NetBSD/games/worm/worm.6
agc e5aeb4ea46 Move UCB-licensed code from 4-clause to 3-clause licence.
Patches provided by Joel Baker in PR 22269, verified by myself.
2003-08-07 09:36:50 +00:00

63 lines
2.7 KiB
Groff

.\" $NetBSD: worm.6,v 1.10 2003/08/07 09:37:56 agc Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted provided that the following conditions
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.\" notice, this list of conditions and the following disclaimer.
.\" 2. Redistributions in binary form must reproduce the above copyright
.\" notice, this list of conditions and the following disclaimer in the
.\" documentation and/or other materials provided with the distribution.
.\" 3. Neither the name of the University nor the names of its contributors
.\" may be used to endorse or promote products derived from this software
.\" without specific prior written permission.
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
.\"
.Dd May 31, 1993
.Dt WORM 6
.Os
.Sh NAME
.Nm worm
.Nd Play the growing worm game
.Sh SYNOPSIS
.Nm
.Op Ar size
.Sh DESCRIPTION
In
.Nm ,
you are a little worm, your body is the "o"'s on the screen
and your head is the "@".
You move with the hjkl keys and the arrow keys (as in the game snake).
If you don't press any keys, you continue in the direction you last moved.
The upper case HJKL keys move you as if you had pressed
several (9 for HL and 5 for JK) of the corresponding lower case key
(unless you run into a digit, then it stops).
.Pp
On the screen you will see a digit, if your worm eats the digit is will
grow longer, the actual amount longer depends on which digit it was
that you ate.
The object of the game is to see how long you can make the worm grow.
.Pp
The game ends when the worm runs into either the sides of the screen,
or itself.
The current score (how much the worm has grown) is kept in
the upper left corner of the screen.
.Pp
The optional argument, if present, is the initial length of the worm.