593 lines
15 KiB
C
593 lines
15 KiB
C
/* $Id: internals.c,v 1.3 1999/12/16 12:08:07 blymn Exp $ */
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/*-
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* Copyright (c) 1998-1999 Brett Lymn (blymn@baea.com.au, brett_lymn@yahoo.com.au)
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. The name of the author may not be used to endorse or promote products
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* derived from this software withough specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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#include <menu.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include "internals.h"
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/* internal function prototypes */
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static void
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_menui_calc_neighbours(MENU *, int, int, int, int, ITEM **, ITEM **,
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ITEM **, ITEM **);
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static void _menui_redraw_menu __P((MENU *, int, int));
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/*
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* Link all the menu items together to speed up navigation. We need
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* to calculate the widest item entry, then work out how many columns
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* of items the window will accomodate and then how many rows there will
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* be. Once the layout is determined the neighbours of each item is
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* calculated and the item structures updated.
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*/
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int
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_menui_stitch_items(menu)
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MENU *menu;
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{
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int i, cycle, row_major;
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cycle = ((menu->opts & O_NONCYCLIC) != O_NONCYCLIC);
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row_major = ((menu->opts & O_ROWMAJOR) == O_ROWMAJOR);
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if (menu->posted == 1)
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return E_POSTED;
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if (menu->items == NULL)
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return E_BAD_ARGUMENT;
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if (row_major) {
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menu->item_rows = menu->item_count / menu->cols;
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menu->item_cols = menu->cols;
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if (menu->item_count > (menu->item_rows * menu->item_cols))
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menu->item_rows += 1;
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} else {
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menu->item_cols = menu->item_count / menu->rows;
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menu->item_rows = menu->rows;
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if (menu->item_count > (menu->item_rows * menu->item_cols))
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menu->item_cols += 1;
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}
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_menui_max_item_size(menu);
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for (i = 0; i < menu->item_count; i++) {
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/* Calculate the neighbours. The ugliness here deals with
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* the differing menu layout styles. The layout affects
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* the neighbour calculation so we change the arguments
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* around depending on the layout style.
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*/
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_menui_calc_neighbours(menu, i, cycle,
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(row_major) ? menu->item_rows
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: menu->item_cols,
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(row_major) ? menu->item_cols
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: menu->item_rows,
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(row_major) ? &menu->items[i]->right
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: &menu->items[i]->down,
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(row_major) ? &menu->items[i]->left
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: &menu->items[i]->up,
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(row_major) ? &menu->items[i]->down
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: &menu->items[i]->right,
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(row_major) ? &menu->items[i]->up
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: &menu->items[i]->left);
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/* fill in the row and column value of the item */
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if (row_major) {
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menu->items[i]->row = i / menu->item_cols;
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menu->items[i]->col = i % menu->item_cols;
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} else {
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menu->items[i]->row = i % menu->item_rows;
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menu->items[i]->col = i / menu->item_rows;
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}
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}
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return E_OK;
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}
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/*
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* Calculate the neighbours for an item in menu. This routine deliberately
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* does not refer to up/down/left/right as these concepts depend on the menu
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* layout style (row major or not). By arranging the arguments in the right
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* order the caller can generate the the neighbours for either menu layout
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* style.
