NetBSD/games/rogue/score.c
wiz e65cad56b9 Fix for FreeBSD/13278, from FreeBSD:
When a game ends that makes the top 10, the function insert_score in
score.c is called to make the new score file.  But the case for KFIRE
(killed by fire) incorrectly uses strcpy instead of strcat (all the
other cases use strcat).  This puts the string in the wrong place and
corrupts the score file.
2001-08-09 13:02:49 +00:00

608 lines
12 KiB
C

/* $NetBSD: score.c,v 1.9 2001/08/09 13:02:49 wiz Exp $ */
/*
* Copyright (c) 1988, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Timothy C. Stoehr.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)score.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: score.c,v 1.9 2001/08/09 13:02:49 wiz Exp $");
#endif
#endif /* not lint */
/*
* score.c
*
* This source herein may be modified and/or distributed by anybody who
* so desires, with the following restrictions:
* 1.) No portion of this notice shall be removed.
* 2.) Credit shall not be taken for the creation of this source.
* 3.) This code is not to be traded, sold, or used for personal
* gain or profit.
*
*/
#include <stdio.h>
#include "rogue.h"
#include "pathnames.h"
void
killed_by(monster, other)
const object *monster;
short other;
{
char buf[128];
md_ignore_signals();
if (other != QUIT) {
rogue.gold = ((rogue.gold * 9) / 10);
}
if (other) {
switch(other) {
case HYPOTHERMIA:
(void) strcpy(buf, "died of hypothermia");
break;
case STARVATION:
(void) strcpy(buf, "died of starvation");
break;
case POISON_DART:
(void) strcpy(buf, "killed by a dart");
break;
case QUIT:
(void) strcpy(buf, "quit");
break;
case KFIRE:
(void) strcpy(buf, "killed by fire");
break;
}
} else {
(void) strcpy(buf, "Killed by ");
if (is_vowel(m_names[monster->m_char - 'A'][0])) {
(void) strcat(buf, "an ");
} else {
(void) strcat(buf, "a ");
}
(void) strcat(buf, m_names[monster->m_char - 'A']);
}
(void) strcat(buf, " with ");
sprintf(buf+strlen(buf), "%ld gold", rogue.gold);
if ((!other) && (!no_skull)) {
clear();
mvaddstr(4, 32, "__---------__");
mvaddstr(5, 30, "_~ ~_");
mvaddstr(6, 29, "/ \\");
mvaddstr(7, 28, "~ ~");
mvaddstr(8, 27, "/ \\");
mvaddstr(9, 27, "| XXXX XXXX |");
mvaddstr(10, 27, "| XXXX XXXX |");
mvaddstr(11, 27, "| XXX XXX |");
mvaddstr(12, 28, "\\ @ /");
mvaddstr(13, 29, "--\\ @@@ /--");
mvaddstr(14, 30, "| | @@@ | |");
mvaddstr(15, 30, "| | | |");
mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
mvaddstr(18, 31, "\\_ _/");
mvaddstr(19, 33, "~---------~");
center(21, nick_name);
center(22, buf);
} else {
message(buf, 0);
}
message("", 0);
put_scores(monster, other);
}
void
win()
{
unwield(rogue.weapon); /* disarm and relax */
unwear(rogue.armor);
un_put_on(rogue.left_ring);
un_put_on(rogue.right_ring);
clear();
mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
mvaddstr(17, 11, "Congratulations, you have been admitted to the");
mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
message("", 0);
message("", 0);
id_all();
sell_pack();
put_scores((object *) 0, WIN);
}
void
quit(from_intrpt)
boolean from_intrpt;
{
char buf[128];
short i, orow, ocol;
boolean mc;
orow = ocol = 0;
mc = FALSE;
md_ignore_signals();
if (from_intrpt) {
orow = rogue.row;
ocol = rogue.col;
mc = msg_cleared;
for (i = 0; i < DCOLS; i++) {
buf[i] = mvinch(0, i);
