit_called)
return;
physconinit_called=1;
/* memset(videomemory.vidm_vbase, 0x6000, 0xff);*/
locked=0;
physcon_major = major(cp->cn_dev);
/*
* Create the master console
*/
vconsole_master->next = NULL;
vconsole_master->number = 0;
vconsole_master->opened = 1;
vconsole_master->tp = NULL;
/*
* Right, here I can choose some render routines
*/
vconsole_master->render_engine = &vidcconsole;
vconsole_master->terminal_emulator = &vt220;
/*
* We will very soon loose the master console, and number 0 will
* become the current console so as not to waste a struct vconsole
*/
vconsole_current = vconsole_head = vconsole_master;
vconsole_master->data = NULL;
vconsole_master->vtty = 1;
/*
* Perform initial checking
*/
if (vconsole_master->terminal_emulator->name == 0)
vconsole_master->terminal_emulator->name = undefined_string;
if (vconsole_master->render_engine->name == 0)
vconsole_master->render_engine->name = undefined_string;
/*
* Right, I have to assume the init and print procedures are ok
* or there's nothing else that can be done
*/
vconsole_master->R_INIT(vconsole_master);
vconsole_master->SPAWN(vconsole_master);
vconsole_master->TERM_INIT(vconsole_master);
vconsole_master->flags = LOSSY;
vconsole_master->blanktime = BLANKINIT;
/*
* Now I can do some productive verification
*/
/* Ensure there are no zeros in the termulation and render_engine */
test = (int *) vconsole_master->render_engine;
for (counter=0; counter<(sizeof(struct render_engine)/4)-1; counter++)
if (test[counter]==0)
panic ( "Render engine %s is missins a routine",
vconsole_master->render_engine->name );
test = (int *) vconsole_master->terminal_emulator;
for (counter=0; counter<(sizeof(struct terminal_emulator)/4)-1; counter++)
if (test[counter]==0)
panic ( "Render engine %s is missing a routine",
vconsole_master->terminal_emulator->name );
}
/*
* void physconputstring(char *string, int length)
*
* Render a string on the physical console
*/
void
physconputstring(string, length)
char *string;
int length;
{
vconsole_current->PUTSTRING(string, length, vconsole_current);
}
/*
* void physcongetchar(void)
*
* Get a character from the physical console
*/
int getkey_polled __P(());
char
physcongetchar(void)
{
return(getkey_polled());
}
void
consinit(void)
{
static int consinit_called = 0;
if (consinit_called != 0)
return;
consinit_called = 1;
cninit();
/* Ok get our start up message in early ! */
printf("\x0cRiscBSD booting...\n%s\n", version);
}
void
rpcconsolecnprobe(cp)
struct consdev *cp;
{
int major;
/* printf("rpcconsoleprobe: pc=%08x\n", cp);*/
/*
* Locate the major number for the physical console device
* We do this by searching the character device list until we find
* the device with the open function for the physical console
*/
for (major = 0; major < nchrdev; ++major) {
if (cdevsw[major].d_open == physconopen)
break;
}
/* Initialise the required fields */
cp->cn_dev = makedev(major, 0);
cp->cn_pri = CN_INTERNAL;
}
#define RPC_BUF_LEN (64)
char rpc_buf[RPC_BUF_LEN];
int rpc_buf_ptr = 0;
static int cnpolling = 0;
#define RPC_BUF_FLUSH \
{ \
vconsole_current->PUTSTRING(rpc_buf, rpc_buf_ptr, vconsole_current); \
rpc_buf_ptr=0; \
}
void
rpcconsolecninit(cp)
struct consdev *cp;
{
physconinit(cp); /* woo Woo WOO!!!, woo, woo, yes ok bye */
}
void
rpcconsolecnputc(dev, character)
dev_t dev;
char character;
{
extern int cold;
if (rpc_buf_ptr==RPC_BUF_LEN)
RPC_BUF_FLUSH
rpc_buf[rpc_buf_ptr++] = character;
if ((character == 0x0a) || (character == 0x0d) || (character == '.') || (cold == 0) || cnpolling)