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*/
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static void
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_menui_calc_neighbours(menu, item_no, cycle, item_rows, item_cols, next, prev,
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major_next, major_prev)
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MENU *menu;
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int item_no;
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int cycle;
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int item_rows;
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int item_cols;
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ITEM **next;
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ITEM **prev;
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ITEM **major_next;
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ITEM **major_prev;
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{
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int neighbour;
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if (item_rows < 2) {
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if (cycle) {
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*major_next = menu->items[item_no];
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*major_prev = menu->items[item_no];
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} else {
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*major_next = NULL;
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*major_prev = NULL;
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}
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} else {
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neighbour = item_no + item_cols;
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if (neighbour >= menu->item_count) {
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if (cycle) {
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if (item_rows == 2) {
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neighbour = item_no - item_cols;
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if (neighbour < 0)
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neighbour = item_no;
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*major_next = menu->items[neighbour];
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} else {
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*major_next =
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menu->items[item_no % item_cols];
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}
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} else
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*major_next = NULL;
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} else
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*major_next = menu->items[neighbour];
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neighbour = item_no - item_cols;
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if (neighbour < 0) {
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if (cycle) {
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if (item_rows == 2) {
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neighbour = item_no + item_cols;
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if (neighbour >= menu->item_count)
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neighbour = item_no;
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*major_prev = menu->items[neighbour];
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} else {
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neighbour = item_no +
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(item_rows - 1) * item_cols;
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if (neighbour >= menu->item_count)
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neighbour = item_no +
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(item_rows - 2)
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* item_cols;
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*major_prev = menu->items[neighbour];
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}
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} else
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*major_prev = NULL;
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} else
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*major_prev = menu->items[neighbour];
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}
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if ((item_no % item_cols) == 0) {
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if (cycle) {
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if (item_cols < 2) {
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*prev = menu->items[item_no];
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} else {
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neighbour = item_no + item_cols - 1;
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if (neighbour >= menu->item_count) {
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if (item_cols == 2) {
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*prev = menu->items[item_no];
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} else {
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*prev = menu->items[menu->item_count - 1];
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}
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} else
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*prev = menu->items[neighbour];
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}
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} else
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*prev = NULL;
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} else
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*prev = menu->items[item_no - 1];
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if ((item_no % item_cols) == (item_cols - 1)) {
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if (cycle) {
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if (item_cols < 2) {
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*next = menu->items[item_no];
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} else {
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neighbour = item_no - item_cols + 1;
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if (neighbour >= menu->item_count) {
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if (item_cols == 2) {
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*next = menu->items[item_no];
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} else {
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neighbour = item_cols * item_no / item_cols;
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*next = menu->items[neighbour];
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}
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} else
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*next = menu->items[neighbour];
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}
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} else
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*next = NULL;
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} else {
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neighbour = item_no + 1;
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if (neighbour >= menu->item_count) {
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if (cycle) {
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neighbour = item_cols * (item_rows - 1);
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*next = menu->items[neighbour];
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} else
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*next = NULL;
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} else
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*next = menu->items[neighbour];
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}
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}
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/*
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* Goto the item pointed to by item and adjust the menu structure
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* accordingly. Call the term and init functions if required.
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*/
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int
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_menui_goto_item(menu, item, new_top_row)
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MENU *menu;
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ITEM *item;
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int new_top_row;
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{
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int old_top_row = menu->top_row, old_cur_item = menu->cur_item;
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/* If we get a null then the menu is not cyclic so deny request */
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if (item == NULL)
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return E_REQUEST_DENIED;
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menu->in_init = 1;
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if (menu->top_row != new_top_row) {
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if ((menu->posted == 1) && (menu->menu_term != NULL))
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menu->menu_term(menu);
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menu->top_row = new_top_row;
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if ((menu->posted == 1) && (menu->menu_init != NULL))
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menu->menu_init(menu);
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}
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/* this looks like wasted effort but it can happen.... */
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if (menu->cur_item != item->index) {
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if ((menu->posted == 1) && (menu->item_term != NULL))
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menu->item_term(menu);
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menu->cur_item = item->index;
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menu->cur_row = item->row;
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menu->cur_col = item->col;
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if (menu->posted == 1)
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_menui_redraw_menu(menu, old_top_row, old_cur_item);
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if ((menu->posted == 1) && (menu->item_init != NULL))
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menu->item_init(menu);
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}
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menu->in_init = 0;
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return E_OK;
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}
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/*
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* Attempt to match items with the pattern buffer in the direction given
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* by iterating over the menu items. If a match is found return E_OK
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* otherwise return E_NO_MATCH
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*/
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int
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_menui_match_items(menu, direction, item_matched)
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MENU *menu;
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int direction;
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int *item_matched;
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{
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int i, caseless;
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caseless = ((menu->opts & O_IGNORECASE) == O_IGNORECASE);
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i = menu->cur_item;
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if (direction == MATCH_NEXT_FORWARD) {
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if (++i >= menu->item_count) i = 0;
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} else if (direction == MATCH_NEXT_REVERSE) {
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if (--i < 0) i = menu->item_count - 1;
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}
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do {
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if (menu->items[i]->name.length >= menu->plen) {
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/* no chance if pattern is longer */
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if (caseless) {
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if (strncasecmp(menu->items[i]->name.string,
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menu->pattern,
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(size_t) menu->plen) == 0) {
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*item_matched = i;
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menu->match_len = menu->plen;
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return E_OK;
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}
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} else {
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if (strncmp(menu->items[i]->name.string,
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menu->pattern,
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(size_t) menu->plen) == 0) {
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*item_matched = i;
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menu->match_len = menu->plen;
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return E_OK;
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}
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}
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}
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if ((direction == MATCH_FORWARD) ||
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(direction == MATCH_NEXT_FORWARD)) {
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if (++i >= menu->item_count) i = 0;
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} else {
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if (--i <= 0) i = menu->item_count - 1;
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}
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} while (i != menu->cur_item);
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menu->match_len = 0; /* match did not succeed - kill the match len. */
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return E_NO_MATCH;
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}
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/*
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* Attempt to match the pattern buffer against the items. If c is a
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* printable character then add it to the pattern buffer prior to
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* performing the match. Direction determines the direction of matching.
