NetBSD/games/sail/pl_7.c

1590 lines
30 KiB
C

/* $NetBSD: pl_7.c,v 1.42 2011/08/26 06:18:18 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)pl_7.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: pl_7.c,v 1.42 2011/08/26 06:18:18 dholland Exp $");
#endif
#endif /* not lint */
#include <curses.h>
#include <err.h>
#include <errno.h>
#include <signal.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "array.h"
#include "extern.h"
#include "player.h"
#include "display.h"
/*
* Use values above KEY_MAX for custom keycodes. (blymn@ says this is ok)
*/
#define KEY_ESC(ch) (KEY_MAX+10+ch)
/*
* Display interface
*/
static void draw_view(void);
static void draw_turn(void);
static void draw_stat(void);
static void draw_slot(void);
static void draw_board(void);
static struct stringarray *sc_lines;
static unsigned sc_scrollup;
static bool sc_hasprompt;
static bool sc_hideprompt;
static const char *sc_prompt;
static const char *sc_buf;
static WINDOW *view_w;
static WINDOW *turn_w;
static WINDOW *stat_w;
static WINDOW *slot_w;
static WINDOW *scroll_w;
static bool obp[3];
static bool dbp[3];
int done_curses;
static bool ingame;
int loaded, fired, changed, repaired;
int dont_adjust;
static int viewrow, viewcol;
char movebuf[sizeof SHIP(0)->file->movebuf];
int player;
struct ship *ms; /* memorial structure, &cc->ship[player] */
struct File *mf; /* ms->file */
struct shipspecs *mc; /* ms->specs */
////////////////////////////////////////////////////////////
// overall initialization
static
void
define_esc_key(int ch)
{
char seq[3] = { '\x1b', ch, 0 };
define_key(seq, KEY_ESC(ch));
}
void
initscreen(void)
{
int ch;
sc_lines = stringarray_create();
if (sc_lines == NULL) {
err(1, "malloc");
}
if (signal(SIGTSTP, SIG_DFL) == SIG_ERR) {
err(1, "signal(SIGTSTP)");
}
if (initscr() == NULL) {
errx(1, "Can't sail on this terminal.");
}
if (STAT_R >= COLS || SCROLL_Y <= 0) {
errx(1, "Window/terminal not large enough.");
}
view_w = newwin(VIEW_Y, VIEW_X, VIEW_T, VIEW_L);
slot_w = newwin(SLOT_Y, SLOT_X, SLOT_T, SLOT_L);
scroll_w = newwin(SCROLL_Y, SCROLL_X, SCROLL_T, SCROLL_L);
stat_w = newwin(STAT_Y, STAT_X, STAT_T, STAT_L);
turn_w = newwin(TURN_Y, TURN_X, TURN_T, TURN_L);
if (view_w == NULL ||
slot_w == NULL ||
scroll_w == NULL ||
stat_w == NULL ||
turn_w == NULL) {
endwin();
errx(1, "Curses initialization failed.");
}
leaveok(view_w, 1);
leaveok(slot_w, 1);
leaveok(stat_w, 1);
leaveok(turn_w, 1);
noecho();
cbreak();
/*
* Define esc-x keys
*/
#if 0
for (ch = 0; ch < 127; ch++) {
if (ch != '[' && ch != 'O') {
define_esc_key(ch);
}
}
#else
(void)ch;
(void)define_esc_key;
#endif
keypad(stdscr, 1);
keypad(view_w, 1);
keypad(slot_w, 1);
keypad(scroll_w, 1);
keypad(stat_w, 1);
keypad(turn_w, 1);
done_curses++;
}
void
cleanupscreen(void)
{
/* alarm already turned off */
if (done_curses) {
if (ingame) {
wmove(scroll_w, SCROLL_Y - 1, 0);
wclrtoeol(scroll_w);
display_redraw();
} else {
move(LINES-1, 0);
clrtoeol();
}
endwin();
}
}
////////////////////////////////////////////////////////////
// curses utility functions
/*
* fill to eol with spaces
* (useful with A_REVERSE since cleartoeol() does not clear to reversed)
*/
static void
filltoeol(void)
{
int x;
for (x = getcurx(stdscr); x < COLS; x++) {
addch(' ');
}
}
/*
* Add a maybe-selected string.
