567 lines
20 KiB
Plaintext
567 lines
20 KiB
Plaintext
@ignore
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This file documents the end user interface to the GNU command line
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editing feautres. It is to be an appendix to manuals for programs which
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use these features. There is a document entitled "readline.texinfo"
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which contains both end-user and programmer documentation for the GNU
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Readline Library.
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Copyright (C) 1988 Free Software Foundation, Inc.
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Authored by Brian Fox.
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Permission is granted to process this file through Tex and print the
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results, provided the printed document carries copying permission notice
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identical to this one except for the removal of this paragraph (this
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paragraph not being relevant to the printed manual).
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Permission is granted to make and distribute verbatim copies of this manual
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provided the copyright notice and this permission notice are preserved on
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all copies.
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided also that the
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GNU Copyright statement is available to the distributee, and provided that
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the entire resulting derived work is distributed under the terms of a
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permission notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions.
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@end ignore
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@node Command Line Editing
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@appendix Command Line Editing
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This text describes GNU's command line editing interface.
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@menu
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* Introduction and Notation:: Notation used in this text.
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* Readline Interaction:: The minimum set of commands for editing a line.
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* Readline Init File:: Customizing Readline from a user's view.
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@end menu
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@node Introduction and Notation
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@section Introduction to Line Editing
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The following paragraphs describe the notation we use to represent
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keystrokes.
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The text @key{C-k} is read as `Control-K' and describes the character
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produced when the Control key is depressed and the @key{k} key is struck.
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The text @key{M-k} is read as `Meta-K' and describes the character
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produced when the meta key (if you have one) is depressed, and the @key{k}
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key is struck. If you do not have a meta key, the identical keystroke
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can be generated by typing @key{ESC} @i{first}, and then typing @key{k}.
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Either process is known as @dfn{metafying} the @key{k} key.
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The text @key{M-C-k} is read as `Meta-Control-k' and describes the
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character produced by @dfn{metafying} @key{C-k}.
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In addition, several keys have their own names. Specifically,
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@key{DEL}, @key{ESC}, @key{LFD}, @key{SPC}, @key{RET}, and @key{TAB} all
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stand for themselves when seen in this text, or in an init file
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(@pxref{Readline Init File}, for more info).
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@node Readline Interaction
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@section Readline Interaction
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@cindex interaction, readline
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Often during an interactive session you type in a long line of text,
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only to notice that the first word on the line is misspelled. The
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Readline library gives you a set of commands for manipulating the text
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as you type it in, allowing you to just fix your typo, and not forcing
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you to retype the majority of the line. Using these editing commands,
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you move the cursor to the place that needs correction, and delete or
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insert the text of the corrections. Then, when you are satisfied with
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the line, you simply press @key{RET}. You do not have to be at the
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end of the line to press @key{RET}; the entire line is accepted
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regardless of the location of the cursor within the line.
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@menu
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* Readline Bare Essentials:: The least you need to know about Readline.
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* Readline Movement Commands:: Moving about the input line.
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* Readline Killing Commands:: How to delete text, and how to get it back!
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* Readline Arguments:: Giving numeric arguments to commands.
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@end menu
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@node Readline Bare Essentials
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@subsection Readline Bare Essentials
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In order to enter characters into the line, simply type them. The typed
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character appears where the cursor was, and then the cursor moves one
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space to the right. If you mistype a character, you can use @key{DEL} to
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back up, and delete the mistyped character.
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Sometimes you may miss typing a character that you wanted to type, and
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not notice your error until you have typed several other characters. In
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that case, you can type @key{C-b} to move the cursor to the left, and then
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correct your mistake. Aftwerwards, you can move the cursor to the right
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with @key{C-f}.
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When you add text in the middle of a line, you will notice that characters
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to the right of the cursor get `pushed over' to make room for the text
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that you have inserted. Likewise, when you delete text behind the cursor,
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characters to the right of the cursor get `pulled back' to fill in the
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blank space created by the removal of the text. A list of the basic bare
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essentials for editing the text of an input line follows.
