NetBSD/games/warp/object.h

67 lines
1.5 KiB
C

/* Header: object.h,v 7.0.1.2 86/12/12 17:01:38 lwall Exp */
/* Log: object.h,v
* Revision 7.0.1.2 86/12/12 17:01:38 lwall
* Baseline for net release.
*
* Revision 7.0.1.1 86/10/16 10:52:30 lwall
* Added Damage. Fixed random bugs.
*
* Revision 7.0 86/10/08 15:13:04 lwall
* Split into separate files. Added amoebas and pirates.
*
*/
#define Root 0
#define Base 1
#define Enterprise 2
#define Star 3
#define Torp 4
#define Enemy 5
#define Web 6
#define Crusher 7
typedef struct object {
short posx, posy;
short velx, vely;
struct object *next, *prev, *contend;
long energy;
long mass;
char type;
char image;
char strategy;
char flags;
} OBJECT;
#define PIRATE 1 /* we may mutiny */
#define FRIENDLY 2 /* we aren't really an enemy, for now */
#define STATIC 4 /* we are not in the movers list at the moment */
#define COUNTDOWN 8 /* we are counting down for something */
#define CLOAKS 16 /* we can cloak */
#ifdef DOINIT
OBJECT root = {0, 0, 0, 0, &root, &root, 0, 0, 0, Root, '?', 0, 0};
#else
EXT OBJECT root;
#endif
#ifdef DOINIT
OBJECT free_root = {0, 0, 0, 0, &free_root, &free_root, 0, 0, 0, Root, '?', 0, 0};
#else
EXT OBJECT free_root;
#endif
EXT OBJECT *ent;
EXT OBJECT *base;
EXT OBJECT *enemies;
EXT OBJECT *movers;
EXT OBJECT *realapollo;
EXT OBJECT *nuke;
EXT OBJECT *occupant[YSIZE][XSIZE];
void object_init(void);
OBJECT *make_object(char, char, int, int, int, int, long, long, OBJECT *);
void unmake_object(OBJECT *);
void free_object(OBJECT *);