*
* Place strings starting at (Y0, X0); this is string ITEM; CURITEM
* is the selected one; WIDTH is the total width. STR is the string.
*/
static void
mvaddselstr(int y, int x0, int item, int curitem,
size_t width, const char *str)
{
size_t i, len;
len = strlen(str);
move(y, x0);
if (curitem == item) {
attron(A_REVERSE);
}
addstr(str);
if (curitem == item) {
for (i=len; i<width; i++) {
addch(' ');
}
attroff(A_REVERSE);
}
}
/*
* Likewise but a printf.
*/
static void __printflike(6, 7)
mvselprintw(int y, int x0, int item, int curitem,
size_t width, const char *fmt, ...)
{
va_list ap;
size_t x;
move(y, x0);
if (curitem == item) {
attron(A_REVERSE);
}
va_start(ap, fmt);
vwprintw(stdscr, fmt, ap);
va_end(ap);
if (curitem == item) {
for (x = getcurx(stdscr); x < x0 + width; x++) {
addch(' ');
}
attroff(A_REVERSE);
}
}
/*
* Move up by 1, scrolling if needed.
*/
static void
up(int *posp, int *scrollp)
{
if (*posp > 0) {
(*posp)--;
}
if (scrollp != NULL) {
if (*posp < *scrollp) {
*scrollp = *posp;
}
}
}
/*
* Move down by 1, scrolling if needed. MAX is the total number of
* items; VISIBLE is the number that can be visible at once.
*/
static void
down(int *posp, int *scrollp, int max, int visible)
{
if (max > 0 && *posp < max - 1) {
(*posp)++;
}
if (scrollp != NULL) {
if (*posp > *scrollp + visible - 1) {
*scrollp = *posp - visible + 1;
}
}
}
/*
* Complain briefly.
*/
static void __printflike(3, 4)
oops(int y, int x, const char *fmt, ...)
{
int oy, ox;
va_list ap;
oy = getcury(stdscr);
ox = getcurx(stdscr);
move(y, x);
va_start(ap, fmt);
vwprintw(stdscr, fmt, ap);
va_end(ap);
move(oy, ox);
wrefresh(stdscr);
sleep(1);
}
////////////////////////////////////////////////////////////
// scrolling message area
static void
scrollarea_add(const char *text)
{
char *copy;
int errsave;
copy = strdup(text);
if (copy == NULL) {
goto nomem;
}
if (stringarray_add(sc_lines, copy, NULL)) {
goto nomem;
}
return;
nomem:
/*
* XXX this should use leave(), but that won't
* currently work right.
*/
errsave = errno;
#if 0
leave(LEAVE_MALLOC);
#else
cleanupscreen();
sync_close(!hasdriver);
errno = errsave;
err(1, "malloc");
#endif
}
static void
draw_scroll(void)
{
unsigned total_lines;
unsigned visible_lines;
unsigned index_of_top;
unsigned index_of_y;
unsigned y;
unsigned cursorx;
werase(scroll_w);
/* XXX: SCROLL_Y and whatnot should be unsigned too */
visible_lines = SCROLL_Y - 1;
total_lines = stringarray_num(sc_lines);
if (total_lines > visible_lines) {
index_of_top = total_lines - visible_lines;
} else {
index_of_top = 0;
}
if (index_of_top < sc_scrollup) {
index_of_top = 0;
} else {
index_of_top -= sc_scrollup;
}
for (y = 0; y < visible_lines; y++) {
index_of_y = index_of_top + y;
if (index_of_y >= total_lines) {
break;
}
wmove(scroll_w, y, 0);
waddstr(scroll_w, stringarray_get(sc_lines, index_of_y));
}
if (sc_hasprompt && !sc_hideprompt) {
wmove(scroll_w, SCROLL_Y-1, 0);
waddstr(scroll_w, sc_prompt);
waddstr(scroll_w, sc_buf);
cursorx = strlen(sc_prompt) + strlen(sc_buf);
wmove(scroll_w, SCROLL_Y-1, cursorx);
}
else {
wmove(scroll_w, SCROLL_Y-1, 0);
}
}
/*VARARGS2*/
void
Signal(const char *fmt, struct ship *ship, ...)
