NetBSD/sys/arch/amiga/dev/grf_ccreg.h

266 lines
11 KiB
C

/*
* Driver for custom chips display.
*/
/* this is a mere collection of data, the registers itself are in the
custom chip area */
struct ccfb {
int disp_width;
int disp_height;
int disp_x, disp_y; /* this defines the dimension and
relative position of the display. */
int disp_z; /* display depth */
u_char *fb; /* frame buffer, ie. block in chipmem
containing bitplane(s) */
int fb_width;
int fb_height; /* dimension of the framebuffer. Can
be larger than the display! */
int fb_planesize; /* size of each plane, in bytes */
int fb_x, fb_y; /* offset of the framebuffer relative
to the display (disp_*) values */
int fb_z; /* frame buffer depth */
/* these are added by mykes */
#if 0
/* DON'T PUT THOSE HERE! They're fully calculatable from the above
values, and would introduce data redundancy */
/*
* diwstrt, etc. are for direct poke into copper list
* there should be an ioctl to modify these values
*/
u_short diwstrt, diwstop;
u_short ddfstrt, ddfstop; /* initializers for hardware regs */
#endif
/*
* 32 word color palette... also poked into copper list
* color 0 is background color
* color 1 is text color
* color 2 is intended for cursor color (not working yet)
* color 3 is intended for selection color (not working yet)
* color 10 (hex) is sprite pointer color 0 (transparent)
* color 11 is sprite pointer color 1
* color 12 is sprite pointer color 2
* color 13 is sprite pointer color 3
*/
u_short col[32]; /* color palette */
/*
* beepSample is chipram of 20 bytes/10 words. It is a sine wave
* sample for creating the beep sound.
*/
char *beepSample; /* pointer to beep audio sample */
/*
* the beep can have a variable (set by ioctl()) pitch/period.
* the ioctl() handler routine must stuff any new period into
* the hardware, too!
*/
u_short beepPeriod; /* audio hardware period for sample */
/*
* the beep can have a variable volume (set by ioctl()). the
* ioctl() handler routine must stuff any new volume into the
* hardware, too!
*/
u_short beepVolume; /* audio hardware volume for sample */
/*
* At console init time, the copper list is created, and so is the
* sample buffer (in chip). The init routine starts the audio hardware
* playing the sample in aud0 and aud1 (stereo L+R), but turns the
* volume OFF for both channels. When a beep is started, beepTimer
* is set to beepTime (set beepTime with ioctl() to override default).
* the vbl handler cc_vbl() counts down beepTimer and when it hits
* zero, it turns off the volume again. Cheap, but it works and no
* interrupts are needed :-)
*/
u_short beepTimer, beepTime; /* timer and timer value for audio beep */
/*
* there is a builtin facility for displaybeep, which is just a screen
* flash. It is unimplemented, but the fields are defined here. THe
* idea is for an ioctl() to be used to enable beep and/or display
* beep (or neither). As with beepTime/beepTimer above, just set
* dbeepTime with the ioctl() handler.
*/
u_short dbeepTimer, dbeepTime; /* timer and timer value for visual beep */
/*
* two copper lists are needed, one for even, one for odd frame of
* the display. There is a nice copper list structure defined
* in grf_cc.c so the ioctl() function can poke values into the
* copper lists with ease. Things to poke are colors, horizontal
* offset (i.e horizontal offset to plane pointers), and screen
* positioning (diwstrt, etc.).
*/
u_short *cop1, *cop2; /* both copperlists */
/*
* this is the mouse pointer. It is 4+16*4+4 bytes in CHIP ram.
* the first 4 bytes are control bytes for the sprite DMA hardware,
* and are used by the cc_vbl() interrupt handler to move the
* mouse. The next 16*4 words define the sprite, as in the
* hardware rkm: plane0 word/plane1 word format for 16 tall.
* the last 4 bytes are 2 null words, as required for sprite DMA.
* there is a cheap trick played with these null words! The other
* 7 sprites point to these NULL words (any ZERO word in chip
* works, and these are dependable to be NULL). THe intent for
* the 16*4 words is for an ioctl() call to be usable to alter
* the sprite pointer image - just copy 16*4 words into the pointer
* structure in chip ram! There is a handy POINTER struct defined
* in grf_cc.c.
*/
u_short *pointer; /* sprite pointer memory */
/*
* mouseH and mouseV are the actual mouse counter register values.
* you need to keep track of them so you can do deltas from this frame's
* values to last frame's. lastMouseH and lastMouseV are used for
* the mouse blanker. ANY movement of the mouse unblanks the mouse
* (and if the screen is blanked, it is unblanked too). You need
* to detect counter change and not position change - the mouse could
* be stuck in a corner and not moving :-)
*/
u_char mouseH, mouseV; /* mouse horiz, vert for delta */
u_char lastMouseH, lastMouseV; /* last values (for blanker) */
/*
* mouseX and mouseY are the actual mouse coordinates on the screen
* (in pixels). There is some incomplete calculations in the source
* (grf_cc.c) for positioning the mouse - they don't factor in a
* variable diwstrt, etc. This should be fixed :-) mouseb1 and mouseb2
* are the mouse button values. !0 means mouse button is down!
* An ioctl() can either move the mouse position (change mouseX,mouseY)
* or it can read the mouse position and buttons.
*/
short mouseX, mouseY; /* mouse coords */
u_char mouseb1, mouseb2, mouseb3; /* mouse buttons */
/*
* There's two joystick ports on the Amiga. joy0 is the joy port
* that the mouse is NOT normally plugged into. joy1 is the joy
* port the mouse IS normally plugged into. There are #defines
* for the bits for the joysticks below. Note that if a mouse
* is plugged in, joy1 bits are not joystick bits (garbage :-)
* There is no facility for the grf_cc.c routine to use a mouse
* in either port - just the normal mouseport that amigaos uses.
