bc32159d26
to TNF.
591 lines
13 KiB
C
591 lines
13 KiB
C
/* $NetBSD: hack.read.c,v 1.6 2001/02/05 00:37:43 christos Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.read.c,v 1.6 2001/02/05 00:37:43 christos Exp $");
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#endif /* not lint */
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#include <stdlib.h>
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#include "hack.h"
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#include "extern.h"
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int
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doread()
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{
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struct obj *scroll;
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boolean confused = (Confusion != 0);
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boolean known = FALSE;
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scroll = getobj("?", "read");
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if (!scroll)
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return (0);
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if (!scroll->dknown && Blind) {
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pline("Being blind, you cannot read the formula on the scroll.");
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return (0);
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}
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if (Blind)
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pline("As you pronounce the formula on it, the scroll disappears.");
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else
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pline("As you read the scroll, it disappears.");
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if (confused)
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pline("Being confused, you mispronounce the magic words ... ");
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switch (scroll->otyp) {
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#ifdef MAIL
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case SCR_MAIL:
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readmail( /* scroll */ );
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break;
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#endif /* MAIL */
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case SCR_ENCHANT_ARMOR:
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{
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struct obj *otmp = some_armor();
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if (!otmp) {
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strange_feeling(scroll, "Your skin glows then fades.");
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return (1);
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}
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if (confused) {
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pline("Your %s glows silver for a moment.",
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objects[otmp->otyp].oc_name);
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otmp->rustfree = 1;
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break;
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}
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if (otmp->spe > 3 && rn2(otmp->spe)) {
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pline("Your %s glows violently green for a while, then evaporates.",
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objects[otmp->otyp].oc_name);
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useup(otmp);
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break;
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}
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pline("Your %s glows green for a moment.",
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objects[otmp->otyp].oc_name);
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otmp->cursed = 0;
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otmp->spe++;
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break;
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}
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case SCR_DESTROY_ARMOR:
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if (confused) {
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struct obj *otmp = some_armor();
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if (!otmp) {
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strange_feeling(scroll, "Your bones itch.");
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return (1);
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}
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pline("Your %s glows purple for a moment.",
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objects[otmp->otyp].oc_name);
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otmp->rustfree = 0;
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break;
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}
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if (uarm) {
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pline("Your armor turns to dust and falls to the floor!");
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useup(uarm);
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} else if (uarmh) {
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pline("Your helmet turns to dust and is blown away!");
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useup(uarmh);
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} else if (uarmg) {
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pline("Your gloves vanish!");
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useup(uarmg);
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selftouch("You");
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} else {
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strange_feeling(scroll, "Your skin itches.");
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return (1);
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}
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break;
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case SCR_CONFUSE_MONSTER:
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if (confused) {
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pline("Your hands begin to glow purple.");
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Confusion += rnd(100);
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} else {
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pline("Your hands begin to glow blue.");
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u.umconf = 1;
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}
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break;
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case SCR_SCARE_MONSTER:
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{
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int ct = 0;
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struct monst *mtmp;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (cansee(mtmp->mx, mtmp->my)) {
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if (confused)
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mtmp->mflee = mtmp->mfroz =
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mtmp->msleep = 0;
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else
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mtmp->mflee = 1;
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ct++;
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}
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if (!ct) {
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if (confused)
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pline("You hear sad wailing in the distance.");
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else
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pline("You hear maniacal laughter in the distance.");
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}
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break;
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}
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case SCR_BLANK_PAPER:
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if (confused)
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pline("You see strange patterns on this scroll.");
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else
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pline("This scroll seems to be blank.");
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break;
