551 lines
13 KiB
C
551 lines
13 KiB
C
/* $NetBSD: gamesupport.c,v 1.7 2004/04/07 17:46:47 ross Exp $ */
|
|
|
|
/*
|
|
* gamesupport.c - auxiliary routines for support of Phantasia
|
|
*/
|
|
|
|
#include "include.h"
|
|
#include <curses.h>
|
|
|
|
void
|
|
changestats(ingameflag)
|
|
bool ingameflag;
|
|
{
|
|
static char flag[2] = /* for printing values of bools */
|
|
{'F', 'T'};
|
|
struct player *playerp; /* pointer to structure to alter */
|
|
const char *prompt; /* pointer to prompt string */
|
|
int c; /* input */
|
|
int today; /* day of year of today */
|
|
int temp; /* temporary variable */
|
|
long loc; /* location in player file */
|
|
time_t now; /* time now */
|
|
double dtemp; /* temporary variable */
|
|
bool *bptr; /* pointer to bool item to change */
|
|
double *dptr; /* pointer to double item to change */
|
|
short *sptr; /* pointer to short item to change */
|
|
|
|
clear();
|
|
|
|
for (;;)
|
|
/* get name of player to examine/alter */
|
|
{
|
|
mvaddstr(5, 0, "Which character do you want to look at ? ");
|
|
getstring(Databuf, SZ_DATABUF);
|
|
truncstring(Databuf);
|
|
|
|
if (Databuf[0] == '\0')
|
|
userlist(ingameflag);
|
|
else
|
|
break;
|
|
}
|
|
|
|
loc = -1L;
|
|
|
|
if (!ingameflag)
|
|
/* use 'Player' structure */
|
|
playerp = &Player;
|
|
else
|
|
if (strcmp(Databuf, Player.p_name) == 0)
|
|
/* alter/examine current player */
|
|
{
|
|
playerp = &Player;
|
|
loc = Fileloc;
|
|
} else
|
|
/* use 'Other' structure */
|
|
playerp = &Other;
|
|
|
|
/* find player on file */
|
|
if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
|
|
/* didn't find player */
|
|
{
|
|
clear();
|
|
mvaddstr(11, 0, "Not found.");
|
|
return;
|
|
}
|
|
time(&now);
|
|
today = localtime(&now)->tm_yday;
|
|
|
|
clear();
|
|
|
|
for (;;)
|
|
/* print player structure, and prompt for action */
|
|
{
|
|
mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
|
|
|
|
if (Wizard)
|
|
printw("B:Password %s\n", playerp->p_password);
|
|
else
|
|
addstr("B:Password XXXXXXXX\n");
|
|
|
|
printw(" :Login %s\n", playerp->p_login);
|
|
|
|
printw("C:Experience %.0f\n", playerp->p_experience);
|
|
printw("D:Level %.0f\n", playerp->p_level);
|
|
printw("E:Strength %.0f\n", playerp->p_strength);
|
|
printw("F:Sword %.0f\n", playerp->p_sword);
|
|
printw(" :Might %.0f\n", playerp->p_might);
|
|
printw("G:Energy %.0f\n", playerp->p_energy);
|
|
printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
|
|
printw("I:Shield %.0f\n", playerp->p_shield);
|
|
printw("J:Quickness %.0f\n", playerp->p_quickness);
|
|
printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
|
|
printw(" :Speed %.0f\n", playerp->p_speed);
|
|
printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
|
|
printw("M:Mana %.0f\n", playerp->p_mana);
|
|
printw("N:Brains %.0f\n", playerp->p_brains);
|
|
|
|
if (Wizard || playerp->p_specialtype != SC_VALAR)
|
|
mvaddstr(0, 40, descrstatus(playerp));
|
|
|
|
mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
|
|
mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
|
|
mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
|
|
mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
|
|
if (Wizard) {
|
|
mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
|
|
mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
|
|
} else {
|
|
mvaddstr(5, 40, "S:X-coord ?\n");
|
|
mvaddstr(6, 40, "T:Y-coord ?\n");
|
|
}
|
|
|
|
mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
|
|
mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
|
|
|
|
mvprintw(9, 40, "W:Type %d (%s)\n",
|
|
