716 lines
28 KiB
Perl
716 lines
28 KiB
Perl
.\" Copyright (c) 1986, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. All advertising materials mentioning features or use of this software
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.\" must display the following acknowledgement:
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.\" This product includes software developed by the University of
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.\" California, Berkeley and its contributors.
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.\" 4. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)2.t 8.2 (Berkeley) 6/1/94
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.\"
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.\".ds RH "Basics
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.nr H1 2
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.nr H2 0
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.\" The next line is a major hack to get around internal changes in the groff
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.\" implementation of .NH.
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.nr nh*hl 1
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.LG
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.sp 2
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.B
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.ce
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2. BASICS
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.sp 2
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.R
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.NL
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.pl -1
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.PP
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The basic building block for communication is the \fIsocket\fP.
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A socket is an endpoint of communication to which a name may
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be \fIbound\fP. Each socket in use has a \fItype\fP
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and one or more associated processes. Sockets exist within
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\fIcommunication domains\fP.
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A communication domain is an
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abstraction introduced to bundle common properties of
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processes communicating through sockets.
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One such property is the scheme used to name sockets. For
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example, in the UNIX communication domain sockets are
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named with UNIX path names; e.g. a
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socket may be named \*(lq/dev/foo\*(rq. Sockets normally
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exchange data only with
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sockets in the same domain (it may be possible to cross domain
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boundaries, but only if some translation process is
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performed). The
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4.4BSD IPC facilities support four separate communication domains:
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the UNIX domain, for on-system communication;
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the Internet domain, which is used by
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processes which communicate
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using the Internet standard communication protocols;
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the NS domain, which is used by processes which
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communicate using the Xerox standard communication
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protocols*;
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.FS
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* See \fIInternet Transport Protocols\fP, Xerox System Integration
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Standard (XSIS)028112 for more information. This document is
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almost a necessity for one trying to write NS applications.
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.FE
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and the ISO OSI protocols, which are not documented in this tutorial.
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The underlying communication
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facilities provided by these domains have a significant influence
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on the internal system implementation as well as the interface to
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socket facilities available to a user. An example of the
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latter is that a socket \*(lqoperating\*(rq in the UNIX domain
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sees a subset of the error conditions which are possible
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when operating in the Internet (or NS) domain.
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.NH 2
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Socket types
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.PP
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Sockets are
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typed according to the communication properties visible to a
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user.
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Processes are presumed to communicate only between sockets of
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the same type, although there is
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nothing that prevents communication between sockets of different
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types should the underlying communication
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protocols support this.
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.PP
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Four types of sockets currently are available to a user.
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A \fIstream\fP socket provides for the bidirectional, reliable,
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sequenced, and unduplicated flow of data without record boundaries.
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Aside from the bidirectionality of data flow, a pair of connected
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stream sockets provides an interface nearly identical to that of pipes\(dg.
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.FS
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\(dg In the UNIX domain, in fact, the semantics are identical and,
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as one might expect, pipes have been implemented internally
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as simply a pair of connected stream sockets.
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.FE
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.PP
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A \fIdatagram\fP socket supports bidirectional flow of data which
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is not promised to be sequenced, reliable, or unduplicated.
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That is, a process
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receiving messages on a datagram socket may find messages duplicated,
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and, possibly,
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in an order different from the order in which it was sent.
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An important characteristic of a datagram
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socket is that record boundaries in data are preserved. Datagram
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sockets closely model the facilities found in many contemporary
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packet switched networks such as the Ethernet.
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.PP
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A \fIraw\fP socket provides users access to
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the underlying communication
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protocols which support socket abstractions.
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These sockets are normally datagram oriented, though their
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exact characteristics are dependent on the interface provided by
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the protocol. Raw sockets are not intended for the general user; they
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have been provided mainly for those interested in developing new
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communication protocols, or for gaining access to some of the more
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esoteric facilities of an existing protocol. The use of raw sockets
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is considered in section 5.