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case SCR_REMOVE_CURSE:
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{
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struct obj *obj;
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if (confused)
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pline("You feel like you need some help.");
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else
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pline("You feel like someone is helping you.");
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for (obj = invent; obj; obj = obj->nobj)
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if (obj->owornmask)
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obj->cursed = confused;
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if (Punished && !confused) {
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Punished = 0;
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freeobj(uchain);
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unpobj(uchain);
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free((char *) uchain);
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uball->spe = 0;
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uball->owornmask &= ~W_BALL;
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uchain = uball = (struct obj *) 0;
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}
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break;
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}
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case SCR_CREATE_MONSTER:
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{
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int cnt = 1;
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if (!rn2(73))
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cnt += rnd(4);
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if (confused)
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cnt += 12;
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while (cnt--)
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(void) makemon(confused ? PM_ACID_BLOB :
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(struct permonst *) 0, u.ux, u.uy);
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break;
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}
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case SCR_ENCHANT_WEAPON:
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if (uwep && confused) {
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pline("Your %s glows silver for a moment.",
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objects[uwep->otyp].oc_name);
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uwep->rustfree = 1;
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} else if (!chwepon(scroll, 1)) /* tests for !uwep */
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return (1);
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break;
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case SCR_DAMAGE_WEAPON:
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if (uwep && confused) {
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pline("Your %s glows purple for a moment.",
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objects[uwep->otyp].oc_name);
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uwep->rustfree = 0;
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} else if (!chwepon(scroll, -1)) /* tests for !uwep */
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return (1);
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break;
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case SCR_TAMING:
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{
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int i, j;
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int bd = confused ? 5 : 1;
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struct monst *mtmp;
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for (i = -bd; i <= bd; i++)
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for (j = -bd; j <= bd; j++)
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if ((mtmp = m_at(u.ux + i, u.uy + j)) != NULL)
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(void) tamedog(mtmp, (struct obj *) 0);
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break;
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}
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case SCR_GENOCIDE:
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{
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char buf[BUFSZ];
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struct monst *mtmp, *mtmp2;
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pline("You have found a scroll of genocide!");
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known = TRUE;
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if (confused)
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*buf = u.usym;
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else
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do {
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pline("What monster do you want to genocide (Type the letter)? ");
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getlin(buf);
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} while (strlen(buf) != 1 || !monstersym(*buf));
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if (!strchr(fut_geno, *buf))
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charcat(fut_geno, *buf);
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if (!strchr(genocided, *buf))
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charcat(genocided, *buf);
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else {
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pline("Such monsters do not exist in this world.");
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break;
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}
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for (mtmp = fmon; mtmp; mtmp = mtmp2) {
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mtmp2 = mtmp->nmon;
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if (mtmp->data->mlet == *buf)
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mondead(mtmp);
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}
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pline("Wiped out all %c's.", *buf);
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if (*buf == u.usym) {
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killer = "scroll of genocide";
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u.uhp = -1;
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}
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break;
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}
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case SCR_LIGHT:
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if (!Blind)
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known = TRUE;
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litroom(!confused);
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break;
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case SCR_TELEPORTATION:
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if (confused)
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level_tele();
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else {
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#ifdef QUEST
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int oux = u.ux, ouy = u.uy;
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tele();
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if (dist(oux, ouy) > 100)
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known = TRUE;
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#else /* QUEST */
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int uroom = inroom(u.ux, u.uy);
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tele();
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if (uroom != inroom(u.ux, u.uy))
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known = TRUE;
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#endif /* QUEST */
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}
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break;
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case SCR_GOLD_DETECTION:
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/*
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* Unfortunately this code has become slightly less elegant,
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* now that gold and traps no longer are of the same type.
