1496 lines
39 KiB
C
1496 lines
39 KiB
C
/* $NetBSD: pickmove.c,v 1.19 2009/08/12 06:19:17 dholland Exp $ */
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/*
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* Copyright (c) 1994
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Ralph Campbell.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
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#else
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__RCSID("$NetBSD: pickmove.c,v 1.19 2009/08/12 06:19:17 dholland Exp $");
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#endif
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#endif /* not lint */
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#include <stdlib.h>
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#include <string.h>
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#include <curses.h>
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#include <limits.h>
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#include "gomoku.h"
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#define BITS_PER_INT (sizeof(int) * CHAR_BIT)
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#define MAPSZ (BAREA / BITS_PER_INT)
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#define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
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#define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
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#define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
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static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
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static struct combostr *sortcombos; /* combos at higher levels */
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static int combolen; /* number of combos in sortcombos */
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static int nextcolor; /* color of next move */
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static int elistcnt; /* count of struct elist allocated */
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static int combocnt; /* count of struct combostr allocated */
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static int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
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static int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
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static int nforce; /* count of opponent <1,x> combos */
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static int better(const struct spotstr *, const struct spotstr *, int);
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static void scanframes(int);
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static void makecombo2(struct combostr *, struct spotstr *, int, int);
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static void addframes(int);
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static void makecombo(struct combostr *, struct spotstr *, int, int);
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static void appendcombo(struct combostr *, int);
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static void updatecombo(struct combostr *, int);
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static void makeempty(struct combostr *);
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static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
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int, struct overlap_info *);
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static int sortcombo(struct combostr **, struct combostr **, struct combostr *);
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static void printcombo(struct combostr *, char *, size_t);
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int
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pickmove(int us)
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{
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struct spotstr *sp, *sp1, *sp2;
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union comboval *Ocp, *Tcp;
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int m;
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/* first move is easy */
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if (movenum == 1)
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return (PT(K,10));
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/* initialize all the board values */
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for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
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sp->s_combo[BLACK].s = MAXCOMBO + 1;
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sp->s_combo[WHITE].s = MAXCOMBO + 1;
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sp->s_level[BLACK] = 255;
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sp->s_level[WHITE] = 255;
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sp->s_nforce[BLACK] = 0;
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sp->s_nforce[WHITE] = 0;
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sp->s_flags &= ~(FFLAGALL | MFLAGALL);
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}
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nforce = 0;
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memset(forcemap, 0, sizeof(forcemap));
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/* compute new values */
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nextcolor = us;
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scanframes(BLACK);
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scanframes(WHITE);
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/* find the spot with the highest value */
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for (sp = sp1 = sp2 = &board[PT(T,19)]; --sp >= &board[PT(A,1)]; ) {
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if (sp->s_occ != EMPTY)
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continue;
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if (debug && (sp->s_combo[BLACK].c.a == 1 ||
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sp->s_combo[WHITE].c.a == 1)) {
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debuglog("- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
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sp->s_combo[BLACK].s, sp->s_level[BLACK],
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sp->s_nforce[BLACK],
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sp->s_combo[WHITE].s, sp->s_level[WHITE],
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sp->s_nforce[WHITE],
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sp->s_wval);
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}
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/* pick the best black move */
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if (better(sp, sp1, BLACK))
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sp1 = sp;
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/* pick the best white move */
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if (better(sp, sp2, WHITE))
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sp2 = sp;
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}
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if (debug) {
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debuglog("B %s %x/%d %d %x/%d %d %d",
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stoc(sp1 - board),
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sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
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sp1->s_nforce[BLACK],
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sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
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sp1->s_nforce[WHITE], sp1->s_wval);
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debuglog("W %s %x/%d %d %x/%d %d %d",
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stoc(sp2 - board),
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sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
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sp2->s_nforce[WHITE],
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sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
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sp2->s_nforce[BLACK], sp2->s_wval);
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/*
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* Check for more than one force that can't
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* all be blocked with one move.
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*/
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sp = (us == BLACK) ? sp2 : sp1;
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m = sp - board;
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if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
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debuglog("*** Can't be blocked");
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}
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if (us == BLACK) {
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Ocp = &sp1->s_combo[BLACK];
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Tcp = &sp2->s_combo[WHITE];
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} else {
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Tcp = &sp1->s_combo[BLACK];
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Ocp = &sp2->s_combo[WHITE];
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sp = sp1;
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sp1 = sp2;
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sp2 = sp;
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}
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/*
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* Block their combo only if we have to (i.e., if they are one move
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* away from completing a force and we don't have a force that
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* we can complete which takes fewer moves to win).
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*/
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if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
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Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
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return (sp2 - board);
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return (sp1 - board);
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}
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/*
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* Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
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*/
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static int
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better(const struct spotstr *sp, const struct spotstr *sp1, int us)
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{
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int them, s, s1;
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if (sp->s_combo[us].s < sp1->s_combo[us].s)
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return (1);
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if (sp->s_combo[us].s != sp1->s_combo[us].s)
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return (0);
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if (sp->s_level[us] < sp1->s_level[us])
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return (1);
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if (sp->s_level[us] != sp1->s_level[us])
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return (0);
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if (sp->s_nforce[us] > sp1->s_nforce[us])
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return (1);
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if (sp->s_nforce[us] != sp1->s_nforce[us])
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return (0);
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them = !us;
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s = sp - board;
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s1 = sp1 - board;
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if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1))
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return (1);
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if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1))
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return (0);
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if (sp->s_combo[them].s < sp1->s_combo[them].s)
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return (1);
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if (sp->s_combo[them].s != sp1->s_combo[them].s)
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return (0);
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if (sp->s_level[them] < sp1->s_level[them])
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return (1);
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if (sp->s_level[them] != sp1->s_level[them])
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return (0);
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if (sp->s_nforce[them] > sp1->s_nforce[them])
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return (1);
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if (sp->s_nforce[them] != sp1->s_nforce[them])
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return (0);
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if (sp->s_wval > sp1->s_wval)
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return (1);
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if (sp->s_wval != sp1->s_wval)
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return (0);
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#ifdef SVR4
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return (rand() & 1);
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#else
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return (random() & 1);
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#endif
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}
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static int curcolor; /* implicit parameter to makecombo() */
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static int curlevel; /* implicit parameter to makecombo() */
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/*
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* Scan the sorted list of non-empty frames and
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* update the minimum combo values for each empty spot.
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* Also, try to combine frames to find more complex (chained) moves.
