NetBSD/games/hack/def.monst.h
jsm ab8b63434d Make mostly gcc -W clean, and other cleanup:
Use const.
Add __noreturn__ attributes.
Add a __format__ attribute.
Add __unused__ attributes.
Use symbolic constants for open() and lseek().
Declare types of all function parameters; convert some function
definitions to ISO C form.
Ensure standard file descriptors are open on startup.
Check for errors writing output of makedefs.
Avoid duplicate definitions of variables.
2001-03-25 20:43:58 +00:00

65 lines
2.1 KiB
C

/* $NetBSD: def.monst.h,v 1.6 2001/03/25 20:43:58 jsm Exp $ */
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
#ifndef _DEF_MONST_H_
#define _DEF_MONST_H_
struct monst {
struct monst *nmon;
const struct permonst *data;
unsigned m_id;
xchar mx,my;
xchar mdx,mdy; /* if mdispl then pos where last displayed */
#define MTSZ 4
coord mtrack[MTSZ]; /* monster track */
schar mhp,mhpmax;
char mappearance; /* nonzero for undetected 'M's and for '1's */
Bitfield(mimic,1); /* undetected mimic */
Bitfield(mdispl,1); /* mdx,mdy valid */
Bitfield(minvis,1); /* invisible */
Bitfield(cham,1); /* shape-changer */
Bitfield(mhide,1); /* hides beneath objects */
Bitfield(mundetected,1); /* not seen in present hiding place */
Bitfield(mspeed,2);
Bitfield(msleep,1);
Bitfield(mfroz,1);
Bitfield(mconf,1);
Bitfield(mflee,1); /* fleeing */
Bitfield(mfleetim,7); /* timeout for mflee */
Bitfield(mcan,1); /* has been cancelled */
Bitfield(mtame,1); /* implies peaceful */
Bitfield(mpeaceful,1); /* does not attack unprovoked */
Bitfield(isshk,1); /* is shopkeeper */
Bitfield(isgd,1); /* is guard */
Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */
Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */
Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
Bitfield(mnamelth,6); /* length of name (following mxlth) */
#ifndef NOWORM
Bitfield(wormno,5); /* at most 31 worms on any level */
#endif /* NOWORM */
unsigned mtrapseen; /* bitmap of traps we've been trapped in */
long mlstmv; /* prevent two moves at once */
struct obj *minvent;
long mgold;
unsigned mxlth; /* length of following data */
/* in order to prevent alignment problems mextra should
be (or follow) a long int */
long mextra[1]; /* monster dependent info */
};
#define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst))
extern struct monst *fmon;
extern struct monst *fallen_down;
/* these are in mspeed */
#define MSLOW 1 /* slow monster */
#define MFAST 2 /* speeded monster */
#define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth)
#define MREGEN "TVi1"
#define UNDEAD "ZVW "
#endif /* _DEF_MONST_H_ */