RPC_BUF_FLUSH
}
void
console_flush()
RPC_BUF_FLUSH
int
console_switchdown()
{
physcon_switchdown();
return 0;
}
int
console_switchup()
{
physcon_switchup();
return 0;
}
int
console_unblank()
{
if (vconsole_current) {
vconsole_blankcounter = vconsole_current->blanktime;
vconsole_current->BLANK(vconsole_current, BLANK_NONE);
}
return 0;
}
int
console_scrollback ()
{
if (vconsole_current == NULL)
return 0;
if (vconsole_current->R_SCROLLBACK(vconsole_current) == -1) {
if (vconsole_current->T_SCROLLBACK(vconsole_current) == -1) {
}
}
return 0;
}
int
console_scrollforward ()
{
if (vconsole_current == NULL)
return 0;
if (vconsole_current->R_SCROLLFORWARD(vconsole_current) == -1) {
if (vconsole_current->T_SCROLLFORWARD(vconsole_current) == -1) {
}
}
return 0;
}
int
console_switchlast()
{
return (physcon_switch(lastconsole));
}
int
physcon_switchdown()
{
int start;
int next = (vconsole_current->number);
start=next;
do {
next--;
next = next&0xff;
if (next == start) return 0;
} while (physcon_switch(next));
return 0;
}
int
physcon_switchup ()
{
int start;
int next = (vconsole_current->number);
start=next;
do {
next++;
next = next&0xff;
if (next == start) return 0;
} while (physcon_switch(next));
return 0;
}
void
console_switch(number)
u_int number;
{
physcon_switch(number);
}
/* switchto */
int
physcon_switch(number)
u_int number;
{
register struct vconsole *vc;
int s = spltty ();
int ret;
if (locked != 0) {
ret=0;
goto out;
}
if (printing) {
want_switch = number;
ret=0;
goto out;
}
vc = find_vc(makedev(physcon_major, number));
if (vc == 0) {
ret = 1;
goto out;
}
if (vc == vconsole_current) {
ret = 1;
goto out;
}
/* Point of no return */
locked++; /* We cannot reenter this routine now */
/* De-activate the render engine functions */
if ( vconsole_current->vtty==1 ) {
vconsole_current->SLEEP(vconsole_current);
vconsole_current->FLASH ( vc, 0 );
vconsole_current->CURSOR_FLASH ( vc, 0 );
}
/* Swap in the new consoles state */
lastconsole = vconsole_current->number;
vconsole_current=vc;
vconsole_current->R_SWAPIN ( vc );
console_unblank();
/* Re-activate the render engine functions */
if ( vconsole_current->vtty==1 ) {
vconsole_current->T_SWAPIN ( vc );
vconsole_current->WAKE(vconsole_current);
vconsole_current->FLASH ( vc, 1 );
vconsole_current->CURSOR_FLASH ( vc, 1 );
}
locked--;
/* Tell the process about the switch, like the X server */
if ( vc->proc )
psignal ( vc->proc, SIGIO );
ret = 0;
out:
(void)splx(s);
return(ret);
}
char
rpcconsolecngetc(dev)
dev_t dev;
{
return( physcongetchar () );
}
void
rpcconsolecnpollc(dev, on)
dev_t dev;
int on;
{
RPC_BUF_FLUSH
cnpolling = on;
}
int
rpcprobe(parent, match, aux)
struct device *parent;
void *match;
void *aux;
{
return(1);
}
void
rpcattach(parent, self, aux)
struct device *parent;
struct device *self;
void *aux;
{
printf(" riscbsd generic console driver %susing %s %s\n",
CONSOLE_VERSION, vconsole_master->terminal_emulator->name,
vconsole_master->render_engine->name);
vconsole_master->T_ATTACH(vconsole_master, parent, self, aux);
vconsole_master->R_ATTACH(vconsole_master, parent, self, aux);
}
/*
struct cfattach rpc_ca = {
sizeof(struct device), rpcprobe, rpcattach
};
struct cfdriver rpc_cd = {
NULL, "rpc", DV_TTY
};
*/
struct cfattach vt_ca = {
sizeof(struct device), rpcprobe, rpcattach
};
struct cfdriver vt_cd = {
NULL, "rpc", DV_TTY
};
extern struct terminal_emulator vt220;
struct render_engine *render_engine_tab[] = {
&vidcconsole,
};
struct terminal_emulator *terminal_emulator_tab[] = {
&vt220,
};