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.PP
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A \fIsequenced packet\fP socket is similar to a stream socket,
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with the exception that record boundaries are preserved. This
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interface is provided only as part of the NS socket abstraction,
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and is very important in most serious NS applications.
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Sequenced-packet sockets allow the user to manipulate the
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SPP or IDP headers on a packet or a group of packets either
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by writing a prototype header along with whatever data is
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to be sent, or by specifying a default header to be used with
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all outgoing data, and allows the user to receive the headers
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on incoming packets. The use of these options is considered in
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section 5.
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.PP
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Another potential socket type which has interesting properties is
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the \fIreliably delivered
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message\fP socket.
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The reliably delivered message socket has
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similar properties to a datagram socket, but with
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reliable delivery. There is currently no support for this
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type of socket, but a reliably delivered message protocol
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similar to Xerox's Packet Exchange Protocol (PEX) may be
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simulated at the user level. More information on this topic
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can be found in section 5.
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.NH 2
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Socket creation
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.pl -1
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.PP
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To create a socket the \fIsocket\fP system call is used:
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.DS
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s = socket(domain, type, protocol);
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.DE
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This call requests that the system create a socket in the specified
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\fIdomain\fP and of the specified \fItype\fP. A particular protocol may
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also be requested. If the protocol is left unspecified (a value
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of 0), the system will select an appropriate protocol from those
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protocols which comprise the communication domain and which
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may be used to support the requested socket type. The user is
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returned a descriptor (a small integer number) which may be used
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in later system calls which operate on sockets. The domain is specified as
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one of the manifest constants defined in the file <\fIsys/socket.h\fP>.
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For the UNIX domain the constant is AF_UNIX*; for the Internet
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.FS
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* The manifest constants are named AF_whatever as they indicate
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the ``address format'' to use in interpreting names.
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.FE
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domain AF_INET; and for the NS domain, AF_NS.
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The socket types are also defined in this file
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and one of SOCK_STREAM, SOCK_DGRAM, SOCK_RAW, or SOCK_SEQPACKET
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must be specified.
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To create a stream socket in the Internet domain the following
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call might be used:
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.DS
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s = socket(AF_INET, SOCK_STREAM, 0);
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.DE
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This call would result in a stream socket being created with the TCP
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protocol providing the underlying communication support. To
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create a datagram socket for on-machine use the call might
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be:
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.DS
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s = socket(AF_UNIX, SOCK_DGRAM, 0);
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.DE
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.PP
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The default protocol (used when the \fIprotocol\fP argument to the
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\fIsocket\fP call is 0) should be correct for most every
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situation. However, it is possible to specify a protocol
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other than the default; this will be covered in
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section 5.
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.PP
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There are several reasons a socket call may fail. Aside from
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the rare occurrence of lack of memory (ENOBUFS), a socket
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request may fail due to a request for an unknown protocol
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(EPROTONOSUPPORT), or a request for a type of socket for
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which there is no supporting protocol (EPROTOTYPE).
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.NH 2
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Binding local names
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.PP
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A socket is created without a name. Until a name is bound
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to a socket, processes have no way to reference it and, consequently,
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no messages may be received on it.
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Communicating processes are bound
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by an \fIassociation\fP. In the Internet and NS domains,
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an association
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is composed of local and foreign
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addresses, and local and foreign ports,
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while in the UNIX domain, an association is composed of
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local and foreign path names (the phrase ``foreign pathname''
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means a pathname created by a foreign process, not a pathname
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on a foreign system).
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In most domains, associations must be unique.
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In the Internet domain there
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may never be duplicate <protocol, local address, local port, foreign
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address, foreign port> tuples. UNIX domain sockets need not always
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be bound to a name, but when bound
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there may never be duplicate <protocol, local pathname, foreign
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pathname> tuples.
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The pathnames may not refer to files
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already existing on the system
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in 4.3; the situation may change in future releases.
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.PP
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The \fIbind\fP system call allows a process to specify half of
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an association, <local address, local port>
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(or <local pathname>), while the \fIconnect\fP
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and \fIaccept\fP primitives are used to complete a socket's association.
