NetBSD/gnu/lib/libg++/include/gen/SkipMap.ccP

308 lines
6.5 KiB
COBOL

// This may look like C code, but it is really -*- C++ -*-
/*
Copyright (C) 1991 Free Software Foundation
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include <stream.h>
#include <time.h>
#include "<T>.<C>.SkipMap.h"
/*
* Bags implemented via William Pugh SkipList algorithms.
* CACM, June 1990, p 668-676.
*
*/
MLCG* <T><C>SkipMap::gen = 0;
int <T><C>SkipMapinit::count = 0;
static int countbits(long bits)
{
int n = 0;
while(bits>>=1) n++;
return n;
}
<T><C>SkipMap::<T><C>SkipMap(<C&> dflt, long size)
: <T><C>Map(dflt),
level(0),
header(new <T><C>SkipMapNode (countbits(size)+1)),
max_levels (countbits(size)+1),
random_bits(gen->asLong()),
randoms_left(BITS_IN_RANDOM / 2)
{
<T><C>SkipMapNodePtr *buffer_start = header->forward;
<T><C>SkipMapNodePtr *trav = &header->forward[max_levels];
count = 0;
while (trav > buffer_start)
*--trav = (<T><C>SkipMapNodePtr) header;
}
<T><C>SkipMap::<T><C>SkipMap(<T><C>SkipMap& b)
: <T><C>Map(b.def),
level (0),
header (new <T><C>SkipMapNode (b.max_levels)),
max_levels (b.max_levels),
random_bits (gen->asLong()),
randoms_left (BITS_IN_RANDOM / 2)
{
<T><C>SkipMapNodePtr *buffer_start = header->forward;
<T><C>SkipMapNodePtr *trav = &header->forward[max_levels];
count = 0;
while (trav > buffer_start)
*--trav = (<T><C>SkipMapNodePtr)header;
for (<T><C>SkipMapNodePtr t = b.leftmost(); t; t = b.succ(t))
(*this)[t->item] = t->cont;
}
<C>& <T><C>SkipMap::operator [] (<T&> item)
{
<T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1];
<T><C>SkipMapNodePtr curr =
(<T><C>SkipMapNodePtr) this->header;
int l = level;
<T><C>SkipMapNodePtr temp;
do
{
while ((temp = curr->forward[l])!=header &&
<T>CMP(temp->item, item) < 0)
curr = temp;
update[l] = curr;
}
while (--l >= 0);
if (temp != header && <T>CMP(temp->item, item) == 0)
{
delete update;
return temp->cont;
}
if ((l = random_level ()) > level)
{
l = ++level;
update[l] = (<T><C>SkipMapNodePtr)header;
};
temp = new <T><C>RealSkipMapNode (item, def, l);
<T><C>SkipMapNodePtr *temp_forward = temp->forward;
do
{
<T><C>SkipMapNodePtr *curr_forward = update[l]->forward;
temp_forward[l] = curr_forward[l];
curr_forward[l] = temp;
}
while (--l >= 0);
count++;
delete update;
return temp->cont;
}
void <T><C>SkipMap::del(<T&> key)
{
int l = level;
int curr_level = level;
<T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1];
<T><C>SkipMapNodePtr curr = (<T><C>SkipMapNodePtr)header;
<T><C>SkipMapNodePtr temp;
do
{
while ((temp = curr->forward[l])!=header
&& <T>CMP(temp->item,key) < 0)
curr = temp;
update[l] = curr;
}
while (--l >= 0);
if (<T>CMP(temp->item,key)==0)
{
<T><C>SkipMapNodePtr *temp_forward = temp->forward;
for (l = 0;
l <= curr_level && (curr = update[l])->forward[l] == temp;
l++)
curr->forward[l] = temp_forward[l];
delete temp;
<T><C>SkipMapNodePtr *forward = header->forward;
while (forward[curr_level]==header && curr_level > 0)
curr_level--;
level = curr_level;
count--;
delete update;
return;
}
}
<T><C>SkipMapNodePtr <T><C>SkipMap::rightmost()
{
<T><C>SkipMapNodePtr temp;
<T><C>SkipMapNode* curr = header;
int l = level;
do
while ((temp = curr->forward[l])!=header)
curr = temp;
while (--l >= 0);
return temp==header ? 0 : temp;
}
<T><C>SkipMapNodePtr <T><C>SkipMap::pred(<T><C>SkipMapNodePtr t)
{
<T><C>SkipMapNodePtr temp, curr = (<T><C>SkipMapNodePtr) header;
int l = level;
do
while ((temp = curr->forward[l])!=t)
curr = temp;
while (--l >= 0);
return curr == header ? 0 : curr;
}
void <T><C>SkipMap::_kill()
{
<T><C>SkipMapNode *p = this->header->forward[0];
while (p != header)
{
<T><C>SkipMapNodePtr q = p->forward[0];
delete p;
p = q;
}
}
void <T><C>SkipMap::clear()
{
<T><C>SkipMapNodePtr *buffer_start = header->forward;
<T><C>SkipMapNodePtr *trav = &header->forward[level+1];
_kill();
count = 0;
while (trav > buffer_start)
*--trav = (<T><C>SkipMapNodePtr)header;
}
Pix <T><C>SkipMap::seek(<T&> key)
{
<T><C>SkipMapNodePtr temp;
<T><C>SkipMapNode *curr = header;
int l = level;
do
{
while ((temp = curr->forward[l])!=header &&
<T>CMP(temp->item, key) < 0)
curr = temp;
}
while (--l >= 0);
if (<T>CMP(temp->item, key) != 0)
return 0;
else
{
return Pix(temp);
}
}
/*
* random function for probabilistic balancing
*
* Hardwired for p = .25. Not too flexible,
* but fast. Changing this would require a constructor
* that would accept a different value for p, etc.
* Perhaps someone else would like to implement this?
*
*/
int <T><C>SkipMap::random_level (void)
{
int rlevel = 0;
int b;
do
{
b = random_bits & 3L;
if (!b)
rlevel++;
random_bits >>= 2;
if (--randoms_left == 0)
{
random_bits = gen->asLong();
randoms_left = BITS_IN_RANDOM / 2;
};
}
while (!b);
return rlevel > max_levels ? max_levels : rlevel;
}
int <T><C>SkipMap::OK()
{
int v = 1;
if (header == 0)
v = 0;
else
{
int n = 0;
<T><C>SkipMapNodePtr trail = leftmost();
<T><C>SkipMapNodePtr t = 0;
if (trail) t = succ(trail);
if (t) n++;
while (t != 0)
{
++n;
v &= <T>CMP(trail->item, t->item) < 0;
trail = t;
t = succ(t);
}
v &= n == count;
}
if (!v) error("invariant failure");
return v;
}
<T><C>SkipMapinit::<T><C>SkipMapinit()
{
if (!count)
<T><C>SkipMap::gen = new MLCG(time(0));
count++;
}
<T><C>SkipMapinit::~<T><C>SkipMapinit()
{
count--;
if (!count)
delete <T><C>SkipMap::gen;
}