a8fba37dbd
Games is almost clean; only hack is left...
313 lines
8.5 KiB
C
313 lines
8.5 KiB
C
/* $NetBSD: extern.h,v 1.1 1997/10/18 20:03:17 christos Exp $ */
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/*
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* Copyright (c) 1997 Christos Zoulas. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by Christos Zoulas.
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* 4. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* bill.c */
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void mailbill __P((void));
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/* config.c */
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/* create.c */
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void makeplayer __P((void));
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void newcavelevel __P((int));
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void makemaze __P((int));
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void eat __P((int, int));
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int cannedlevel __P((int));
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void treasureroom __P((int));
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void troom __P((int, int, int, int, int, int));
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void makeobject __P((int));
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void fillmroom __P((int, int, int));
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void froom __P((int, int, int));
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int fillmonst __P((int));
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void sethp __P((int));
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void checkgen __P((void));
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/* data.c */
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/* diag.c */
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void diag __P((void));
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int dcount __P((int));
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void diagdrawscreen __P((void));
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int savegame __P((char *));
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void restoregame __P((char *));
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void greedy __P((void));
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void fsorry __P((void));
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void fcheat __P((void));
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/* display.c */
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void bottomline __P((void));
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void bottomhp __P((void));
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void bottomspell __P((void));
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void bottomdo __P((void));
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void bot_linex __P((void));
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void bottomgold __P((void));
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void bot_hpx __P((void));
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void bot_spellx __P((void));
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void botside __P((void));
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void draws __P((int, int, int, int));
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void drawscreen __P((void));
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void showcell __P((int, int));
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void show1cell __P((int, int));
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void showplayer __P((void));
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int moveplayer __P((int));
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void seemagic __P((int));
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void seepage __P((void));
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/* fortune.c */
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char *fortune __P((void));
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/* global.c */
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void raiselevel __P((void));
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void loselevel __P((void));
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void raiseexperience __P((long));
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void loseexperience __P((long));
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void losehp __P((int));
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void losemhp __P((int));
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void raisehp __P((int));
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void raisemhp __P((int));
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void raisespells __P((int));
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void raisemspells __P((int));
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void losespells __P((int));
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void losemspells __P((int));
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int makemonst __P((int));
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void positionplayer __P((void));
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void recalc __P((void));
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void quit __P((void));
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void more __P((void));
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int take __P((int, int));
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int drop_object __P((int));
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void enchantarmor __P((void));
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void enchweapon __P((void));
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int pocketfull __P((void));
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int nearbymonst __P((void));
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int stealsomething __P((void));
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int emptyhanded __P((void));
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void creategem __P((void));
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void adjustcvalues __P((int, int));
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void gettokstr __P((char *));
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int getpassword __P((void));
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int getyn __P((void));
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int packweight __P((void));
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int rnd __P((int));
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int rund __P((int));
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/* help.c */
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void help __P((void));
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void welcome __P((void));
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void retcont __P((void));
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int openhelp __P((void));
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/* io.c */
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void setupvt100 __P((void));
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void clearvt100 __P((void));
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int getchar __P((void));
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void scbr __P((void));
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void sncbr __P((void));
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void newgame __P((void));
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void lprintf __P((const char *, ...));
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void lprint __P((long));
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void lwrite __P((char *, int));
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long lgetc __P((void));
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long lrint __P((void));
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void lrfill __P((char *, int));
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char *lgetw __P((void));
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char *lgetl __P((void));
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int lcreat __P((char *));
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int lopen __P((char *));
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int lappend __P((char *));
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void lrclose __P((void));
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void lwclose __P((void));
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void lprcat __P((char *));
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void cursor __P((int, int));
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void cursors __P((void));
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void init_term __P((void));
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void cl_line __P((int, int));
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void cl_up __P((int, int));
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void cl_dn __P((int, int));
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void standout __P((char *));
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void set_score_output __P((void));
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void lflush __P((void));
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void xputchar __P((int));
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void flush_buf __P((void));
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char *tmcapcnv __P((char *, char *));
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void beep __P((void));
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/* main.c */
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int main __P((int, char **));
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void showstr __P((void));
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void qshowstr __P((void));
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void t_setup __P((int));
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void t_endup __P((int));
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void showwear __P((void));
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void showwield __P((void));
