493 lines
18 KiB
C
493 lines
18 KiB
C
/*******************************************************************************
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*
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* Module Name: nssearch - Namespace search
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* $Revision: 1.3 $
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*
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******************************************************************************/
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/******************************************************************************
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*
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* 1. Copyright Notice
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*
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* Some or all of this work - Copyright (c) 1999 - 2002, Intel Corp.
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* All rights reserved.
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*
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* 2. License
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*
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* 2.1. This is your license from Intel Corp. under its intellectual property
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* rights. You may have additional license terms from the party that provided
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* you this software, covering your right to use that party's intellectual
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* property rights.
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*
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* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
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* copy of the source code appearing in this file ("Covered Code") an
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* irrevocable, perpetual, worldwide license under Intel's copyrights in the
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* base code distributed originally by Intel ("Original Intel Code") to copy,
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* make derivatives, distribute, use and display any portion of the Covered
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* Code in any form, with the right to sublicense such rights; and
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*
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* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
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* license (with the right to sublicense), under only those claims of Intel
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* patents that are infringed by the Original Intel Code, to make, use, sell,
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* offer to sell, and import the Covered Code and derivative works thereof
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* solely to the minimum extent necessary to exercise the above copyright
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* license, and in no event shall the patent license extend to any additions
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* to or modifications of the Original Intel Code. No other license or right
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* is granted directly or by implication, estoppel or otherwise;
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*
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* The above copyright and patent license is granted only if the following
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* conditions are met:
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*
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* 3. Conditions
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*
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* 3.1. Redistribution of Source with Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification with rights to further distribute source must include
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* the above Copyright Notice, the above License, this list of Conditions,
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* and the following Disclaimer and Export Compliance provision. In addition,
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* Licensee must cause all Covered Code to which Licensee contributes to
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* contain a file documenting the changes Licensee made to create that Covered
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* Code and the date of any change. Licensee must include in that file the
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* documentation of any changes made by any predecessor Licensee. Licensee
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* must include a prominent statement that the modification is derived,
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* directly or indirectly, from Original Intel Code.
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*
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* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification without rights to further distribute source must
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* include the following Disclaimer and Export Compliance provision in the
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* documentation and/or other materials provided with distribution. In
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* addition, Licensee may not authorize further sublicense of source of any
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* portion of the Covered Code, and must include terms to the effect that the
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* license from Licensee to its licensee is limited to the intellectual
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* property embodied in the software Licensee provides to its licensee, and
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* not to intellectual property embodied in modifications its licensee may
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* make.
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*
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* 3.3. Redistribution of Executable. Redistribution in executable form of any
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* substantial portion of the Covered Code or modification must reproduce the
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* above Copyright Notice, and the following Disclaimer and Export Compliance
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* provision in the documentation and/or other materials provided with the
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* distribution.
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*
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* 3.4. Intel retains all right, title, and interest in and to the Original
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* Intel Code.
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*
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* 3.5. Neither the name Intel nor any other trademark owned or controlled by
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* Intel shall be used in advertising or otherwise to promote the sale, use or
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* other dealings in products derived from or relating to the Covered Code
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* without prior written authorization from Intel.
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*
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* 4. Disclaimer and Export Compliance
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*
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* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
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* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
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* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
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* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
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* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
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* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
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* PARTICULAR PURPOSE.
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*
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* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
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* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
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* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
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* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
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* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
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* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
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* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
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* LIMITED REMEDY.
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*
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* 4.3. Licensee shall not export, either directly or indirectly, any of this
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* software or system incorporating such software without first obtaining any
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* required license or other approval from the U. S. Department of Commerce or
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* any other agency or department of the United States Government. In the
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* event Licensee exports any such software from the United States or
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* re-exports any such software from a foreign destination, Licensee shall
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* ensure that the distribution and export/re-export of the software is in
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* compliance with all laws, regulations, orders, or other restrictions of the
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* U.S. Export Administration Regulations. Licensee agrees that neither it nor
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* any of its subsidiaries will export/re-export any technical data, process,
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* software, or service, directly or indirectly, to any country for which the
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* United States government or any agency thereof requires an export license,
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* other governmental approval, or letter of assurance, without first obtaining
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* such license, approval or letter.
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*
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*****************************************************************************/
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: nssearch.c,v 1.3 2002/06/15 01:47:23 thorpej Exp $");
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#define __NSSEARCH_C__
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#include "acpi.h"
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#include "acnamesp.h"
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#define _COMPONENT ACPI_NAMESPACE
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ACPI_MODULE_NAME ("nssearch")
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsSearchNode
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*
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* PARAMETERS: *TargetName - Ascii ACPI name to search for
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* *Node - Starting table where search will begin
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* Type - Object type to match
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* **ReturnNode - Where the matched Named obj is returned
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*
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* RETURN: Status
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*
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* DESCRIPTION: Search a single namespace table. Performs a simple search,
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* does not add entries or search parents.