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*/
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static void
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scanframes(int color)
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{
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struct combostr *cbp, *ecbp;
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struct spotstr *sp;
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union comboval *cp;
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struct elist *ep, *nep;
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int i, r, d, n;
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union comboval cb;
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curcolor = color;
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/* check for empty list of frames */
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cbp = sortframes[color];
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if (cbp == (struct combostr *)0)
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return;
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/* quick check for four in a row */
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sp = &board[cbp->c_vertex];
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cb.s = sp->s_fval[color][d = cbp->c_dir].s;
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if (cb.s < 0x101) {
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d = dd[d];
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for (i = 5 + cb.c.b; --i >= 0; sp += d) {
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if (sp->s_occ != EMPTY)
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continue;
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sp->s_combo[color].s = cb.s;
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sp->s_level[color] = 1;
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}
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return;
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}
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/*
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* Update the minimum combo value for each spot in the frame
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* and try making all combinations of two frames intersecting at
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* an empty spot.
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*/
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n = combolen;
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ecbp = cbp;
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do {
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sp = &board[cbp->c_vertex];
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cp = &sp->s_fval[color][r = cbp->c_dir];
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d = dd[r];
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if (cp->c.b) {
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/*
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* Since this is the first spot of an open ended
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* frame, we treat it as a closed frame.
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*/
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cb.c.a = cp->c.a + 1;
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cb.c.b = 0;
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if (cb.s < sp->s_combo[color].s) {
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sp->s_combo[color].s = cb.s;
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sp->s_level[color] = 1;
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}
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/*
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* Try combining other frames that intersect
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* at this spot.
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*/
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makecombo2(cbp, sp, 0, cb.s);
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if (cp->s != 0x101)
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cb.s = cp->s;
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else if (color != nextcolor)
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memset(tmpmap, 0, sizeof(tmpmap));
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sp += d;
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i = 1;
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} else {
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cb.s = cp->s;
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i = 0;
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}
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for (; i < 5; i++, sp += d) { /* for each spot */
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if (sp->s_occ != EMPTY)
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continue;
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if (cp->s < sp->s_combo[color].s) {
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sp->s_combo[color].s = cp->s;
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sp->s_level[color] = 1;
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}
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if (cp->s == 0x101) {
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sp->s_nforce[color]++;
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if (color != nextcolor) {
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n = sp - board;
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BIT_SET(tmpmap, n);
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}
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}
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/*
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* Try combining other frames that intersect
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* at this spot.
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*/
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makecombo2(cbp, sp, i, cb.s);
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}
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if (cp->s == 0x101 && color != nextcolor) {
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if (nforce == 0)
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memcpy(forcemap, tmpmap, sizeof(tmpmap));
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else {
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for (i = 0; (unsigned int)i < MAPSZ; i++)
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forcemap[i] &= tmpmap[i];
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}
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}
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/* mark frame as having been processed */
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board[cbp->c_vertex].s_flags |= MFLAG << r;
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} while ((cbp = cbp->c_next) != ecbp);
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/*
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* Try to make new 3rd level combos, 4th level, etc.
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* Limit the search depth early in the game.
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*/
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d = 2;
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while (d <= ((movenum + 1) >> 1) && combolen > n) {
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if (debug) {
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debuglog("%cL%d %d %d %d", "BW"[color],
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d, combolen - n, combocnt, elistcnt);
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refresh();
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}
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n = combolen;
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addframes(d);
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d++;
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}
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/* scan for combos at empty spots */
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for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
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for (ep = sp->s_empty; ep; ep = nep) {
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cbp = ep->e_combo;
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if (cbp->c_combo.s <= sp->s_combo[color].s) {
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if (cbp->c_combo.s != sp->s_combo[color].s) {
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sp->s_combo[color].s = cbp->c_combo.s;
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sp->s_level[color] = cbp->c_nframes;
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} else if (cbp->c_nframes < sp->s_level[color])
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sp->s_level[color] = cbp->c_nframes;
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}
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nep = ep->e_next;
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free(ep);
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elistcnt--;
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}
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sp->s_empty = (struct elist *)0;
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for (ep = sp->s_nempty; ep; ep = nep) {
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cbp = ep->e_combo;
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if (cbp->c_combo.s <= sp->s_combo[color].s) {
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if (cbp->c_combo.s != sp->s_combo[color].s) {
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sp->s_combo[color].s = cbp->c_combo.s;
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sp->s_level[color] = cbp->c_nframes;
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} else if (cbp->c_nframes < sp->s_level[color])
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sp->s_level[color] = cbp->c_nframes;
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}
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nep = ep->e_next;
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free(ep);
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elistcnt--;
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}
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sp->s_nempty = (struct elist *)0;
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}
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/* remove old combos */
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if ((cbp = sortcombos) != (struct combostr *)0) {
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struct combostr *ncbp;
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/* scan the list */
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ecbp = cbp;
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do {
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ncbp = cbp->c_next;
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free(cbp);
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combocnt--;
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} while ((cbp = ncbp) != ecbp);
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sortcombos = (struct combostr *)0;
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}
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combolen = 0;
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#ifdef DEBUG
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if (combocnt) {
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debuglog("scanframes: %c combocnt %d", "BW"[color],
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combocnt);
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whatsup(0);
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}
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if (elistcnt) {
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debuglog("scanframes: %c elistcnt %d", "BW"[color],
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elistcnt);
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whatsup(0);
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}
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#endif
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}
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/*
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* Compute all level 2 combos of frames intersecting spot 'osp'
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* within the frame 'ocbp' and combo value 's'.
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*/
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static void
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makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
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{
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struct spotstr *fsp;
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struct combostr *ncbp;
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int f, r, d, c;
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int baseB, fcnt, emask, bmask, n;
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union comboval ocb, fcb;
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struct combostr **scbpp, *fcbp;
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char tmp[128];
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/* try to combine a new frame with those found so far */
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ocb.s = s;
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baseB = ocb.c.a + ocb.c.b - 1;
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fcnt = ocb.c.a - 2;
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emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
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for (r = 4; --r >= 0; ) { /* for each direction */
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/* don't include frames that overlap in the same direction */
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if (r == ocbp->c_dir)
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continue;
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d = dd[r];
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/*
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* Frame A combined with B is the same value as B combined with A
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* so skip frames that have already been processed (MFLAG).
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* Also skip blocked frames (BFLAG) and frames that are <1,x>
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* since combining another frame with it isn't valid.
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*/
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bmask = (BFLAG | FFLAG | MFLAG) << r;
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fsp = osp;
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for (f = 0; f < 5; f++, fsp -= d) { /* for each frame */
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if (fsp->s_occ == BORDER)
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break;
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if (fsp->s_flags & bmask)
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continue;
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/* don't include frames of the wrong color */
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fcb.s = fsp->s_fval[curcolor][r].s;
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if (fcb.c.a >= MAXA)
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continue;
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/*
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* Get the combo value for this frame.
