125 lines
3.6 KiB
C
125 lines
3.6 KiB
C
/* $NetBSD: phantglobs.c,v 1.6 2009/08/31 08:27:16 dholland Exp $ */
|
|
|
|
/*
|
|
* phantglobs.c - globals for Phantasia
|
|
*/
|
|
|
|
#include <setjmp.h>
|
|
#include <stdio.h>
|
|
|
|
#include "phantdefs.h"
|
|
#include "phantstruct.h"
|
|
#include "phantglobs.h"
|
|
|
|
|
|
double Circle; /* which circle player is in */
|
|
double Shield; /* force field thrown up in monster battle */
|
|
|
|
bool Beyond; /* set if player is beyond point of no return */
|
|
bool Marsh; /* set if player is in dead marshes */
|
|
bool Throne; /* set if player is on throne */
|
|
bool Changed; /* set if important player stats have changed */
|
|
bool Wizard; /* set if player is the 'wizard' of the game */
|
|
bool Timeout; /* set if short timeout waiting for input */
|
|
bool Windows; /* set if we are set up for curses stuff */
|
|
bool Luckout; /* set if we have tried to luck out in fight */
|
|
bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
|
|
bool Echo; /* set if echo input to terminal */
|
|
|
|
int Users; /* number of users currently playing */
|
|
int Whichmonster; /* which monster we are fighting */
|
|
int Lines; /* line on screen counter for fight routines */
|
|
|
|
jmp_buf Fightenv; /* used to jump into fight routine */
|
|
jmp_buf Timeoenv; /* used for timing out waiting for input */
|
|
|
|
long Fileloc; /* location in file of player statistics */
|
|
|
|
const char *Login; /* pointer to login of player */
|
|
const char *Enemyname; /* pointer name of monster/player we are battling*/
|
|
|
|
struct player Player; /* stats for player */
|
|
struct player Other; /* stats for another player */
|
|
|
|
struct monster Curmonster;/* stats for current monster */
|
|
|
|
struct energyvoid Enrgyvoid;/* energy void buffer */
|
|
|
|
const struct charstats *Statptr;/* pointer into Stattable[] */
|
|
|
|
/* lookup table for character type dependent statistics */
|
|
const struct charstats Stattable[7] = {
|
|
/* MAGIC USER */
|
|
{
|
|
15.0, 200.0, 18.0, 175.0, 10,
|
|
{30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
|
|
{30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
|
|
},
|
|
|
|
/* FIGHTER */
|
|
{
|
|
10.0, 110.0, 15.0, 220.0, 20,
|
|
{30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
|
|
{45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
|
|
},
|
|
|
|
/* ELF */
|
|
{
|
|
12.0, 150.0, 17.0, 190.0, 13,
|
|
{32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
|
|
{30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
|
|
},
|
|
|
|
/* DWARF */
|
|
{ 7.0, 80.0, 13.0, 255.0, 25,
|
|
{25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
|
|
{60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
|
|
},
|
|
|
|
/* HALFLING */
|
|
{
|
|
11.0, 80.0, 10.0, 125.0, 40,
|
|
{34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
|
|
{55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
|
|
},
|
|
|
|
/* EXPERIMENTO */
|
|
{ 9.0, 90.0, 16.0, 160.0, 20,
|
|
{27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
|
|
{35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
|
|
},
|
|
|
|
/* SUPER */
|
|
{
|
|
15.0, 200.0, 10.0, 225.0, 40,
|
|
{38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
|
|
{80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
|
|
}
|
|
};
|
|
|
|
/* menu of items for purchase */
|
|
const struct menuitem Menu[] = {
|
|
{"Mana", 1},
|
|
{"Shield", 5},
|
|
{"Book", 200},
|
|
{"Sword", 500},
|
|
{"Charm", 1000},
|
|
{"Quicksilver", 2500},
|
|
{"Blessing", 1000},
|
|
};
|
|
|
|
FILE *Playersfp; /* pointer to open player file */
|
|
FILE *Monstfp; /* pointer to open monster file */
|
|
FILE *Messagefp; /* pointer to open message file */
|
|
FILE *Energyvoidfp; /* pointer to open energy void file */
|
|
|
|
char Databuf[SZ_DATABUF]; /* a place to read data into */
|
|
|
|
/* some canned strings for messages */
|
|
const char Illcmd[] = "Illegal command.\n";
|
|
const char Illmove[] = "Too far.\n";
|
|
const char Illspell[] = "Illegal spell.\n";
|
|
const char Nomana[] = "Not enought mana for that spell.\n";
|
|
const char Somebetter[] = "But you already have something better.\n";
|
|
const char Nobetter[] = "That's no better than what you already have.\n";
|