497 lines
20 KiB
Groff
497 lines
20 KiB
Groff
.de It
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.br
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.ie \\n(.$>=3 .ne \\$3
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.el .ne 3
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.IP "\\$1" \\$2
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..
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.TH cdk_swindow 3 "18 March 1997"
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.SH NAME
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newCDKSwindow, activateCDKSwindow, injectCDKSwindow, setCDKSwindow,
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setCDKSwindowContents, getCDKSwindowContents,
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setCDKSwindowBox, getCDKSwindowBox,
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setCDKSwindowULChar, setCDKSwindowURChar,
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setCDKSwindowLLChar, setCDKSwindowLRChar,
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setCDKSwindowVerticalChar, setCDKSwindowHorizontalChar,
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setCDKSwindowBoxAttribute,
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setCDKSwindowBackgroundColor,
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drawCDKSwindow, eraseCDKSwindow, cleanCDKSwindow, addCDKSwindow,
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execCDKSwindow, trimCDKSwindow, saveCDKSwindowInformation,
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jumpToLineCDKSwindow, loadCDKSwindowInformation, dumpCDKSwindow,
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destroyCDKSwindow, setCDKSwindowPreProcess, setCDKSwindowPostProcess \-
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Creates a managed curses swindow widget.
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.SH SYNOPSIS
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.LP
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.B cc
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.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
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.B \-lcdk
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.RI "[ " "library" " \|.\|.\|. ]"
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.LP
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#include <cdk.h>
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.LP
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.BI "CDKSWINDOW *newCDKSwindow (CDKSCREEN *" "cdkscreen",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "int " "height",
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.BI "int " "width",
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.BI "char *" "title",
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.BI "int " "saveLines",
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.BI "boolean " "box",
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.BI "boolean " "shadow");
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.LP
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.BI "void activateCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "chtype * " "actions");
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.LP
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.BI "int injectCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "chtype " "input");
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.LP
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.BI "void setCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "char **" "info",
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.BI "int " "lines",
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.BI "boolean " "box");
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.LP
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.BI "void setCDKSwindowContents (CDKSWINDOW *" "swindow",
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.BI "char **" "info",
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.BI "int " "lines");
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.LP
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.BI "char **getCDKSwindowContents (CDKSWINDOW *" "swindow");
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.LP
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.BI "void setCDKSwindowULChar (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowURChar (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowLLChar (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowLRChar (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowVerticalChar (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowHorizontalChar (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowBoxAttribute (CDKSWINDOW *", "swindow",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKSwindowBackgroundColor (CDKSWINDOW *", "swindow",
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.BI "char * " "color");
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.LP
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.BI "void moveCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "int " "box",
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.BI "int " "box",
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.BI "boolean " "relative",
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.BI "boolean " "refresh");
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.LP
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.BI "void positionCDKSwindow (CDKSWINDOW *" "swindow");
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.LP
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.BI "void drawCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "boolean " "box");
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.LP
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.BI "void eraseCDKSwindow (CDKSWINDOW *" "swindow");
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.LP
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.BI "void cleanCDKSwindow (CDKSWINDOW *" "swindow");
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.LP
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.BI "void addCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "char *" "info",
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.BI "int " "insertPosition");
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.LP
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.BI "int execCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "char * " "command",
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.BI "int " "insertPosition");
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.LP
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.BI "void trimCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "int " "start",
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.BI "int " "finish");
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.LP
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.BI "void saveCDKSwindowInformation (CDKSWINDOW *" "swindow");
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.LP
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.BI "void jumpToLineCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "int " "line");
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.LP
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.BI "void loadCDKSwindowInformation (CDKSWINDOW *" "swindow");
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.LP
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.BI "void dumpCDKSwindow (CDKSWINDOW *" "swindow",
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.BI "char *" "filename");
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.LP
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.BI "void destroyCDKSwindow (CDKSWINDOW *" "swindow");
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.LP
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.BI "void setCDKSwindowPreProcess (CDKSWINDOW *" "swindow",
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.BI "PROCESSFN " "callback",
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.BI "void * " "data");
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.LP
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.BI "void setCDKSwindowPostProcess (CDKSWINDOW *" "swindow",
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.BI "PROCESSFN " "callback",
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.BI "void * " "data");
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.LP
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.BI "void bindCDKObject (EObjectType " "widgetType",
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.BI "void *" "object",
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.BI "chtype " "key",
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.BI "BINDFN " "function",
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.BI "void *" "data");
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.SH DESCRIPTION
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The Cdk scrolling window widget creates a widget which can be used to display
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messages. The following are functions which create or manipulate the Cdk
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swindow box widget.