playerp->p_type, descrtype(playerp, FALSE) + 1);
|
|
mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
|
|
mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
|
|
mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
|
|
mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
|
|
mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
|
|
mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
|
|
|
|
temp = today - playerp->p_lastused;
|
|
if (temp < 0)
|
|
/* last year */
|
|
temp += 365;
|
|
mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
|
|
|
|
mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
|
|
flag[(int)playerp->p_palantir],
|
|
flag[(int)playerp->p_blessing],
|
|
flag[(int)playerp->p_virgin],
|
|
flag[(int)playerp->p_blindness]);
|
|
|
|
if (!Wizard)
|
|
mvprintw(19, 8, "8:Ring %c",
|
|
flag[playerp->p_ring.ring_type != R_NONE]);
|
|
else
|
|
mvprintw(19, 8, "8:Ring %d 9:Duration %d",
|
|
playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
|
|
|
|
if (!Wizard
|
|
/* not wizard */
|
|
&& (ingameflag || strcmp(Login, playerp->p_login) != 0))
|
|
/* in game or not examining own character */
|
|
{
|
|
if (ingameflag) {
|
|
more(LINES - 1);
|
|
clear();
|
|
return;
|
|
} else
|
|
cleanup(TRUE);
|
|
/* NOTREACHED */
|
|
}
|
|
mvaddstr(20, 0, "!:Quit ?:Delete");
|
|
mvaddstr(21, 0, "What would you like to change ? ");
|
|
|
|
if (Wizard)
|
|
c = getanswer(" ", TRUE);
|
|
else
|
|
/* examining own player; allow to change name and
|
|
* password */
|
|
c = getanswer("!BA", FALSE);
|
|
|
|
switch (c) {
|
|
case 'A': /* change name */
|
|
case 'B': /* change password */
|
|
if (!Wizard)
|
|
/* prompt for password */
|
|
{
|
|
mvaddstr(23, 0, "Password ? ");
|
|
Echo = FALSE;
|
|
getstring(Databuf, 9);
|
|
Echo = TRUE;
|
|
if (strcmp(Databuf, playerp->p_password) != 0)
|
|
continue;
|
|
}
|
|
if (c == 'A')
|
|
/* get new name */
|
|
{
|
|
mvaddstr(23, 0, "New name: ");
|
|
getstring(Databuf, SZ_NAME);
|
|
truncstring(Databuf);
|
|
if (Databuf[0] != '\0')
|
|
if (Wizard || findname(Databuf, &Other) < 0L)
|
|
strcpy(playerp->p_name, Databuf);
|
|
} else
|
|
/* get new password */
|
|
{
|
|
if (!Wizard)
|
|
Echo = FALSE;
|
|
|
|
do
|
|
/* get two copies of new password
|
|
* until they match */
|
|
{
|
|
/* get first copy */
|
|
mvaddstr(23, 0, "New password ? ");
|
|
getstring(Databuf, SZ_PASSWORD);
|
|
if (Databuf[0] == '\0')
|
|
break;
|
|
|
|
/* get second copy */
|
|
mvaddstr(23, 0, "One more time ? ");
|
|
getstring(playerp->p_password, SZ_PASSWORD);
|
|
}
|
|
while (strcmp(playerp->p_password, Databuf) != 0);
|
|
|
|
Echo = TRUE;
|
|
}
|
|
|
|
continue;
|
|
|
|
case 'C': /* change experience */
|
|
prompt = "experience";
|
|
dptr = &playerp->p_experience;
|
|
goto DALTER;
|
|
|
|
case 'D': /* change level */
|
|
prompt = "level";
|
|
dptr = &playerp->p_level;
|
|
goto DALTER;
|
|
|
|
case 'E': /* change strength */
|
|
prompt = "strength";
|
|
dptr = &playerp->p_strength;
|
|
goto DALTER;
|
|
|
|
case 'F': /* change swords */
|
|
prompt = "sword";
|
|
dptr = &playerp->p_sword;
|
|
goto DALTER;
|
|
|
|
case 'G': /* change energy */
|
|
prompt = "energy";
|
|
dptr = &playerp->p_energy;
|
|
goto DALTER;
|
|
|
|
case 'H': /* change maximum energy */
|
|
prompt = "max energy";
|
|
dptr = &playerp->p_maxenergy;
|
|
goto DALTER;
|
|
|
|
case 'I': /* change shields */
|
|
prompt = "shield";
|
|
dptr = &playerp->p_shield;
|
|
goto DALTER;
|
|
|
|
case 'J': /* change quickness */
|
|
prompt = "quickness";
|
|
dptr = &playerp->p_quickness;
|
|
goto DALTER;
|
|
|
|
case 'K': /* change quicksilver */
|
|