}
}
check_message();
message("really quit?", 1);
if (rgetchar() != 'y') {
md_heed_signals();
check_message();
if (from_intrpt) {
for (i = 0; i < DCOLS; i++) {
mvaddch(0, i, buf[i]);
}
msg_cleared = mc;
move(orow, ocol);
refresh();
}
return;
}
if (from_intrpt) {
clean_up(byebye_string);
}
check_message();
killed_by((object *) 0, QUIT);
}
void
put_scores(monster, other)
const object *monster;
short other;
{
short i, n, rank = 10, x, ne = 0, found_player = -1;
char scores[10][82];
char n_names[10][30];
char buf[128];
FILE *fp;
long s;
boolean pause = score_only;
md_lock(1);
setegid(egid);
if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
(fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
setegid(gid);
message("cannot read/write/create score file", 0);
sf_error();
}
setegid(gid);
rewind(fp);
(void) xxx(1);
for (i = 0; i < 10; i++) {
if (((n = fread(scores[i], sizeof(char), 80, fp)) < 80) && (n != 0)) {
sf_error();
} else if (n != 0) {
xxxx(scores[i], 80);
if ((n = fread(n_names[i], sizeof(char), 30, fp)) < 30) {
sf_error();
}
xxxx(n_names[i], 30);
} else {
break;
}
ne++;
if ((!score_only) && (found_player == -1)) {
if (!name_cmp(scores[i]+15, login_name)) {
x = 5;
while (scores[i][x] == ' ') {
x++;
}
s = lget_number(scores[i] + x);
if (rogue.gold < s) {
score_only = 1;
} else {
found_player = i;
}
}
}
}
if (found_player != -1) {
ne--;
for (i = found_player; i < ne; i++) {
(void) strcpy(scores[i], scores[i+1]);
(void) strcpy(n_names[i], n_names[i+1]);
}
}
if (!score_only) {
for (i = 0; i < ne; i++) {
x = 5;
while (scores[i][x] == ' ') {
x++;
}
s = lget_number(scores[i] + x);
if (rogue.gold >= s) {
rank = i;
break;
}
}
if (ne == 0) {
rank = 0;
} else if ((ne < 10) && (rank == 10)) {
rank = ne;
}
if (rank < 10) {
insert_score(scores, n_names, nick_name, rank, ne,
monster, other);
if (ne < 10) {
ne++;
}
}
rewind(fp);
}
clear();
mvaddstr(3, 30, "Top Ten Rogueists");
mvaddstr(8, 0, "Rank Score Name");
md_ignore_signals();
(void) xxx(1);
for (i = 0; i < ne; i++) {
if (i == rank) {
standout();
}
if (i == 9) {
scores[i][0] = '1';
scores[i][1] = '0';
} else {
scores[i][0] = ' ';
scores[i][1] = i + '1';
}
nickize(buf, scores[i], n_names[i]);
mvaddstr(i+10, 0, buf);
if (rank < 10) {
xxxx(scores[i], 80);
fwrite(scores[i], sizeof(char), 80, fp);
xxxx(n_names[i], 30);
fwrite(n_names[i], sizeof(char), 30, fp);
}
if (i == rank) {
standend();
}
}
md_lock(0);
refresh();
fclose(fp);
message("", 0);
if (pause) {
message("", 0);
}
clean_up("");
}
void
insert_score(scores, n_names, n_name, rank, n, monster, other)
char scores[][82];
char n_names[][30];
const char *n_name;
short rank, n;
const object *monster;
int other;
{
short i;
char buf[128];
if (n > 0) {
for (i = n; i > rank; i--) {
if ((i < 10) && (i > 0)) {
(void) strcpy(scores[i], scores[i-1]);
(void) strcpy(n_names[i], n_names[i-1]);
}
}
}
sprintf(buf, "%2d %6ld %s: ", rank+1, (long)rogue.gold,
login_name);
if (other) {
switch(other) {
case HYPOTHERMIA:
(void) strcat(buf, "died of hypothermia");
break;
case STARVATION:
(void) strcat(buf, "died of starvation");
break;
case POISON_DART:
(void) strcat(buf, "killed by a dart");
break;
case QUIT:
(void) strcat(buf, "quit");
break;
case WIN:
(void) strcat(buf, "a total winner");
break;
case KFIRE:
(void) strcat(buf, "killed by fire");