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@table @asis
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@item @key{C-b}
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Move back one character.
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@item @key{C-f}
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Move forward one character.
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@item @key{DEL}
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Delete the character to the left of the cursor.
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@item @key{C-d}
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Delete the character underneath the cursor.
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@item @w{Printing characters}
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Insert itself into the line at the cursor.
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@item @key{C-_}
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Undo the last thing that you did. You can undo all the way back to an
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empty line.
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@end table
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@node Readline Movement Commands
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@subsection Readline Movement Commands
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The above table describes the most basic possible keystrokes that you need
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in order to do editing of the input line. For your convenience, many
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other commands have been added in addition to @key{C-b}, @key{C-f},
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@key{C-d}, and @key{DEL}. Here are some commands for moving more rapidly
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about the line.
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@table @key
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@item C-a
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Move to the start of the line.
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@item C-e
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Move to the end of the line.
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@item M-f
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Move forward a word.
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@item M-b
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Move backward a word.
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@item C-l
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Clear the screen, reprinting the current line at the top.
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@end table
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Notice how @key{C-f} moves forward a character, while @key{M-f} moves
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forward a word. It is a loose convention that control keystrokes
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operate on characters while meta keystrokes operate on words.
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@node Readline Killing Commands
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@subsection Readline Killing Commands
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@dfn{Killing} text means to delete the text from the line, but to save
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it away for later use, usually by @dfn{yanking} it back into the line.
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If the description for a command says that it `kills' text, then you can
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be sure that you can get the text back in a different (or the same)
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place later.
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Here is the list of commands for killing text.
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@table @key
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@item C-k
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Kill the text from the current cursor position to the end of the line.
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@item M-d
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Kill from the cursor to the end of the current word, or if between
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words, to the end of the next word.
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@item M-DEL
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Kill from the cursor to the start of the previous word, or if between
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words, to the start of the previous word.
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@item C-w
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Kill from the cursor to the previous whitespace. This is different than
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@key{M-DEL} because the word boundaries differ.
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@end table
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And, here is how to @dfn{yank} the text back into the line.
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@table @key
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@item C-y
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Yank the most recently killed text back into the buffer at the cursor.
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@item M-y
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Rotate the kill-ring, and yank the new top. You can only do this if
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the prior command is @key{C-y} or @key{M-y}.
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@end table
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When you use a kill command, the text is saved in a @dfn{kill-ring}.
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Any number of consecutive kills save all of the killed text together, so
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that when you yank it back, you get it in one clean sweep. The kill
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ring is not line specific; the text that you killed on a previously
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typed line is available to be yanked back later, when you are typing
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another line.
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@node Readline Arguments
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@subsection Readline Arguments
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You can pass numeric arguments to Readline commands. Sometimes the
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argument acts as a repeat count, other times it is the @i{sign} of the
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argument that is significant. If you pass a negative argument to a
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command which normally acts in a forward direction, that command will
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act in a backward direction. For example, to kill text back to the
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start of the line, you might type @key{M--} @key{C-k}.
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The general way to pass numeric arguments to a command is to type meta
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digits before the command. If the first `digit' you type is a minus
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sign (@key{-}), then the sign of the argument will be negative. Once
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you have typed one meta digit to get the argument started, you can type
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the remainder of the digits, and then the command. For example, to give
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the @key{C-d} command an argument of 10, you could type @key{M-1 0 C-d}.
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@node Readline Init File
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@section Readline Init File
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Although the Readline library comes with a set of @sc{gnu} Emacs-like
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keybindings, it is possible that you would like to use a different set
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of keybindings. You can customize programs that use Readline by putting
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commands in an @dfn{init} file in your home directory. The name of this
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file is @file{~/.inputrc}.
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When a program which uses the Readline library starts up, the
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@file{~/.inputrc} file is read, and the keybindings are set.
