NetBSD/games/warp/us.h

62 lines
1.1 KiB
C

/* Header: us.h,v 7.0.1.1 86/10/16 10:53:58 lwall Exp */
/* Log: us.h,v
* Revision 7.0.1.1 86/10/16 10:53:58 lwall
* Added Damage. Fixed random bugs.
*
* Revision 7.0 86/10/08 15:14:27 lwall
* Split into separate files. Added amoebas and pirates.
*
*/
EXT bool cloaking;
EXT bool cloaked;
EXT int status;
EXT int entmode;
EXT int evely;
EXT int evelx;
EXT int bvely;
EXT int bvelx;
#define MAXDAMAGE 9
#define NOWARP 0
#define NOIMPULSE 1
#define NOPHASERS 2
#define NOTORPS 3
#define NOCLOAKING 4
#define NOSHIELDS 5
#define NOZAPPER 6
#define NODESTRUCT 7
#define NOTRACTORS 8
EXT int dam INIT(0);
EXT int lastdam INIT(-1);
EXT int damage INIT(0);
EXT int olddamage INIT(-1);
#ifdef DOINIT
const char *dammess[MAXDAMAGE] = {
"WARP",
"IMPULSE",
"PHASERS",
"TORPS",
"CLOAKING",
"SHIELDS",
"ZAPPER",
"DESTRUCT",
"TRACTORS"
};
char damflag[MAXDAMAGE] = {0,0,0,0,0,0,0,0,0};
#else
extern char *dammess[];
extern char damflag[];
#endif
void us_init(void);
void do_direction(int, int);
void ctrl_direction(int, int);
void shift_direction(int, int);
void get_commands(bool *);