NetBSD/sys/arch/i386/isa/bsd_audio.c
cgd 3f787778b2 LBL /dev/audio and soundblaster drivers, as ported by brad@fcr.com.
both should work with both old- and new-config i386 trees.
Some notes:
	bsd_audio.c has dependencies on the soundblaster.  This should
		be fixed, so that it can be used for the PC speaker
		(when its driver has been modified), as well.
	sb.c needs some cleanup, and will have sections trimmed, eventually
		(when new config becomse standard for i386).  additionally,
		the SBPro support needs some cleanup.
1994-01-09 19:35:00 +00:00

1022 lines
23 KiB
C

/*
* Copyright (c) 1991-1993 Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the Computer Systems
* Engineering Group at Lawrence Berkeley Laboratory.
* 4. Neither the name of the University nor of the Laboratory may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $Id: bsd_audio.c,v 1.1 1994/01/09 19:35:00 cgd Exp $
*/
/*
* This is a (partially) SunOS-compatible /dev/audio driver for NetBSD.
* This code assumes SoundBlaster type hardware, supported by the
* code in isa/sb.c. A major problem with this hardware is that it
* is half-duplex. E.g., you cannot simultaneously record and play
* samples. Thus, it doesn't really make sense to allow O_RDWR access.
* However, opening and closing the device to "turn around the line"
* is relatively expensive and costs a card reset (which can take
* some time). Instead, we allow O_RDWR access, and provide an
* ioctl to set the "mode", e.g., playing or recording. If you
* write to the device in record mode, the data is tossed. If you
* read from the device in play mode, you get zero filled buffers
* at the rate at which samples are naturally generated.
*/
#include "audio.h"
#if NAUDIO > 0
#include <sys/param.h>
#include <sys/ioctl.h>
#include <sys/fcntl.h>
#include <sys/vnode.h>
#include <sys/select.h>
#include <sys/malloc.h>
#include <i386/isa/isa.h>
#include <machine/bsd_audioio.h>
#include "sbreg.h"
#define AUDIODEBUG if (audiodebug) printf
int audiodebug = 0;
/*
* Initial/default block size is patchable.
*/
#ifndef AUDIOBLKSIZE
#ifdef SBPRO
#define AUDIOBLKSIZE 1024 /* ~20ms at 43478 Hz */
#else
#define AUDIOBLKSIZE 160 /* 20ms at 8KHz */
#endif
#endif
int audio_blocksize = AUDIOBLKSIZE;
int audio_backlog = 3; /* 60ms in samples */
/* XXX */
#define splaudio splclock
/*
* Software state, per audio device.
*/
struct audio_softc {
struct sb_softc *sc_sb;
u_char sc_open; /* single use device */
u_char sc_mode; /* */
u_char sc_rbus; /* input dma in progress */
u_char sc_pbus; /* output dma in progress */
u_char sc_rulaw;
u_char sc_pulaw;
u_char sc_pad[2];
u_long sc_wseek; /* timestamp of last frame written */
u_long sc_rseek; /* timestamp of last frame read */
u_long sc_orate; /* input sampling rate */
u_long sc_irate; /* output sampling rate */
struct selinfo sc_wsel; /* write selector */
struct selinfo sc_rsel; /* read selector */
int sc_rlevel; /* record level */
int sc_plevel; /* play level */
/*
* Sleep channels for reading and writing.
*/
int sc_rchan;
int sc_wchan;
/*
* Buffer management.