{
va_list ap;
char format[BUFSIZ];
char buf[BUFSIZ];
if (!done_curses)
return;
va_start(ap, ship);
if (*fmt == '\a') {
beep();
fmt++;
}
fmtship(format, sizeof(format), fmt, ship);
vsnprintf(buf, sizeof(buf), format, ap);
va_end(ap);
scrollarea_add(buf);
}
/*VARARGS2*/
void
Msg(const char *fmt, ...)
{
va_list ap;
char buf[BUFSIZ];
if (!done_curses)
return;
va_start(ap, fmt);
if (*fmt == '\a') {
beep();
fmt++;
}
vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
scrollarea_add(buf);
}
static void
prompt(const char *p, struct ship *ship)
{
static char buf[BUFSIZ];
fmtship(buf, sizeof(buf), p, ship);
sc_prompt = buf;
sc_buf = "";
sc_hasprompt = true;
}
static void
endprompt(void)
{
sc_prompt = NULL;
sc_buf = NULL;
sc_hasprompt = false;
}
/*
* Next two functions called from newturn() to poke display. Shouldn't
* exist... XXX
*/
void
display_hide_prompt(void)
{
sc_hideprompt = true;
draw_scroll();
wrefresh(scroll_w);
}
void
display_reshow_prompt(void)
{
sc_hideprompt = false;
draw_scroll();
wrefresh(scroll_w);
}
int
sgetch(const char *p, struct ship *ship, int flag)
{
int c;
char input[2];
prompt(p, ship);
input[0] = '\0';
input[1] = '\0';
sc_buf = input;
blockalarm();
draw_scroll();
wrefresh(scroll_w);
fflush(stdout);
unblockalarm();
while ((c = wgetch(scroll_w)) == EOF)
;
if (flag && c >= ' ' && c < 0x7f) {
blockalarm();
input[0] = c;
draw_scroll();
wrefresh(scroll_w);
fflush(stdout);
unblockalarm();
}
endprompt();
return c;
}
void
sgetstr(const char *pr, char *buf, int n)
{
int c;
char *p = buf;
prompt(pr, (struct ship *)0);
sc_buf = buf;
for (;;) {
*p = 0;
blockalarm();
draw_scroll();
wrefresh(scroll_w);
fflush(stdout);
unblockalarm();
while ((c = wgetch(scroll_w)) == EOF)
;
switch (c) {
case '\n':
case '\r':
endprompt();
return;
case '\b':
if (p > buf) {
/*waddstr(scroll_w, "\b \b");*/
p--;
}
break;
default:
if (c >= ' ' && c < 0x7f && p < buf + n - 1) {
*p++ = c;
/*waddch(scroll_w, c);*/
} else
beep();
}
}
}
////////////////////////////////////////////////////////////
// drawing of other panes
void
display_force_full_redraw(void)
{
clear();
}
void
display_redraw(void)
{
draw_board();
draw_view();
draw_turn();
draw_stat();
draw_slot();
draw_scroll();
/* move the cursor */
wrefresh(scroll_w);
/* paranoia */
fflush(stdout);
}
static void
draw_view(void)
{
struct ship *sp;
werase(view_w);
foreachship(sp) {
if (sp->file->dir
&& sp->file->row > viewrow
&& sp->file->row < viewrow + VIEW_Y
&& sp->file->col > viewcol
&& sp->file->col < viewcol + VIEW_X) {
wmove(view_w, sp->file->row - viewrow,
sp->file->col - viewcol);
waddch(view_w, colours(sp));
wmove(view_w,
sternrow(sp) - viewrow,
sterncol(sp) - viewcol);
waddch(view_w, sterncolour(sp));
}
}
wrefresh(view_w);
}
static void
draw_turn(void)
{
wmove(turn_w, 0, 0);
wprintw(turn_w, "%cTurn %d", dont_adjust?'*':'-', turn);
wrefresh(turn_w);
}
static void
draw_stat(void)
{
wmove(stat_w, STAT_1, 0);
wprintw(stat_w, "Points %3d\n", mf->points);
wprintw(stat_w, "Fouls %2d\n", fouled(ms));
wprintw(stat_w, "Grapples %2d\n", grappled(ms));