prompt = "quicksilver";
|
|
dptr = &playerp->p_quksilver;
|
|
goto DALTER;
|
|
|
|
case 'L': /* change magic */
|
|
prompt = "magic level";
|
|
dptr = &playerp->p_magiclvl;
|
|
goto DALTER;
|
|
|
|
case 'M': /* change mana */
|
|
prompt = "mana";
|
|
dptr = &playerp->p_mana;
|
|
goto DALTER;
|
|
|
|
case 'N': /* change brains */
|
|
prompt = "brains";
|
|
dptr = &playerp->p_brains;
|
|
goto DALTER;
|
|
|
|
case 'O': /* change poison */
|
|
prompt = "poison";
|
|
dptr = &playerp->p_poison;
|
|
goto DALTER;
|
|
|
|
case 'P': /* change gold */
|
|
prompt = "gold";
|
|
dptr = &playerp->p_gold;
|
|
goto DALTER;
|
|
|
|
case 'Q': /* change gems */
|
|
prompt = "gems";
|
|
dptr = &playerp->p_gems;
|
|
goto DALTER;
|
|
|
|
case 'R': /* change sin */
|
|
prompt = "sin";
|
|
dptr = &playerp->p_sin;
|
|
goto DALTER;
|
|
|
|
case 'S': /* change x coord */
|
|
prompt = "x";
|
|
dptr = &playerp->p_x;
|
|
goto DALTER;
|
|
|
|
case 'T': /* change y coord */
|
|
prompt = "y";
|
|
dptr = &playerp->p_y;
|
|
goto DALTER;
|
|
|
|
case 'U': /* change age */
|
|
mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
|
|
dtemp = infloat();
|
|
if (dtemp != 0.0)
|
|
playerp->p_age = (long) dtemp;
|
|
continue;
|
|
|
|
case 'V': /* change degen */
|
|
mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
|
|
dtemp = infloat();
|
|
if (dtemp != 0.0)
|
|
playerp->p_degenerated = (int) dtemp;
|
|
continue;
|
|
|
|
case 'W': /* change type */
|
|
prompt = "type";
|
|
sptr = &playerp->p_type;
|
|
goto SALTER;
|
|
|
|
case 'X': /* change special type */
|
|
prompt = "special type";
|
|
sptr = &playerp->p_specialtype;
|
|
goto SALTER;
|
|
|
|
case 'Y': /* change lives */
|
|
prompt = "lives";
|
|
sptr = &playerp->p_lives;
|
|
goto SALTER;
|
|
|
|
case 'Z': /* change crowns */
|
|
prompt = "crowns";
|
|
sptr = &playerp->p_crowns;
|
|
goto SALTER;
|
|
|
|
case '0': /* change charms */
|
|
prompt = "charm";
|
|
sptr = &playerp->p_charms;
|
|
goto SALTER;
|
|
|
|
case '1': /* change amulet */
|
|
prompt = "amulet";
|
|
sptr = &playerp->p_amulets;
|
|
goto SALTER;
|
|
|
|
case '2': /* change holy water */
|
|
prompt = "holy water";
|
|
sptr = &playerp->p_holywater;
|
|
goto SALTER;
|
|
|
|
case '3': /* change last-used */
|
|
prompt = "last-used";
|
|
sptr = &playerp->p_lastused;
|
|
goto SALTER;
|
|
|
|
case '4': /* change palantir */
|
|
prompt = "palantir";
|
|
bptr = &playerp->p_palantir;
|
|
goto BALTER;
|
|
|
|
case '5': /* change blessing */
|
|
prompt = "blessing";
|
|
bptr = &playerp->p_blessing;
|
|
goto BALTER;
|
|
|
|
case '6': /* change virgin */
|
|
prompt = "virgin";
|
|
bptr = &playerp->p_virgin;
|
|
goto BALTER;
|
|
|
|
case '7': /* change blindness */
|
|
prompt = "blindness";
|
|
bptr = &playerp->p_blindness;
|
|
goto BALTER;
|
|
|
|
case '8': /* change ring type */
|
|
prompt = "ring-type";
|
|
sptr = &playerp->p_ring.ring_type;
|
|
goto SALTER;
|
|
|
|
case '9': /* change ring duration */
|
|
prompt = "ring-duration";
|
|
sptr = &playerp->p_ring.ring_duration;
|
|
goto SALTER;
|
|
|
|
case '!': /* quit, update */
|
|
if (Wizard &&
|
|
(!ingameflag || playerp != &Player))
|
|
/* turn off status if not modifying self */
|
|
{
|
|
playerp->p_status = S_OFF;
|
|
playerp->p_tampered = T_OFF;
|
|
}
|
|
writerecord(playerp, loc);
|
|
clear();
|
|
return;
|
|
|
|
case '?': /* delete player */
|
|
if (ingameflag && playerp == &Player)
|
|
/* cannot delete self */
|
|
continue;
|
|
|
|
freerecord(playerp, loc);
|
|
clear();
|
|
return;
|
|
|
|
default:
|
|
continue;
|
|
}
|
|
DALTER:
|
|
mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
