75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/* $NetBSD: ttyscrn.h,v 1.5 2021/12/05 09:22:45 rillig Exp $ */
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/*-
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* Copyright (c) 2003 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Christos Zoulas.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Curses based screen for dots
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*/
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#ifndef _H_TTYSCRN
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#define _H_TTYSCRN
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#include "gamescreen.h"
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class TTYSCRN : public GAMESCREEN {
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public:
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// Constructor that can fail
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static TTYSCRN* create(int acs, size_t *y, size_t *x);
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~TTYSCRN();
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// Screen virtuals
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void clean(void);
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void moveto(size_t y, size_t x);
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void addsym(const int sym);
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void addedge(const int sym);
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void redraw(void);
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void bell(void);
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int getinput(void);
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void score(size_t s, const PLAYER& p);
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void games(size_t s, const PLAYER& p);
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void total(size_t s, const PLAYER& p);
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void ties(const PLAYER& p);
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private:
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enum {
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offsx = 2, // board x offset from top left corner
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offsy = 2, // board y offset from top left corner
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offsscore = 0, // score y offset from top of the board
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offstotal = 3, // total y offset from top of the board
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offsgames = 6, // games y offset from top of the board
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offsties = 8 // ties y offset from top of the board
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};
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size_t _sx, _sy; // board size
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size_t _tx, _ty; // tty size
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int _acs; // do we want acs?
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};
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#endif
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