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.SH AVAILABLE FUNCTIONS
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CDKSWINDOW *newCDKSwindow (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, int \f2height\f1, int \f2width\f1, char *\f2title\f1, int \f2saveLines\f1, boolean \f2box\f1);
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.RS 3
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This function creates a pointer to a swindow widget. The \f2screen\f1 parameter
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is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
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controls the placement of the object along the horizontal axis. This parameter
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can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
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\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
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of the object along the vertical axis. This parameter can accept an integer
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value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
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The parameters \f2height\f1 and \f2width\f1 control the height and width of the
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widget. If you provide a value of zero for either of the height or the width, the
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widget will be created with the full width and height of the screen. If you provide
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a negative value, the widget will be created the full height or width minus the
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value provided. The \f2title\f1 parameter is the string which will be displayed at
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the top of the widget. The title can be more than one line; just provide a carriage
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return character at the line break. The parameter \f2saveLines\f1 is the number of
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lines to save before throwing information away. The \f2box\f1 parameter states
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whether the widget will be drawn with a box around it or not. The \f2shadow\f1
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parameter accepts a boolean value to turn the shadow on or off around this widget.
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If the widget could not be created then a \f4NULL\f1 pointer is returned.
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.RE
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int activateCDKSwindow (CDKSWINDOW *\f2swindow\f1, chtype *\f2actions\f1);
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.RS 3
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This function activates the swindow widget and lets the user interact with the
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widget. The parameter \f2swindow\f1 is a pointer to a non-NULL swindow widget.
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If the \f2actions\f1 parameter is passed with a non-NULL value, the characters
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in the array will be injected into the widget. To activate the widget
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interactively pass in a \f4NULL\f1 pointer for \f2actions\f1. If the character
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entered into this widget is \f4RETURN\f1 or \f4TAB\f1 then this function will
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return 1. It will also set the structure member \f4exitType\f1 to \f4vNORMAL\f1.
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If the character entered into this widget was \f4ESCAPE\f1 then the widget will
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return a value of -1 and the structure member \f4exitType\f1 will be set to
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\f4vESCAPE_HIT\f1.
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.RE
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void injectCDKSwindow (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function injects a single character into the widget. The parameter
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\f2swindow\f1 is a pointer to a non-NULL swindow widget. The parameter
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\f2character\f1 is the character to inject into the widget. If the character
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injected into this widget was \f4RETURN\f1 then the character injected into
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this widget is \f4RETURN\f1 or \f4TAB\f1 then this function will return 1. It
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will also set the structure member \f4exitType\f1 to \f4vNORMAL\f1. If the
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character entered into this widget was \f4ESCAPE\f1 then the widget will return
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a value of -1 and the structure member \f4exitType\f1 will be set to
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\f4vESCAPE_HIT\f1. Any other character injected into the widget will set the
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structure member \f4exitType\f1 to \f4vEARLY_EXIT\f1 and the function will
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return -1.
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.RE
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void setCDKSwindow (CDKSWINDOW *\f2swindow\f1, char **\f2info\f1, int \f2lines\f1, boolean \f2box\f1);
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.RS 3
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This function lets the programmer modify certain elements of an already defined
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swindow widget. The parameter \f2info\f1 is a \f4char **\f1 of the information
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to set in the scrolling window; \f2lines\f1 is the number of lines being added.