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* If this is the end point of the frame,
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* use the closed ended value for the frame.
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*/
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if ((f == 0 && fcb.c.b) || fcb.s == 0x101) {
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fcb.c.a++;
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fcb.c.b = 0;
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}
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/* compute combo value */
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c = fcb.c.a + ocb.c.a - 3;
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if (c > 4)
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continue;
|
|
n = fcb.c.a + fcb.c.b - 1;
|
|
if (baseB < n)
|
|
n = baseB;
|
|
|
|
/* make a new combo! */
|
|
ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
|
|
2 * sizeof(struct combostr *));
|
|
if (ncbp == NULL)
|
|
panic("Out of memory!");
|
|
scbpp = (struct combostr **)(ncbp + 1);
|
|
fcbp = fsp->s_frame[r];
|
|
if (ocbp < fcbp) {
|
|
scbpp[0] = ocbp;
|
|
scbpp[1] = fcbp;
|
|
} else {
|
|
scbpp[0] = fcbp;
|
|
scbpp[1] = ocbp;
|
|
}
|
|
ncbp->c_combo.c.a = c;
|
|
ncbp->c_combo.c.b = n;
|
|
ncbp->c_link[0] = ocbp;
|
|
ncbp->c_link[1] = fcbp;
|
|
ncbp->c_linkv[0].s = ocb.s;
|
|
ncbp->c_linkv[1].s = fcb.s;
|
|
ncbp->c_voff[0] = off;
|
|
ncbp->c_voff[1] = f;
|
|
ncbp->c_vertex = osp - board;
|
|
ncbp->c_nframes = 2;
|
|
ncbp->c_dir = 0;
|
|
ncbp->c_frameindex = 0;
|
|
ncbp->c_flags = (ocb.c.b) ? C_OPEN_0 : 0;
|
|
if (fcb.c.b)
|
|
ncbp->c_flags |= C_OPEN_1;
|
|
ncbp->c_framecnt[0] = fcnt;
|
|
ncbp->c_emask[0] = emask;
|
|
ncbp->c_framecnt[1] = fcb.c.a - 2;
|
|
ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
|
|
((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
|
|
combocnt++;
|
|
|
|
if ((c == 1 && debug > 1) || debug > 3) {
|
|
debuglog("%c c %d %d m %x %x o %d %d",
|
|
"bw"[curcolor],
|
|
ncbp->c_framecnt[0], ncbp->c_framecnt[1],
|
|
ncbp->c_emask[0], ncbp->c_emask[1],
|
|
ncbp->c_voff[0], ncbp->c_voff[1]);
|
|
printcombo(ncbp, tmp, sizeof(tmp));
|
|
debuglog("%s", tmp);
|
|
}
|
|
if (c > 1) {
|
|
/* record the empty spots that will complete this combo */
|
|
makeempty(ncbp);
|
|
|
|
/* add the new combo to the end of the list */
|
|
appendcombo(ncbp, curcolor);
|
|
} else {
|
|
updatecombo(ncbp, curcolor);
|
|
free(ncbp);
|
|
combocnt--;
|
|
}
|
|
#ifdef DEBUG
|
|
if ((c == 1 && debug > 1) || debug > 5) {
|
|
markcombo(ncbp);
|
|
bdisp();
|
|
whatsup(0);
|
|
clearcombo(ncbp, 0);
|
|
}
|
|
#endif /* DEBUG */
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Scan the sorted list of frames and try to add a frame to
|
|
* combinations of 'level' number of frames.
|
|
*/
|
|
static void
|
|
addframes(int level)
|
|
{
|
|
struct combostr *cbp, *ecbp;
|
|
struct spotstr *sp, *fsp;
|
|
struct elist *ep, *nep;
|
|
int i, r, d;
|
|
struct combostr **cbpp, *pcbp;
|
|
union comboval fcb, cb;
|
|
|
|
curlevel = level;
|
|
|
|
/* scan for combos at empty spots */
|
|
i = curcolor;
|
|
for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
|
|
for (ep = sp->s_empty; ep; ep = nep) {
|
|
cbp = ep->e_combo;
|
|
if (cbp->c_combo.s <= sp->s_combo[i].s) {
|
|
if (cbp->c_combo.s != sp->s_combo[i].s) {
|
|
sp->s_combo[i].s = cbp->c_combo.s;
|
|
sp->s_level[i] = cbp->c_nframes;
|
|
} else if (cbp->c_nframes < sp->s_level[i])
|
|
sp->s_level[i] = cbp->c_nframes;
|
|
}
|
|
nep = ep->e_next;
|
|
free(ep);
|
|
elistcnt--;
|
|
}
|
|
sp->s_empty = sp->s_nempty;
|
|
sp->s_nempty = (struct elist *)0;
|
|
}
|
|
|
|
/* try to add frames to the uncompleted combos at level curlevel */
|
|
cbp = ecbp = sortframes[curcolor];
|
|
do {
|
|
fsp = &board[cbp->c_vertex];
|
|
r = cbp->c_dir;
|
|
/* skip frames that are part of a <1,x> combo */
|
|
if (fsp->s_flags & (FFLAG << r))
|
|
continue;
|
|
|
|
/*
|
|
* Don't include <1,x> combo frames,
|
|
* treat it as a closed three in a row instead.
|
|
*/
|
|
fcb.s = fsp->s_fval[curcolor][r].s;
|
|
if (fcb.s == 0x101)
|
|
fcb.s = 0x200;
|
|
|
|
/*
|
|
* If this is an open ended frame, use
|
|
* the combo value with the end closed.
|
|
*/
|
|
if (fsp->s_occ == EMPTY) {
|
|
if (fcb.c.b) {
|
|
cb.c.a = fcb.c.a + 1;
|
|
cb.c.b = 0;
|
|
} else
|
|
cb.s = fcb.s;
|
|
makecombo(cbp, fsp, 0, cb.s);
|
|
}
|
|
|
|
/*
|
|
* The next four spots are handled the same for both
|
|
* open and closed ended frames.
