163 lines
3.8 KiB
C
163 lines
3.8 KiB
C
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/* This file contains code for X-CHESS.
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Copyright (C) 1986 Free Software Foundation, Inc.
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This file is part of X-CHESS.
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X-CHESS is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY. No author or distributor
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accepts responsibility to anyone for the consequences of using it
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or for whether it serves any particular purpose or works at all,
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unless he says so in writing. Refer to the X-CHESS General Public
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License for full details.
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Everyone is granted permission to copy, modify and redistribute
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X-CHESS, but only under the conditions described in the
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X-CHESS General Public License. A copy of this license is
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supposed to have been given to you along with X-CHESS so you
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can know your rights and responsibilities. It should be in a
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file named COPYING. Among other things, the copyright notice
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and this notice must be preserved on all copies. */
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/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/03/21 09:45:37 $
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* $Source: /cvsroot/src/gnu/games/chess/Xchess/Attic/XCircle.c,v $
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* Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
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* Permission is granted to do anything with this code except sell it
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* or remove this message.
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*
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*/
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <X11/X10.h>
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#include <math.h>
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#define PI 3.1415926535897932384
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#define MAXVERTS 1000
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void
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XCircle(win, x, y, rad, start, end, width, height, pixel, func, planes)
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Window win;
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int x, y, rad;
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double start, end;
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int pixel;
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int width, height;
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int func, planes;
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{
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Vertex verts[MAXVERTS];
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double xp, yp, ang;
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int lx, ly, xpt, ypt, i;
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double gradincr = 2 / (double) rad;
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int bk = 0;
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while (end >= PI * 2)
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end -= PI * 2;
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while (start >= PI * 2)
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start -= PI * 2;
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while (end < 0)
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end += PI * 2;
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while (start < 0)
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start += PI * 2;
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if (end == start) {
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if (end < gradincr)
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end = end + PI * 2 - gradincr / 2;
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else
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end -= gradincr / 2;
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}
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for (ang = start, i = 0; i < MAXVERTS; ) {
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xp = x + rad * cos(ang);
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yp = y + rad * sin(ang);
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xpt = xp;
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ypt = yp;
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if (!i || (lx != xpt) || (ly != ypt)) {
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verts[i].x = xpt;
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verts[i].y = ypt;
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verts[i].flags = 0;
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i++;
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}
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lx = xpt;
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ly = ypt;
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if (bk)
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break;
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if (((ang < end) && (ang + gradincr > end)) || ((end < start)
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&& (ang + gradincr > 2 * PI)
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&& (ang + gradincr - 2 * PI > end))) {
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ang = end;
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bk = 1;
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} else if (ang == end) {
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break;
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} else {
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ang += gradincr;
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}
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if (ang >= PI * 2)
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ang -= PI * 2;
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}
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/* Now draw the thing.. */
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XDraw(win, verts, i, width, height, pixel, func, planes);
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return;
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}
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#ifdef notdef VertexCurved is screwed up
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void
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XCircle(win, x, y, rad, start, end, width, height, pixel, func, planes)
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Window win;
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int x, y, rad;
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double start, end;
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int pixel;
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int width, height;
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int func, planes;
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{
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Vertex verts[7];
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int i, j, sv, ev;
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int dp = 0;
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for (i = j = 0 ; i < 4; i++) {
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verts[j].x = x + rad * cos((double) (PI * i / 2));
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verts[j].y = y + rad * sin((double) (PI * i / 2));
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verts[j].flags = VertexCurved;
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if ((start >= PI * i / 2) && (start < PI * (i + 1) / 2) &&
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(start != end)) {
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j++;
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verts[j].x = x + rad * cos(start);
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verts[j].y = y + rad * sin(start);
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verts[j].flags = VertexCurved;
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sv = j;
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} else if ((end >= PI * i / 2) && (end < PI * (i + 1) / 2)
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&& (start != end)) {
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j++;
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verts[j].x = x + rad * cos(end);
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verts[j].y = y + rad * sin(end);
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verts[j].flags = VertexCurved;
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ev = j;
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}
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j++;
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}
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verts[0].flags |= VertexStartClosed;
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verts[j].x = verts[0].x;
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verts[j].y = verts[0].y;
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verts[j].flags = (verts[0].flags & ~VertexStartClosed) |
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VertexEndClosed;
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for (i = 0; i < 15; i++) {
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if (dp)
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verts[i % 7].flags |= VertexDontDraw;
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if (i % 7 == ev)
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dp = 1;
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else if (i % 7 == sv)
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dp = 0;
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}
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XDraw(win, verts, j + 1, width, height, pixel, func, planes);
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return;
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}
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#endif notdef
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