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In addition, the @key{C-x C-r} command re-reads this init file, thus
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incorporating any changes that you might have made to it.
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@menu
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* Readline Init Syntax:: Syntax for the commands in @file{~/.inputrc}.
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* Readline vi Mode:: Switching to @code{vi} mode in Readline.
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@end menu
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@node Readline Init Syntax
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@subsection Readline Init Syntax
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There are only four constructs allowed in the @file{~/.inputrc}
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file:
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@table @asis
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@item Variable Settings
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You can change the state of a few variables in Readline. You do this by
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using the @code{set} command within the init file. Here is how you
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would specify that you wish to use @code{vi} line editing commands:
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@example
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set editing-mode vi
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@end example
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Right now, there are only a few variables which can be set; so few in
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fact, that we just iterate them here:
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@table @code
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@item editing-mode
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@vindex editing-mode
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The @code{editing-mode} variable controls which editing mode you are
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using. By default, @sc{gnu} Readline starts up in Emacs editing mode, where
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the keystrokes are most similar to Emacs. This variable can either be
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set to @code{emacs} or @code{vi}.
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@item horizontal-scroll-mode
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@vindex horizontal-scroll-mode
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This variable can either be set to @code{On} or @code{Off}. Setting it
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to @code{On} means that the text of the lines that you edit will scroll
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horizontally on a single screen line when they are larger than the width
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of the screen, instead of wrapping onto a new screen line. By default,
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this variable is set to @code{Off}.
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@item mark-modified-lines
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@vindex mark-modified-lines
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This variable when set to @code{On}, says to display an asterisk
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(@samp{*}) at the starts of history lines which have been modified.
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This variable is off by default.
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@item prefer-visible-bell
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@vindex prefer-visible-bell
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If this variable is set to @code{On} it means to use a visible bell if
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one is available, rather than simply ringing the terminal bell. By
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default, the value is @code{Off}.
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@end table
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@item Key Bindings
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The syntax for controlling keybindings in the @file{~/.inputrc} file is
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simple. First you have to know the @i{name} of the command that you
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want to change. The following pages contain tables of the command name,
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the default keybinding, and a short description of what the command
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does.
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Once you know the name of the command, simply place the name of the key
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you wish to bind the command to, a colon, and then the name of the
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command on a line in the @file{~/.inputrc} file. The name of the key
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can be expressed in different ways, depending on which is most
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comfortable for you.
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@table @asis
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@item @w{@var{keyname}: @var{function-name} or @var{macro}}
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@var{keyname} is the name of a key spelled out in English. For example:
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@example
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Control-u: universal-argument
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Meta-Rubout: backward-kill-word
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Control-o: ">&output"
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@end example
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In the above example, @key{C-u} is bound to the function
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@code{universal-argument}, and @key{C-o} is bound to run the macro
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expressed on the right hand side (that is, to insert the text
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@samp{>&output} into the line).
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@item @w{"@var{keyseq}": @var{function-name} or @var{macro}}
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@var{keyseq} differs from @var{keyname} above in that strings denoting
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an entire key sequence can be specified. Simply place the key sequence
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in double quotes. @sc{gnu} Emacs style key escapes can be used, as in the
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following example:
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@example
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"\C-u": universal-argument
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"\C-x\C-r": re-read-init-file
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"\e[11~": "Function Key 1"
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@end example
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In the above example, @key{C-u} is bound to the function
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@code{universal-argument} (just as it was in the first example),
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@key{C-x C-r} is bound to the function @code{re-read-init-file}, and
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@key{ESC [ 1 1 ~} is bound to insert the text @samp{Function Key 1}.
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@end table
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@end table
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@menu
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* Commands For Moving:: Moving about the line.
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* Commands For History:: Getting at previous lines.
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* Commands For Text:: Commands for changing text.
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* Commands For Killing:: Commands for killing and yanking.