*/
u_char *sc_hp; /* head */
u_char *sc_tp; /* tail */
u_char *sc_bp; /* start of buffer */
u_char *sc_ep; /* end of buffer */
u_char *sc_zp; /* block of silence */
int sc_nblk;
int sc_maxblk;
int sc_lowat; /* xmit low water mark (for wakeup) */
int sc_hiwat; /* xmit high water mark (for wakeup) */
int sc_blksize; /* recv block (chunk) size */
int sc_backlog; /* # blks of xmit backlog to gen. */
int sc_rblks; /* number of phantom record blocks */
};
/* XXX */
struct sb_softc *sbopen();
static int audio_default_level = 150;
static void ausetrgain(struct audio_softc *, int);
static void ausetpgain(struct audio_softc *, int);
static int audiosetinfo(struct audio_softc *, struct audio_info *);
static int audiogetinfo(struct audio_softc *, struct audio_info *);
struct audio_softc audio_softc;
void audio_init_record(struct audio_softc *);
void audio_init_play(struct audio_softc *);
void audiostartr(struct audio_softc *);
void audiostartp(struct audio_softc *);
void audio_rint(struct audio_softc *);
void audio_pint(struct audio_softc *);
void audio_tomulaw(register u_char *, register int);
void audio_frommulaw(register u_char *, register int);
audio_initbuf(struct audio_softc *sc)
{
register int nblk = NBPG / sc->sc_blksize;
sc->sc_ep = sc->sc_bp + nblk * sc->sc_blksize;
sc->sc_hp = sc->sc_tp = sc->sc_bp;
sc->sc_maxblk = nblk;
sc->sc_nblk = 0;
sc->sc_lowat = 1;
sc->sc_hiwat = nblk - sc->sc_lowat;
}
static inline int
audio_sleep(int *chan)
{
int st;
*chan = 1;
st = (tsleep((caddr_t)chan, PWAIT | PCATCH, "audio", 0));
*chan = 0;
return (st);
}
static inline void
audio_wakeup(int *chan)
{
if (*chan) {
wakeup((caddr_t)chan);
*chan = 0;
}
}
/*XXX*/
int auzero[1024];
void
audioattach(int unused)
{
AUDIODEBUG("audio: attach\n");
}
int
audioopen(dev_t dev, int flags, int ifmt, struct proc *p)
{
register struct audio_softc *sc = &audio_softc;
int s;
AUDIODEBUG("audio: open\n");
if (sc->sc_open != 0 || (sc->sc_sb = sbopen()) == 0)
return (EBUSY);
sc->sc_open = 1;
/*
* Allocate a single page so it won't cross a page boundary.
* This way the dma carried out in the sb module will be efficient
* (i.e., at_dma() won't have to make a copy)
*/
sc->sc_zp = malloc(NBPG, M_DEVBUF, M_WAITOK);
if (sc->sc_zp == 0)
goto nobufs;
sc->sc_bp = malloc(NBPG, M_DEVBUF, M_WAITOK);
if (sc->sc_bp == 0) {
free(sc->sc_zp, M_DEVBUF);
goto nobufs;
}
sc->sc_blksize = audio_blocksize;
sc->sc_backlog = audio_backlog;
audio_initbuf(sc);
/* nothing read or written yet */
sc->sc_rseek = 0;
sc->sc_wseek = 0;
sc->sc_rchan = 0;
sc->sc_wchan = 0;
/*
* Here's a hack: do ulaw conversion if high bit of
* minor device is set. That way, we can have /dev/audio
* (minor 0x80) do ulaw conversion, and /dev/sound or
* whatever, do linear.
*/
if (minor(dev) & 0x80) {
/* /dev/audio */
int i;
sc->sc_pulaw = sc->sc_rulaw = 1;
sc->sc_orate = 8000;
sc->sc_irate = 8000;
for (i = NBPG / 4; --i >= 0; ) {
((u_long *)sc->sc_zp)[i] = 0x7f7f7f7f;
auzero[i] = 0x80808080;
}
} else {
/* /dev/sound */
sc->sc_pulaw = sc->sc_rulaw = 0;
#ifdef SBPRO
sc->sc_orate = 43478;
sc->sc_irate = 43478;
#else
#ifdef notdef
sc->sc_orate = 14925;
sc->sc_irate = 14925;
#endif
sc->sc_orate = 8000;
sc->sc_irate = 8000;
#endif
bzero(sc->sc_zp, NBPG);
}
ausetrgain(sc, audio_default_level);
ausetpgain(sc, audio_default_level);
/* XXX */
s = splaudio();
sc->sc_rbus = 0;
sc->sc_pbus = 0;
if ((flags & FREAD) != 0) {
audio_init_record(sc);
audiostartr(sc);
} else {
audio_init_play(sc);
audio_pint(sc);
}
splx(s);
return (0);
nobufs:
sbclose(sc->sc_sb);
sc->sc_open = 0;
return (ENOBUFS);
}
audio_to(caddr_t arg)
{
wakeup(arg);
}
/*
* Wait a little while because doing certain things to
* the soundblaster (like toggling the speaker) make
* it go away for a while.