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.PP
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In the Internet domain,
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binding names to sockets can be fairly complex.
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Fortunately, it is usually not necessary to specifically bind an
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address and port number to a socket, because the
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\fIconnect\fP and \fIsend\fP calls will automatically
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bind an appropriate address if they are used with an
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unbound socket. The process of binding names to NS
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sockets is similar in most ways to that of
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binding names to Internet sockets.
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.PP
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The \fIbind\fP system call is used as follows:
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.DS
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bind(s, name, namelen);
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.DE
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The bound name is a variable length byte string which is interpreted
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by the supporting protocol(s). Its interpretation may vary from
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communication domain to communication domain (this is one of
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the properties which comprise the \*(lqdomain\*(rq).
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As mentioned, in the
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Internet domain names contain an Internet address and port
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number. NS domain names contain an NS address and
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port number. In the UNIX domain, names contain a path name and
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a family, which is always AF_UNIX. If one wanted to bind
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the name \*(lq/tmp/foo\*(rq to a UNIX domain socket, the
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following code would be used*:
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.FS
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* Note that, although the tendency here is to call the \*(lqaddr\*(rq
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structure \*(lqsun\*(rq, doing so would cause problems if the code
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were ever ported to a Sun workstation.
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.FE
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.DS
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#include <sys/un.h>
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...
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struct sockaddr_un addr;
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...
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strcpy(addr.sun_path, "/tmp/foo");
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addr.sun_family = AF_UNIX;
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bind(s, (struct sockaddr *) &addr, strlen(addr.sun_path) +
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sizeof (addr.sun_len) + sizeof (addr.sun_family));
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.DE
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Note that in determining the size of a UNIX domain address null
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bytes are not counted, which is why \fIstrlen\fP is used. In
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the current implementation of UNIX domain IPC,
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the file name
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referred to in \fIaddr.sun_path\fP is created as a socket
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in the system file space.
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The caller must, therefore, have
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write permission in the directory where
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\fIaddr.sun_path\fP is to reside, and this file should be deleted by the
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caller when it is no longer needed. Future versions of 4BSD
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may not create this file.
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.PP
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In binding an Internet address things become more
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complicated. The actual call is similar,
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.DS
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#include <sys/types.h>
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#include <netinet/in.h>
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...
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struct sockaddr_in sin;
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...
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bind(s, (struct sockaddr *) &sin, sizeof (sin));
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.DE
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but the selection of what to place in the address \fIsin\fP
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requires some discussion. We will come back to the problem
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of formulating Internet addresses in section 3 when
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the library routines used in name resolution are discussed.
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.PP
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Binding an NS address to a socket is even more
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difficult,
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especially since the Internet library routines do not
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work with NS hostnames. The actual call is again similar:
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.DS
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#include <sys/types.h>
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#include <netns/ns.h>
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...
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struct sockaddr_ns sns;
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...
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bind(s, (struct sockaddr *) &sns, sizeof (sns));
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.DE
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Again, discussion of what to place in a \*(lqstruct sockaddr_ns\*(rq
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will be deferred to section 3.
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.NH 2
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Connection establishment
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.PP
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Connection establishment is usually asymmetric,
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with one process a \*(lqclient\*(rq and the other a \*(lqserver\*(rq.
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The server, when willing to offer its advertised services,
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binds a socket to a well-known address associated with the service
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and then passively \*(lqlistens\*(rq on its socket.
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It is then possible for an unrelated process to rendezvous
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with the server.
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The client requests services from the server by initiating a
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\*(lqconnection\*(rq to the server's socket.
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On the client side the \fIconnect\fP call is
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used to initiate a connection. Using the UNIX domain, this
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might appear as,
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.DS
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struct sockaddr_un server;
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...
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connect(s, (struct sockaddr *)&server, strlen(server.sun_path) +
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sizeof (server.sun_family));
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.DE
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while in the Internet domain,
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.DS
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struct sockaddr_in server;
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...
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connect(s, (struct sockaddr *)&server, sizeof (server));
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.DE
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and in the NS domain,
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.DS
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struct sockaddr_ns server;
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...