|
|
*/
|
|
d = dd[r];
|
|
sp = fsp + d;
|
|
for (i = 1; i < 5; i++, sp += d) {
|
|
if (sp->s_occ != EMPTY)
|
|
continue;
|
|
makecombo(cbp, sp, i, fcb.s);
|
|
}
|
|
} while ((cbp = cbp->c_next) != ecbp);
|
|
|
|
/* put all the combos in the hash list on the sorted list */
|
|
cbpp = &hashcombos[FAREA];
|
|
do {
|
|
cbp = *--cbpp;
|
|
if (cbp == (struct combostr *)0)
|
|
continue;
|
|
*cbpp = (struct combostr *)0;
|
|
ecbp = sortcombos;
|
|
if (ecbp == (struct combostr *)0)
|
|
sortcombos = cbp;
|
|
else {
|
|
/* append to sort list */
|
|
pcbp = ecbp->c_prev;
|
|
pcbp->c_next = cbp;
|
|
ecbp->c_prev = cbp->c_prev;
|
|
cbp->c_prev->c_next = ecbp;
|
|
cbp->c_prev = pcbp;
|
|
}
|
|
} while (cbpp != hashcombos);
|
|
}
|
|
|
|
/*
|
|
* Compute all level N combos of frames intersecting spot 'osp'
|
|
* within the frame 'ocbp' and combo value 's'.
|
|
*/
|
|
static void
|
|
makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
|
|
{
|
|
struct combostr *cbp, *ncbp;
|
|
struct spotstr *sp;
|
|
struct elist *ep;
|
|
int n, c;
|
|
struct elist *nep;
|
|
struct combostr **scbpp;
|
|
int baseB, fcnt, emask, verts;
|
|
union comboval ocb;
|
|
struct overlap_info vertices[1];
|
|
char tmp[128];
|
|
|
|
/*
|
|
* XXX: when I made functions static gcc started warning about
|
|
* some members of vertices[0] maybe being used uninitialized.
|
|
* For now I'm just going to clear it rather than wade through
|
|
* the logic to find out whether gcc or the code is wrong. I
|
|
* wouldn't be surprised if it were the code though. - dholland
|
|
*/
|
|
memset(vertices, 0, sizeof(vertices));
|
|
|
|
ocb.s = s;
|
|
baseB = ocb.c.a + ocb.c.b - 1;
|
|
fcnt = ocb.c.a - 2;
|
|
emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
|
|
for (ep = osp->s_empty; ep; ep = ep->e_next) {
|
|
/* check for various kinds of overlap */
|
|
cbp = ep->e_combo;
|
|
verts = checkframes(cbp, ocbp, osp, s, vertices);
|
|
if (verts < 0)
|
|
continue;
|
|
|
|
/* check to see if this frame forms a valid loop */
|
|
if (verts) {
|
|
sp = &board[vertices[0].o_intersect];
|
|
#ifdef DEBUG
|
|
if (sp->s_occ != EMPTY) {
|
|
debuglog("loop: %c %s", "BW"[curcolor],
|
|
stoc(sp - board));
|
|
whatsup(0);
|
|
}
|
|
#endif
|
|
/*
|
|
* It is a valid loop if the intersection spot
|
|
* of the frame we are trying to attach is one
|
|
* of the completion spots of the combostr
|
|
* we are trying to attach the frame to.
|
|
*/
|
|
for (nep = sp->s_empty; nep; nep = nep->e_next) {
|
|
if (nep->e_combo == cbp)
|
|
goto fnd;
|
|
if (nep->e_combo->c_nframes < cbp->c_nframes)
|
|
break;
|
|
}
|
|
/* frame overlaps but not at a valid spot */
|
|
continue;
|
|
fnd:
|
|
;
|
|
}
|
|
|
|
/* compute the first half of the combo value */
|
|
c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
|
|
if (c > 4)
|
|
continue;
|
|
|
|
/* compute the second half of the combo value */
|
|
n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
|
|
if (baseB < n)
|
|
n = baseB;
|
|
|
|
/* make a new combo! */
|
|
ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
|
|
(cbp->c_nframes + 1) * sizeof(struct combostr *));
|
|
if (ncbp == NULL)
|
|
panic("Out of memory!");
|
|
scbpp = (struct combostr **)(ncbp + 1);
|
|
if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
|
|
free(ncbp);
|
|
continue;
|
|
}
|
|
combocnt++;
|
|
|
|
ncbp->c_combo.c.a = c;
|
|
ncbp->c_combo.c.b = n;
|
|
ncbp->c_link[0] = cbp;
|
|
ncbp->c_link[1] = ocbp;
|
|
ncbp->c_linkv[1].s = ocb.s;
|
|
ncbp->c_voff[1] = off;
|
|
ncbp->c_vertex = osp - board;
|
|
ncbp->c_nframes = cbp->c_nframes + 1;
|
|
ncbp->c_flags = ocb.c.b ? C_OPEN_1 : 0;
|
|
ncbp->c_frameindex = ep->e_frameindex;
|
|
/*
|
|
* Update the completion spot mask of the frame we
|
|
* are attaching 'ocbp' to so the intersection isn't
|
|
* listed twice.
|
|
*/
|
|
ncbp->c_framecnt[0] = ep->e_framecnt;
|
|
ncbp->c_emask[0] = ep->e_emask;
|
|
if (verts) {
|
|
ncbp->c_flags |= C_LOOP;
|
|
ncbp->c_dir = vertices[0].o_frameindex;
|
|
ncbp->c_framecnt[1] = fcnt - 1;
|
|
if (ncbp->c_framecnt[1]) {
|
|
n = (vertices[0].o_intersect - ocbp->c_vertex) /
|
|
dd[ocbp->c_dir];
|
|
ncbp->c_emask[1] = emask & ~(1 << n);
|
|
} else
|
|
ncbp->c_emask[1] = 0;
|
|
ncbp->c_voff[0] = vertices[0].o_off;
|
|
} else {
|
|
ncbp->c_dir = 0;
|
|
ncbp->c_framecnt[1] = fcnt;
|
|
ncbp->c_emask[1] = emask;
|
|
ncbp->c_voff[0] = ep->e_off;
|
|
}
|
|
|
|
if ((c == 1 && debug > 1) || debug > 3) {
|
|
debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
|
|
"bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
|
|
ncbp->c_framecnt[0], ncbp->c_framecnt[1],
|
|
ncbp->c_emask[0], ncbp->c_emask[1],
|
|
ncbp->c_voff[0], ncbp->c_voff[1]);
|
|
printcombo(ncbp, tmp, sizeof(tmp));
|
|
debuglog("%s", tmp);
|
|
}
|
|
if (c > 1) {
|
|
/* record the empty spots that will complete this combo */
|
|
makeempty(ncbp);
|
|
combolen++;
|
|
} else {
|
|
/* update board values */
|
|
updatecombo(ncbp, curcolor);
|
|
}
|
|
#ifdef DEBUG
|
|
if ((c == 1 && debug > 1) || debug > 4) {
|
|
markcombo(ncbp);
|
|
bdisp();
|
|
whatsup(0);
|
|
clearcombo(ncbp, 0);
|
|
}
|
|
#endif /* DEBUG */
|
|
}
|
|
}
|
|
|
|
#define MAXDEPTH 100
|
|
static struct elist einfo[MAXDEPTH];
|
|
static struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
|
|
|
|
/*
|
|
* Add the combostr 'ocbp' to the empty spots list for each empty spot
|
|
* in 'ocbp' that will complete the combo.