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* If the match is successful update the item_matched variable with the
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* index of the item that matched the pattern.
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*/
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int
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_menui_match_pattern(menu, c, direction, item_matched)
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MENU *menu;
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char c;
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int direction;
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int *item_matched;
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{
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if (menu == NULL)
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return E_BAD_ARGUMENT;
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if (menu->items == NULL)
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return E_BAD_ARGUMENT;
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if (*menu->items == NULL)
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return E_BAD_ARGUMENT;
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if (isprint(c)) {
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/* add char to buffer - first allocate room for it */
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if ((menu->pattern = (char *)
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realloc(menu->pattern,
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menu->plen + sizeof(char) +
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((menu->plen > 0)? 0 : 1)))
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== NULL)
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return E_SYSTEM_ERROR;
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menu->pattern[menu->plen] = c;
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menu->pattern[++menu->plen] = '\0';
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/* there is no chance of a match if pattern is longer
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than all the items */
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if (menu->plen >= menu->max_item_width) {
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menu->pattern[--menu->plen] = '\0';
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return E_NO_MATCH;
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}
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if (_menui_match_items(menu, direction,
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item_matched) == E_NO_MATCH) {
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menu->pattern[--menu->plen] = '\0';
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return E_NO_MATCH;
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} else
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return E_OK;
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} else {
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if (_menui_match_items(menu, direction,
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item_matched) == E_OK) {
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return E_OK;
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} else {
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return E_NO_MATCH;
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}
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}
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}
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/*
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* Draw an item in the subwindow complete with appropriate highlighting.
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*/
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void
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_menui_draw_item(menu, item)
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MENU *menu;
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int item;
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{
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int j, pad_len, mark_len;
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mark_len = max(menu->mark.length, menu->unmark.length);
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wmove(menu->menu_subwin,
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menu->items[item]->row - menu->top_row,
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menu->items[item]->col * (menu->col_width + 1));
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if ((menu->cur_item == item) || (menu->items[item]->selected == 1))
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wattron(menu->menu_subwin, menu->fore);
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if ((menu->items[item]->opts & O_SELECTABLE) != O_SELECTABLE)
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wattron(menu->menu_subwin, menu->grey);
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/* deal with the menu mark, if one is set.
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* We mark the selected items and write blanks for
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* all others unless the menu unmark string is set in which
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* case the unmark string is written.
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*/
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if (menu->items[item]->selected == 1) {
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if (menu->mark.string != NULL) {
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for (j = 0; j < menu->mark.length; j++) {
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waddch(menu->menu_subwin,
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menu->mark.string[j]);
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}
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}
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/* blank any length difference between mark & unmark */
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for (j = menu->mark.length; j < mark_len; j++)
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waddch(menu->menu_subwin, ' ');
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} else {
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if (menu->unmark.string != NULL) {
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for (j = 0; j < menu->unmark.length; j++) {
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waddch(menu->menu_subwin,
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menu->unmark.string[j]);
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}
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}
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/* blank any length difference between mark & unmark */
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for (j = menu->unmark.length; j < mark_len; j++)
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waddch(menu->menu_subwin, ' ');
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}
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/* add the menu name */
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for (j=0; j < menu->items[item]->name.length; j++)
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waddch(menu->menu_subwin,
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menu->items[item]->name.string[j]);
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pad_len = menu->col_width - menu->items[item]->name.length
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- mark_len - 1;
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if ((menu->opts & O_SHOWDESC) == O_SHOWDESC) {
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pad_len -= menu->items[item]->description.length - 1;
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for (j = 0; j < pad_len; j++)
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waddch(menu->menu_subwin, menu->pad);
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for (j = 0; j < menu->items[item]->description.length; j++) {
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waddch(menu->menu_subwin,
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menu->items[item]->description.string[j]);
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}
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} else {
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for (j = 0; j < pad_len; j++)
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waddch(menu->menu_subwin, ' ');
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}
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menu->items[item]->visible = 1;
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/* kill any special attributes... */
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wattrset(menu->menu_subwin, menu->back);
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/* and position the cursor nicely */
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pos_menu_cursor(menu);
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}
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/*
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* Draw the menu in the subwindow provided.