wmove(stat_w, STAT_2, 0);
wprintw(stat_w, " 0 %c(%c)\n",
maxmove(ms, winddir + 3, -1) + '0',
maxmove(ms, winddir + 3, 1) + '0');
waddstr(stat_w, " \\|/\n");
wprintw(stat_w, " -^-%c(%c)\n",
maxmove(ms, winddir + 2, -1) + '0',
maxmove(ms, winddir + 2, 1) + '0');
waddstr(stat_w, " /|\\\n");
wprintw(stat_w, " | %c(%c)\n",
maxmove(ms, winddir + 1, -1) + '0',
maxmove(ms, winddir + 1, 1) + '0');
wprintw(stat_w, " %c(%c)\n",
maxmove(ms, winddir, -1) + '0',
maxmove(ms, winddir, 1) + '0');
wmove(stat_w, STAT_3, 0);
wprintw(stat_w, "Load %c%c %c%c\n",
loadname[mf->loadL], readyname(mf->readyL),
loadname[mf->loadR], readyname(mf->readyR));
wprintw(stat_w, "Hull %2d\n", mc->hull);
wprintw(stat_w, "Crew %2d %2d %2d\n",
mc->crew1, mc->crew2, mc->crew3);
wprintw(stat_w, "Guns %2d %2d\n", mc->gunL, mc->gunR);
wprintw(stat_w, "Carr %2d %2d\n", mc->carL, mc->carR);
wprintw(stat_w, "Rigg %d %d %d ", mc->rig1, mc->rig2, mc->rig3);
if (mc->rig4 < 0)
waddch(stat_w, '-');
else
wprintw(stat_w, "%d", mc->rig4);
wrefresh(stat_w);
}
void
draw_slot(void)
{
int i;
if (!boarding(ms, 0)) {
mvwaddstr(slot_w, 0, 0, " ");
mvwaddstr(slot_w, 1, 0, " ");
} else {
wmove(slot_w, 0, 0);
for (i = 0; i < 3; i++) {
waddch(slot_w, obp[i] ? '1'+i : ' ');
}
mvwaddstr(slot_w, 1, 0, "OBP");
}
if (!boarding(ms, 1)) {
mvwaddstr(slot_w, 2, 0, " ");
mvwaddstr(slot_w, 3, 0, " ");
} else {
wmove(slot_w, 2, 0);
for (i = 0; i < 3; i++) {
waddch(slot_w, dbp[i] ? '1'+i : ' ');
}
mvwaddstr(slot_w, 3, 0, "DBP");
}
wmove(slot_w, SLOT_Y-4, 0);
if (mf->RH)
wprintw(slot_w, "%dRH", mf->RH);
else
waddstr(slot_w, " ");
wmove(slot_w, SLOT_Y-3, 0);
if (mf->RG)
wprintw(slot_w, "%dRG", mf->RG);
else
waddstr(slot_w, " ");
wmove(slot_w, SLOT_Y-2, 0);
if (mf->RR)
wprintw(slot_w, "%dRR", mf->RR);
else
waddstr(slot_w, " ");
#define Y (SLOT_Y/2)
wmove(slot_w, 7, 1);
wprintw(slot_w,"%d", windspeed);
mvwaddch(slot_w, Y, 0, ' ');
mvwaddch(slot_w, Y, 2, ' ');
mvwaddch(slot_w, Y-1, 0, ' ');
mvwaddch(slot_w, Y-1, 1, ' ');
mvwaddch(slot_w, Y-1, 2, ' ');
mvwaddch(slot_w, Y+1, 0, ' ');
mvwaddch(slot_w, Y+1, 1, ' ');
mvwaddch(slot_w, Y+1, 2, ' ');
wmove(slot_w, Y - dr[winddir], 1 - dc[winddir]);
switch (winddir) {
case 1:
case 5:
waddch(slot_w, '|');
break;
case 2:
case 6:
waddch(slot_w, '/');
break;
case 3:
case 7:
waddch(slot_w, '-');
break;
case 4:
case 8:
waddch(slot_w, '\\');
break;
}
mvwaddch(slot_w, Y + dr[winddir], 1 + dc[winddir], '+');
wrefresh(slot_w);
}
void
draw_board(void)
{
int n;
erase();
werase(view_w);
werase(slot_w);
werase(scroll_w);
werase(stat_w);
werase(turn_w);
move(BOX_T, BOX_L);
for (n = 0; n < BOX_X; n++)
addch('-');
move(BOX_B, BOX_L);
for (n = 0; n < BOX_X; n++)
addch('-');
for (n = BOX_T+1; n < BOX_B; n++) {
mvaddch(n, BOX_L, '|');
mvaddch(n, BOX_R, '|');
}
mvaddch(BOX_T, BOX_L, '+');
mvaddch(BOX_T, BOX_R, '+');
mvaddch(BOX_B, BOX_L, '+');
mvaddch(BOX_B, BOX_R, '+');
refresh();
#if 0
#define WSaIM "Wooden Ships & Iron Men"
wmove(view_w, 2, (VIEW_X - sizeof WSaIM - 1) / 2);
waddstr(view_w, WSaIM);
wmove(view_w, 4, (VIEW_X - strlen(cc->name)) / 2);
