NetBSD/games/warp/init.c

550 lines
14 KiB
C

/* Header: init.c,v 7.0.1.4 86/12/12 16:58:03 lwall Exp */
/* Log: init.c,v
* Revision 7.0.1.4 86/12/12 16:58:03 lwall
* Baseline for net release.
*
* Revision 7.0.1.3 86/10/20 14:35:31 lwall
* Picked some lint.
*
* Revision 7.0.1.2 86/10/17 15:53:30 lwall
* Added random walk star fields.
*
* Revision 7.0.1.1 86/10/16 10:51:19 lwall
* Added Damage. Fixed random bugs.
*
* Revision 7.0 86/10/08 15:12:10 lwall
* Split into separate files. Added amoebas and pirates.
*
*/
#include "EXTERN.h"
#include "warp.h"
#include "bang.h"
#include "object.h"
#include "move.h"
#include "play.h"
#include "score.h"
#include "term.h"
#include "them.h"
#include "us.h"
#include "util.h"
#include "weapon.h"
#include "INTERN.h"
#include "init.h"
void
initialize(void)
{
int i;
int x;
int y;
int dist;
int ydist = 0;
int xdist = 0;
long e;
int yoff = 0, xoff = 0, ypred, xpred;
OBJECT *obj = NULL;
char ch;
FILE *mapfp = NULL;
bool tmptholspec;
int inhabjackpot;
long inhenergy;
int walksplit = 200;
static const char *distname[] =
{" #"," -"," \\"," /",
" |"," *"," `"," '"};
cloaking = madgorns = false;
deados = madfriends = 0;
curscore = possiblescore = 0L;
yamblast = xamblast = ambsize = 0;
if (smarts > 90)
massacre = true;
scandist = (massacre?20:15);
antibase = (smarts>60?1:(smarts>40?2:(smarts>25?4:100)));
sm35 = (smarts>35?35:smarts);
sm45 = (smarts>45?45:smarts);
sm50 = (smarts>50?50:smarts);
sm55 = (smarts>55?55:smarts);
sm80 = (smarts>80?80:smarts);
sm95 = (smarts>95?95:smarts);
super = (smarts>50?smarts-50:0);
enemshields = 10 + super/2; /* (scaled by 10) 1 @ 50 .. 3 @ 90 */
if (smarts>90)
enemshields += (smarts-90)*10; /* lay it on thick: ~13 @ 99 */
entmax = (smarts>=75?5000:(smarts>=50?4000:(smarts>=40?3000:2000)));
basemax = (smarts>=75?20000:(smarts>=50?15000:(smarts>=40?12500:10000)));
clear();
while (root.next != &root) {
root.next = root.next->next;
free_object(root.next->prev);
}
root.prev = &root;
enemies = movers = NULL;
numos = numxes = 0;
#if defined(vax) && XYSIZEx4 == 3680
asm("movc5 $0,_occupant,$0,$3680,_occupant");
asm("movc5 $0,_blast,$0,$3680,_blast"); /* 3680 = XYSIZEx4 */
asm("movc5 $0,_amb,$32,$920,_amb");
#else
for (y=0;y<YSIZE;y++)
for (x=0;x<XSIZE;x++) {
occupant[y][x] = 0;
blast[y][x] = 0;
amb[y][x] = ' ';
}
#endif
for (y=0; y<YSIZE; y++)
yblasted[y] = 0;
for (x=0; x<XSIZE; x++)
xblasted[x] = 0;
blasted = false;
if (!starspec) {
if (smarts < 15)
inumstars = 50 + rand_mod(50);
else if (smarts < 50 || smarts > 85)
inumstars = exdis(800) + rand_mod(100) + 1;
else /* too few stars makes 50..85 too hard */
inumstars = exdis(700) + rand_mod(150-super*2) + 50+super*2;
}
tmptholspec = (smarts > 15 && inumstars < 450 && ! rand_mod(90-sm80));
if (!klingspec) {
inumenemies = rand_mod((smarts+1)/2) + 1;
if (massacre || tmptholspec)
inumenemies += 10;
}
if (!friendspec)
inumfriends = rand_mod(smarts/8+1);
if (!piratespec)
inumpirates = rand_mod(inumfriends/2+1);
if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
if (inumstars < 0) {
