227 lines
5.1 KiB
C
227 lines
5.1 KiB
C
/* $NetBSD: extern.h,v 1.16 2011/08/29 20:30:37 joerg Exp $ */
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/*
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* Copyright (c) 1997 Christos Zoulas. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* action.c */
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void act_remove_gems(int);
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void act_sit_throne(int);
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void act_drink_fountain(void);
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void act_wash_fountain(void);
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void act_desecrate_altar(void);
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void act_donation_pray(void);
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void act_just_pray(void);
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void act_ignore_altar(void);
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void act_open_chest(int, int);
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/* bill.c */
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__dead void mailbill(void);
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/* config.c */
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/* create.c */
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void makeplayer(void);
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void newcavelevel(int);
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void eat(int, int);
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int fillmonst(int);
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/* data.c */
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/* diag.c */
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void diag(void);
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int dcount(int);
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void diagdrawscreen(void);
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int savegame(char *);
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void restoregame(char *);
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/* display.c */
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void bottomline(void);
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void bottomhp(void);
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void bottomspell(void);
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void bottomdo(void);
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void bot_linex(void);
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void bottomgold(void);
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void draws(int, int, int, int);
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void drawscreen(void);
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void showcell(int, int);
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void show1cell(int, int);
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void showplayer(void);
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int moveplayer(int);
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void seemagic(int);
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/* fortune.c */
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const char *fortune(void);
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/* global.c */
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void raiselevel(void);
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void loselevel(void);
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void raiseexperience(long);
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void loseexperience(long);
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void losehp(int);
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void losemhp(int);
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void raisehp(int);
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void raisemhp(int);
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void raisemspells(int);
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void losemspells(int);
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int makemonst(int);
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void positionplayer(void);
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void recalc(void);
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void quit(void);
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void more(void);
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int take(int, int);
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int drop_object(int);
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void enchantarmor(void);
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void enchweapon(void);
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int pocketfull(void);
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int nearbymonst(void);
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int stealsomething(void);
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int emptyhanded(void);
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void creategem(void);
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void adjustcvalues(int, int);
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int getpassword(void);
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int getyn(void);
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int packweight(void);
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int rnd(int);
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int rund(int);
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/* help.c */
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void help(void);
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void welcome(void);
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/* io.c */
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void setupvt100(void);
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void clearvt100(void);
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int ttgetch(void);
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void scbr(void);
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void sncbr(void);
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void newgame(void);
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void lprintf(const char *, ...) __printflike(1, 2);
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void lprint(long);
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void lwrite(char *, int);
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long lgetc(void);
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long larn_lrint(void);
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void lrfill(char *, int);
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char *lgetw(void);
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char *lgetl(void);
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int lcreat(char *);
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int lopen(char *);
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int lappend(char *);
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void lrclose(void);
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void lwclose(void);
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void lprcat(const char *);
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void cursor(int, int);
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void cursors(void);
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void init_term(void);
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void cl_line(int, int);
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void cl_up(int, int);
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void cl_dn(int, int);
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void standout(const char *);
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void set_score_output(void);
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void lflush(void);
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char *tmcapcnv(char *, char *);
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void beep(void);
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/* main.c */
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int main(int, char **);
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void qshowstr(void);
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void show3(int);
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void parse2(void);
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unsigned long readnum(long);
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void szero(char *);
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/* monster.c */
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void createmonster(int);
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void createitem(int, int);
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void cast(void);
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void godirect(int, int, const char *, int, int);
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int vxy(int *, int *);
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void hitmonster(int, int);
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void hitplayer(int, int);
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void dropgold(int);
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void something(int);
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int newobject(int, int *);
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void checkloss(int);
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int annihilate(void);
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int newsphere(int, int, int, int);
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int rmsphere(int, int);
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/* moreobj.c */
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void oaltar(void);
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void othrone(int);
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void odeadthrone(void);
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void ochest(void);
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void ofountain(void);
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void fntchange(int);
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/* movem.c */
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void movemonst(void);
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/* nap.c */
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void nap(int);
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/* object.c */
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void lookforobject(void);
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void oteleport(int);
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void quaffpotion(int);
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void adjusttime(long);
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void read_scroll(int);
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void readbook(int);
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void iopts(void);
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void ignore(void);
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/* regen.c */
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void regen(void);
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/* savelev.c */
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void savelevel(void);
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void getlevel(void);
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/* scores.c */
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int makeboard(void);
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int hashewon(void);
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long paytaxes(long);
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void showscores(void);
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void showallscores(void);
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void died(int);
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void diedlog(void);
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int getplid(char *);
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/* signal.c */
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void sigsetup(void);
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/* store.c */
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void dndstore(void);
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void oschool(void);
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void obank(void);
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void obank2(void);
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void ointerest(void);
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void otradepost(void);
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void olrs(void);
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/* tok.c */
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int yylex(void);
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void flushall(void);
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void sethard(int);
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void readopts(void);
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