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* Numeric Arguments:: Specifying numeric arguments, repeat counts.
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* Commands For Completion:: Getting Readline to do the typing for you.
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* Miscellaneous Commands:: Other miscillaneous commands.
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@end menu
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@need 2000
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@node Commands For Moving
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@subsubsection Commands For Moving
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@ftable @code
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@item beginning-of-line (@key{C-a})
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Move to the start of the current line.
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@item end-of-line (@key{C-e})
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Move to the end of the line.
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@item forward-char (@key{C-f})
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Move forward a character.
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@item backward-char (@key{C-b})
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Move back a character.
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@item forward-word (@key{M-f})
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Move forward to the end of the next word.
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@item backward-word (@key{M-b})
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Move back to the start of this, or the previous, word.
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@item clear-screen (@key{C-l})
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Clear the screen leaving the current line at the top of the screen.
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@end ftable
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@need 2000
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@node Commands For History
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@subsubsection Commands For Manipulating The History
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@ftable @code
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@item accept-line (Newline, Return)
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Accept the line regardless of where the cursor is. If this line is
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non-empty, add it to the history list. If this line was a history
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line, then restore the history line to its original state.
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@item previous-history (@key{C-p})
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Move `up' through the history list.
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@item next-history (@key{C-n})
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Move `down' through the history list.
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@item beginning-of-history (@key{M-<})
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Move to the first line in the history.
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@item end-of-history (@key{M->})
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Move to the end of the input history, i.e., the line you are entering.
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@item reverse-search-history (@key{C-r})
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Search backward starting at the current line and moving `up' through
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the history as necessary. This is an incremental search.
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@item forward-search-history (@key{C-s})
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Search forward starting at the current line and moving `down' through
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the the history as necessary.
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@end ftable
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@need 2000
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@node Commands For Text
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@subsubsection Commands For Changing Text
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@ftable @code
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@item delete-char (@key{C-d})
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Delete the character under the cursor. If the cursor is at the
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beginning of the line, and there are no characters in the line, and
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the last character typed was not @key{C-d}, then return EOF.
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@item backward-delete-char (Rubout)
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Delete the character behind the cursor. A numeric argument says to kill
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the characters instead of deleting them.
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@item quoted-insert (@key{C-q}, @key{C-v})
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Add the next character that you type to the line verbatim. This is
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how to insert things like @key{C-q} for example.
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@item tab-insert (@key{M-TAB})
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Insert a tab character.
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@item self-insert (a, b, A, 1, !, ...)
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Insert yourself.
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@item transpose-chars (@key{C-t})
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Drag the character before point forward over the character at point.
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Point moves forward as well. If point is at the end of the line, then
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transpose the two characters before point. Negative arguments don't work.
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@item transpose-words (@key{M-t})
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Drag the word behind the cursor past the word in front of the cursor
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moving the cursor over that word as well.
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@item upcase-word (@key{M-u})
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Uppercase all letters in the current (or following) word. With a
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negative argument, do the previous word, but do not move point.
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@item downcase-word (@key{M-l})
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Lowercase all letters in the current (or following) word. With a
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negative argument, do the previous word, but do not move point.
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@item capitalize-word (@key{M-c})
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Uppercase the first letter in the current (or following) word. With a
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negative argument, do the previous word, but do not move point.
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@end ftable
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@need 2000
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@node Commands For Killing
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@subsubsection Killing And Yanking
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@ftable @code
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@item kill-line (@key{C-k})
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Kill the text from the current cursor position to the end of the line.
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@item backward-kill-line ()
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Kill backward to the beginning of the line. This is normally unbound.
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@item kill-word (@key{M-d})
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Kill from the cursor to the end of the current word, or if between
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words, to the end of the next word.
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@item backward-kill-word (@key{M-DEL})
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Kill the word behind the cursor.
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@item unix-line-discard (@key{C-u})
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Kill the whole line the way @key{C-u} used to in Unix line input.
