NetBSD/games/sail/dr_3.c
hubertf 24f809b060 The game sail(6) has a function Write() which is used both with
integer arguments and with string arguments (cast to long, and in one
place to int).  The patch here cleans this up, making it into two
separate functions; this allows for the game to be made const-correct
in future and improves portability.

The patch also contains two other fragments: a change to use the
symbolic constant SEEK_END with fseek(), and a change to use snprintf
in one place to avoid a buffer overrun.

Via PR 6569 by Joseph Myers <jsm28@cam.ac.uk>.
1999-02-10 00:45:45 +00:00

361 lines
8.1 KiB
C

/* $NetBSD: dr_3.c,v 1.6 1999/02/10 00:45:45 hubertf Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: dr_3.c,v 1.6 1999/02/10 00:45:45 hubertf Exp $");
#endif
#endif /* not lint */
#include "driver.h"
#include <stdlib.h>
void
moveall() /* move all comp ships */
{
struct ship *sp, *sq;
int n;
int k, l;
int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
char moved[NSHIP];
/*
* first try to create moves for OUR ships
*/
foreachship(sp) {
struct ship *closest;
int ma, ta;
char af;
if (sp->file->captain[0] || sp->file->dir == 0)
continue;
if (!sp->file->struck && windspeed && !snagged(sp)
&& sp->specs->crew3) {
ta = maxturns(sp, &af);
ma = maxmove(sp, sp->file->dir, 0);
closest = closestenemy(sp, 0, 0);
if (closest == 0)
*sp->file->movebuf = '\0';
else
closeon(sp, closest, sp->file->movebuf,
ta, ma, af);
} else
*sp->file->movebuf = '\0';
}
/*
* Then execute the moves for ALL ships (dead ones too),
* checking for collisions and snags at each step.
* The old positions are saved in row[], col[], dir[].
* At the end, we compare and write out the changes.
*/
n = 0;
foreachship(sp) {
if (snagged(sp))
(void) strcpy(sp->file->movebuf, "d");
else
if (*sp->file->movebuf != 'd')
(void) strcat(sp->file->movebuf, "d");
row[n] = sp->file->row;
col[n] = sp->file->col;
dir[n] = sp->file->dir;
drift[n] = sp->file->drift;
moved[n] = 0;
n++;
}
/*
* Now resolve collisions.
* This is the tough part.
*/
for (k = 0; stillmoving(k); k++) {
/*
* Step once.
* And propagate the nulls at the end of sp->file->movebuf.
*/
n = 0;
foreachship(sp) {
if (!sp->file->movebuf[k])
sp->file->movebuf[k+1] = '\0';
else if (sp->file->dir)
step(sp->file->movebuf[k], sp, &moved[n]);
n++;
}
/*
* The real stuff.
*/
n = 0;
foreachship(sp) {
if (sp->file->dir == 0 || isolated(sp))
goto cont1;
l = 0;
foreachship(sq) {
char snap = 0;
if (sp == sq)
goto cont2;
if (sq->file->dir == 0)
goto cont2;
if (!push(sp, sq))
goto cont2;
if (snagged2(sp, sq) && range(sp, sq) > 1)
snap++;
if (!range(sp, sq) && !fouled2(sp, sq)) {
makesignal(sp, "collision with $$", sq);
if (die() < 4) {
makesignal(sp, "fouled with $$",
sq);
Write(W_FOUL, sp, l, 0, 0, 0);
Write(W_FOUL, sq, n, 0, 0, 0);
}
snap++;
}
if (snap) {
sp->file->movebuf[k + 1] = 0;
sq->file->movebuf[k + 1] = 0;
sq->file->row = sp->file->row - 1;
if (sp->file->dir == 1
|| sp->file->dir == 5)
sq->file->col =
sp->file->col - 1;
else
sq->file->col = sp->file->col;
sq->file->dir = sp->file->dir;
}
cont2:
l++;
}
cont1:
n++;
}
}
/*
* Clear old moves. And write out new pos.
*/
n = 0;
foreachship(sp) {
if (sp->file->dir != 0) {