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*
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*
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* Named object lists are built (and subsequently dumped) in the
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* order in which the names are encountered during the namespace load;
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*
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* All namespace searching is linear in this implementation, but
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* could be easily modified to support any improved search
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* algorithm. However, the linear search was chosen for simplicity
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* and because the trees are small and the other interpreter
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* execution overhead is relatively high.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiNsSearchNode (
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UINT32 TargetName,
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ACPI_NAMESPACE_NODE *Node,
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ACPI_OBJECT_TYPE Type,
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ACPI_NAMESPACE_NODE **ReturnNode)
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{
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ACPI_NAMESPACE_NODE *NextNode;
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ACPI_FUNCTION_TRACE ("NsSearchNode");
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#ifdef ACPI_DEBUG
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if (ACPI_LV_NAMES & AcpiDbgLevel)
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{
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NATIVE_CHAR *ScopeName;
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ScopeName = AcpiNsGetExternalPathname (Node);
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if (ScopeName)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Searching %s [%p] For %4.4s (type %s)\n",
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ScopeName, Node, (char *) &TargetName, AcpiUtGetTypeName (Type)));
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ACPI_MEM_FREE (ScopeName);
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}
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}
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#endif
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/*
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* Search for name in this table, which is to say that we must search
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* for the name among the children of this object
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*/
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NextNode = Node->Child;
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while (NextNode)
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{
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/* Check for match against the name */
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if (NextNode->Name.Integer == TargetName)
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{
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/*
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* Found matching entry. Capture the type if appropriate, before
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* returning the entry.
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*
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* The DefFieldDefn and BankFieldDefn cases are actually looking up
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* the Region in which the field will be defined
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*/
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if ((INTERNAL_TYPE_FIELD_DEFN == Type) ||
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(INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
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{
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Type = ACPI_TYPE_REGION;
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}
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/*
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* Scope, DefAny, and IndexFieldDefn are bogus "types" which do not
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* actually have anything to do with the type of the name being
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* looked up. For any other value of Type, if the type stored in
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* the entry is Any (i.e. unknown), save the actual type.
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*/
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if (Type != INTERNAL_TYPE_SCOPE &&
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Type != INTERNAL_TYPE_DEF_ANY &&
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Type != INTERNAL_TYPE_INDEX_FIELD_DEFN &&
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NextNode->Type == ACPI_TYPE_ANY)
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{
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NextNode->Type = (UINT8) Type;
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}
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
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"Name %4.4s Type [%s] found at %p\n",
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(char *) &TargetName, AcpiUtGetTypeName (NextNode->Type), NextNode));
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*ReturnNode = NextNode;
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return_ACPI_STATUS (AE_OK);
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}
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/*
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* The last entry in the list points back to the parent,
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* so a flag is used to indicate the end-of-list
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*/
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if (NextNode->Flags & ANOBJ_END_OF_PEER_LIST)
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{
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/* Searched entire list, we are done */
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break;
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}
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/* Didn't match name, move on to the next peer object */
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NextNode = NextNode->Peer;
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}
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/* Searched entire table, not found */
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Name %4.4s Type [%s] not found at %p\n",
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(char *) &TargetName, AcpiUtGetTypeName (Type), NextNode));
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return_ACPI_STATUS (AE_NOT_FOUND);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsSearchParentTree
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*
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* PARAMETERS: *TargetName - Ascii ACPI name to search for
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* *Node - Starting table where search will begin
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* Type - Object type to match
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* **ReturnNode - Where the matched Named Obj is returned
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*
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* RETURN: Status
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*
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* DESCRIPTION: Called when a name has not been found in the current namespace
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* table. Before adding it or giving up, ACPI scope rules require
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* searching enclosing scopes in cases identified by AcpiNsLocal().
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*
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* "A name is located by finding the matching name in the current
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* name space, and then in the parent name space. If the parent
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* name space does not contain the name, the search continues
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* recursively until either the name is found or the name space
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* does not have a parent (the root of the name space). This
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* indicates that the name is not found" (From ACPI Specification,
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* section 5.3)
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*
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******************************************************************************/
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static ACPI_STATUS
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AcpiNsSearchParentTree (
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UINT32 TargetName,
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ACPI_NAMESPACE_NODE *Node,
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ACPI_OBJECT_TYPE Type,
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ACPI_NAMESPACE_NODE **ReturnNode)
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{
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ACPI_STATUS Status;
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ACPI_NAMESPACE_NODE *ParentNode;
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ACPI_FUNCTION_TRACE ("NsSearchParentTree");
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ParentNode = AcpiNsGetParentNode (Node);
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/*
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* If there is no parent (at the root) or type is "local", we won't be
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* searching the parent tree.
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*/
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if ((AcpiNsLocal (Type)) ||
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(!ParentNode))
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{
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if (!ParentNode)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[%4.4s] has no parent\n",
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(char *) &TargetName));
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}
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if (AcpiNsLocal (Type))
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
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"[%4.4s] type [%s] must be local to this scope (no parent search)\n",
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(char *) &TargetName, AcpiUtGetTypeName (Type)));
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}
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return_ACPI_STATUS (AE_NOT_FOUND);
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}
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/* Search the parent tree */
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Searching parent for %4.4s\n", (char *) &TargetName));
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/*
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* Search parents until found the target or we have backed up to
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* the root
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*/
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while (ParentNode)
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{
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/*
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* Search parent scope. Use TYPE_ANY because we don't care about the
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* object type at this point, we only care about the existence of
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* the actual name we are searching for. Typechecking comes later.
