NetBSD/games/cribbage/cribbage.h

115 lines
4.7 KiB
C

/* $NetBSD: cribbage.h,v 1.6 1999/09/10 00:03:14 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)cribbage.h 8.1 (Berkeley) 5/31/93
*/
extern CARD deck[ CARDS ]; /* a deck */
extern CARD phand[ FULLHAND ]; /* player's hand */
extern CARD chand[ FULLHAND ]; /* computer's hand */
extern CARD crib[ CINHAND ]; /* the crib */
extern CARD turnover; /* the starter */
extern CARD known[ CARDS ]; /* cards we have seen */
extern int knownum; /* # of cards we know */
extern int pscore; /* player's score */
extern int cscore; /* comp's score */
extern int glimit; /* points to win game */
extern int pgames; /* player's games won */
extern int cgames; /* comp's games won */
extern int gamecount; /* # games played */
extern int Lastscore[2]; /* previous score for each */
extern BOOLEAN iwon; /* if comp won last */
extern BOOLEAN explain; /* player mistakes explained */
extern BOOLEAN rflag; /* if all cuts random */
extern BOOLEAN quiet; /* if suppress random mess */
extern BOOLEAN playing; /* currently playing game */
extern char expl[]; /* string for explanation */
void addmsg __P((const char *, ...));
int adjust __P((const CARD [], CARD));
int anymove __P((const CARD [], int, int));
int anysumto __P((const CARD [], int, int, int));
void bye __P((void));
int cchose __P((const CARD [], int, int));
void cdiscard __P((BOOLEAN));
int chkscr __P((int *, int));
int comphand __P((const CARD [], const char *));
void cremove __P((CARD, CARD [], int));
int cut __P((BOOLEAN, int));
int deal __P((int));
void discard __P((BOOLEAN));
void do_wait __P((void));
void endmsg __P((void));
int eq __P((CARD, CARD));
int fifteens __P((const CARD [], int));
void game __P((void));
void gamescore __P((void));
char *getline __P((void));
int getuchar __P((void));
int incard __P((CARD *));
int infrom __P((const CARD [], int, const char *));
void instructions __P((void));
int isone __P((CARD, const CARD [], int));
void makeboard __P((void));
void makedeck __P((CARD []));
void makeknown __P((const CARD [], int));
void msg __P((const char *, ...));
int msgcard __P((CARD, BOOLEAN));
int msgcrd __P((CARD, BOOLEAN, const char *, BOOLEAN));
int number __P((int, int, const char *));
int numofval __P((const CARD [], int, int));
int pairuns __P((const CARD [], int));
int peg __P((BOOLEAN));
int pegscore __P((CARD, const CARD [], int, int));
int playhand __P((BOOLEAN));
int plyrhand __P((const CARD [], const char *));
void prcard __P((WINDOW *, int, int, CARD, BOOLEAN));
void prcrib __P((BOOLEAN, BOOLEAN));
void prhand __P((const CARD [], int, WINDOW *, BOOLEAN));
void printcard __P((WINDOW *, int, CARD, BOOLEAN));
void prpeg __P((int, int, BOOLEAN));
void prtable __P((int));
int readchar __P((void));
void rint __P((int)) __attribute__((__noreturn__));
int score __P((BOOLEAN));
int scorehand __P((const CARD [], CARD, int, BOOLEAN, BOOLEAN));
void shuffle __P((CARD []));
void sorthand __P((CARD [], int));
void wait_for __P((int));