NetBSD/games/hack/hack.bones.c

120 lines
2.6 KiB
C

/* $NetBSD: hack.bones.c,v 1.5 2001/03/25 20:43:59 jsm Exp $ */
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.bones.c,v 1.5 2001/03/25 20:43:59 jsm Exp $");
#endif /* not lint */
#include "hack.h"
#include "extern.h"
#include <fcntl.h>
#include <unistd.h>
char bones[] = "bones_xx";
/* save bones and possessions of a deceased adventurer */
void
savebones()
{
int fd;
struct obj *otmp;
struct trap *ttmp;
struct monst *mtmp;
if (dlevel <= 0 || dlevel > MAXLEVEL)
return;
if (!rn2(1 + dlevel / 2))
return; /* not so many ghosts on low levels */
bones[6] = '0' + (dlevel / 10);
bones[7] = '0' + (dlevel % 10);
if ((fd = open(bones, O_RDONLY)) >= 0) {
(void) close(fd);
return;
}
/* drop everything; the corpse's possessions are usually cursed */
otmp = invent;
while (otmp) {
otmp->ox = u.ux;
otmp->oy = u.uy;
otmp->age = 0; /* very long ago */
otmp->owornmask = 0;
if (rn2(5))
otmp->cursed = 1;
if (!otmp->nobj) {
otmp->nobj = fobj;
fobj = invent;
invent = 0; /* superfluous */
break;
}
otmp = otmp->nobj;
}
if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy)))
return;
mtmp->mx = u.ux;
mtmp->my = u.uy;
mtmp->msleep = 1;
(void) strcpy((char *) mtmp->mextra, plname);
mkgold(somegold() + d(dlevel, 30), u.ux, u.uy);
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
mtmp->m_id = 0;
if (mtmp->mtame) {
mtmp->mtame = 0;
mtmp->mpeaceful = 0;
}
mtmp->mlstmv = 0;
if (mtmp->mdispl)
unpmon(mtmp);
}
for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
ttmp->tseen = 0;
for (otmp = fobj; otmp; otmp = otmp->nobj) {
otmp->o_id = 0;
/* otmp->o_cnt_id = 0; - superfluous */
otmp->onamelth = 0;
otmp->known = 0;
otmp->invlet = 0;
if (otmp->olet == AMULET_SYM && !otmp->spe) {
otmp->spe = -1; /* no longer the actual amulet */
otmp->cursed = 1; /* flag as gotten from a
* ghost */
}
}
if ((fd = creat(bones, FMASK)) < 0)
return;
savelev(fd, dlevel);
(void) close(fd);
}
int
getbones()
{
int fd, x, y, ok;
if (rn2(3))
return (0); /* only once in three times do we find bones */
bones[6] = '0' + dlevel / 10;
bones[7] = '0' + dlevel % 10;
if ((fd = open(bones, O_RDONLY)) < 0)
return (0);
if ((ok = uptodate(fd)) != 0) {
getlev(fd, 0, dlevel);
for (x = 0; x < COLNO; x++)
for (y = 0; y < ROWNO; y++)
levl[x][y].seen = levl[x][y].new = 0;
}
(void) close(fd);
#ifdef WIZARD
if (!wizard) /* duvel!frans: don't remove bones while
* debugging */
#endif /* WiZARD */
if (unlink(bones) < 0) {
pline("Cannot unlink %s .", bones);
return (0);
}
return (ok);
}