|
|
dtemp = infloat();
|
|
if (dtemp != 0.0)
|
|
*dptr = dtemp;
|
|
continue;
|
|
|
|
SALTER:
|
|
mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
|
|
dtemp = infloat();
|
|
if (dtemp != 0.0)
|
|
*sptr = (short) dtemp;
|
|
continue;
|
|
|
|
BALTER:
|
|
mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
|
|
prompt);
|
|
c = getanswer("\nTF", TRUE);
|
|
if (c == 'T')
|
|
*bptr = TRUE;
|
|
else
|
|
if (c == 'F')
|
|
*bptr = FALSE;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
void
|
|
monstlist()
|
|
{
|
|
int count = 0; /* count in file */
|
|
|
|
puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
|
|
fseek(Monstfp, 0L, SEEK_SET);
|
|
while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
|
|
printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
|
|
Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
|
|
Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
|
|
Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
|
|
}
|
|
|
|
void
|
|
scorelist()
|
|
{
|
|
struct scoreboard sbuf; /* for reading entries */
|
|
FILE *fp; /* to open the file */
|
|
|
|
if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
|
|
while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
|
|
printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
|
|
sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
void
|
|
activelist()
|
|
{
|
|
fseek(Playersfp, 0L, SEEK_SET);
|
|
printf("Current characters on file are:\n\n");
|
|
|
|
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
|
|
if (Other.p_status != S_NOTUSED)
|
|
printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
|
|
Other.p_name, Other.p_login, Other.p_level,
|
|
descrtype(&Other, FALSE), descrstatus(&Other));
|
|
|
|
}
|
|
|
|
void
|
|
purgeoldplayers()
|
|
{
|
|
int today; /* day of year for today */
|
|
int daysold; /* how many days since the character has been
|
|
* used */
|
|
time_t ltime; /* time in seconds */
|
|
long loc = 0L; /* location in file */
|
|
|
|
time(<ime);
|
|
today = localtime(<ime)->tm_yday;
|
|
|
|
for (;;) {
|
|
fseek(Playersfp, loc, SEEK_SET);
|
|
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
|
|
break;
|
|
|
|
daysold = today - Other.p_lastused;
|
|
if (daysold < 0)
|
|
daysold += 365;
|
|
|
|
if (daysold > N_DAYSOLD)
|
|
/* player hasn't been used in a while; delete */
|
|
freerecord(&Other, loc);
|
|
|
|
loc += SZ_PLAYERSTRUCT;
|
|
}
|
|
}
|
|
|
|
void
|
|
enterscore()
|
|
{
|
|
struct scoreboard sbuf; /* buffer to read in scoreboard entries */
|
|
FILE *fp; /* to open scoreboard file */
|
|
long loc = 0L; /* location in scoreboard file */
|
|
bool found = FALSE; /* set if we found an entry for this login */
|
|
|
|
if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
|
|
while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
|
|
if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
|
|
found = TRUE;
|
|
break;
|
|
} else
|
|
loc += SZ_SCORESTRUCT;
|
|
} else {
|
|
error(_PATH_SCORE);
|
|
/* NOTREACHED */
|
|
}
|
|
|
|
/*
|
|
* At this point, 'loc' will either indicate a point beyond
|
|
* the end of file, or the place where the previous entry
|
|
* was found.
|
|
*/
|
|
|
|
if ((!found) || Player.p_level > sbuf.sb_level)
|
|
/* put new entry in for this login */
|
|
{
|
|
strcpy(sbuf.sb_login, Player.p_login);
|
|
strcpy(sbuf.sb_name, Player.p_name);
|
|
sbuf.sb_level = Player.p_level;
|
|
strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
|
|
}
|
|
/* update entry */
|
|
fseek(fp, loc, SEEK_SET);
|
|
fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
|
|
fclose(fp);
|
|
}
|