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*/
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if (confused) {
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struct trap *ttmp;
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if (!ftrap) {
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strange_feeling(scroll, "Your toes stop itching.");
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return (1);
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} else {
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for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
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if (ttmp->tx != u.ux || ttmp->ty != u.uy)
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goto outtrapmap;
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/*
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* only under me - no separate display
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* required
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*/
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pline("Your toes itch!");
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break;
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outtrapmap:
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cls();
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for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
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at(ttmp->tx, ttmp->ty, '$');
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prme();
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pline("You feel very greedy!");
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}
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} else {
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struct gold *gtmp;
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if (!fgold) {
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strange_feeling(scroll, "You feel materially poor.");
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return (1);
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} else {
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known = TRUE;
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for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
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if (gtmp->gx != u.ux || gtmp->gy != u.uy)
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goto outgoldmap;
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/*
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* only under me - no separate display
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* required
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*/
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pline("You notice some gold between your feet.");
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break;
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outgoldmap:
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cls();
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for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
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at(gtmp->gx, gtmp->gy, '$');
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prme();
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pline("You feel very greedy, and sense gold!");
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}
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}
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/* common sequel */
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more();
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docrt();
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break;
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case SCR_FOOD_DETECTION:
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{
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int ct = 0, ctu = 0;
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struct obj *obj;
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char foodsym = confused ? POTION_SYM : FOOD_SYM;
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for (obj = fobj; obj; obj = obj->nobj)
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if (obj->olet == FOOD_SYM) {
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if (obj->ox == u.ux && obj->oy == u.uy)
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ctu++;
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else
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ct++;
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}
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if (!ct && !ctu) {
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strange_feeling(scroll, "Your nose twitches.");
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return (1);
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} else if (!ct) {
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known = TRUE;
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pline("You smell %s close nearby.",
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confused ? "something" : "food");
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} else {
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known = TRUE;
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cls();
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for (obj = fobj; obj; obj = obj->nobj)
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if (obj->olet == foodsym)
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at(obj->ox, obj->oy, FOOD_SYM);
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prme();
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pline("Your nose tingles and you smell %s!",
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confused ? "something" : "food");
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more();
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docrt();
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}
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break;
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}
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case SCR_IDENTIFY:
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/* known = TRUE; */
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if (confused)
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pline("You identify this as an identify scroll.");
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else
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pline("This is an identify scroll.");
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useup(scroll);
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objects[SCR_IDENTIFY].oc_name_known = 1;
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if (!confused)
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while (
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!ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
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&& invent
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);
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return (1);
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case SCR_MAGIC_MAPPING:
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{
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struct rm *lev;
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int num, zx, zy;
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known = TRUE;
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pline("On this scroll %s a map!",
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confused ? "was" : "is");
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for (zy = 0; zy < ROWNO; zy++)
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for (zx = 0; zx < COLNO; zx++) {
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if (confused && rn2(7))
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continue;
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lev = &(levl[zx][zy]);
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if ((num = lev->typ) == 0)
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continue;
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if (num == SCORR) {
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lev->typ = CORR;
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lev->scrsym = CORR_SYM;
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} else if (num == SDOOR) {
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lev->typ = DOOR;
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lev->scrsym = '+';
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/* do sth in doors ? */
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} else if (lev->seen)
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continue;
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#ifndef QUEST
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if (num != ROOM)
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#endif /* QUEST */
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{
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lev->seen = lev->new = 1;
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if (lev->scrsym == ' ' || !lev->scrsym)
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newsym(zx, zy);
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else
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on_scr(zx, zy);
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}
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}
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break;
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}
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case SCR_AMNESIA:
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{
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int zx, zy;
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known = TRUE;
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for (zx = 0; zx < COLNO; zx++)
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for (zy = 0; zy < ROWNO; zy++)
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if (!confused || rn2(7))
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if (!cansee(zx, zy))
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levl[zx][zy].seen = 0;
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docrt();
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pline("Thinking of Maud you forget everything else.");
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break;