*/
void
audio_pause(struct audio_softc *sc)
{
extern int hz;
timeout(audio_to, audio_to, hz / 8);
(void)tsleep((caddr_t)audio_to, PWAIT, "audio", 0);
}
/*
* Must be called from task context.
*/
void
audio_init_record(struct audio_softc *sc)
{
register int s = splaudio();
sc->sc_mode = AUMODE_RECORD;
(void)sb_set_sr(sc->sc_sb, &sc->sc_irate, SB_INPUT_RATE);
sb_spkroff(sc->sc_sb);
audio_pause(sc);
splx(s);
}
/*
* Must be called from task context.
*/
void
audio_init_play(struct audio_softc *sc)
{
register int s = splaudio();
sc->sc_mode = AUMODE_PLAY;
sc->sc_rblks = 0;
(void)sb_set_sr(sc->sc_sb, &sc->sc_orate, SB_OUTPUT_RATE);
sb_spkron(sc->sc_sb);
audio_pause(sc);
splx(s);
}
static int
audio_drain(sc)
register struct audio_softc *sc;
{
register int error;
while (sc->sc_nblk > 0) {
error = audio_sleep(&sc->sc_wchan);
if (error != 0)
return (error);
}
return (0);
}
/*
* Close an audio chip.
*/
/* ARGSUSED */
int
audioclose(dev_t dev, int flags, int ifmt, struct proc *p)
{
register struct audio_softc *sc = &audio_softc;
register struct aucb *cb;
register int s;
AUDIODEBUG("audio: close\n");
/*
* Block until output drains, but allow ^C interrupt.
*/
sc->sc_lowat = 0; /* avoid excessive wakeups */
s = splaudio();
/*
* If there is pending output, let it drain (unless
* the output is paused).
*/
if (sc->sc_pbus && sc->sc_nblk > 0)
(void)audio_drain(sc);
sbclose(sc->sc_sb);
splx(s);
free(sc->sc_bp, M_DEVBUF);
free(sc->sc_zp, M_DEVBUF);
sc->sc_open = 0;
return (0);
}
int
audioread(dev_t dev, struct uio *uio, int ioflag)
{
register struct audio_softc *sc = &audio_softc;
register u_char *hp;
register int blocksize = sc->sc_blksize;
register int error, s;
if (uio->uio_resid == 0)
return (0);
if (uio->uio_resid < blocksize)
return (EINVAL);
if (sc->sc_mode == AUMODE_PLAY) {
/*
* If we're in play mode, return silence blocks
* based on the number of blocks we have output.
*/
do {
s = splaudio();
while (sc->sc_rblks <= 0) {
if (ioflag & IO_NDELAY) {
splx(s);
return (EWOULDBLOCK);
}
error = audio_sleep(&sc->sc_rchan);
if (error != 0) {
splx(s);
return (error);
}
}
splx(s);
/*XXX handle ulaw 0 */
error = uiomove(sc->sc_zp, blocksize, uio);
if (error)
break;
--sc->sc_rblks;
} while (uio->uio_resid >= blocksize);
return (error);
}
error = 0;
do {
while (sc->sc_nblk <= 0) {
if (ioflag & IO_NDELAY) {
error = EWOULDBLOCK;
return (error);
}
s = splaudio();
if (!sc->sc_rbus)
audiostartr(sc);
error = audio_sleep(&sc->sc_rchan);
splx(s);
if (error != 0)
return (error);
}
hp = sc->sc_hp;
if (sc->sc_rulaw)
audio_tomulaw(hp, blocksize);
error = uiomove(hp, blocksize, uio);
if (error)
break;
hp += blocksize;
if (hp >= sc->sc_ep)
hp = sc->sc_bp;
sc->sc_hp = hp;
--sc->sc_nblk;
} while (uio->uio_resid >= blocksize);
return (error);
}
void
audio_clear(struct audio_softc *sc)
{
register int s = splaudio();
if (sc->sc_rbus || sc->sc_pbus) {
sb_haltdma(sc->sc_sb);
sc->sc_rbus = 0;
sc->sc_pbus = 0;
}
sc->sc_nblk = 0;
sc->sc_hp = sc->sc_tp = sc->sc_bp;
splx(s);
}
int
audiowrite(dev_t dev, struct uio *uio, int ioflag)
{
register struct audio_softc *sc = &audio_softc;
register u_char *tp;
register int error, s, cc;
register int blocksize = sc->sc_blksize;
/*
* If currently recording, throw away data.
