NetBSD/games
dholland 398690b6f4 Call srandom() as well as initializing the private random generator
(which is crappy and should be removed, but that's for another day...)
This way e.g. fortune cookies no longer appear always in the same order.
2008-01-28 05:48:57 +00:00
..
adventure convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
arithmetic convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
atc convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
backgammon convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
banner
battlestar convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
bcd
boggle convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
caesar
canfield Work around gcc signedness warning: if you check for uid_t < 0, gcc warns 2008-01-28 02:37:50 +00:00
ching
countmail
cribbage convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
dab
dm convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
factor convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
fish convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
fortune I'm guessing that there should be no space between the hyphen and 2008-01-25 13:40:56 +00:00
gomoku convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
hack convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
hangman convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
hunt clean for WARNS=4 2008-01-28 03:23:29 +00:00
larn Call srandom() as well as initializing the private random generator 2008-01-28 05:48:57 +00:00
mille convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
monop convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
morse
number convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
phantasia Only pull in <sys/cdefs.h> on NetBSD, to fix build on Solaris 10. 2008-01-16 23:23:25 +00:00
pig convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
pom convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
ppt
primes convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
quiz convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
rain convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
random convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
robots convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
rogue ANSIfy. Remove unnecessary casts. Clean up for -Wsign-compare. Make more 2008-01-14 03:50:01 +00:00
sail Build with WARNS=4. Sort out the game's shadowing of its own variables, 2008-01-28 01:58:01 +00:00
snake convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
tetris Build with WARNS=4. (All fixes are cosmetic, except that it's definitely 2008-01-28 01:38:59 +00:00
trek Build with WARNS=4. 2008-01-28 01:15:55 +00:00
wargames
worm This builds with WARNS=4; set it in the Makefile so it stays that way. 2008-01-28 01:10:23 +00:00
worms convert __attribute__s to applicable cdefs.h macros 2007-12-15 19:44:37 +00:00
wtf
wump Build with WARNS=4. 2008-01-28 01:06:19 +00:00
Makefile
Makefile.inc