waddstr(view_w, cc->name);
wrefresh(view_w);
#endif
move(LINE_T, LINE_L);
printw("Class %d %s (%d guns) '%s' (%c%c)",
mc->class,
classname[mc->class],
mc->guns,
ms->shipname,
colours(ms),
sterncolour(ms));
refresh();
}
void
display_set_obp(int which, bool show)
{
obp[which] = show;
}
void
display_set_dbp(int which, bool show)
{
dbp[which] = show;
}
////////////////////////////////////////////////////////////
// external actions on the display
void
display_scroll_pageup(void)
{
unsigned total_lines, visible_lines, limit;
unsigned pagesize = SCROLL_Y - 2;
total_lines = stringarray_num(sc_lines);
visible_lines = SCROLL_Y - 1;
limit = total_lines - visible_lines;
sc_scrollup += pagesize;
if (sc_scrollup > limit) {
sc_scrollup = limit;
}
}
void
display_scroll_pagedown(void)
{
unsigned pagesize = SCROLL_Y - 2;
if (sc_scrollup < pagesize) {
sc_scrollup = 0;
} else {
sc_scrollup -= pagesize;
}
}
void
centerview(void)
{
viewrow = mf->row - VIEW_Y / 2;
viewcol = mf->col - VIEW_X / 2;
}
void
upview(void)
{
viewrow -= VIEW_Y / 3;
}
void
downview(void)
{
viewrow += VIEW_Y / 3;
}
void
leftview(void)
{
viewcol -= VIEW_X / 5;
}
void
rightview(void)
{
viewcol += VIEW_X / 5;
}
/* Called from newturn()... rename? */
void
display_adjust_view(void)
{
if (dont_adjust)
return;
if (mf->row < viewrow + VIEW_Y/4)
viewrow = mf->row - (VIEW_Y - VIEW_Y/4);
else if (mf->row > viewrow + (VIEW_Y - VIEW_Y/4))
viewrow = mf->row - VIEW_Y/4;
if (mf->col < viewcol + VIEW_X/8)
viewcol = mf->col - (VIEW_X - VIEW_X/8);
else if (mf->col > viewcol + (VIEW_X - VIEW_X/8))
viewcol = mf->col - VIEW_X/8;
}
////////////////////////////////////////////////////////////
// starting game
static bool shipselected;
static int loadpos;
static int
nextload(int load)
{
switch (load) {
case L_ROUND: return L_GRAPE;
case L_GRAPE: return L_CHAIN;
case L_CHAIN: return L_DOUBLE;
case L_DOUBLE: return L_ROUND;
}
return L_ROUND;
}
static int
loadbychar(int ch)
{
switch (ch) {
case 'r': return L_ROUND;
case 'g': return L_GRAPE;
case 'c': return L_CHAIN;
case 'd': return L_DOUBLE;
}
return L_ROUND;
}
static const char *
loadstr(int load)
{
switch (load) {
case L_ROUND: return "round";
case L_GRAPE: return "grape";
case L_CHAIN: return "chain";
case L_DOUBLE: return "double";
}
return "???";
}
static void
displayshiplist(void)
{
struct ship *sp;
int which;
erase();
attron(A_BOLD);
mvaddstr(1, 4, cc->name);
attroff(A_BOLD);
which = 0;
foreachship(sp) {
mvselprintw(which + 3, 4, which, player, 60,
" %2d: %-10s %-15s (%-2d pts) %s",
sp->file->index,
countryname[sp->nationality],
sp->shipname,
sp->specs->pts,
saywhat(sp, 1));
which++;
}
if (!shipselected) {
mvaddstr(15, 4, "Choose your ship");
move(player + 3, 63);
} else {
mvselprintw(15, 4, 0, loadpos, 32,
"Initial left broadside: %s", loadstr(mf->loadL));
mvselprintw(16, 4, 1, loadpos, 32,
"Initial right broadside: %s", loadstr(mf->loadR));
mvselprintw(17, 4, 2, loadpos, 32, "Set sail");
move(loadpos+15, 35);
}
wrefresh(stdscr);
}
static int
pickship(void)
{
struct File *fp;