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The other parameter names correspond to the same parameter names listed in the
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\f4newCDKSwindow\f1 function.
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.RE
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void setCDKSwindowContents (CDKSWINDOW *\f2swindow\f1, char **\f2info\f1, int \f2lines\f1);
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.RS 3
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This function lets the programmer modify certain elements of an already defined
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swindow widget. The parameter \f2info\f1 is a \f4char **\f1 of the information
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to set in the scrolling window; \f2lines\f1 is the number of lines being added.
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.RE
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char **getCDKSwindowContents (CDKSWINDOW *\f2swindow\f1, int *\f2lines\f1);
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.RS 3
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This returns the contents of the scrolling window. The parameter \f2lines\f1 will be
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set to the number of lines returned.
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.RE
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void setCDKSwindowBox (CDKSWINDOW *\f2swindow\f1, boolean \f2boxWidget\f1);
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.RS 3
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This sets whether or not the widget will be draw with a box around it.
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.RE
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boolean getCDKSwindowBox (CDKSWINDOW *\f2swindow\f1);
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.RS 3
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This returns whether or not the widget will be drawn with a box around it.
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.RE
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void setCDKSwindowULChar (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function sets the upper left hand corner of the widgets box to
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the given character.
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.RE
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void setCDKSwindowURChar (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function sets the upper right hand corner of the widgets box to
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the given character.
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.RE
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void setCDKSwindowLLChar (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function sets the lower left hand corner of the widgets box to
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the given character.
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.RE
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void setCDKSwindowLRChar (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function sets the lower right hand corner of the widgets box to
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the given character.
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.RE
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void setCDKSwindowVerticalChar (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function sets the vertical drawing character for the box to
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the given character.
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.RE
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void setCDKSwindowHorizontalChar (CDKSWINDOW *\f2swindow\f1, chtype \f2character\f1);
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.RS 3
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This function sets the horizontal drawing character for the box to
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the given character.
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.RE
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void setCDKSwindowBoxAttribute (CDKSWINDOW *\f2swindow\f1, chtype \f2attribute\f1);
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.RS 3
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This function sets the attribute of the box.
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.RE
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void setCDKSwindowBackgroundColor (CDKSWINDOW *\f2swindow\f1, char *\f2color\f1);
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.RS 3
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This sets the background color of the widget. The parameter \f2color\f1
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is in the format of the Cdk format strings. To get more information look
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at the \f4cdk_display\f1 manual page.
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.RE
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void moveCDKSwindow (CDKSWINDOW *\f2swindow\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
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.RS 3
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This function moves the given widget to the given position. The parameters
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\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
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\f2xpos\f1 can accept an integer value or one of the pre-defined values of
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\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
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accept an integer value or one of the pre-defined values of \f4LEFT\f1,
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\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
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the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
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example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
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then the widget would move one row down and two columns right. If the value
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of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
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(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
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\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (weird things
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may happen). The final parameter \f2refresh\f1 is a boolean value which
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states whether the widget will get refreshed after the move or not.
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.RE
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void positionCDKSwindow (CDKSWINDOW *\f2swindow\f1);
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.RS 3
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This function allows the user to move the widget around the screen via the
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cursor/keypad keys. The following key bindings can be used to move the
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widget around the screen.
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.LP
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.nf
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\f4Key Bindings\f1
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.RS 3
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\f2Key Action\f1
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Up Arrow Moves the widget up one line.
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Down Arrow Moves the widget down one line.
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Left Arrow Moves the widget left one column
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Right Arrow Moves the widget right one column
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Keypad-1 Moves the widget down one line
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and left one column.
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Keypad-2 Moves the widget down one line.
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Keypad-3 Moves the widget down one line
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and right one column.