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connect(s, (struct sockaddr *)&server, sizeof (server));
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.DE
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where \fIserver\fP in the example above would contain either the UNIX
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pathname, Internet address and port number, or NS address and
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port number of the server to which the
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client process wishes to speak.
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If the client process's socket is unbound at the time of
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the connect call,
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the system will automatically select and bind a name to
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the socket if necessary; c.f. section 5.4.
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This is the usual way that local addresses are bound
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to a socket.
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.PP
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An error is returned if the connection was unsuccessful
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(any name automatically bound by the system, however, remains).
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Otherwise, the socket is associated with the server and
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data transfer may begin. Some of the more common errors returned
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when a connection attempt fails are:
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.IP ETIMEDOUT
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.br
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After failing to establish a connection for a period of time,
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the system decided there was no point in retrying the
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connection attempt any more. This usually occurs because
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the destination host is down, or because problems in
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the network resulted in transmissions being lost.
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.IP ECONNREFUSED
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.br
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The host refused service for some reason.
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This is usually
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due to a server process
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not being present at the requested name.
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.IP "ENETDOWN or EHOSTDOWN"
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.br
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These operational errors are
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returned based on status information delivered to
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the client host by the underlying communication services.
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.IP "ENETUNREACH or EHOSTUNREACH"
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.br
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These operational errors can occur either because the network
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or host is unknown (no route to the network or host is present),
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or because of status information returned by intermediate
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gateways or switching nodes. Many times the status returned
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is not sufficient to distinguish a network being down from a
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host being down, in which case the system
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indicates the entire network is unreachable.
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.PP
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For the server to receive a client's connection it must perform
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two steps after binding its socket.
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The first is to indicate a willingness to listen for
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incoming connection requests:
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.DS
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listen(s, 5);
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.DE
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The second parameter to the \fIlisten\fP call specifies the maximum
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number of outstanding connections which may be queued awaiting
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acceptance by the server process; this number
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may be limited by the system. Should a connection be
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requested while the queue is full, the connection will not be
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refused, but rather the individual messages which comprise the
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request will be ignored. This gives a harried server time to
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make room in its pending connection queue while the client
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retries the connection request. Had the connection been returned
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with the ECONNREFUSED error, the client would be unable to tell
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if the server was up or not. As it is now it is still possible
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to get the ETIMEDOUT error back, though this is unlikely. The
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backlog figure supplied with the listen call is currently limited
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by the system to a maximum of 5 pending connections on any
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one queue. This avoids the problem of processes hogging system
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resources by setting an infinite backlog, then ignoring
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all connection requests.
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.PP
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With a socket marked as listening, a server may \fIaccept\fP
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a connection:
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.DS
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struct sockaddr_in from;
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...
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fromlen = sizeof (from);
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newsock = accept(s, (struct sockaddr *)&from, &fromlen);
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.DE
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(For the UNIX domain, \fIfrom\fP would be declared as a
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\fIstruct sockaddr_un\fP, and for the NS domain, \fIfrom\fP
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would be declared as a \fIstruct sockaddr_ns\fP,
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but nothing different would need
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to be done as far as \fIfromlen\fP is concerned. In the examples
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which follow, only Internet routines will be discussed.) A new
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descriptor is returned on receipt of a connection (along with
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a new socket). If the server wishes to find out who its client is,
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it may supply a buffer for the client socket's name. The value-result
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parameter \fIfromlen\fP is initialized by the server to indicate how
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much space is associated with \fIfrom\fP, then modified on return
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to reflect the true size of the name. If the client's name is not
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of interest, the second parameter may be a null pointer.
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.PP
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\fIAccept\fP normally blocks. That is, \fIaccept\fP
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will not return until a connection is available or the system call
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is interrupted by a signal to the process. Further, there is no
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way for a process to indicate it will accept connections from only
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a specific individual, or individuals. It is up to the user process
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to consider who the connection is from and close down the connection
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if it does not wish to speak to the process. If the server process
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wants to accept connections on more than one socket, or wants to avoid blocking
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on the accept call, there are alternatives; they will be considered
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in section 5.