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The killed text is saved on the kill-ring.
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@item unix-word-rubout (@key{C-w})
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Kill the word the way @key{C-w} used to in Unix line input.
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The killed text is saved on the kill-ring. This is different than
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backward-kill-word because the word boundaries differ.
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@item yank (@key{C-y})
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Yank the top of the kill ring into the buffer at point.
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@item yank-pop (@key{M-y})
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Rotate the kill-ring, and yank the new top. You can only do this if
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the prior command is yank or yank-pop.
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@end ftable
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@need 2000
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@node Numeric Arguments
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@subsubsection Specifying Numeric Arguments
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@ftable @code
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@item digit-argument (@key{M-0}, @key{M-1}, ... @key{M--})
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Add this digit to the argument already accumulating, or start a new
|
|
argument. @key{M--} starts a negative argument.
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|
|
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@item universal-argument ()
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|
Do what @key{C-u} does in @sc{gnu} Emacs. By default, this is not bound.
|
|
@end ftable
|
|
|
|
|
|
@need 2000
|
|
@node Commands For Completion
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|
@subsubsection Letting Readline Type For You
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|
|
|
@ftable @code
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|
@item complete (TAB)
|
|
Attempt to do completion on the text before point. This is
|
|
implementation defined. Generally, if you are typing a filename
|
|
argument, you can do filename completion; if you are typing a command,
|
|
you can do command completion, if you are typing in a symbol to GDB, you
|
|
can do symbol name completion, if you are typing in a variable to Bash,
|
|
you can do variable name completion.
|
|
|
|
@item possible-completions (M-?)
|
|
List the possible completions of the text before point.
|
|
@end ftable
|
|
|
|
@need 2000
|
|
@node Miscellaneous Commands
|
|
@subsubsection Some Miscellaneous Commands
|
|
|
|
@ftable @code
|
|
|
|
@item re-read-init-file (@key{C-x} @key{C-r})
|
|
Read in the contents of your @file{~/.inputrc} file, and incorporate
|
|
any bindings found there.
|
|
|
|
@item abort (@key{C-g})
|
|
Stop running the current editing command.
|
|
|
|
@ignore
|
|
@c I have no idea what this means, and can't figure it out by
|
|
@c experiment, and can't find it in the readline source.
|
|
@c doc@cygnus.com, 20may1993.
|
|
@item do-uppercase-version (@key{M-a}, @key{M-b}, ...)
|
|
Run the command that is bound to your uppercase brother.
|
|
@end ignore
|
|
|
|
@item prefix-meta (ESC)
|
|
Make the next character that you type be metafied. This is for people
|
|
without a meta key. Typing @key{ESC f} is equivalent to typing
|
|
@key{M-f}.
|
|
|
|
@item undo (@key{C-_})
|
|
Incremental undo, separately remembered for each line.
|
|
|
|
@item revert-line (@key{M-r})
|
|
Undo all changes made to this line. This is like typing the `undo'
|
|
command enough times to get back to the beginning.
|
|
@end ftable
|
|
|
|
@need 2000
|
|
@node Readline vi Mode
|
|
@subsection Readline @code{vi} Mode
|
|
|
|
@cindex @code{vi} style command editing
|
|
@kindex toggle-editing-mode
|
|
While the Readline library does not have a full set of @code{vi} editing
|
|
functions, it does contain enough to allow simple editing of the line.
|
|
|
|
In order to switch interactively between @sc{gnu} Emacs and @code{vi}
|
|
editing modes, use the command @key{M-C-j} (toggle-editing-mode).
|
|
|
|
When you enter a line in @code{vi} mode, you are already placed in `insertion'
|
|
mode, as if you had typed an `i'. Pressing @key{ESC} switches you into
|
|
`edit' mode, where you can edit the text of the line with the standard
|
|
@code{vi} movement keys, move to previous history lines with `k', and following
|
|
lines with `j', and so forth.
|
|
|