struct ship *sp;
bool done;
int ch;
for (;;) {
foreachship(sp)
if (sp->file->captain[0] == 0 && !sp->file->struck
&& sp->file->captured == 0)
break;
if (sp >= ls) {
return -1;
}
player = sp - SHIP(0);
if (randomize) {
/* nothing */
} else {
done = false;
while (!done) {
displayshiplist();
ch = getch();
switch (ch) {
case 12 /*^L*/:
clear();
break;
case '\r':
case '\n':
done = true;
break;
case 7 /*^G*/:
case 8 /*^H*/:
case 27 /*ESC*/:
case 127 /*^?*/:
beep();
break;
case 16 /*^P*/:
case KEY_UP:
up(&player, NULL);
break;
case 14 /*^N*/:
case KEY_DOWN:
down(&player, NULL, cc->vessels,
cc->vessels);
break;
default:
beep();
break;
}
}
}
if (player < 0)
continue;
if (Sync() < 0)
leave(LEAVE_SYNC);
fp = SHIP(player)->file;
if (fp->captain[0] || fp->struck || fp->captured != 0)
oops(16, 4, "That ship is taken.");
else
break;
}
return 0;
}
static void
pickload(void)
{
bool done;
int ch;
mf->loadL = L_ROUND;
mf->loadR = L_ROUND;
loadpos = 0;
done = false;
while (!done) {
displayshiplist();
ch = getch();
switch (ch) {
case 12 /*^L*/:
clear();
break;
case 'r':
case 'g':
case 'c':
case 'd':
switch (loadpos) {
case 0: mf->loadL = loadbychar(ch); break;
case 1: mf->loadR = loadbychar(ch); break;
case 2: beep(); break;
}
break;
case '\r':
case '\n':
switch (loadpos) {
case 0: mf->loadL = nextload(mf->loadL); break;
case 1: mf->loadR = nextload(mf->loadR); break;
case 2: done = true; break;
}
break;
case 7 /*^G*/:
case 8 /*^H*/:
case 27 /*ESC*/:
case 127 /*^?*/:
beep();
break;
case 16 /*^P*/:
case KEY_UP:
up(&loadpos, NULL);
break;
case 14 /*^N*/:
case KEY_DOWN:
down(&loadpos, NULL, 3, 3);
break;
default:
beep();
break;
}
}
mf->readyR = R_LOADED|R_INITIAL;
mf->readyL = R_LOADED|R_INITIAL;
}
static void
startgame(void)
{
ingame = true;
shipselected = false;
pl_main_init();
hasdriver = sync_exists(game);
if (sync_open() < 0) {
oops(21, 10, "syncfile: %s", strerror(errno));
pl_main_uninit();
ingame = false;
return;
}
if (hasdriver) {
mvaddstr(21, 10, "Synchronizing with the other players...");
wrefresh(stdscr);
fflush(stdout);
if (Sync() < 0)
leave(LEAVE_SYNC);
} else {
mvaddstr(21, 10, "Starting driver...");
wrefresh(stdscr);
fflush(stdout);
startdriver();
}
if (pickship() < 0) {
oops(21, 10, "All ships taken in that scenario.");
sync_close(0);
people = 0;
pl_main_uninit();
ingame = false;
return;
}
shipselected = true;
ms = SHIP(player);
mf = ms->file;
mc = ms->specs;
pickload();
pl_main();
ingame = false;
}
////////////////////////////////////////////////////////////
// scenario picker
static int pickerpos;
static int pickerscroll;
static const char *
absdirectionname(int dir)
{
switch (dir) {
case 1: return "South";
case 2: return "Southwest";
case 3: return "West";
case 4: return "Northwest";
case 5: return "North";
case 6: return "Northeast";
case 7: return "East";
case 8: return "Southeast";
}
return "?";
}
static const char *
windname(int wind)
{
switch (wind) {
case 0: return "calm";
case 1: return "light breeze";
case 2: return "moderate breeze";
case 3: return "fresh breeze";