|
|
*/
|
|
static void
|
|
makeempty(struct combostr *ocbp)
|
|
{
|
|
struct combostr *cbp, *tcbp, **cbpp;
|
|
struct elist *ep, *nep;
|
|
struct spotstr *sp;
|
|
int s, d, m, emask, i;
|
|
int nframes;
|
|
char tmp[128];
|
|
|
|
if (debug > 2) {
|
|
printcombo(ocbp, tmp, sizeof(tmp));
|
|
debuglog("E%c %s", "bw"[curcolor], tmp);
|
|
}
|
|
|
|
/* should never happen but check anyway */
|
|
if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
|
|
return;
|
|
|
|
/*
|
|
* The lower level combo can be pointed to by more than one
|
|
* higher level 'struct combostr' so we can't modify the
|
|
* lower level. Therefore, higher level combos store the
|
|
* real mask of the lower level frame in c_emask[0] and the
|
|
* frame number in c_frameindex.
|
|
*
|
|
* First we traverse the tree from top to bottom and save the
|
|
* connection info. Then we traverse the tree from bottom to
|
|
* top overwriting lower levels with the newer emask information.
|
|
*/
|
|
ep = &einfo[nframes];
|
|
cbpp = &ecombo[nframes];
|
|
for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL;
|
|
cbp = cbp->c_link[0]) {
|
|
ep--;
|
|
ep->e_combo = cbp;
|
|
*--cbpp = cbp->c_link[1];
|
|
ep->e_off = cbp->c_voff[1];
|
|
ep->e_frameindex = cbp->c_frameindex;
|
|
ep->e_fval.s = cbp->c_linkv[1].s;
|
|
ep->e_framecnt = cbp->c_framecnt[1];
|
|
ep->e_emask = cbp->c_emask[1];
|
|
}
|
|
cbp = ep->e_combo;
|
|
ep--;
|
|
ep->e_combo = cbp;
|
|
*--cbpp = cbp->c_link[0];
|
|
ep->e_off = cbp->c_voff[0];
|
|
ep->e_frameindex = 0;
|
|
ep->e_fval.s = cbp->c_linkv[0].s;
|
|
ep->e_framecnt = cbp->c_framecnt[0];
|
|
ep->e_emask = cbp->c_emask[0];
|
|
|
|
/* now update the emask info */
|
|
s = 0;
|
|
for (i = 2, ep += 2; i < nframes; i++, ep++) {
|
|
cbp = ep->e_combo;
|
|
nep = &einfo[ep->e_frameindex];
|
|
nep->e_framecnt = cbp->c_framecnt[0];
|
|
nep->e_emask = cbp->c_emask[0];
|
|
|
|
if (cbp->c_flags & C_LOOP) {
|
|
s++;
|
|
/*
|
|
* Account for the fact that this frame connects
|
|
* to a previous one (thus forming a loop).
|
|
*/
|
|
nep = &einfo[cbp->c_dir];
|
|
if (--nep->e_framecnt)
|
|
nep->e_emask &= ~(1 << cbp->c_voff[0]);
|
|
else
|
|
nep->e_emask = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* We only need to update the emask values of "complete" loops
|
|
* to include the intersection spots.
|
|
*/
|
|
if (s && ocbp->c_combo.c.a == 2) {
|
|
/* process loops from the top down */
|
|
ep = &einfo[nframes];
|
|
do {
|
|
ep--;
|
|
cbp = ep->e_combo;
|
|
if (!(cbp->c_flags & C_LOOP))
|
|
continue;
|
|
|
|
/*
|
|
* Update the emask values to include the
|
|
* intersection spots.
|
|
*/
|
|
nep = &einfo[cbp->c_dir];
|
|
nep->e_framecnt = 1;
|
|
nep->e_emask = 1 << cbp->c_voff[0];
|
|
ep->e_framecnt = 1;
|
|
ep->e_emask = 1 << ep->e_off;
|
|
ep = &einfo[ep->e_frameindex];
|
|
do {
|
|
ep->e_framecnt = 1;
|
|
ep->e_emask = 1 << ep->e_off;
|
|
ep = &einfo[ep->e_frameindex];
|
|
} while (ep > nep);
|
|
} while (ep != einfo);
|
|
}
|
|
|
|
/* check all the frames for completion spots */
|
|
for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
|
|
/* skip this frame if there are no incomplete spots in it */
|
|
if ((emask = ep->e_emask) == 0)
|
|
continue;
|
|
cbp = *cbpp;
|
|
sp = &board[cbp->c_vertex];
|
|
d = dd[cbp->c_dir];
|
|
for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
|
|
if (sp->s_occ != EMPTY || !(emask & m))
|
|
continue;
|
|
|
|
/* add the combo to the list of empty spots */
|
|
nep = (struct elist *)malloc(sizeof(struct elist));
|
|
if (nep == NULL)
|
|
panic("Out of memory!");
|
|
nep->e_combo = ocbp;
|
|
nep->e_off = s;
|
|
nep->e_frameindex = i;
|
|
if (ep->e_framecnt > 1) {
|
|
nep->e_framecnt = ep->e_framecnt - 1;
|
|
nep->e_emask = emask & ~m;
|
|
} else {
|
|
nep->e_framecnt = 0;
|
|
nep->e_emask = 0;
|
|
}
|
|
nep->e_fval.s = ep->e_fval.s;
|
|
if (debug > 2) {
|
|
debuglog("e %s o%d i%d c%d m%x %x",
|
|
stoc(sp - board),
|
|
nep->e_off,
|
|
nep->e_frameindex,
|
|
nep->e_framecnt,
|
|
nep->e_emask,
|
|
nep->e_fval.s);
|
|
}
|
|
|
|
/* sort by the number of frames in the combo */
|
|
nep->e_next = sp->s_nempty;
|
|
sp->s_nempty = nep;
|
|
elistcnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Update the board value based on the combostr.
|
|
* This is called only if 'cbp' is a <1,x> combo.
|
|
* We handle things differently depending on whether the next move
|
|
* would be trying to "complete" the combo or trying to block it.