*/
if (sc->sc_mode != AUMODE_PLAY) {
uio->uio_offset += uio->uio_resid;
uio->uio_resid = 0;
return (0);
}
error = 0;
while (uio->uio_resid > 0) {
register int watermark = sc->sc_hiwat;
s = splaudio();
while (sc->sc_nblk > watermark) {
if (ioflag & IO_NDELAY) {
splx(s);
error = EWOULDBLOCK;
return (error);
}
error = audio_sleep(&sc->sc_wchan);
if (error != 0) {
splx(s);
return (error);
}
watermark = sc->sc_lowat;
}
splx(s);
if (sc->sc_nblk == 0 && uio->uio_resid <= blocksize) {
/*
* the write is 'small', the buffer is empty
* and we have been silent for at least 50ms
* so we might be dealing with an application
* that writes frames synchronously with
* reading them. If so, we need an output
* backlog to cover scheduling delays or
* there will be gaps in the sound output.
* Also take this opportunity to reset the
* buffer pointers in case we ended up on
* a bad boundary (odd byte, blksize bytes
* from end, etc.).
*/
s = splaudio();/*XXX*/
sc->sc_hp = sc->sc_bp;
bzero(sc->sc_hp, 3 * blocksize);
sc->sc_nblk = 3;
sc->sc_tp = sc->sc_hp + 3 * blocksize;
splx(s);
}
tp = sc->sc_tp;
cc = uio->uio_resid;
if (cc < blocksize) {
error = uiomove(tp, cc, uio);
if (error)
break;
tp += cc;
cc = blocksize - cc;
while (--cc >= 0)
*tp++ = 0x7f;
} else {
error = uiomove(tp, blocksize, uio);
if (error)
break;
tp += blocksize;
}
if (sc->sc_pulaw)
audio_frommulaw(sc->sc_tp, blocksize);
if (tp >= sc->sc_ep)
tp = sc->sc_bp;
sc->sc_tp = tp;
++sc->sc_nblk;
/*
* If output isn't active, start it up.
*/
s = splaudio();
if (sc->sc_pbus == 0)
audiostartp(sc);
splx(s);
}
return (error);
}
/* Sun audio compatibility */
struct sun_audio_prinfo {
u_int sample_rate;
u_int channels;
u_int precision;
u_int encoding;
u_int gain;
u_int port;
u_int reserved0[4];
u_int samples;
u_int eof;
u_char pause;
u_char error;
u_char waiting;
u_char reserved1[3];
u_char open;
u_char active;
};
struct sun_audio_info {
struct sun_audio_prinfo play;
struct sun_audio_prinfo record;
u_int monitor_gain;
u_int reserved[4];
};
int
audioioctl(dev_t dev, int cmd, caddr_t addr, int flag, struct proc *p)
{
register struct audio_softc *sc = &audio_softc;
int error = 0, i, s;
AUDIODEBUG("audio: ioctl(0x%x)\n", cmd);
switch (cmd) {
case AUDIO_FLUSH:
AUDIODEBUG("AUDIO_FLUSH\n");
audio_clear(sc);
if (sc->sc_mode != AUMODE_PLAY)
audiostartr(sc);
break;
#ifdef notdef
/*
* Number of read samples dropped. We don't know where or
* when they were dropped.
*/
case AUDIO_RERROR:
*(int *)addr = sc->sc_au.au_rb.cb_drops != 0;
break;
/*
* How many samples will elapse until mike hears the first
* sample of what we last wrote?
*/
case AUDIO_WSEEK:
s = splaudio();
*(u_long *)addr = sc->sc_wseek - sc->sc_au.au_stamp
+ AUCB_LEN(&sc->sc_au.au_rb);
splx(s);
break;
#endif
case AUDIO_SETINFO:
AUDIODEBUG("AUDIO_SETINFO\n");
error = audiosetinfo(sc, (struct audio_info *)addr);
break;
case AUDIO_GETINFO:
AUDIODEBUG("AUDIO_GETINFO\n");
error = audiogetinfo(sc, (struct audio_info *)addr);
break;
case AUDIO_DRAIN:
AUDIODEBUG("AUDIO_DRAIN\n");
error = audio_drain(sc);
break;
default:
AUDIODEBUG("audio: unknown ioctl\n");
error = EINVAL;
break;
}
AUDIODEBUG("audio: ioctl(%d) result %d\n", cmd, error);
return (error);
}
int
audioselect(dev_t dev, int rw, struct proc *p)
{
register struct audio_softc *sc = &audio_softc;
register int s = splaudio();
switch (rw) {
case FREAD:
if (sc->sc_mode == AUMODE_PLAY) {
if (sc->sc_rblks > 0) {
splx(s);
return (1);
}
} else if (sc->sc_nblk > 0) {
splx(s);
return (1);
}
selrecord(p, &sc->sc_rsel);
break;
case FWRITE:
/*
* Can write if we're recording because it gets preempted.