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.NH 2
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Data transfer
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.PP
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With a connection established, data may begin to flow. To send
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and receive data there are a number of possible calls.
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With the peer entity at each end of a connection
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anchored, a user can send or receive a message without specifying
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the peer. As one might expect, in this case, then
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the normal \fIread\fP and \fIwrite\fP system calls are usable,
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.DS
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write(s, buf, sizeof (buf));
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read(s, buf, sizeof (buf));
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.DE
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In addition to \fIread\fP and \fIwrite\fP,
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the new calls \fIsend\fP and \fIrecv\fP
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may be used:
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.DS
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send(s, buf, sizeof (buf), flags);
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recv(s, buf, sizeof (buf), flags);
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.DE
|
|
While \fIsend\fP and \fIrecv\fP are virtually identical to
|
|
\fIread\fP and \fIwrite\fP,
|
|
the extra \fIflags\fP argument is important. The flags,
|
|
defined in \fI<sys/socket.h>\fP, may be
|
|
specified as a non-zero value if one or more
|
|
of the following is required:
|
|
.DS
|
|
.TS
|
|
l l.
|
|
MSG_OOB send/receive out of band data
|
|
MSG_PEEK look at data without reading
|
|
MSG_DONTROUTE send data without routing packets
|
|
.TE
|
|
.DE
|
|
Out of band data is a notion specific to stream sockets, and one
|
|
which we will not immediately consider. The option to have data
|
|
sent without routing applied to the outgoing packets is currently
|
|
used only by the routing table management process, and is
|
|
unlikely to be of interest to the casual user. The ability
|
|
to preview data is, however, of interest. When MSG_PEEK
|
|
is specified with a \fIrecv\fP call, any data present is returned
|
|
to the user, but treated as still \*(lqunread\*(rq. That
|
|
is, the next \fIread\fP or \fIrecv\fP call applied to the socket will
|
|
return the data previously previewed.
|
|
.NH 2
|
|
Discarding sockets
|
|
.PP
|
|
Once a socket is no longer of interest, it may be discarded
|
|
by applying a \fIclose\fP to the descriptor,
|
|
.DS
|
|
close(s);
|
|
.DE
|
|
If data is associated with a socket which promises reliable delivery
|
|
(e.g. a stream socket) when a close takes place, the system will
|
|
continue to attempt to transfer the data.
|
|
However, after a fairly long period of
|
|
time, if the data is still undelivered, it will be discarded.
|
|
Should a user have no use for any pending data, it may
|
|
perform a \fIshutdown\fP on the socket prior to closing it.
|
|
This call is of the form:
|
|
.DS
|
|
shutdown(s, how);
|
|
.DE
|
|
where \fIhow\fP is 0 if the user is no longer interested in reading
|
|
data, 1 if no more data will be sent, or 2 if no data is to
|
|
be sent or received.
|
|
.NH 2
|
|
Connectionless sockets
|
|
.PP
|
|
To this point we have been concerned mostly with sockets which
|
|
follow a connection oriented model. However, there is also
|
|
support for connectionless interactions typical of the datagram
|
|
facilities found in contemporary packet switched networks.
|
|
A datagram socket provides a symmetric interface to data
|
|
exchange. While processes are still likely to be client
|
|
and server, there is no requirement for connection establishment.
|
|
Instead, each message includes the destination address.
|
|
.PP
|
|
Datagram sockets are created as before.
|
|
If a particular local address is needed,
|
|
the \fIbind\fP operation must precede the first data transmission.
|
|
Otherwise, the system will set the local address and/or port
|
|
when data is first sent.
|
|
To send data, the \fIsendto\fP primitive is used,
|
|
.DS
|
|
sendto(s, buf, buflen, flags, (struct sockaddr *)&to, tolen);
|
|
.DE
|
|
The \fIs\fP, \fIbuf\fP, \fIbuflen\fP, and \fIflags\fP
|
|
parameters are used as before.