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*/
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Status = AcpiNsSearchNode (TargetName, ParentNode,
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ACPI_TYPE_ANY, ReturnNode);
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if (ACPI_SUCCESS (Status))
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{
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return_ACPI_STATUS (Status);
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}
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/*
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* Not found here, go up another level
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* (until we reach the root)
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*/
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ParentNode = AcpiNsGetParentNode (ParentNode);
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}
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/* Not found in parent tree */
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return_ACPI_STATUS (AE_NOT_FOUND);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsSearchAndEnter
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*
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* PARAMETERS: TargetName - Ascii ACPI name to search for (4 chars)
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* WalkState - Current state of the walk
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* *Node - Starting table where search will begin
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* InterpreterMode - Add names only in MODE_LoadPassX.
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* Otherwise,search only.
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* Type - Object type to match
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* Flags - Flags describing the search restrictions
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* **ReturnNode - Where the Node is returned
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*
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* RETURN: Status
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*
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* DESCRIPTION: Search for a name segment in a single name table,
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* optionally adding it if it is not found. If the passed
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* Type is not Any and the type previously stored in the
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* entry was Any (i.e. unknown), update the stored type.
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*
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* In IMODE_EXECUTE, search only.
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* In other modes, search and add if not found.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiNsSearchAndEnter (
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UINT32 TargetName,
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ACPI_WALK_STATE *WalkState,
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ACPI_NAMESPACE_NODE *Node,
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ACPI_INTERPRETER_MODE InterpreterMode,
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ACPI_OBJECT_TYPE Type,
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UINT32 Flags,
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ACPI_NAMESPACE_NODE **ReturnNode)
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{
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ACPI_STATUS Status;
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ACPI_NAMESPACE_NODE *NewNode;
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ACPI_FUNCTION_TRACE ("NsSearchAndEnter");
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/* Parameter validation */
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if (!Node || !TargetName || !ReturnNode)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Null param- Table %p Name %X Return %p\n",
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Node, TargetName, ReturnNode));
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ACPI_REPORT_ERROR (("NsSearchAndEnter: bad (null) parameter\n"));
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return_ACPI_STATUS (AE_BAD_PARAMETER);
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}
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/* Name must consist of printable characters */
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if (!AcpiUtValidAcpiName (TargetName))
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "*** Bad character in name: %08x *** \n",
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TargetName));
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ACPI_REPORT_ERROR (("NsSearchAndEnter: Bad character in ACPI Name\n"));
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return_ACPI_STATUS (AE_BAD_CHARACTER);
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}
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/* Try to find the name in the table specified by the caller */
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*ReturnNode = ACPI_ENTRY_NOT_FOUND;
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Status = AcpiNsSearchNode (TargetName, Node, Type, ReturnNode);
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if (Status != AE_NOT_FOUND)
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{
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/*
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* If we found it AND the request specifies that a find is an error,
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* return the error
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*/
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if ((Status == AE_OK) &&
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(Flags & ACPI_NS_ERROR_IF_FOUND))
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{
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Status = AE_ALREADY_EXISTS;
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}
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/*
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* Either found it or there was an error
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* -- finished either way
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*/
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return_ACPI_STATUS (Status);
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}
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/*
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* The name was not found. If we are NOT performing the
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* first pass (name entry) of loading the namespace, search
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* the parent tree (all the way to the root if necessary.)
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* We don't want to perform the parent search when the
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* namespace is actually being loaded. We want to perform
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* the search when namespace references are being resolved
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* (load pass 2) and during the execution phase.
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*/
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if ((InterpreterMode != ACPI_IMODE_LOAD_PASS1) &&
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(Flags & ACPI_NS_SEARCH_PARENT))
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{
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/*
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* Not found in table - search parent tree according
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* to ACPI specification
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*/
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Status = AcpiNsSearchParentTree (TargetName, Node,
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Type, ReturnNode);
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if (ACPI_SUCCESS (Status))
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{
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return_ACPI_STATUS (Status);
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}
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}
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/*
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* In execute mode, just search, never add names. Exit now.
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*/
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if (InterpreterMode == ACPI_IMODE_EXECUTE)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "%4.4s Not found in %p [Not adding]\n",
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(char *) &TargetName, Node));
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return_ACPI_STATUS (AE_NOT_FOUND);
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}
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/* Create the new named object */
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NewNode = AcpiNsCreateNode (TargetName);
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if (!NewNode)
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{
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return_ACPI_STATUS (AE_NO_MEMORY);
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}
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/* Install the new object into the parent's list of children */
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AcpiNsInstallNode (WalkState, Node, NewNode, Type);
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*ReturnNode = NewNode;
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return_ACPI_STATUS (AE_OK);
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}
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