* Otherwise, can write when below low water.
* XXX this won't work right if we're in
* record mode -- we need to note that a write
* select has happed and flip the speaker.
*/
if (sc->sc_mode != AUMODE_PLAY ||
sc->sc_nblk < sc->sc_lowat) {
splx(s);
return (1);
}
selrecord(p, &sc->sc_wsel);
break;
}
splx(s);
return (0);
}
void
audiostartr(struct audio_softc *sc)
{
sb_dma_input(sc->sc_sb, sc->sc_tp, sc->sc_blksize,
audio_rint, (void *)sc);
sc->sc_rbus = 1;
}
void
audiostartp(struct audio_softc *sc)
{
/*XXX check for nblk == 0 */
sb_dma_output(sc->sc_sb, sc->sc_hp, sc->sc_blksize,
audio_pint, (void *)sc);
sc->sc_pbus = 1;
}
void
audio_pint(struct audio_softc *sc)
{
register u_char *hp;
register int cc = sc->sc_blksize;
if (sc->sc_nblk > 0) {
--sc->sc_nblk;
hp = sc->sc_hp;
hp += cc;
if (hp >= sc->sc_ep)
hp = sc->sc_bp;
sc->sc_hp = hp;
sb_dma_output(sc->sc_sb, hp, cc, audio_pint, (void *)sc);
} else {
sb_dma_output(sc->sc_sb, auzero, cc,
audio_pint, (void *)sc);
}
++sc->sc_rblks;
if (sc->sc_mode == AUMODE_PLAY) {
if (sc->sc_nblk <= sc->sc_lowat) {
audio_wakeup(&sc->sc_wchan);
selwakeup(&sc->sc_wsel);
}
}
/*XXX*/
audio_wakeup(&sc->sc_rchan);
selwakeup(&sc->sc_rsel);
}
/*
* Called from sb module on completion of dma input.
* Copy the input frame into the ring buffer at the
* current position. Do a wakeup if necessary.
*/
void
audio_rint(struct audio_softc *sc)
{
register u_char *tp;
register int cc = sc->sc_blksize;
tp = sc->sc_tp;
tp += cc;
if (tp >= sc->sc_ep)
tp = sc->sc_bp;
if (++sc->sc_nblk < sc->sc_maxblk)
sb_dma_input(sc->sc_sb, tp, cc, audio_rint, (void *)sc);
else
sc->sc_rbus = 0;
sc->sc_tp = tp;
audio_wakeup(&sc->sc_rchan);
selwakeup(&sc->sc_rsel);
}
static void
ausetrgain(sc, level)
register struct audio_softc *sc;
register int level;
{
#ifdef SBPRO
/* XXX */
#endif
}
/*
* XXX Looks like we need a pro to do volume control...
