NetBSD/gnu/lib/libg++/include/gen/SkipSet.hP

188 lines
4.1 KiB
C++

// This may look like C code, but it is really -*- C++ -*-
/*
Copyright (C) 1991 Free Software Foundation
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Sets implemented via William Pugh SkipList algorithms.
* CACM, June 1990, p 668-676.
*
*/
#ifndef _<T>SkipSet_h
#ifdef __GNUG__
#pragma interface
#endif
#define _<T>SkipSet_h 1
#include "<T>.Set.h"
#include <limits.h>
#include <MLCG.h>
class <T>SkipSet;
class <T>RealSkipSetNode;
class <T>SkipSetNode
{
friend class <T>SkipSet;
private:
<T>RealSkipSetNode * * forward;
<T>SkipSetNode(int size);
};
class <T>RealSkipSetNode : public <T>SkipSetNode
{
friend class <T>SkipSet;
private:
<T> item;
<T>RealSkipSetNode(<T&> h, int size);
};
typedef <T>RealSkipSetNode* <T>SkipSetNodePtr;
inline <T>SkipSetNode::<T>SkipSetNode(int size)
: forward(new <T>SkipSetNodePtr[size+1])
{
}
inline <T>RealSkipSetNode::<T>RealSkipSetNode(<T&> h, int size)
: item(h),
<T>SkipSetNode(size)
{
}
class <T>SkipSet : public <T>Set
{
friend class <T>SkipSetinit;
protected:
<T>SkipSetNode* header;
int level;
int max_levels;
int randoms_left;
long random_bits;
static MLCG* gen;
int random_level(void);
<T>SkipSetNodePtr leftmost(void);
<T>SkipSetNodePtr rightmost(void);
<T>SkipSetNodePtr pred(<T>SkipSetNodePtr t);
<T>SkipSetNodePtr succ(<T>SkipSetNodePtr t);
void _kill(void);
private:
enum { BITS_IN_RANDOM = LONGBITS-1 };
public:
<T>SkipSet(long size=DEFAULT_INITIAL_CAPACITY);
<T>SkipSet(<T>SkipSet& a);
~<T>SkipSet();
Pix add(<T&> i);
void del(<T&> i);
int contains(<T&> i);
void clear(void);
Pix first(void);
void next(Pix& i);
<T>& operator () (Pix i);
Pix seek(<T&> i);
Pix last(void);
void prev(Pix& i);
void operator |= (<T>SkipSet& b);
void operator -= (<T>SkipSet& b);
void operator &= (<T>SkipSet& b);
int operator == (<T>SkipSet& b);
int operator != (<T>SkipSet& b);
int operator <= (<T>SkipSet& b);
int OK(void);
};
/*
* A little overkill on the inlines.
*
*/
inline <T>SkipSet::~<T>SkipSet(void)
{
_kill();
delete header;
}
inline int <T>SkipSet::operator != (<T>SkipSet& b)
{
return ! (*this == b);
}
inline <T>SkipSetNodePtr <T>SkipSet::leftmost(void)
{
return header->forward[0];
}
inline <T>SkipSetNodePtr <T>SkipSet::succ(<T>SkipSetNodePtr t)
{
<T>SkipSetNodePtr result = 0;
if (t->forward[0]!=header) result = t->forward[0];
return result;
}
inline Pix <T>SkipSet::first(void)
{
return Pix(leftmost());
}
inline Pix <T>SkipSet::last(void)
{
return Pix(rightmost());
}
inline void <T>SkipSet::next(Pix& i)
{
if (i != 0) i = Pix(succ((<T>SkipSetNodePtr)i));
}
inline void <T>SkipSet::prev(Pix& i)
{
if (i != 0) i = Pix(pred((<T>SkipSetNodePtr)i));
}
inline <T>& <T>SkipSet::operator () (Pix i)
{
if (i == 0) error("null Pix");
return ((<T>SkipSetNodePtr)i)->item;
}
inline int <T>SkipSet::contains(<T&> key)
{
return seek(key) != 0;
}
static class <T>SkipSetinit
{
public:
<T>SkipSetinit();
~<T>SkipSetinit();
private:
static int count;
} <T>skipSetinit;
#endif