|
|
*/
|
|
static void
|
|
updatecombo(struct combostr *cbp, int color)
|
|
{
|
|
struct spotstr *sp;
|
|
struct combostr *tcbp;
|
|
int i, d;
|
|
int nframes, flags, s;
|
|
union comboval cb;
|
|
|
|
flags = 0;
|
|
/* save the top level value for the whole combo */
|
|
cb.c.a = cbp->c_combo.c.a;
|
|
nframes = cbp->c_nframes;
|
|
|
|
if (color != nextcolor)
|
|
memset(tmpmap, 0, sizeof(tmpmap));
|
|
|
|
for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
|
|
flags = cbp->c_flags;
|
|
cb.c.b = cbp->c_combo.c.b;
|
|
if (color == nextcolor) {
|
|
/* update the board value for the vertex */
|
|
sp = &board[cbp->c_vertex];
|
|
sp->s_nforce[color]++;
|
|
if (cb.s <= sp->s_combo[color].s) {
|
|
if (cb.s != sp->s_combo[color].s) {
|
|
sp->s_combo[color].s = cb.s;
|
|
sp->s_level[color] = nframes;
|
|
} else if (nframes < sp->s_level[color])
|
|
sp->s_level[color] = nframes;
|
|
}
|
|
} else {
|
|
/* update the board values for each spot in frame */
|
|
sp = &board[s = tcbp->c_vertex];
|
|
d = dd[tcbp->c_dir];
|
|
i = (flags & C_OPEN_1) ? 6 : 5;
|
|
for (; --i >= 0; sp += d, s += d) {
|
|
if (sp->s_occ != EMPTY)
|
|
continue;
|
|
sp->s_nforce[color]++;
|
|
if (cb.s <= sp->s_combo[color].s) {
|
|
if (cb.s != sp->s_combo[color].s) {
|
|
sp->s_combo[color].s = cb.s;
|
|
sp->s_level[color] = nframes;
|
|
} else if (nframes < sp->s_level[color])
|
|
sp->s_level[color] = nframes;
|
|
}
|
|
BIT_SET(tmpmap, s);
|
|
}
|
|
}
|
|
|
|
/* mark the frame as being part of a <1,x> combo */
|
|
board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
|
|
}
|
|
|
|
if (color != nextcolor) {
|
|
/* update the board values for each spot in frame */
|
|
sp = &board[s = cbp->c_vertex];
|
|
d = dd[cbp->c_dir];
|
|
i = (flags & C_OPEN_0) ? 6 : 5;
|
|
for (; --i >= 0; sp += d, s += d) {
|
|
if (sp->s_occ != EMPTY)
|
|
continue;
|
|
sp->s_nforce[color]++;
|
|
if (cb.s <= sp->s_combo[color].s) {
|
|
if (cb.s != sp->s_combo[color].s) {
|
|
sp->s_combo[color].s = cb.s;
|
|
sp->s_level[color] = nframes;
|
|
} else if (nframes < sp->s_level[color])
|
|
sp->s_level[color] = nframes;
|
|
}
|
|
BIT_SET(tmpmap, s);
|
|
}
|
|
if (nforce == 0)
|
|
memcpy(forcemap, tmpmap, sizeof(tmpmap));
|
|
else {
|
|
for (i = 0; (unsigned int)i < MAPSZ; i++)
|
|
forcemap[i] &= tmpmap[i];
|
|
}
|
|
nforce++;
|
|
}
|
|
|
|
/* mark the frame as being part of a <1,x> combo */
|
|
board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
|
|
}
|
|
|
|
/*
|
|
* Add combo to the end of the list.
|
|
*/
|
|
static void
|
|
appendcombo(struct combostr *cbp, int color __unused)
|
|
{
|
|
struct combostr *pcbp, *ncbp;
|
|
|
|
combolen++;
|
|
ncbp = sortcombos;
|
|
if (ncbp == (struct combostr *)0) {
|
|
sortcombos = cbp;
|
|
cbp->c_next = cbp;
|
|
cbp->c_prev = cbp;
|
|
return;
|
|
}
|
|
pcbp = ncbp->c_prev;
|
|
cbp->c_next = ncbp;
|
|
cbp->c_prev = pcbp;
|
|
ncbp->c_prev = cbp;
|
|
pcbp->c_next = cbp;
|
|
}
|
|
|
|
/*
|
|
* Return zero if it is valid to combine frame 'fcbp' with the frames
|
|
* in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
|
|
* Return positive if combining frame 'fcbp' to the frames in 'cbp'
|
|
* would form some kind of valid loop. Also return the intersection spots
|
|
* in 'vertices[]' beside the known intersection at spot 'osp'.
|
|
* Return -1 if 'fcbp' should not be combined with 'cbp'.
|
|
* 's' is the combo value for frame 'fcpb'.
|
|
*/
|
|
static int
|
|
checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
|
|
int s, struct overlap_info *vertices)
|
|
{
|
|
struct combostr *tcbp, *lcbp;
|
|
int i, n, mask, flags, verts, loop, myindex, fcnt;
|
|
union comboval cb;
|
|
u_char *str;
|
|
short *ip;
|
|
|
|
lcbp = NULL;
|
|
flags = 0;
|
|
|
|
cb.s = s;
|
|
fcnt = cb.c.a - 2;
|
|
verts = 0;
|
|
loop = 0;
|
|
myindex = cbp->c_nframes;
|
|
n = (fcbp - frames) * FAREA;
|
|
str = &overlap[n];
|
|
ip = &intersect[n];
|
|
/*
|
|
* i == which overlap bit to test based on whether 'fcbp' is
|
|
* an open or closed frame.
|
|
*/
|
|
i = cb.c.b ? 2 : 0;
|
|
for (; (tcbp = cbp->c_link[1]) != NULL;
|
|
lcbp = cbp, cbp = cbp->c_link[0]) {
|
|
if (tcbp == fcbp)
|
|
return (-1); /* fcbp is already included */
|
|
|
|
/* check for intersection of 'tcbp' with 'fcbp' */
|
|
myindex--;
|
|
mask = str[tcbp - frames];
|
|
flags = cbp->c_flags;
|
|
n = i + ((flags & C_OPEN_1) != 0);
|
|
if (mask & (1 << n)) {
|
|
/*
|
|
* The two frames are not independent if they
|
|
* both lie in the same line and intersect at
|
|
* more than one point.
|
|
*/
|
|
if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
|
|
return (-1);
|
|
/*
|
|
* If this is not the spot we are attaching
|
|
* 'fcbp' to and it is a reasonable intersection
|
|
* spot, then there might be a loop.
