470 lines
11 KiB
C
470 lines
11 KiB
C
/* $NetBSD: hack.dog.c,v 1.4 1997/10/19 16:57:50 christos Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.dog.c,v 1.4 1997/10/19 16:57:50 christos Exp $");
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#endif /* not lint */
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#include "hack.h"
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#include "extern.h"
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#include "hack.mfndpos.h"
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#include "def.edog.h"
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#include "def.mkroom.h"
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struct permonst li_dog =
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{"little dog", 'd', 2, 18, 6, 1, 6, sizeof(struct edog)};
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struct permonst dog =
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{"dog", 'd', 4, 16, 5, 1, 6, sizeof(struct edog)};
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struct permonst la_dog =
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{"large dog", 'd', 6, 15, 4, 2, 4, sizeof(struct edog)};
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void
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makedog()
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{
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struct monst *mtmp = makemon(&li_dog, u.ux, u.uy);
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if (!mtmp)
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return; /* dogs were genocided */
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initedog(mtmp);
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}
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void
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initedog(mtmp)
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struct monst *mtmp;
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{
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mtmp->mtame = mtmp->mpeaceful = 1;
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EDOG(mtmp)->hungrytime = 1000 + moves;
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EDOG(mtmp)->eattime = 0;
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EDOG(mtmp)->droptime = 0;
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EDOG(mtmp)->dropdist = 10000;
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EDOG(mtmp)->apport = 10;
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EDOG(mtmp)->whistletime = 0;
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}
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/* attach the monsters that went down (or up) together with @ */
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struct monst *mydogs = 0;
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struct monst *fallen_down = 0;/* monsters that fell through a trapdoor */
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/* they will appear on the next level @ goes to, even if he goes up! */
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void
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losedogs()
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{
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struct monst *mtmp;
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while ((mtmp = mydogs) != NULL) {
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mydogs = mtmp->nmon;
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mtmp->nmon = fmon;
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fmon = mtmp;
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mnexto(mtmp);
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}
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while ((mtmp = fallen_down) != NULL) {
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fallen_down = mtmp->nmon;
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mtmp->nmon = fmon;
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fmon = mtmp;
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rloc(mtmp);
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}
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}
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void
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keepdogs()
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{
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struct monst *mtmp;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (dist(mtmp->mx, mtmp->my) < 3 && follower(mtmp)
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&& !mtmp->msleep && !mtmp->mfroz) {
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relmon(mtmp);
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mtmp->nmon = mydogs;
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mydogs = mtmp;
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unpmon(mtmp);
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keepdogs(); /* we destroyed the link, so use
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* recursion */
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return; /* (admittedly somewhat primitive) */
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}
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}
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void
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fall_down(mtmp)
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struct monst *mtmp;
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{
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relmon(mtmp);
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mtmp->nmon = fallen_down;
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fallen_down = mtmp;
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unpmon(mtmp);
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mtmp->mtame = 0;
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}
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/* return quality of food; the lower the better */
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#define DOGFOOD 0
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#define CADAVER 1
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#define ACCFOOD 2
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#define MANFOOD 3
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#define APPORT 4
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#define POISON 5
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#define UNDEF 6
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int
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dogfood(obj)
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struct obj *obj;
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{
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switch (obj->olet) {
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case FOOD_SYM:
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return (
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(obj->otyp == TRIPE_RATION) ? DOGFOOD :
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(obj->otyp < CARROT) ? ACCFOOD :
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(obj->otyp < CORPSE) ? MANFOOD :
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(poisonous(obj) || obj->age + 50 <= moves ||
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obj->otyp == DEAD_COCKATRICE)
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? POISON : CADAVER
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);
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default:
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if (!obj->cursed)
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return (APPORT);
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/* fall into next case */
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case BALL_SYM:
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case CHAIN_SYM:
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case ROCK_SYM:
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return (UNDEF);
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}
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}
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/* return 0 (no move), 1 (move) or 2 (dead) */
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int
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dog_move(mtmp, after)
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struct monst *mtmp;
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{
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int nx, ny, omx, omy, appr, nearer, j;
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int udist, chi = 0, i, whappr;
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struct monst *mtmp2;
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struct permonst *mdat = mtmp->data;
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struct edog *edog = EDOG(mtmp);
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struct obj *obj;
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struct trap *trap;
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xchar cnt, chcnt, nix, niy;
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schar dogroom, uroom;
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xchar gx = 0, gy = 0, gtyp, otyp; /* current goal */
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coord poss[9];
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int info[9];
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#define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy))
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#define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy))
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if (moves <= edog->eattime)
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return (0); /* dog is still eating */
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omx = mtmp->mx;
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omy = mtmp->my;
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whappr = (moves - EDOG(mtmp)->whistletime < 5);
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if (moves > edog->hungrytime + 500 && !mtmp->mconf) {
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mtmp->mconf = 1;
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mtmp->mhpmax /= 3;
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if (mtmp->mhp > mtmp->mhpmax)
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mtmp->mhp = mtmp->mhpmax;
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if (cansee(omx, omy))
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pline("%s is confused from hunger.", Monnam(mtmp));
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else
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pline("You feel worried about %s.", monnam(mtmp));