inumfriends += inumstars;
inumstars = 0;
}
if (inumfriends < 0) {
inumenemies += inumfriends;
inumfriends = 0;
}
if (inumenemies < 0)
inumenemies = 0;
numstars = inumstars;
inuminhab = numinhab = 0;
inumroms = inumthols = inumgorns = 0;
numapollos = apolspec || massacre ? 1 :
((!numstars || rand_mod(2) || smarts < 10) ? 0 : 1);
inumapollos = apolloflag = 0;
realapollo = NULL;
inumcrushes = numcrushes =
crushspec||massacre?1:(rand_mod(2000) < inumstars);
inumenemies += inumcrushes;
inumamoebas = numamoebas = (amoebaspec ? 1 :
!rand_mod(inumcrushes?3-massacre:8) ); /* < and & are fun together */
inumenemies += inumamoebas;
if (!rand_mod(40)) {
inhabjackpot = 32767;
inumfriends += rand_mod(10);
inumpirates += rand_mod(10);
}
else
inhabjackpot = inumpirates;
inhenergy = 30000-super*150;
if (!rand_mod(10))
inhenergy = 50000;
if (!rand_mod(4))
inhenergy += rand_mod(3500+super*150);
numfriends = inumfriends;
numpirates = inumpirates;
numenemies = inumenemies;
deadmudds = 0;
/* do stars */
stars_again:
if (prespec)
dist = 4;
else if (numstars > 750)
dist = 0;
else
dist = rand_mod(starspec||smarts<=5?3:5);
if (debugging) {
real_y = real_x = -100;
printf("\r\n");
}
switch (dist) {
case 0: /* uniform random */
ydist = xdist = 0;
if (inumstars < 700 && !rand_mod(3-(inumstars<50))) {
ydist = xdist = 6; /* well, maybe not so random */
y = rand_mod(YSIZE);
x = rand_mod(XSIZE);
if (rand_mod(2))
walksplit = inumstars/(exdis(40)+1);
}
if (debugging)
printf(" R\r\n");
break;
case 1: case 2: /* clumped, maybe skewed, maybe superposed */
ydist = rand_mod(4);
xdist = rand_mod(2);
if (debugging)
printf("%s\r\n",distname[ydist+4*xdist]);
yoff = rand_mod(YSIZE);
xoff = rand_mod(XSIZE);
if (dist == 2)
dist = numstars/2 + exdis(numstars/2) - exdis(numstars/2);
else
dist = 0;
break;
case 3: case 4: /* predefined or residual */
scenario_again:
if (debugging)
printf(" P\r\n");
dist = 0;
snprintf(spbuf, sizeof(spbuf), "smap.%d",
(prescene>=0?prescene:rand_mod(MAPS)) );
if ((mapfp = fopen(spbuf,"r")) != NULL &&
fgets(spbuf,10,mapfp) != NULL ) {
inumstars = numstars = atoi(spbuf);
if (inumenemies+inumstars > YSIZE*XSIZE-20)
inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
ydist = rand_mod(2) + 4; /* flip y axis? */
xdist = rand_mod(2) + 4; /* flip x axis? */
yoff = rand_mod(YSIZE); /* how much to shift y */
xoff = rand_mod(XSIZE); /* how much to shift x */
}
else {
prespec = false;
prescene = -1;
if (rand_mod(2))
goto scenario_again;
goto stars_again;
}
break;
}
for (i = 1; i <= numstars; i++) {
if (dist && i == dist) { /* flip to another skewing? */
ydist = rand_mod(4);
xdist = rand_mod(2);
if (!rand_mod(4)) {
ydist = xdist = 6;
if (debugging)
printf("&\r\n");
}
else if (debugging)
printf("%s\r\n",distname[ydist+4*xdist]);
yoff = rand_mod(YSIZE);
xoff = rand_mod(XSIZE);
dist = 0;
}
do { /* until an open spot found */
switch (xdist) {
case 0:
x = rand_mod(XSIZE); /* pick from 0..39, uniform */
break;
case 1: case 2: case 3:
x = (int)((((double)(myrand()-HALFRAND)) *
((double)(myrand()-HALFRAND))/RANDRAND)