|
|
*/
|
|
n = ip[tcbp - frames];
|
|
if (osp != &board[n]) {
|
|
/* check to see if this is a valid loop */
|
|
if (verts)
|
|
return (-1);
|
|
if (fcnt == 0 || cbp->c_framecnt[1] == 0)
|
|
return (-1);
|
|
/*
|
|
* Check to be sure the intersection is not
|
|
* one of the end points if it is an open
|
|
* ended frame.
|
|
*/
|
|
if ((flags & C_OPEN_1) &&
|
|
(n == tcbp->c_vertex ||
|
|
n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
|
|
return (-1); /* invalid overlap */
|
|
if (cb.c.b &&
|
|
(n == fcbp->c_vertex ||
|
|
n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
|
|
return (-1); /* invalid overlap */
|
|
|
|
vertices->o_intersect = n;
|
|
vertices->o_fcombo = cbp;
|
|
vertices->o_link = 1;
|
|
vertices->o_off = (n - tcbp->c_vertex) /
|
|
dd[tcbp->c_dir];
|
|
vertices->o_frameindex = myindex;
|
|
verts++;
|
|
}
|
|
}
|
|
n = i + ((flags & C_OPEN_0) != 0);
|
|
}
|
|
if (cbp == fcbp)
|
|
return (-1); /* fcbp is already included */
|
|
|
|
/* check for intersection of 'cbp' with 'fcbp' */
|
|
mask = str[cbp - frames];
|
|
if (mask & (1 << n)) {
|
|
/*
|
|
* The two frames are not independent if they
|
|
* both lie in the same line and intersect at
|
|
* more than one point.
|
|
*/
|
|
if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
|
|
return (-1);
|
|
/*
|
|
* If this is not the spot we are attaching
|
|
* 'fcbp' to and it is a reasonable intersection
|
|
* spot, then there might be a loop.
|
|
*/
|
|
n = ip[cbp - frames];
|
|
if (osp != &board[n]) {
|
|
/* check to see if this is a valid loop */
|
|
if (verts)
|
|
return (-1);
|
|
if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
|
|
return (-1);
|
|
/*
|
|
* Check to be sure the intersection is not
|
|
* one of the end points if it is an open
|
|
* ended frame.
|
|
*/
|
|
if ((flags & C_OPEN_0) &&
|
|
(n == cbp->c_vertex ||
|
|
n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
|
|
return (-1); /* invalid overlap */
|
|
if (cb.c.b &&
|
|
(n == fcbp->c_vertex ||
|
|
n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
|
|
return (-1); /* invalid overlap */
|
|
|
|
vertices->o_intersect = n;
|
|
vertices->o_fcombo = lcbp;
|
|
vertices->o_link = 0;
|
|
vertices->o_off = (n - cbp->c_vertex) /
|
|
dd[cbp->c_dir];
|
|
vertices->o_frameindex = 0;
|
|
verts++;
|
|
}
|
|
}
|
|
return (verts);
|
|
}
|
|
|
|
/*
|
|
* Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
|
|
* store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
|
|
* Return true if this list of frames is already in the hash list.
|
|
* Otherwise, add the new combo to the hash list.
|
|
*/
|
|
static int
|
|
sortcombo(struct combostr **scbpp, struct combostr **cbpp,
|
|
struct combostr *fcbp)
|
|
{
|
|
struct combostr **spp, **cpp;
|
|
struct combostr *cbp, *ecbp;
|
|
int n, inx;
|
|
|
|
#ifdef DEBUG
|
|
if (debug > 3) {
|
|
char buf[128];
|
|
size_t pos;
|
|
|
|
debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
|
|
pdir[fcbp->c_dir], curlevel);
|
|
pos = 0;
|
|
for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
|
|
snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
|
|
stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
|
|
pos += strlen(buf + pos);
|
|
}
|
|
debuglog("%s", buf);
|
|
}
|
|
#endif /* DEBUG */
|
|
|
|
/* first build the new sorted list */
|
|
n = curlevel + 1;
|
|
spp = scbpp + n;
|
|
cpp = cbpp + curlevel;
|
|
do {
|
|
cpp--;
|
|
if (fcbp > *cpp) {
|
|
*--spp = fcbp;
|
|
do
|
|
*--spp = *cpp;
|
|
while (cpp-- != cbpp);
|
|
goto inserted;
|
|
}
|
|
*--spp = *cpp;
|
|
} while (cpp != cbpp);
|
|
*--spp = fcbp;
|
|
inserted:
|
|
|
|
/* now check to see if this list of frames has already been seen */
|
|
cbp = hashcombos[inx = *scbpp - frames];
|
|
if (cbp == (struct combostr *)0) {
|
|
/*
|
|
* Easy case, this list hasn't been seen.
|
|
* Add it to the hash list.
|
|
*/
|
|
fcbp = (struct combostr *)
|
|
((char *)scbpp - sizeof(struct combostr));
|
|
hashcombos[inx] = fcbp;
|
|
fcbp->c_next = fcbp->c_prev = fcbp;
|
|
return (0);
|
|
}
|
|
ecbp = cbp;
|
|
do {
|
|
cbpp = (struct combostr **)(cbp + 1);
|
|
cpp = cbpp + n;
|
|
spp = scbpp + n;
|
|
cbpp++; /* first frame is always the same */
|
|
do {
|
|
if (*--spp != *--cpp)
|
|
goto next;
|
|
} while (cpp != cbpp);
|
|
/* we found a match */
|
|
#ifdef DEBUG
|
|
if (debug > 3) {
|
|
char buf[128];
|
|
size_t pos;
|
|
|
|
debuglog("sort1: n%d", n);
|
|
pos = 0;
|
|
for (cpp = scbpp; cpp < scbpp + n; cpp++) {
|
|
snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
|
|
stoc((*cpp)->c_vertex),
|
|
pdir[(*cpp)->c_dir]);
|
|
pos += strlen(buf + pos);
|
|
}
|
|
debuglog("%s", buf);
|
|
printcombo(cbp, buf, sizeof(buf));
|
|
debuglog("%s", buf);
|
|
cbpp--;
|
|
pos = 0;
|
|
for (cpp = cbpp; cpp < cbpp + n; cpp++) {
|
|
snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
|
|
stoc((*cpp)->c_vertex),
|
|
pdir[(*cpp)->c_dir]);
|
|
pos += strlen(buf + pos);
|
|
}
|
|
debuglog("%s", buf);
|
|
}
|
|
#endif /* DEBUG */
|
|
return (1);
|
|
next:
|
|
;
|
|
} while ((cbp = cbp->c_next) != ecbp);
|
|
/*
|
|
* This list of frames hasn't been seen.
|
|
* Add it to the hash list.