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} else if (moves > edog->hungrytime + 750 || mtmp->mhp < 1) {
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if (cansee(omx, omy))
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pline("%s dies from hunger.", Monnam(mtmp));
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else
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pline("You have a sad feeling for a moment, then it passes.");
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mondied(mtmp);
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return (2);
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}
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dogroom = inroom(omx, omy);
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uroom = inroom(u.ux, u.uy);
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udist = dist(omx, omy);
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/* maybe we tamed him while being swallowed --jgm */
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if (!udist)
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return (0);
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/* if we are carrying sth then we drop it (perhaps near @) */
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/* Note: if apport == 1 then our behaviour is independent of udist */
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if (mtmp->minvent) {
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if (!rn2(udist) || !rn2((int) edog->apport))
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if (rn2(10) < edog->apport) {
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relobj(mtmp, (int) mtmp->minvis);
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if (edog->apport > 1)
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edog->apport--;
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edog->dropdist = udist; /* hpscdi!jon */
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edog->droptime = moves;
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}
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} else {
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if ((obj = o_at(omx, omy)) != NULL)
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if (!strchr("0_", obj->olet)) {
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if ((otyp = dogfood(obj)) <= CADAVER) {
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nix = omx;
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niy = omy;
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goto eatobj;
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}
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if (obj->owt < 10 * mtmp->data->mlevel)
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if (rn2(20) < edog->apport + 3)
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if (rn2(udist) || !rn2((int) edog->apport)) {
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freeobj(obj);
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unpobj(obj);
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/*
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* if(levl[omx][omy].s
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* crsym ==
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* obj->olet)
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* newsym(omx,omy);
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*/
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mpickobj(mtmp, obj);
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}
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}
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}
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/* first we look for food */
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gtyp = UNDEF; /* no goal as yet */
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#ifdef LINT
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gx = gy = 0; /* suppress 'used before set' message */
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#endif /* LINT */
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for (obj = fobj; obj; obj = obj->nobj) {
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otyp = dogfood(obj);
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if (otyp > gtyp || otyp == UNDEF)
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continue;
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if (inroom(obj->ox, obj->oy) != dogroom)
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continue;
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if (otyp < MANFOOD &&
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(dogroom >= 0 || DDIST(obj->ox, obj->oy) < 10)) {
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if (otyp < gtyp || (otyp == gtyp &&
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DDIST(obj->ox, obj->oy) < DDIST(gx, gy))) {
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gx = obj->ox;
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gy = obj->oy;
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gtyp = otyp;
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}
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} else if (gtyp == UNDEF && dogroom >= 0 &&
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uroom == dogroom &&
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!mtmp->minvent && edog->apport > rn2(8)) {
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gx = obj->ox;
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gy = obj->oy;
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gtyp = APPORT;
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}
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}
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if (gtyp == UNDEF ||
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(gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)) {
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if (dogroom < 0 || dogroom == uroom) {
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gx = u.ux;
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gy = u.uy;
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#ifndef QUEST
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} else {
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int tmp = rooms[dogroom].fdoor;
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cnt = rooms[dogroom].doorct;
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gx = gy = FAR; /* random, far away */
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while (cnt--) {
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if (dist(gx, gy) >
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dist(doors[tmp].x, doors[tmp].y)) {
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gx = doors[tmp].x;
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gy = doors[tmp].y;
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}
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tmp++;
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}
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/* here gx == FAR e.g. when dog is in a vault */
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if (gx == FAR || (gx == omx && gy == omy)) {
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gx = u.ux;
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gy = u.uy;
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}
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#endif /* QUEST */
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}
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appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0;
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if (after && udist <= 4 && gx == u.ux && gy == u.uy)
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return (0);
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if (udist > 1) {
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if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) ||
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whappr ||
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(mtmp->minvent && rn2((int) edog->apport)))
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appr = 1;
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}
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/* if you have dog food he'll follow you more closely */
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if (appr == 0) {
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obj = invent;
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while (obj) {
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if (obj->otyp == TRIPE_RATION) {
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appr = 1;
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break;
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}
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obj = obj->nobj;
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}
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}
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} else
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appr = 1; /* gtyp != UNDEF */
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if (mtmp->mconf)
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appr = 0;
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if (gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)) {
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coord *cp;
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cp = gettrack(omx, omy);
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if (cp) {
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gx = cp->x;
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gy = cp->y;
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}
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}
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nix = omx;
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niy = omy;
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cnt = mfndpos(mtmp, poss, info, ALLOW_M | ALLOW_TRAPS);
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chcnt = 0;
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chi = -1;
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for (i = 0; i < cnt; i++) {
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nx = poss[i].x;
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ny = poss[i].y;
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if (info[i] & ALLOW_M) {
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mtmp2 = m_at(nx, ny);
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if (mtmp2->data->mlevel >= mdat->mlevel + 2 ||
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mtmp2->data->mlet == 'c')
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continue;
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if (after)