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Keypad-4 Moves the widget left one column
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Keypad-5 Centers the widget both vertically
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and horizontally.
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Keypad-6 Moves the widget right one column
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Keypad-7 Moves the widget up one line
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and left one column.
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Keypad-8 Moves the widget up one line.
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Keypad-9 Moves the widget up one line
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and right one column.
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t Moves the widget to the top of the screen.
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b Moves the widget to the bottom of the screen.
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l Moves the widget to the left of the screen.
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r Moves the widget to the right of the screen.
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c Centers the widget between the left and
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right of the window.
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C Centers the widget between the top and
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bottom of the window.
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Escape Returns the widget to its original position.
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Return Exits the function and leaves the widget
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where it was.
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.fi
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.RE
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.RS 3
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.LP
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Keypad means that if the keyboard you are using has a keypad, then the
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Num-Lock light has to be on in order to use the keys as listed. (The
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numeric keys at the top of the keyboard will work as well.)
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.LP
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void drawCDKSwindow (CDKSWINDOW *\f2swindow\f1, boolean \f2box\f1);
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.RS 3
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This function draws the swindow widget on the screen. The \f2box\f1 option
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draws the widget with or without a box.
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.RE
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void eraseCDKSwindow (CDKSWINDOW *\f2swindow\f1);
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.RS 3
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This function removes the widget from the screen. This does \f4NOT\f1 destroy
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the widget.
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.RE
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void cleanCDKSwindow (CDKSWINDOW *\f2swindow\f1);
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.RS 3
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This function clears the information from the window.
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.RE
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void addCDKSwindow (CDKSWINDOW *\f2swindow\f1, char *\f2info\f1, int \f2insertPosition\f1);
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.RS 3
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This function adds information to a defined scrolling window. The information
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is supplied by the \f2info\f1 parameter. The information is immediately added
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to the scrolling window. The position of the new information is governed by
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the value of the parameter \f2insertPosition\f1. This parameter can accept
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two values: \f4TOP\f1 or \f4BOTTOM\f1.
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.RE
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void execCDKSwindow (CDKSWINDOW *\f2swindow\f1, char *\f2command\f1, int \f2insertPosition\f1);
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.RS 3
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This function allows the user to execute a shell command and have the output
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of the shell command direct itself to the scrolling window. The \f2command\f1
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parameter is the command to execute while \f2insertPosition\f1 is where the
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output is to insert itself within the scrolling window.
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.RE
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void trimCDKSwindow (CDKSWINDOW *\f2swindow\f1, int \f2start\f1, int \f2end\f1);
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.RS 3
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This function removes information from the scrolling window. The parameters
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\f2start\f1 and \f2end\f1 state where to start cutting from and where to stop.
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The first element in the scrolling window starts at index 0.
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.RE
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void saveCDKSwindowInformation (CDKSWINDOW *\f2swindow\f1)
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.RS 3
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This function allows the user to save the contents of the scrolling window
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into a file. This function is interactive, and will ask for a filename.
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.RE
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void jumpToLineCDKSwindow (CDKSWINDOW *\f2swindow\f1, int \f2line\f1);
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.RS 3
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This function moves the scrolling window to the given line. The parameter
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\f2line\f1 can accept and integer or one of the two predefined values of
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\f4TOP\f1 and \f4BOTTOM\f1.
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.RE
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void loadCDKSwindowInformation (CDKSWINDOW *\f2swindow\f1)
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.RS 3
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This function allows the user to load the contents of a file into the
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scrolling window. This function is interactive, and will ask for a filename.
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.RE
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int dumpCDKSwindowInformation (CDKSWINDOW *\f2swindow\f1, char *\f2filename\f1)
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.RS 3
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This function saves the contents of the scrolling window into the file
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specified by the \f2filename\f1 parameter. It returns -1 on failure,
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and the number of lines saved if the dump was successful.
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.RE
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void destroyCDKSwindow (CDKSWINDOW *\f2swindow\f1);
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.RS 3
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This function removes the widget from the screen and frees up any memory the
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object may be using.