|
|
The \fIto\fP and \fItolen\fP
|
|
values are used to indicate the address of the intended recipient of the
|
|
message. When
|
|
using an unreliable datagram interface, it is
|
|
unlikely that any errors will be reported to the sender. When
|
|
information is present locally to recognize a message that can
|
|
not be delivered (for instance when a network is unreachable),
|
|
the call will return \-1 and the global value \fIerrno\fP will
|
|
contain an error number.
|
|
.PP
|
|
To receive messages on an unconnected datagram socket, the
|
|
\fIrecvfrom\fP primitive is provided:
|
|
.DS
|
|
recvfrom(s, buf, buflen, flags, (struct sockaddr *)&from, &fromlen);
|
|
.DE
|
|
Once again, the \fIfromlen\fP parameter is handled in
|
|
a value-result fashion, initially containing the size of
|
|
the \fIfrom\fP buffer, and modified on return to indicate
|
|
the actual size of the address from which the datagram was received.
|
|
.PP
|
|
In addition to the two calls mentioned above, datagram
|
|
sockets may also use the \fIconnect\fP call to associate
|
|
a socket with a specific destination address. In this case, any
|
|
data sent on the socket will automatically be addressed
|
|
to the connected peer, and only data received from that
|
|
peer will be delivered to the user. Only one connected
|
|
address is permitted for each socket at one time;
|
|
a second connect will change the destination address,
|
|
and a connect to a null address (family AF_UNSPEC)
|
|
will disconnect.
|
|
Connect requests on datagram sockets return immediately,
|
|
as this simply results in the system recording
|
|
the peer's address (as compared to a stream socket, where a
|
|
connect request initiates establishment of an end to end
|
|
connection). \fIAccept\fP and \fIlisten\fP are not
|
|
used with datagram sockets.
|
|
.PP
|
|
While a datagram socket socket is connected,
|
|
errors from recent \fIsend\fP calls may be returned
|
|
asynchronously.
|
|
These errors may be reported on subsequent operations
|
|
on the socket,
|
|
or a special socket option used with \fIgetsockopt\fP, SO_ERROR,
|
|
may be used to interrogate the error status.
|
|
A \fIselect\fP for reading or writing will return true
|
|
when an error indication has been received.
|
|
The next operation will return the error, and the error status is cleared.
|
|
Other of the less
|
|
important details of datagram sockets are described
|
|
in section 5.
|
|
.NH 2
|
|
Input/Output multiplexing
|
|
.PP
|
|
One last facility often used in developing applications
|
|
is the ability to multiplex i/o requests among multiple
|
|
sockets and/or files. This is done using the \fIselect\fP
|
|
call:
|
|
.DS
|
|
#include <sys/time.h>
|
|
#include <sys/types.h>
|
|
...
|
|
|
|
fd_set readmask, writemask, exceptmask;
|
|
struct timeval timeout;
|
|
...
|
|
select(nfds, &readmask, &writemask, &exceptmask, &timeout);
|
|
.DE
|
|
\fISelect\fP takes as arguments pointers to three sets, one for
|
|
the set of file descriptors for which the caller wishes to
|
|
be able to read data on, one for those descriptors to which
|
|
data is to be written, and one for which exceptional conditions
|
|
are pending; out-of-band data is the only
|
|
exceptional condition currently implemented by the socket
|
|
If the user is not interested
|
|
in certain conditions (i.e., read, write, or exceptions),
|
|
the corresponding argument to the \fIselect\fP should
|
|
be a null pointer.
|
|
.PP
|
|
Each set is actually a structure containing an array of
|
|
long integer bit masks; the size of the array is set
|
|
by the definition FD_SETSIZE.
|
|
The array is be
|
|
long enough to hold one bit for each of FD_SETSIZE file descriptors.
|
|
.PP
|
|
The macros FD_SET(\fIfd, &mask\fP) and
|
|
FD_CLR(\fIfd, &mask\fP)
|
|
have been provided for adding and removing file descriptor
|
|
\fIfd\fP in the set \fImask\fP. The
|
|
set should be zeroed before use, and
|
|
the macro FD_ZERO(\fI&mask\fP) has been provided
|
|
to clear the set \fImask\fP.
