NetBSD/games/battlestar/init.c
hubertf 6c243d931c This patch improves the handling of save files in battlestar(6), by
allowing the user to choose the name of the save file and specify it
on the command line when restoring.  It also eliminates a buffer
overrun in determining the path to the save file, and any particular
arbitrary limit on the name length.  In the name of a tidier home
directory, the default name is changed from "Bstar" to ".Bstar".

Patch supplied in PR 8085 by Joseph Myers <jsm28@cam.ac.uk>
Minor modification (s/startup/filename/ in initialize()) by me.
1999-07-28 01:45:41 +00:00

143 lines
3.9 KiB
C

/* $NetBSD: init.c,v 1.9 1999/07/28 01:45:43 hubertf Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)init.c 8.4 (Berkeley) 4/30/95";
#else
__RCSID("$NetBSD: init.c,v 1.9 1999/07/28 01:45:43 hubertf Exp $");
#endif
#endif /* not lint */
#include "extern.h"
void
initialize(filename)
const char *filename;
{
const struct objs *p;
char *savefile;
puts("Version 4.2, fall 1984.");
puts("First Adventure game written by His Lordship, the honorable");
puts("Admiral D.W. Riggle\n");
location = dayfile;
srand(getpid());
getutmp(uname);
wordinit();
if (filename == NULL) {
direction = NORTH;
ourtime = 0;
snooze = CYCLE * 1.5;
position = 22;
setbit(wear, PAJAMAS);
fuel = TANKFULL;
torps = TORPEDOES;
for (p = dayobjs; p->room != 0; p++)
setbit(location[p->room].objects, p->obj);
} else {
savefile = save_file_name(filename, strlen(filename));
restore(savefile);
free(savefile);
}
wiz = wizard(uname);
signal(SIGINT, diesig);
}
void
getutmp(uname)
char *uname;
{
struct passwd *ptr;
ptr = getpwuid(getuid());
strcpy(uname, ptr ? ptr->pw_name : "");
}
const char *const list[] = { /* hereditary wizards */
"riggle",
"chris",
"edward",
"comay",
"yee",
"dmr",
"ken",
0
};
const char *const badguys[] = {
"wnj",
"root",
"ted",
0
};
int
wizard(uname)
const char *uname;
{
int flag;
if ((flag = checkout(uname)) != 0)
printf("You are the Great wizard %s.\n", uname);
return flag;
}
int
checkout(uname)
const char *uname;
{
const char *const *ptr;
for (ptr = list; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0)
return 1;
for (ptr = badguys; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0) {
printf("You are the Poor anti-wizard %s. Good Luck!\n",
uname);
CUMBER = 3;
WEIGHT = 9; /* that'll get him! */
ourclock = 10;
setbit(location[7].objects, WOODSMAN); /* viper room */
setbit(location[20].objects, WOODSMAN); /* laser " */
setbit(location[13].objects, DARK); /* amulet " */
setbit(location[8].objects, ELF); /* closet */
return 0; /* anything else, Chris? */
}
return 0;
}