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.RE
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void setCDKSwindowPreProcess (CDKSWINDOW *\f2swindow\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
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.RS 3
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This function allows the user to have the widget call a function after a key
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is hit and before the key is applied to the widget. The parameter \f2function\f1
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if of type \f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to
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\f4void\f1. To learn more about pre-processing read the \f4cdk_process\f1
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manual page.
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.RE
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void setCDKSwindowPostProcess (CDKSWINDOW *\f2swindow\f1, PROCESSFN \f2function\f1, void *\f2data\f1);
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.RS 3
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This function allows the user to have the widget call a function after the
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key has been applied to the widget. The parameter \f2function\f1 if of type
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\f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to \f4void\f1. To
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learn more about post-processing read the \f4cdk_process\f1 manual page.
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.RE
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void bindCDKObject (EObjectType \f2widgetType\f1, void *\f2object\f1, char \f2key\f1, BINDFN \f2function\f1, void *\f2data\f1);
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.RS 3
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This function allows the user to create special key bindings. The
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\f2widgetType\f1 parameter is a defined type which states what Cdk object
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type is being used. To learn more about the type \f4EObjectType\f1 read
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the \f4cdk_binding\f1 manual page. The \f2object\f1 parameter is the pointer
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to the widget object. The \f2key\f1 is the character to bind. The
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\f2function\f1 is the function type. To learn more about the key binding
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callback function types read the \f4cdk_binding\f1 manual page. The last
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parameter \f2data\f1 is a pointer to any data that needs to get passed to
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the callback function.
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.RE
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.SH KEY BINDINGS
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When the widget is activated there are several default key bindings which will
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help the user enter or manipulate the information quickly. The following table
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outlines the keys and their actions for this widget.
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.LP
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.nf
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.RS 3
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\f2Key Action\f1
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Left Arrow Scrolls the window left one character.
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Right Arrow Scrolls the window right one character.
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Up Arrow Scrolls the window up one line.
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Down Arrow Scrolls the window up down line.
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Prev Page Scrolls the window backwards one page.
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Ctrl-B Scrolls the window backwards one page.
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b Scrolls the window backwards one page.
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B Scrolls the window backwards one page.
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Next Page Scrolls the window forwards one page.
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Ctrl-F Scrolls the window forwards one page.
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Space Scrolls the window forwards one page.
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f Scrolls the window forwards one page.
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F Scrolls the window forwards one page.
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Home Moves the whole list to the far left character.
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| Moves the whole list to the far left character.
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End Moves the whole list to the far right character.
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$ Moves the whole list to the far right character.
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g Moves to the top of the scrolling window.
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1 Moves to the top of the scrolling window.
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G Moves to the bottom of the scrolling window.
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l Loads a file into the scrolling window.
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L Loads a file into the scrolling window.
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s Saves the contents of the scrolling window into a file.
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S Saves the contents of the scrolling window into a file.
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Return Exits the widget and returns 1. This also sets
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the structure member \f4exitType\f1 in the widget
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pointer to the value of \f4vNORMAL\f1.
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Tab Exits the widget and returns 1. This also sets
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the structure member \f4exitType\f1 in the widget
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pointer to the value of \f4vNORMAL\f1.
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Escape Exits the widget and returns -1. This also sets
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the structure member \f4exitType\f1 in the widget
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pointer to the value of \f4vESCAPE_HIT\f1.
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Ctrl-L Refreshes the screen.
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.RE
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.fi
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.SH SEE ALSO
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.BR cdk (3),
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.BR cdk_binding (3),
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.BR cdk_display (3),
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.BR cdk_screen (3)
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.SH NOTES
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.PP
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The header file \f4<cdk.h>\f1 automatically includes the header files
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\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
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\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
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\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
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The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
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.PP
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If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
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compile line to include the Ncurses header files instead.
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