|
|
The parameter \fInfds\fP in the \fIselect\fP call specifies the range
|
|
of file descriptors (i.e. one plus the value of the largest
|
|
descriptor) to be examined in a set.
|
|
.PP
|
|
A timeout value may be specified if the selection
|
|
is not to last more than a predetermined period of time. If
|
|
the fields in \fItimeout\fP are set to 0, the selection takes
|
|
the form of a
|
|
\fIpoll\fP, returning immediately. If the last parameter is
|
|
a null pointer, the selection will block indefinitely*.
|
|
.FS
|
|
* To be more specific, a return takes place only when a
|
|
descriptor is selectable, or when a signal is received by
|
|
the caller, interrupting the system call.
|
|
.FE
|
|
\fISelect\fP normally returns the number of file descriptors selected;
|
|
if the \fIselect\fP call returns due to the timeout expiring, then
|
|
the value 0 is returned.
|
|
If the \fIselect\fP terminates because of an error or interruption,
|
|
a \-1 is returned with the error number in \fIerrno\fP,
|
|
and with the file descriptor masks unchanged.
|
|
.PP
|
|
Assuming a successful return, the three sets will
|
|
indicate which
|
|
file descriptors are ready to be read from, written to, or
|
|
have exceptional conditions pending.
|
|
The status of a file descriptor in a select mask may be
|
|
tested with the \fIFD_ISSET(fd, &mask)\fP macro, which
|
|
returns a non-zero value if \fIfd\fP is a member of the set
|
|
\fImask\fP, and 0 if it is not.
|
|
.PP
|
|
To determine if there are connections waiting
|
|
on a socket to be used with an \fIaccept\fP call,
|
|
\fIselect\fP can be used, followed by
|
|
a \fIFD_ISSET(fd, &mask)\fP macro to check for read
|
|
readiness on the appropriate socket. If \fIFD_ISSET\fP
|
|
returns a non-zero value, indicating permission to read, then a
|
|
connection is pending on the socket.
|
|
.PP
|
|
As an example, to read data from two sockets, \fIs1\fP and
|
|
\fIs2\fP as it is available from each and with a one-second
|
|
timeout, the following code
|
|
might be used:
|
|
.DS
|
|
#include <sys/time.h>
|
|
#include <sys/types.h>
|
|
...
|
|
fd_set read_template;
|
|
struct timeval wait;
|
|
...
|
|
for (;;) {
|
|
wait.tv_sec = 1; /* one second */
|
|
wait.tv_usec = 0;
|
|
|
|
FD_ZERO(&read_template);
|
|
|
|
FD_SET(s1, &read_template);
|
|
FD_SET(s2, &read_template);
|
|
|
|
nb = select(FD_SETSIZE, &read_template, (fd_set *) 0, (fd_set *) 0, &wait);
|
|
if (nb <= 0) {
|
|
\fIAn error occurred during the \fPselect\fI, or
|
|
the \fPselect\fI timed out.\fP
|
|
}
|
|
|
|
if (FD_ISSET(s1, &read_template)) {
|
|
\fISocket #1 is ready to be read from.\fP
|
|
}
|
|
|
|
if (FD_ISSET(s2, &read_template)) {
|
|
\fISocket #2 is ready to be read from.\fP
|
|
}
|
|
}
|
|
.DE
|
|
.PP
|
|
In 4.2, the arguments to \fIselect\fP were pointers to integers
|
|
instead of pointers to \fIfd_set\fPs. This type of call
|
|
will still work as long as the number of file descriptors
|
|
being examined is less than the number of bits in an
|
|
integer; however, the methods illustrated above should
|
|
be used in all current programs.
|
|
.PP
|
|
\fISelect\fP provides a synchronous multiplexing scheme.
|
|
Asynchronous notification of output completion, input availability,
|
|
and exceptional conditions is possible through use of the
|
|
SIGIO and SIGURG signals described in section 5.
|