|
|
*/
|
|
ecbp = cbp->c_prev;
|
|
fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
|
|
fcbp->c_next = cbp;
|
|
fcbp->c_prev = ecbp;
|
|
cbp->c_prev = fcbp;
|
|
ecbp->c_next = fcbp;
|
|
return (0);
|
|
}
|
|
|
|
/*
|
|
* Print the combo into string buffer 'buf'.
|
|
*/
|
|
static void
|
|
printcombo(struct combostr *cbp, char *buf, size_t max)
|
|
{
|
|
struct combostr *tcbp;
|
|
size_t pos = 0;
|
|
|
|
snprintf(buf + pos, max - pos, "%x/%d",
|
|
cbp->c_combo.s, cbp->c_nframes);
|
|
pos += strlen(buf + pos);
|
|
|
|
for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
|
|
snprintf(buf + pos, max - pos, " %s%c%x",
|
|
stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
|
|
pos += strlen(buf + pos);
|
|
}
|
|
snprintf(buf + pos, max - pos, " %s%c",
|
|
stoc(cbp->c_vertex), pdir[cbp->c_dir]);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
markcombo(struct combostr *ocbp)
|
|
{
|
|
struct combostr *cbp, *tcbp, **cbpp;
|
|
struct elist *ep, *nep;
|
|
struct spotstr *sp;
|
|
int s, d, m, i;
|
|
int nframes;
|
|
int cmask, omask;
|
|
|
|
/* should never happen but check anyway */
|
|
if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
|
|
return;
|
|
|
|
/*
|
|
* The lower level combo can be pointed to by more than one
|
|
* higher level 'struct combostr' so we can't modify the
|
|
* lower level. Therefore, higher level combos store the
|
|
* real mask of the lower level frame in c_emask[0] and the
|
|
* frame number in c_frameindex.
|
|
*
|
|
* First we traverse the tree from top to bottom and save the
|
|
* connection info. Then we traverse the tree from bottom to
|
|
* top overwriting lower levels with the newer emask information.
|
|
*/
|
|
ep = &einfo[nframes];
|
|
cbpp = &ecombo[nframes];
|
|
for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
|
|
ep--;
|
|
ep->e_combo = cbp;
|
|
*--cbpp = cbp->c_link[1];
|
|
ep->e_off = cbp->c_voff[1];
|
|
ep->e_frameindex = cbp->c_frameindex;
|
|
ep->e_fval.s = cbp->c_linkv[1].s;
|
|
ep->e_framecnt = cbp->c_framecnt[1];
|
|
ep->e_emask = cbp->c_emask[1];
|
|
}
|
|
cbp = ep->e_combo;
|
|
ep--;
|
|
ep->e_combo = cbp;
|
|
*--cbpp = cbp->c_link[0];
|
|
ep->e_off = cbp->c_voff[0];
|
|
ep->e_frameindex = 0;
|
|
ep->e_fval.s = cbp->c_linkv[0].s;
|
|
ep->e_framecnt = cbp->c_framecnt[0];
|
|
ep->e_emask = cbp->c_emask[0];
|
|
|
|
/* now update the emask info */
|
|
s = 0;
|
|
for (i = 2, ep += 2; i < nframes; i++, ep++) {
|
|
cbp = ep->e_combo;
|
|
nep = &einfo[ep->e_frameindex];
|
|
nep->e_framecnt = cbp->c_framecnt[0];
|
|
nep->e_emask = cbp->c_emask[0];
|
|
|
|
if (cbp->c_flags & C_LOOP) {
|
|
s++;
|
|
/*
|
|
* Account for the fact that this frame connects
|
|
* to a previous one (thus forming a loop).
|
|
*/
|
|
nep = &einfo[cbp->c_dir];
|
|
if (--nep->e_framecnt)
|
|
nep->e_emask &= ~(1 << cbp->c_voff[0]);
|
|
else
|
|
nep->e_emask = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* We only need to update the emask values of "complete" loops
|
|
* to include the intersection spots.
|
|
*/
|
|
if (s && ocbp->c_combo.c.a == 2) {
|
|
/* process loops from the top down */
|
|
ep = &einfo[nframes];
|
|
do {
|
|
ep--;
|
|
cbp = ep->e_combo;
|
|
if (!(cbp->c_flags & C_LOOP))
|
|
continue;
|
|
|
|
/*
|
|
* Update the emask values to include the
|
|
* intersection spots.
|
|
*/
|
|
nep = &einfo[cbp->c_dir];
|
|
nep->e_framecnt = 1;
|
|
nep->e_emask = 1 << cbp->c_voff[0];
|
|
ep->e_framecnt = 1;
|
|
ep->e_emask = 1 << ep->e_off;
|
|
ep = &einfo[ep->e_frameindex];
|
|
do {
|
|
ep->e_framecnt = 1;
|
|
ep->e_emask = 1 << ep->e_off;
|
|
ep = &einfo[ep->e_frameindex];
|
|
} while (ep > nep);
|
|
} while (ep != einfo);
|
|
}
|
|
|
|
/* mark all the frames with the completion spots */
|
|
for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
|
|
m = ep->e_emask;
|
|
cbp = *cbpp;
|
|
sp = &board[cbp->c_vertex];
|
|
d = dd[s = cbp->c_dir];
|
|
cmask = CFLAG << s;
|
|
omask = (IFLAG | CFLAG) << s;
|
|
s = ep->e_fval.c.b ? 6 : 5;
|
|
for (; --s >= 0; sp += d, m >>= 1)
|
|
sp->s_flags |= (m & 1) ? omask : cmask;
|
|
}
|
|
}
|
|
|
|
void
|
|
clearcombo(struct combostr *cbp, int open)
|
|
{
|
|
struct spotstr *sp;
|
|
struct combostr *tcbp;
|
|
int d, n, mask;
|
|
|
|
for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
|
|
clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
|
|
open = cbp->c_flags & C_OPEN_0;
|
|
}
|
|
sp = &board[cbp->c_vertex];
|
|
d = dd[n = cbp->c_dir];
|
|
mask = ~((IFLAG | CFLAG) << n);
|
|
n = open ? 6 : 5;
|
|
for (; --n >= 0; sp += d)
|
|
sp->s_flags &= mask;
|
|
}
|
|
|
|
int
|
|
list_eq(struct combostr **scbpp, struct combostr **cbpp, int n)
|
|
{
|
|
struct combostr **spp, **cpp;
|
|
|
|
spp = scbpp + n;
|
|
cpp = cbpp + n;
|
|
do {
|
|
if (*--spp != *--cpp)
|
|
return (0);
|
|
} while (cpp != cbpp);
|
|
/* we found a match */
|
|
return (1);
|
|
}
|
|
#endif /* DEBUG */
|