* 20.0) + xoff; /* pick from -20..20, clumped */
break;
case 4:
if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
ydist = xdist = 0;
x = xpred + xoff;
break;
case 5:
if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
ydist = xdist = 0;
x = -xpred + xoff;
break;
case 6:
x += rand_mod(3) - 1;
break;
}
switch (ydist) {
case 0:
y = rand_mod(YSIZE);
break;
case 1:
y = (int)((((double)(myrand()-HALFRAND)) *
((double)(myrand()-HALFRAND))/RANDRAND)
* 12.0) + yoff; /* pick from -12..12, clumped */
break;
case 2:
#ifndef lint
y = (int)((((double)(myrand()-HALFRAND)) *
((double)(myrand()-HALFRAND))/RANDRAND)
* 12.0) + yoff + x*YSIZE/XSIZE;
/* clumped & skewed */
#endif
break;
case 3:
#ifndef lint
y = (int)((((double)(myrand()-HALFRAND)) *
((double)(myrand()-HALFRAND))/RANDRAND)
* 12.0) + yoff - x*YSIZE/XSIZE;
/* clumped & skewed */
#endif
break;
case 4:
y = ypred + yoff;
break;
case 5:
y = -ypred + yoff;
break;
case 6:
y += rand_mod(3) - 1;
#ifdef lint
walksplit = walksplit;
#endif
if (!rand_mod(walksplit)) {
y = rand_mod(YSIZE);
x = rand_mod(XSIZE);
}
break;
}
while (x<0) x += XSIZE00;
while (y<0) y += YSIZE00;
x %= XSIZE;
y %= YSIZE;
} while (occupant[y][x]);
e = rand_mod(32768);
if (--inhabjackpot > 0 || e >= inhenergy) {
ch = '@';
if (inhabjackpot && e < 10000)
e += 10000;
inuminhab = ++numinhab;
}
else {
ch = '*';
}
obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
obj->flags |= STATIC;
}
if (inumstars > 30 && inhabjackpot <= 0 &&
!rand_mod(3 - (inumstars > 400) - (inhenergy > 32768)) ) {
int initx;
int inity;
x = initx = obj->posx;
y = inity = obj->posy;
while (rand_mod(2) && inuminhab < inumstars/2) {
for (i=rand_mod(smarts)*2+20; i; i--) {
if ((obj = occupant[y][x]) && obj->image == '*') {
setimage(obj,'@');
if (obj->energy < 10000)
obj->energy += 20000; /* the benefits of civilization */
inuminhab = ++numinhab;
}
if (i&15) {
y = (y + rand_mod(3) + YSIZE99) % YSIZE;
x = (x + rand_mod(3) + XSIZE99) % XSIZE;
}
else { /* don't wander too far */
y = inity;
x = initx;
}
}
x = initx = rand_mod(XSIZE);
y = inity = rand_mod(YSIZE);
}
}
if (mapfp != NULL)
fclose(mapfp);
if (numcrushes) {
do {
x = rand_mod(XSIZE);
y = rand_mod(YSIZE);
} while (occupant[y][x]);
movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
possiblescore += 10000;
}
ient = (numents != 0);
if (ient) {
do {
x = rand_mod(XSIZE);
y = rand_mod(YSIZE);
} while (occupant[y][x]);
e = entmax;
ent = make_object(Enterprise,'E',y,x,0,0,e,e/2,&root);
if (!movers)
movers = ent;
}
ibase = (numbases != 0);
if (ibase) {
e = 52-super;
do {
x = rand_mod(XSIZE);
y = rand_mod(YSIZE);
} while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
e = basemax;
base = make_object(Base, 'B',y,x,0,0,e,e/4,&root);
if (!movers)
movers = base;
}
if (numamoebas) {
do {
x = rand_mod(XSIZE);
y = rand_mod(YSIZE);
} while (occupant[y][x]);
nuke = make_object(Enemy,'&',y,x,0,0,32767L,
(long)entmax+entmax+rand_mod(entmax),&root);
possiblescore += 10000;
amb[y][x] = '~';
if (rand_mod(2))
modify_amoeba(y,x,2,'~',(int)rand_mod(smarts<<1));/* just make blob */