* this should be enhanced (why not? :-)
*/
u_char joy0, joy1; /* joysticks */
/*
* The console (grf_cc.c) features a mouseblanker and a screenblanker.
* If you don't move the mouse for mouseTime 60ths of a second, the
* mouse will be blanked (sprite DMA turned off). If you move the
* mouse, the DMA is turned on again (if the screen is blanked, it
* is turned on also). If you don't hit a key or move the mouse for
* screenTime 60ths of a second, the screen will blank (raster DMA
* is turned off and color 0 set to BLACK. If you hit a key or move
* the mouse, it will be unblanked. The screenBlank/mouseBlank
* variables are the timers. They are inited with screenTime/mouseTime.
* the cc_vbl() routine counts these timers down, and when they hit
* zero, the DMA is turned off. The timers are restarted (full time
* to count down again) when the mouse is moved or key is hit (key
* hit for screen blanker only). screenTime and mouseTime are intended
* for use with ioctl() handler. Thus the timer times can be set by
* the ioctl handler ;-)
*/
u_short screenTime, mouseTime; /* timer counts for screen/mouse blankers */
u_short screenBlank, mouseBlank; /* timers: screen, mouse blankers */
/*
* this below is unfinished, really. instead of two bytes, one of pad,
* it should be 16 bits of flags (u_short). One of the flags should
* be the enable flag. I'm too lazy to fix it right now :-) The
* enable flag is checked for blanking purposes. If the flag is off,
* the blankers are disabled. Typical use is for an addon graphics
* card (i.e. custom chipset graphics not in use). The other flags
* should be used to enable beep, blankers, and so forth.
*/
u_char enableFlag, pad; /* flag: true if display enabled */
};
/* bits for joy0, joy1 of ccfb */
#define JOYLEFT (1<<0)
#define JOYRIGHT (1<<1)
#define JOYUP (1<<2)
#define JOYDOWN (1<<3)
#define JOYBUTTON (1<<4)
/* mouse/screen blanker default timer times */
#define DEF_MOUSE (60*5) /* 5 seconds */
#define DEF_SCREEN (60*5*60) /* 5 minutes */
/* these are the initial values for changeable parameters: */
#ifdef BORING_DEFAULTS
#define DEF_DISP_WIDTH 640
#define DEF_DISP_HEIGHT 400
#define DEF_DISP_X 258 /* "" */
#define DEF_DISP_Y 88 /* hardware preferred values.. */
#else
/* these make use of possible overscan, giving you a much larger
console */
#define DEF_DISP_WIDTH 704
#define DEF_DISP_HEIGHT 464
#define DEF_DISP_X 194
#define DEF_DISP_Y 44
#endif
#define DEF_FB_X 0
#define DEF_FB_Y 0
/* mtk: if it were up to me, I'd delete all of the above */
/* mykes: NOPE! These are enough to regenerate the very hardware
specific diw* values, so drop those! */
/* 4 colors for text/cursor, etc., 4 colors for sprite/pointer */
#define DEF_COL0 0xaaa
#define DEF_COL1 0x000
#define DEF_COL2 0x68b
#define DEF_COL3 0xfff
#define DEF_COL10 0xf00
#define DEF_COL11 0x0f0
#define DEF_COL12 0x00f
#define DEF_COL13 0x0ff
/*
* display mode is a constant for now. You always get hires interlace
* and two planes. ECS modes may make sense at a later date, as do
* AGA and beyond. First we need AGA machines with 030's so BSD will
* run on them. Then we need docs on the hardware regs :-)
*/
#if 0
/* don't do these hardwired. Besides, VIEWMODE changes if number of planes
changes, no hardwire either */
#define VIEWMODE 0xa204 /* 2 planes, hires, interlace */
#define DEF_DIWSTRT 0x2c81
#define DEF_DIWSTOP 0xf4c1
#define DEF_DDFSTRT 0x003c
#define DEF_DDFSTOP 0x00d4
#endif
/* default audio values */
#define DEF_PERIOD 200 /* default period value for audio (beep) */
#define DEF_VOLUME 64 /* default volume value for audio (beep) */
#define DEF_ABEEP 10 /* default timer for audio beep */
/* default display beep values (not implemented yet) */
#define DEF_DBEEP 10 /* default timer for display beep */
/* these are currently not changeable easily (would require reallocation
of display memory and rebuild of copperlists. Do this later perhaps) */
/* note: mtk, it was easier than you think :-) */
/* note: mykes, yeah because you left them at 640x400... */
#define DEF_FB_WIDTH 1024
#define DEF_FB_HEIGHT 1024
#define DEF_FB_Z 2
#define DEF_DISP_Z 1 /* only 1, the curses plane is
treated as overlay plane */
/*
* these macros are used for separating hi and lo word of addresses.
* the copper list needs them separated - the hardware regs are
* words :-)
*/
#define HIADDR(x) (u_short)((((unsigned long)(x))>>16)&0xffff)
#define LOADDR(x) (u_short)(((unsigned long)(x))&0xffff)
/* copper instructions */
#define COP_MOVE(cl, reg, val) \
do { (cl)[0] = CUSTOM_OFS(reg); (cl)[1] = val; } while (0)
#define COP_WAIT(cl, ypos) \
do { (cl)[0] = ((ypos) << 8) + 1; (cl)[1] = 0xff00; } while (0)
#define COP_END(cl) \
do { (cl)[0] = 0xffff; (cl)[1] = 0xfffe; } while (0)