NetBSD/games/cribbage/support.c
jsm 092d313019 Add use of `const' where appropriate to the games.
This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).

Some such changes were previously covered in PRs bin/6041, bin/6146,
bin/6148, bin/6150, bin/6151, bin/6580, bin/6660, bin/7993, bin/7994,
bin/8039, bin/8057 and bin/8093.
1999-09-08 21:17:44 +00:00

366 lines
7.9 KiB
C

/* $NetBSD: support.c,v 1.5 1999/09/08 21:17:47 jsm Exp $ */
/*-
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)support.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: support.c,v 1.5 1999/09/08 21:17:47 jsm Exp $");
#endif
#endif /* not lint */
#include <curses.h>
#include <string.h>
#include "deck.h"
#include "cribbage.h"
#include "cribcur.h"
#define NTV 10 /* number scores to test */
/* score to test reachability of, and order to test them in */
const int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
/*
* computer chooses what to play in pegging...
* only called if no playable card will score points
*/
int
cchose(h, n, s)
const CARD h[];
int n, s;
{
int i, j, l;
if (n <= 1)
return (0);
if (s < 4) { /* try for good value */
if ((j = anysumto(h, n, s, 4)) >= 0)
return (j);
if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
return (j);
}
if (s > 0 && s < 20) {
/* try for retaliation to 31 */
for (i = 1; i <= 10; i++) {
if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
if ((l = numofval(h, n, i)) > 0) {
if (l > 1 || VAL(h[j].rank) != i)
return (j);
}
}
}
}
if (s < 15) {
/* for retaliation after 15 */
for (i = 0; i < NTV; i++) {
if ((j = anysumto(h, n, s, tv[i])) >= 0) {
if ((l = numofval(h, n, 15 - tv[i])) > 0) {
if (l > 1 ||
VAL(h[j].rank) != 15 - tv[i])
return (j);
}
}
}
}
j = -1;
/* remember: h is sorted */
for (i = n - 1; i >= 0; --i) {
l = s + VAL(h[i].rank);
if (l > 31)
continue;
if (l != 5 && l != 10 && l != 21) {
j = i;
break;
}
}
if (j >= 0)
return (j);
for (i = n - 1; i >= 0; --i) {
l = s + VAL(h[i].rank);
if (l > 31)
continue;
if (j < 0)
j = i;
if (l != 5 && l != 21) {
j = i;
break;
}
}
return (j);
}
/*
* plyrhand:
* Evaluate and score a player hand or crib
*/
int
plyrhand(hand, s)
const CARD hand[];
const char *s;
{
static char prompt[BUFSIZ];
int i, j;
BOOLEAN win;
prhand(hand, CINHAND, Playwin, FALSE);
(void) sprintf(prompt, "Your %s scores ", s);
i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
if ((j = number(0, 29, prompt)) == 19)
j = 0;
if (i != j) {
if (i < j) {
win = chkscr(&pscore, i);
msg("It's really only %d points; I get %d", i, 2);
if (!win)
win = chkscr(&cscore, 2);
} else {
win = chkscr(&pscore, j);
msg("You should have taken %d, not %d!", i, j);
}
if (explain)
msg("Explanation: %s", expl);
do_wait();
} else
win = chkscr(&pscore, i);
return (win);
}
/*
* comphand:
* Handle scoring and displaying the computers hand
*/
int
comphand(h, s)
const CARD h[];
const char *s;
{
int j;
j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
prhand(h, CINHAND, Compwin, FALSE);
msg("My %s scores %d", s, (j == 0 ? 19 : j));
return (chkscr(&cscore, j));
}
/*
* chkscr:
* Add inc to scr and test for > glimit, printing on the scoring
* board while we're at it.
*/
int Lastscore[2] = {-1, -1};
int
chkscr(scr, inc)
int *scr, inc;
{
BOOLEAN myturn;
myturn = (scr == &cscore);
if (inc != 0) {
prpeg(Lastscore[(int)myturn], '.', myturn);
Lastscore[(int)myturn] = *scr;
*scr += inc;
prpeg(*scr, PEG, myturn);
refresh();
}
return (*scr >= glimit);
}
/*
* prpeg:
* Put out the peg character on the score board and put the
* score up on the board.
*/
void
prpeg(score, peg, myturn)
int score;
int peg;
BOOLEAN myturn;
{
int y, x;
if (!myturn)
y = SCORE_Y + 2;
else
y = SCORE_Y + 5;
if (score <= 0 || score >= glimit) {
if (peg == '.')
peg = ' ';
if (score == 0)
x = SCORE_X + 2;
else {
x = SCORE_X + 2;
y++;
}
} else {
x = (score - 1) % 30;
if (score > 90 || (score > 30 && score <= 60)) {
y++;
x = 29 - x;
}
x += x / 5;
x += SCORE_X + 3;
}
mvaddch(y, x, peg);
mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
}
/*
* cdiscard -- the computer figures out what is the best discard for
* the crib and puts the best two cards at the end
*/
void
cdiscard(mycrib)
BOOLEAN mycrib;
{
CARD d[CARDS], h[FULLHAND], cb[2];
int i, j, k;
int nc, ns;
long sums[15];
static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
makedeck(d);
nc = CARDS;
for (i = 0; i < knownum; i++) { /* get all other cards */
cremove(known[i], d, nc--);
}
for (i = 0; i < 15; i++)
sums[i] = 0L;
ns = 0;
for (i = 0; i < (FULLHAND - 1); i++) {
cb[0] = chand[i];
for (j = i + 1; j < FULLHAND; j++) {
cb[1] = chand[j];
for (k = 0; k < FULLHAND; k++)
h[k] = chand[k];
cremove(chand[i], h, FULLHAND);
cremove(chand[j], h, FULLHAND - 1);
for (k = 0; k < nc; k++) {
sums[ns] +=
scorehand(h, d[k], CINHAND, TRUE, FALSE);
if (mycrib)
sums[ns] += adjust(cb, d[k]);
else
sums[ns] -= adjust(cb, d[k]);
}
++ns;
}
}
j = 0;
for (i = 1; i < 15; i++)
if (sums[i] > sums[j])
j = i;
for (k = 0; k < FULLHAND; k++)
h[k] = chand[k];
cremove(h[undo1[j]], chand, FULLHAND);
cremove(h[undo2[j]], chand, FULLHAND - 1);
chand[4] = h[undo1[j]];
chand[5] = h[undo2[j]];
}
/*
* returns true if some card in hand can be played without exceeding 31
*/
int
anymove(hand, n, sum)
const CARD hand[];
int n, sum;
{
int i, j;
if (n < 1)
return (FALSE);
j = hand[0].rank;
for (i = 1; i < n; i++) {
if (hand[i].rank < j)
j = hand[i].rank;
}
return (sum + VAL(j) <= 31);
}
/*
* anysumto returns the index (0 <= i < n) of the card in hand that brings
* the s up to t, or -1 if there is none
*/
int
anysumto(hand, n, s, t)
const CARD hand[];
int n, s, t;
{
int i;
for (i = 0; i < n; i++) {
if (s + VAL(hand[i].rank) == t)
return (i);
}
return (-1);
}
/*
* return the number of cards in h having the given rank value
*/
int
numofval(h, n, v)
const CARD h[];
int n, v;
{
int i, j;
j = 0;
for (i = 0; i < n; i++) {
if (VAL(h[i].rank) == v)
++j;
}
return (j);
}
/*
* makeknown remembers all n cards in h for future recall
*/
void
makeknown(h, n)
const CARD h[];
int n;
{
int i;
for (i = 0; i < n; i++)
known[knownum++] = h[i];
}