else {
for (i=smarts/10+1; i; i--) {
nuke->strategy = rand_mod(256); /* random direction */
modify_amoeba(y,x,2,'~',(int)rand_mod(5));
modify_amoeba(y,x,2,'~',(int)rand_mod(5));
modify_amoeba(y,x,2,'~',(int)rand_mod(5));
modify_amoeba(y,x,2,'~',(int)rand_mod(5)); /* extend pseudopod */
}
}
if (!enemies)
enemies = nuke;
if (!movers)
movers = nuke;
}
if (rand_mod(27-sm50/2) && !romspec && !gornspec)
dist = 27-sm50/2;
else
dist = rand_mod(4) + 1;
for (i = 1+inumcrushes+inumamoebas; i <= numenemies; i++) {
do {
x = rand_mod(XSIZE);
y = rand_mod(YSIZE);
} while (occupant[y][x]);
if (rand_mod(dist)) {
if (!tholspec && !tmptholspec && rand_mod((inumstars*3)/sm50+2))
ch = 'K';
else {
ch = 'T';
inumthols++;
}
}
else {
if (romspec == gornspec)
e = 50;
else if (gornspec)
e = 10;
else
e = 90;
if (rand_mod(100) < e) {
ch = 'R';
inumroms++;
}
else {
ch = 'G';
inumgorns++;
}
}
if (possiblescore > ENTBOUNDARY - 10000)
e = (ENTBOUNDARY - possiblescore) / 5;
else
e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
#ifndef lint
e = exdis((int)e) + e - exdis((int)e);
obj = make_object(Enemy,ch,y,x,0,0,
e + rand_mod(super*200+2) + 10000*massacre,e/4,&root);
#endif
e /= 4;
switch (ch) {
case 'K':
possiblescore += e;
break;
case 'T':
possiblescore += e*3/2;
break;
case 'G':
possiblescore += e*2;
break;
case 'R':
possiblescore += e*3;
obj->flags |= CLOAKS;
break;
}
if (!enemies)
enemies = obj;
if (!movers)
movers = obj;
}
numgorns = inumgorns;
for (i=0; i<numfriends; i++) {
do {
x = rand_mod(XSIZE);
y = rand_mod(YSIZE);
} while (occupant[y][x]);
e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
#ifndef lint
e = exdis((int)e) + e - exdis((int)e);
#endif
{
static char let[] = "QWYUISDHJLZVMFFFFFFFFF";
dist = rand_mod(20);
ch = let[dist];
} /* grr, venix doesn't like strchring into string */
obj = make_object(Enemy,ch,y,x,0,0,
e + rand_mod(super*200+2),e/4,&root);
if (numpirates-- > 0) {
obj->flags |= PIRATE;
if (smarts >= 20 && !rand_mod(10-smarts/10))
obj->flags |= CLOAKS;
}
obj->flags |= FRIENDLY;
if (!enemies)
enemies = obj;
if (!movers)
movers = obj;
}
if (!movers)
movers = &root;
if (!enemies)
enemies = &root;
if (ent)
mvaddch(ent->posy+1, ent->posx*2, ent->image);
if (base)
mvaddch(base->posy+1, base->posx*2, base->image);
sleep(2);
{
OBJECT *curobj;
for (curobj = root.next; curobj != &root; curobj = curobj->next) {
mvaddch(curobj->posy+1, curobj->posx*2, curobj->image);
}
}
for (i=0;i<2;i++) for (y=0;y<3;y++) for (x=0;x<3;x++)
isatorp[i][y][x]=0;
whenok = 0;
timer = 0;
finish = 0;
bombed_out = false;
if (ent)
entmode = status = 0;
else
if (base)
status = 2;
else
status = 3;
snprintf(spbuf, sizeof(spbuf),
"%-4s E: %4d %2d B: %5d %3d Enemies: %-3d Stars: %-3d Stardate%5d.%1d %9ld",
" ", 0, 0, 0, 0, 0, 0, smarts * 100, 0, 0L);
mvaddstr(0,0,spbuf);
oldeenergy = oldbenergy = oldcurscore =
oldstatus = oldetorp = oldbtorp = oldstrs = oldenemies = -1;
/* force everything to fill in */
damage = olddamage = 0;
for (i=0; i<MAXDAMAGE; i++)
damflag[i] = 0;
btorp = 500;
etorp = 50;
}