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*/
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int
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_menui_draw_menu(menu)
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MENU *menu;
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{
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int rowmajor, i, j, max_items, last_item, row = -1, col = -1;
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rowmajor = ((menu->opts & O_ROWMAJOR) == O_ROWMAJOR);
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for (i = 0; i < menu->item_count; i++) {
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if (menu->items[i]->row == menu->top_row)
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break;
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menu->items[i]->visible = 0;
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}
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wmove(menu->menu_subwin, 0, 0);
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menu->col_width = getmaxx(menu->menu_subwin) / menu->cols;
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/*if ((menu->opts & O_SHOWDESC) == O_SHOWDESC)
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menu->col_width++;*/
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max_items = menu->rows * menu->cols;
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last_item = ((max_items + i) > menu->item_count) ? menu->item_count :
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(max_items + i);
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for (; i < last_item; i++) {
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if (i > menu->item_count) {
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/* no more items to draw, write background blanks */
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wattron(menu->menu_subwin, menu->back);
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if (row < 0) {
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row = menu->items[menu->item_count - 1]->row;
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col = menu->items[menu->item_count - 1]->col;
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}
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if (rowmajor) {
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col++;
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if (col > menu->cols) {
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col = 0;
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row++;
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}
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} else {
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row++;
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if (row > menu->rows) {
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row = 0;
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col++;
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}
|
|
}
|
|
wmove(menu->menu_subwin, row,
|
|
col * (menu->col_width + 1));
|
|
for (j = 0; j < menu->col_width; j++)
|
|
waddch(menu->menu_subwin, ' ');
|
|
} else {
|
|
_menui_draw_item(menu, i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (last_item < menu->item_count) {
|
|
for (j = last_item; j < menu->item_count; j++)
|
|
menu->items[j]->visible = 0;
|
|
}
|
|
|
|
return E_OK;
|
|
}
|
|
|
|
|
|
/*
|
|
* Calculate the widest menu item and stash it in the menu struct.
|
|
*
|
|
*/
|
|
void
|
|
_menui_max_item_size(menu)
|
|
MENU *menu;
|
|
{
|
|
int i, with_desc, width;
|
|
|
|
with_desc = ((menu->opts & O_SHOWDESC) == O_SHOWDESC);
|
|
|
|
for (i = 0; i < menu->item_count; i++) {
|
|
width = menu->items[i]->name.length
|
|
+ max(menu->mark.length, menu->unmark.length);
|
|
if (with_desc)
|
|
width += menu->items[i]->description.length + 1;
|
|
|
|
menu->max_item_width = max(menu->max_item_width, width);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Redraw the menu on the screen. If the current item has changed then
|
|
* unhighlight the old item and highlight the new one.
|
|
*/
|
|
static void
|
|
_menui_redraw_menu(menu, old_top_row, old_cur_item)
|
|
MENU *menu;
|
|
int old_top_row;
|
|
int old_cur_item;
|
|
{
|
|
|
|
if (menu->top_row != old_top_row) {
|
|
/* top row changed - redo the whole menu
|
|
* XXXX this could be improved if we had wscrl implemented.
|
|
|
|
* XXXX we could scroll the window and just fill in the
|
|
* XXXX changed lines.
|
|
*/
|
|
wclear(menu->menu_subwin);
|
|
_menui_draw_menu(menu);
|
|
} else {
|
|
if (menu->cur_item != old_cur_item) {
|
|
/* redo the old item as a normal one. */
|
|
_menui_draw_item(menu, old_cur_item);
|
|
}
|
|
/* and then redraw the current item */
|
|
_menui_draw_item(menu, menu->cur_item);
|
|
}
|
|
}
|