*/
static void
ausetpgain(sc, level)
register struct audio_softc *sc;
register int level;
{
#ifdef SBPRO
/* XXX */
#endif
}
static int
audiosetinfo(sc, ai)
struct audio_softc *sc;
struct audio_info *ai;
{
struct audio_prinfo *r = &ai->record, *p = &ai->play;
register int cleared = 0;
register int s, bsize;
if (p->gain != ~0)
ausetpgain(sc, p->gain);
if (r->gain != ~0)
ausetrgain(sc, r->gain);
if (p->sample_rate != ~0) {
if (!cleared)
audio_clear(sc);
cleared = 1;
p->sample_rate = sb_round_sr(p->sample_rate, SB_OUTPUT_RATE);
sc->sc_orate = p->sample_rate;
if (sc->sc_mode == AUMODE_PLAY)
(void)sb_set_sr(sc->sc_sb, &sc->sc_orate,
SB_OUTPUT_RATE);
}
if (r->sample_rate != ~0) {
if (!cleared)
audio_clear(sc);
cleared = 1;
r->sample_rate = sb_round_sr(r->sample_rate, SB_INPUT_RATE);
sc->sc_irate = r->sample_rate;
if (sc->sc_mode != AUMODE_PLAY)
(void)sb_set_sr(sc->sc_sb, &sc->sc_irate,
SB_INPUT_RATE);
}
if (p->encoding != ~0) {
if (!cleared)
audio_clear(sc);
cleared = 1;
if (p->encoding == AUDIO_ENCODING_ULAW)
sc->sc_pulaw = 1;
else {
sc->sc_pulaw = 0;
p->encoding = AUDIO_ENCODING_LINEAR;
}
}
if (r->encoding != ~0) {
if (r->encoding == AUDIO_ENCODING_ULAW)
sc->sc_rulaw = 1;
else {
r->encoding = AUDIO_ENCODING_LINEAR;
sc->sc_rulaw = 0;
}
}
#ifdef notdef
if (p->pause != (u_char)~0)
sc->sc_au.au_wb.cb_pause = p->pause;
if (r->pause != (u_char)~0)
sc->sc_au.au_rb.cb_pause = r->pause;
#endif
if (ai->blocksize != ~0) {
if (!cleared)
audio_clear(sc);
cleared = 1;
if (ai->blocksize == 0)
bsize = audio_blocksize;
else if (ai->blocksize > NBPG/2)
bsize = NBPG/2;
else
bsize = ai->blocksize;
ai->blocksize = sc->sc_blksize = bsize;
audio_initbuf(sc);
}
if (ai->hiwat != ~0) {
if ((unsigned)ai->hiwat > sc->sc_maxblk)
ai->hiwat = sc->sc_maxblk;
sc->sc_hiwat = ai->hiwat;
}
if (ai->lowat != ~0) {
if ((unsigned)ai->lowat > sc->sc_maxblk)
ai->lowat = sc->sc_maxblk;
sc->sc_lowat = ai->lowat;
}
if (ai->backlog != ~0) {
if ((unsigned)ai->backlog > (sc->sc_maxblk/2))
ai->backlog = sc->sc_maxblk/2;
sc->sc_backlog = ai->backlog;
}
if (ai->mode != ~0) {
if (!cleared)
audio_clear(sc);
cleared = 1;
sc->sc_mode = ai->mode;
if (sc->sc_mode == AUMODE_PLAY)
audio_init_play(sc);
else
audio_init_record(sc);
}
if (cleared) {
if (sc->sc_mode != AUMODE_PLAY)
audiostartr(sc);
else
audiostartp(sc);
}
return (0);
}
static int
audiogetinfo(sc, ai)
struct audio_softc *sc;
struct audio_info *ai;
{
struct audio_prinfo *r = &ai->record, *p = &ai->play;
p->sample_rate = sc->sc_orate;
r->sample_rate = sc->sc_irate;
p->channels = r->channels = 1;
p->precision = r->precision = 8;
p->encoding = sc->sc_pulaw ? AUDIO_ENCODING_ULAW :
AUDIO_ENCODING_LINEAR;
r->encoding = sc->sc_rulaw ? AUDIO_ENCODING_ULAW :
AUDIO_ENCODING_LINEAR;
ai->monitor_gain = 0;
r->gain = sc->sc_rlevel;
p->gain = sc->sc_plevel;
r->port = 1; p->port = AUDIO_SPEAKER;
#ifdef notdef
p->pause = sc->sc_au.au_wb.cb_pause;
r->pause = sc->sc_au.au_rb.cb_pause;
p->error = sc->sc_au.au_wb.cb_drops != 0;
r->error = sc->sc_au.au_rb.cb_drops != 0;
#endif