*sp->file->movebuf = 0;
if (row[n] != sp->file->row)
Write(W_ROW, sp, sp->file->row, 0, 0, 0);
if (col[n] != sp->file->col)
Write(W_COL, sp, sp->file->col, 0, 0, 0);
if (dir[n] != sp->file->dir)
Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
if (drift[n] != sp->file->drift)
Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
}
n++;
}
}
int
stillmoving(k)
int k;
{
struct ship *sp;
foreachship(sp)
if (sp->file->movebuf[k])
return 1;
return 0;
}
int
isolated(ship)
struct ship *ship;
{
struct ship *sp;
foreachship(sp) {
if (ship != sp && range(ship, sp) <= 10)
return 0;
}
return 1;
}
int
push(from, to)
struct ship *from, *to;
{
int bs, sb;
sb = to->specs->guns;
bs = from->specs->guns;
if (sb > bs)
return 1;
if (sb < bs)
return 0;
return from < to;
}
void
step(com, sp, moved)
char com;
struct ship *sp;
char *moved;
{
int dist;
switch (com) {
case 'r':
if (++sp->file->dir == 9)
sp->file->dir = 1;
break;
case 'l':
if (--sp->file->dir == 0)
sp->file->dir = 8;
break;
case '0': case '1': case '2': case '3':
case '4': case '5': case '6': case '7':
if (sp->file->dir % 2 == 0)
dist = dtab[com - '0'];
else
dist = com - '0';
sp->file->row -= dr[sp->file->dir] * dist;
sp->file->col -= dc[sp->file->dir] * dist;
*moved = 1;
break;
case 'b':
break;
case 'd':
if (!*moved) {
if (windspeed != 0 && ++sp->file->drift > 2 &&
((sp->specs->class >= 3 && !snagged(sp))
|| (turn & 1) == 0)) {
sp->file->row -= dr[winddir];
sp->file->col -= dc[winddir];
}
} else
sp->file->drift = 0;
break;
}
}
void
sendbp(from, to, sections, isdefense)
struct ship *from, *to;
int sections;
char isdefense;
{
int n;
struct BP *bp;
bp = isdefense ? from->file->DBP : from->file->OBP;
for (n = 0; n < NBP && bp[n].turnsent; n++)
;
if (n < NBP && sections) {
Write(isdefense ? W_DBP : W_OBP, from,
n, turn, to->file->index, sections);
if (isdefense)
makemsg(from, "repelling boarders");
else
makesignal(from, "boarding the $$", to);
}
}
int
toughmelee(ship, to, isdefense, count)
struct ship *ship, *to;
int isdefense, count;
{
struct BP *bp;
int obp = 0;
int n, OBP = 0, DBP = 0, dbp = 0;
int qual;
qual = ship->specs->qual;
bp = isdefense ? ship->file->DBP : ship->file->OBP;
for (n = 0; n < NBP; n++, bp++) {
if (bp->turnsent && (to == bp->toship || isdefense)) {
obp += bp->mensent / 100
? ship->specs->crew1 * qual : 0;
obp += (bp->mensent % 100)/10
? ship->specs->crew2 * qual : 0;
obp += bp->mensent % 10
? ship->specs->crew3 * qual : 0;
}
}
if (count || isdefense)
return obp;
OBP = toughmelee(to, ship, 0, count + 1);
dbp = toughmelee(ship, to, 1, count + 1);
DBP = toughmelee(to, ship, 1, count + 1);
if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
return 1;
else
return 0;
}
void
reload()
{
struct ship *sp;
foreachship(sp) {
sp->file->loadwith = 0;
}
}
void
checksails()
{
struct ship *sp;
int rig, full;
struct ship *close;
foreachship(sp) {
if (sp->file->captain[0] != 0)
continue;
rig = sp->specs->rig1;
if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
rig = 0;
if (rig && sp->specs->crew3) {
close = closestenemy(sp, 0, 0);
if (close != 0) {
if (range(sp, close) > 9)
full = 1;
else
full = 0;
} else
full = 0;
} else
full = 0;
if ((sp->file->FS != 0) != full)
Write(W_FS, sp, full, 0, 0, 0);
}
}