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void showread __P((void));
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void showeat __P((void));
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void showquaff __P((void));
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void show1 __P((int, char *[]));
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void show3 __P((int));
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void randmonst __P((void));
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void parse __P((void));
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void parse2 __P((void));
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void run __P((int));
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void wield __P((void));
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void ydhi __P((int));
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void ycwi __P((int));
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void wear __P((void));
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void dropobj __P((void));
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void readscr __P((void));
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void eatcookie __P((void));
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void quaff __P((void));
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int whatitem __P((char *));
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unsigned long readnum __P((long));
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void szero __P((char *));
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/* monster.c */
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void createmonster __P((int));
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int cgood __P((int, int, int, int));
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void createitem __P((int, int));
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void cast __P((void));
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void speldamage __P((int));
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void loseint __P((void));
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int isconfuse __P((void));
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int nospell __P((int, int));
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int fullhit __P((int));
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void direct __P((int, int, char *, int));
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void godirect __P((int, int, char *, int, int));
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void ifblind __P((int, int));
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void tdirect __P((int));
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void omnidirect __P((int, int, char *));
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int vxy __P((int *, int *));
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void dirpoly __P((int));
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void hitmonster __P((int, int));
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int hitm __P((int, int, int));
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void hitplayer __P((int, int));
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void dropsomething __P((int));
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void dropgold __P((int));
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void something __P((int));
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int newobject __P((int, int *));
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int spattack __P((int, int, int));
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void checkloss __P((int));
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int annihilate __P((void));
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int newsphere __P((int, int, int, int));
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int rmsphere __P((int, int));
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void sphboom __P((int, int));
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void genmonst __P((void));
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/* moreobj.c */
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void oaltar __P((void));
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void othrone __P((int));
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void odeadthrone __P((void));
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void ochest __P((void));
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void ofountain __P((void));
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void fntchange __P((int));
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/* movem.c */
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void movemonst __P((void));
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void movemt __P((int, int));
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void mmove __P((int, int, int, int));
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void movsphere __P((void));
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/* nap.c */
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void nap __P((int));
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/* object.c */
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void lookforobject __P((void));
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void finditem __P((int));
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void ostairs __P((int));
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void oteleport __P((int));
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void opotion __P((int));
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void quaffpotion __P((int));
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void oscroll __P((int));
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void adjusttime __P((long));
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void read_scroll __P((int));
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void oorb __P((void));
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void opit __P((void));
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void obottomless __P((void));
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void oelevator __P((int));
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void ostatue __P((void));
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void omirror __P((void));
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void obook __P((void));
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void readbook __P((int));
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void ocookie __P((void));
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void ogold __P((int));
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void ohome __P((void));
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void iopts __P((void));
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void ignore __P((void));
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/* regen.c */
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void regen __P((void));
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/* savelev.c */
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void savelevel __P((void));
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void getlevel __P((void));
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/* scores.c */
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int readboard __P((void));
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int writeboard __P((void));
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int makeboard __P((void));
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int hashewon __P((void));
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long paytaxes __P((long));
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int winshou __P((void));
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int shou __P((int));
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void showscores __P((void));
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void showallscores __P((void));
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int sortboard __P((void));
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void newscore __P((long, char *, int, int));
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void new1sub __P((long, int, char *, long));
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void new2sub __P((long, int, char *, int));
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void died __P((int));
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void diedsub __P((int));
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void diedlog __P((void));
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int getplid __P((char *));
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/* signal.c */
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void sigsetup __P((void));
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/* store.c */
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void dnd_2hed __P((void));
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void dnd_hed __P((void));
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void dndstore __P((void));
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void sch_hed __P((void));
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void oschool __P((void));
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void obank __P((void));
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void obank2 __P((void));
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void ointerest __P((void));
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void obanksub __P((void));
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void appraise __P((int));
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void otradepost __P((void));
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void cnsitm __P((void));
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void olrs __P((void));
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/* tok.c */
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int yylex __P((void));
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void flushall __P((void));
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void sethard __P((int));
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void readopts __P((void));
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