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}
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case SCR_FIRE:
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{
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int num = 0;
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struct monst *mtmp;
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known = TRUE;
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if (confused) {
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pline("The scroll catches fire and you burn your hands.");
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losehp(1, "scroll of fire");
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} else {
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pline("The scroll erupts in a tower of flame!");
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if (Fire_resistance)
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pline("You are uninjured.");
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else {
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num = rnd(6);
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u.uhpmax -= num;
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losehp(num, "scroll of fire");
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}
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}
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num = (2 * num + 1) / 3;
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (dist(mtmp->mx, mtmp->my) < 3) {
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mtmp->mhp -= num;
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if (strchr("FY", mtmp->data->mlet))
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mtmp->mhp -= 3 * num; /* this might well kill
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* 'F's */
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if (mtmp->mhp < 1) {
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killed(mtmp);
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break; /* primitive */
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}
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}
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}
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break;
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}
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case SCR_PUNISHMENT:
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known = TRUE;
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if (confused) {
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pline("You feel guilty.");
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break;
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}
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pline("You are being punished for your misbehaviour!");
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if (Punished) {
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pline("Your iron ball gets heavier.");
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uball->owt += 15;
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break;
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}
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Punished = INTRINSIC;
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setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
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setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
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uball->spe = 1; /* special ball (see save) */
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break;
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default:
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impossible("What weird language is this written in? (%u)",
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scroll->otyp);
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}
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if (!objects[scroll->otyp].oc_name_known) {
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if (known && !confused) {
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objects[scroll->otyp].oc_name_known = 1;
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more_experienced(0, 10);
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} else if (!objects[scroll->otyp].oc_uname)
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docall(scroll);
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}
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useup(scroll);
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return (1);
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}
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int
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identify(otmp) /* also called by newmail() */
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struct obj *otmp;
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{
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objects[otmp->otyp].oc_name_known = 1;
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otmp->known = otmp->dknown = 1;
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prinv(otmp);
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return (1);
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}
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void
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litroom(on)
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boolean on;
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{
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#ifndef QUEST
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int num, zx, zy;
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#endif
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/* first produce the text (provided he is not blind) */
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if (Blind)
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goto do_it;
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if (!on) {
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if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
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!levl[u.ux][u.uy].lit) {
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pline("It seems even darker in here than before.");
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return;
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} else
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pline("It suddenly becomes dark in here.");
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} else {
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if (u.uswallow) {
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pline("%s's stomach is lit.", Monnam(u.ustuck));
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return;
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}
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if (!xdnstair) {
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pline("Nothing Happens.");
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return;
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}
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#ifdef QUEST
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pline("The cave lights up around you, then fades.");
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return;
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#else /* QUEST */
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if (levl[u.ux][u.uy].typ == CORR) {
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pline("The corridor lights up around you, then fades.");
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return;
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} else if (levl[u.ux][u.uy].lit) {
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pline("The light here seems better now.");
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return;
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} else
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pline("The room is lit.");
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#endif /* QUEST */
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}
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do_it:
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#ifdef QUEST
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return;
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#else /* QUEST */
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if (levl[u.ux][u.uy].lit == on)
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return;
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if (levl[u.ux][u.uy].typ == DOOR) {
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if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
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zy = u.uy + 1;
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else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
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zy = u.uy - 1;
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else
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zy = u.uy;
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if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
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zx = u.ux + 1;
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else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
|
|
zx = u.ux - 1;
|
|
else
|
|
zx = u.ux;
|
|
} else {
|
|
zx = u.ux;
|
|
zy = u.uy;
|
|
}
|
|
for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
|
|
seelx--);
|
|
for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
|
|
seehx++);
|
|
for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
|
|
seely--);
|
|
for (seehy = u.uy; (num = levl[zx][seehy + 1].typ) != CORR && num != 0;
|
|
seehy++);
|
|
for (zy = seely; zy <= seehy; zy++)
|
|
for (zx = seelx; zx <= seehx; zx++) {
|
|
levl[zx][zy].lit = on;
|
|
if (!Blind && dist(zx, zy) > 2) {
|
|
if (on)
|
|
prl(zx, zy);
|
|
else
|
|
nosee(zx, zy);
|
|
}
|
|
}
|
|
if (!on)
|
|
seehx = 0;
|
|
#endif /* QUEST */
|
|
}
|
|
|
|
/* Test whether we may genocide all monsters with symbol ch */
|
|
int
|
|
monstersym(ch) /* arnold@ucsfcgl */
|
|
char ch;
|
|
{
|
|
struct permonst *mp;
|
|
|
|
/*
|
|
* can't genocide certain monsters
|
|
*/
|
|
if (strchr("12 &:", ch))
|
|
return FALSE;
|
|
|
|
if (ch == pm_eel.mlet)
|
|
return TRUE;
|
|
for (mp = mons; mp < &mons[CMNUM + 2]; mp++)
|
|
if (mp->mlet == ch)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|