break;
}
} else {
(void) strcat(buf, "killed by ");
if (is_vowel(m_names[monster->m_char - 'A'][0])) {
(void) strcat(buf, "an ");
} else {
(void) strcat(buf, "a ");
}
(void) strcat(buf, m_names[monster->m_char - 'A']);
}
sprintf(buf+strlen(buf), " on level %d ", max_level);
if ((other != WIN) && has_amulet()) {
(void) strcat(buf, "with amulet");
}
for (i = strlen(buf); i < 79; i++) {
buf[i] = ' ';
}
buf[79] = 0;
(void) strcpy(scores[rank], buf);
(void) strcpy(n_names[rank], n_name);
}
boolean
is_vowel(ch)
short ch;
{
return( (ch == 'a') ||
(ch == 'e') ||
(ch == 'i') ||
(ch == 'o') ||
(ch == 'u') );
}
void
sell_pack()
{
object *obj;
short row = 2, val;
char buf[DCOLS];
obj = rogue.pack.next_object;
clear();
mvaddstr(1, 0, "Value Item");
while (obj) {
if (obj->what_is != FOOD) {
obj->identified = 1;
val = get_value(obj);
rogue.gold += val;
if (row < DROWS) {
sprintf(buf, "%5d ", val);
get_desc(obj, buf+11);
mvaddstr(row++, 0, buf);
}
}
obj = obj->next_object;
}
refresh();
if (rogue.gold > MAX_GOLD) {
rogue.gold = MAX_GOLD;
}
message("", 0);
}
int
get_value(obj)
const object *obj;
{
short wc;
int val;
val = 0;
wc = obj->which_kind;
switch(obj->what_is) {
case WEAPON:
val = id_weapons[wc].value;
if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
(wc == DART)) {
val *= obj->quantity;
}
val += (obj->d_enchant * 85);
val += (obj->hit_enchant * 85);
break;
case ARMOR:
val = id_armors[wc].value;
val += (obj->d_enchant * 75);
if (obj->is_protected) {
val += 200;
}
break;
case WAND:
val = id_wands[wc].value * (obj->class + 1);
break;
case SCROL:
val = id_scrolls[wc].value * obj->quantity;
break;
case POTION:
val = id_potions[wc].value * obj->quantity;
break;
case AMULET:
val = 5000;
break;
case RING:
val = id_rings[wc].value * (obj->class + 1);
break;
}
if (val <= 0) {
val = 10;
}
return(val);
}
void
id_all()
{
short i;
for (i = 0; i < SCROLS; i++) {
id_scrolls[i].id_status = IDENTIFIED;
}
for (i = 0; i < WEAPONS; i++) {
id_weapons[i].id_status = IDENTIFIED;
}
for (i = 0; i < ARMORS; i++) {
id_armors[i].id_status = IDENTIFIED;
}
for (i = 0; i < WANDS; i++) {
id_wands[i].id_status = IDENTIFIED;
}
for (i = 0; i < POTIONS; i++) {
id_potions[i].id_status = IDENTIFIED;
}
}
int
name_cmp(s1, s2)
char *s1;
const char *s2;
{
short i = 0;
int r;
while(s1[i] != ':') {
i++;
}
s1[i] = 0;
r = strcmp(s1, s2);
s1[i] = ':';
return(r);
}
void
xxxx(buf, n)
char *buf;
short n;
{
short i;
unsigned char c;
for (i = 0; i < n; i++) {
/* It does not matter if accuracy is lost during this assignment */
c = (unsigned char) xxx(0);
buf[i] ^= c;
}
}
long
xxx(st)
boolean st;
{
static long f, s;
long r;
if (st) {
f = 37;
s = 7;
return(0L);
}
r = ((f * s) + 9337) % 8887;
f = s;
s = r;
return(r);
}
void
nickize(buf, score, n_name)
char *buf;
const char *score, *n_name;
{
short i = 15, j;
if (!n_name[0]) {
(void) strcpy(buf, score);
} else {
(void) strncpy(buf, score, 16);
while (score[i] != ':') {
i++;
}
(void) strcpy(buf+15, n_name);
j = strlen(buf);
while (score[i]) {
buf[j++] = score[i++];
}
buf[j] = 0;
buf[79] = 0;
}
}
void
center(row, buf)
short row;
const char *buf;
{
short margin;
margin = ((DCOLS - strlen(buf)) / 2);
mvaddstr(row, margin, buf);
}
void
sf_error()
{
md_lock(0);
message("", 1);
clean_up("sorry, score file is out of order");
}