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return (0); /* hit only once each move */
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if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
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mtmp2->mlstmv != moves &&
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hitmm(mtmp2, mtmp) == 2)
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return (2);
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return (0);
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}
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/* dog avoids traps */
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/* but perhaps we have to pass a trap in order to follow @ */
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if ((info[i] & ALLOW_TRAPS) && (trap = t_at(nx, ny))) {
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if (!trap->tseen && rn2(40))
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continue;
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if (rn2(10))
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continue;
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}
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/* dog eschewes cursed objects */
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/* but likes dog food */
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obj = fobj;
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while (obj) {
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if (obj->ox != nx || obj->oy != ny)
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goto nextobj;
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if (obj->cursed)
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goto nxti;
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if (obj->olet == FOOD_SYM &&
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(otyp = dogfood(obj)) < MANFOOD &&
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(otyp < ACCFOOD || edog->hungrytime <= moves)) {
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/*
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* Note: our dog likes the food so much that
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* he might eat it even when it conceals a
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* cursed object
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*/
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nix = nx;
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niy = ny;
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chi = i;
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eatobj:
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edog->eattime =
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moves + obj->quan * objects[obj->otyp].oc_delay;
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if (edog->hungrytime < moves)
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edog->hungrytime = moves;
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edog->hungrytime +=
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5 * obj->quan * objects[obj->otyp].nutrition;
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mtmp->mconf = 0;
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if (cansee(nix, niy))
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pline("%s ate %s.", Monnam(mtmp), doname(obj));
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/* perhaps this was a reward */
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if (otyp != CADAVER)
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edog->apport += 200 / (edog->dropdist + moves - edog->droptime);
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delobj(obj);
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goto newdogpos;
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}
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nextobj:
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obj = obj->nobj;
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}
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for (j = 0; j < MTSZ && j < cnt - 1; j++)
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if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
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if (rn2(4 * (cnt - j)))
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goto nxti;
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/*
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* Some stupid C compilers cannot compute the whole
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* expression at once.
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*/
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nearer = GDIST(nx, ny);
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nearer -= GDIST(nix, niy);
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nearer *= appr;
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if ((nearer == 0 && !rn2(++chcnt)) || nearer < 0 ||
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(nearer > 0 && !whappr &&
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((omx == nix && omy == niy && !rn2(3))
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|| !rn2(12))
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)) {
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nix = nx;
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niy = ny;
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if (nearer < 0)
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chcnt = 0;
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chi = i;
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}
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nxti: ;
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}
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newdogpos:
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if (nix != omx || niy != omy) {
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if (info[chi] & ALLOW_U) {
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(void) hitu(mtmp, d(mdat->damn, mdat->damd) + 1);
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return (0);
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}
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mtmp->mx = nix;
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mtmp->my = niy;
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for (j = MTSZ - 1; j > 0; j--)
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mtmp->mtrack[j] = mtmp->mtrack[j - 1];
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mtmp->mtrack[0].x = omx;
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mtmp->mtrack[0].y = omy;
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}
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if (mintrap(mtmp) == 2) /* he died */
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return (2);
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pmon(mtmp);
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return (1);
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}
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/* return roomnumber or -1 */
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int
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inroom(x, y)
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xchar x, y;
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{
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#ifndef QUEST
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struct mkroom *croom = &rooms[0];
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while (croom->hx >= 0) {
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if (croom->hx >= x - 1 && croom->lx <= x + 1 &&
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croom->hy >= y - 1 && croom->ly <= y + 1)
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return (croom - rooms);
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croom++;
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}
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#endif /* QUEST */
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return (-1); /* not in room or on door */
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}
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int
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tamedog(mtmp, obj)
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struct monst *mtmp;
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struct obj *obj;
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{
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struct monst *mtmp2;
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if (flags.moonphase == FULL_MOON && night() && rn2(6))
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return (0);
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/* If we cannot tame him, at least he's no longer afraid. */
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mtmp->mflee = 0;
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mtmp->mfleetim = 0;
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if (mtmp->mtame || mtmp->mfroz ||
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#ifndef NOWORM
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mtmp->wormno ||
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#endif /* NOWORM */
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mtmp->isshk || mtmp->isgd || strchr(" &@12", mtmp->data->mlet))
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return (0); /* no tame long worms? */
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if (obj) {
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if (dogfood(obj) >= MANFOOD)
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return (0);
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if (cansee(mtmp->mx, mtmp->my)) {
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pline("%s devours the %s.", Monnam(mtmp),
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objects[obj->otyp].oc_name);
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}
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obfree(obj, (struct obj *) 0);
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}
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mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth);
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*mtmp2 = *mtmp;
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mtmp2->mxlth = sizeof(struct edog);
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if (mtmp->mnamelth)
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(void) strcpy(NAME(mtmp2), NAME(mtmp));
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initedog(mtmp2);
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replmon(mtmp, mtmp2);
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return (1);
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}
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