p->open = sc->sc_open;
r->open = sc->sc_open;
#ifdef notdef
p->samples = sc->sc_au.au_stamp - sc->sc_au.au_wb.cb_pdrops;
r->samples = sc->sc_au.au_stamp - sc->sc_au.au_rb.cb_pdrops;
#endif
p->seek = sc->sc_wseek;
r->seek = sc->sc_rseek;
ai->blocksize = sc->sc_blksize;
ai->hiwat = sc->sc_hiwat;
ai->lowat = sc->sc_lowat;
ai->backlog = sc->sc_backlog;
ai->mode = sc->sc_mode;
return (0);
}
u_char mulawtolin[256] = {
128, 4, 8, 12, 16, 20, 24, 28,
32, 36, 40, 44, 48, 52, 56, 60,
64, 66, 68, 70, 72, 74, 76, 78,
80, 82, 84, 86, 88, 90, 92, 94,
96, 97, 98, 99, 100, 101, 102, 103,
104, 105, 106, 107, 108, 109, 110, 111,
112, 112, 113, 113, 114, 114, 115, 115,
116, 116, 117, 117, 118, 118, 119, 119,
120, 120, 120, 121, 121, 121, 121, 122,
122, 122, 122, 123, 123, 123, 123, 124,
124, 124, 124, 124, 125, 125, 125, 125,
125, 125, 125, 125, 126, 126, 126, 126,
126, 126, 126, 126, 126, 126, 126, 126,
127, 127, 127, 127, 127, 127, 127, 127,
127, 127, 127, 127, 127, 127, 127, 127,
127, 127, 127, 127, 127, 127, 127, 127,
255, 251, 247, 243, 239, 235, 231, 227,
223, 219, 215, 211, 207, 203, 199, 195,
191, 189, 187, 185, 183, 181, 179, 177,
175, 173, 171, 169, 167, 165, 163, 161,
159, 158, 157, 156, 155, 154, 153, 152,
151, 150, 149, 148, 147, 146, 145, 144,
143, 143, 142, 142, 141, 141, 140, 140,
139, 139, 138, 138, 137, 137, 136, 136,
135, 135, 135, 134, 134, 134, 134, 133,
133, 133, 133, 132, 132, 132, 132, 131,
131, 131, 131, 131, 130, 130, 130, 130,
130, 130, 130, 130, 129, 129, 129, 129,
129, 129, 129, 129, 129, 129, 129, 129,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
};
u_char lintomulaw[256] = {
0, 0, 0, 0, 0, 1, 1, 1,
1, 2, 2, 2, 2, 3, 3, 3,
3, 4, 4, 4, 4, 5, 5, 5,
5, 6, 6, 6, 6, 7, 7, 7,
7, 8, 8, 8, 8, 9, 9, 9,
9, 10, 10, 10, 10, 11, 11, 11,
11, 12, 12, 12, 12, 13, 13, 13,
13, 14, 14, 14, 14, 15, 15, 15,
15, 16, 16, 17, 17, 18, 18, 19,
19, 20, 20, 21, 21, 22, 22, 23,
23, 24, 24, 25, 25, 26, 26, 27,
27, 28, 28, 29, 29, 30, 30, 31,
31, 32, 33, 34, 35, 36, 37, 38,
39, 40, 41, 42, 43, 44, 45, 46,
47, 48, 50, 52, 54, 56, 58, 60,
62, 65, 69, 73, 77, 83, 91, 103,
255, 231, 219, 211, 205, 201, 197, 193,
190, 188, 186, 184, 182, 180, 178, 176,
175, 174, 173, 172, 171, 170, 169, 168,
167, 166, 165, 164, 163, 162, 161, 160,
159, 159, 158, 158, 157, 157, 156, 156,
155, 155, 154, 154, 153, 153, 152, 152,
151, 151, 150, 150, 149, 149, 148, 148,
147, 147, 146, 146, 145, 145, 144, 144,
143, 143, 143, 143, 142, 142, 142, 142,
141, 141, 141, 141, 140, 140, 140, 140,
139, 139, 139, 139, 138, 138, 138, 138,
137, 137, 137, 137, 136, 136, 136, 136,
135, 135, 135, 135, 134, 134, 134, 134,
133, 133, 133, 133, 132, 132, 132, 132,
131, 131, 131, 131, 130, 130, 130, 130,
129, 129, 129, 129, 128, 128, 128, 128,
};
void
audio_tomulaw(register u_char *p, register int cc)
{
register u_char *utab = lintomulaw;
while (--cc >= 0) {
*p = utab[*p];
++p;
}
}
void
audio_frommulaw(register u_char *p, register int cc)
{
register u_char *utab = mulawtolin;
while (--cc >= 0) {
*p = utab[*p];
++p;
}
}
#endif