case 4: return "strong breeze";
case 5: return "gale";
case 6: return "full gale";
case 7: return "hurricane";
}
return "???";
}
static const char *
nationalityname(int nationality)
{
switch (nationality) {
case N_A: return "a";
case N_B: return "b";
case N_S: return "s";
case N_F: return "f";
case N_J: return "j";
case N_D: return "d";
case N_K: return "k";
case N_O: return "o";
}
return "?";
}
static void
drawpicker(void)
{
int y, sc, i;
struct ship *ship;
erase();
mvaddstr(0, 0, "## SHIPS TITLE");
for (y=1; y<LINES-11; y++) {
sc = (y-1) + pickerscroll;
if (sc < NSCENE) {
mvselprintw(y, 0, sc, pickerpos, 56,
"%-2d %-5d %s",
sc, scene[sc].vessels, scene[sc].name);
}
}
mvprintw(2, 60 + 2, "%s wind",
absdirectionname(scene[pickerpos].winddir));
mvprintw(3, 60 + 2, "(%s)",
windname(scene[pickerpos].windspeed));
for (i=0; i<scene[pickerpos].vessels; i++) {
ship = &scene[pickerpos].ship[i];
mvprintw(LINES-10 + i, 0,
"(%s) %-16s %3d gun %s (%s crew) (%d pts)",
nationalityname(ship->nationality),
ship->shipname,
ship->specs->guns,
shortclassname[ship->specs->class],
qualname[ship->specs->qual],
ship->specs->pts);
}
move(1 + pickerpos - pickerscroll, 55);
wrefresh(stdscr);
}
static int
pickscenario(int initpos)
{
int ch;
pickerpos = initpos;
if (pickerpos < 0) {
pickerpos = 0;
}
while (1) {
drawpicker();
ch = getch();
switch (ch) {
case 12 /*^L*/:
clear();
break;
case '\r':
case '\n':
return pickerpos;
case 7 /*^G*/:
case 8 /*^H*/:
case 27 /*ESC*/:
case 127 /*^?*/:
return initpos;
case 16 /*^P*/:
case KEY_UP:
up(&pickerpos, &pickerscroll);
break;
case 14 /*^N*/:
case KEY_DOWN:
down(&pickerpos, &pickerscroll, NSCENE, LINES-12);
break;
default:
beep();
break;
}
}
return pickerpos;
}
////////////////////////////////////////////////////////////
// setup menus
#define MAINITEMS_NUM 5
#define STARTITEMS_NUM 4
#define OPTIONSITEMS_NUM 5
static int mainpos;
static bool connected;
static bool joinactive;
static int joinpos;
static int joinscroll;
static int joinable[NSCENE];
static int numjoinable;
static bool startactive;
static int startpos;
static int startscenario;
static bool optionsactive;
static int optionspos;
static char o_myname[MAXNAMESIZE];
static bool o_randomize;
static bool o_longfmt;
static bool o_nobells;
/*
* this and sgetstr() should share code
*/
static void
startup_getstr(int y, int x, char *buf, size_t max)
{
size_t pos = 0;
int ch;
for (;;) {
buf[pos] = 0;
move(y, x);
addstr(buf);
clrtoeol();
wrefresh(stdscr);
fflush(stdout);
ch = getch();
switch (ch) {
case '\n':
case '\r':
return;
case '\b':
if (pos > 0) {
/*waddstr(scroll_w, "\b \b");*/
pos--;
}
break;
default:
if (ch >= ' ' && ch < 0x7f && pos < max - 1) {
buf[pos++] = ch;
} else {
beep();
}
}
}
}
static void
changename(void)
{
mvaddstr(LINES-2, COLS/2, "Enter your name:");
startup_getstr(LINES-1, COLS/2, o_myname, sizeof(o_myname));
}
static void
checkforgames(void)
{
int i;
int prev;
if (numjoinable > 0) {
prev = joinable[joinpos];
} else {
prev = 0;
}
numjoinable = 0;
for (i = 0; i < NSCENE; i++) {
if (!sync_exists(i)) {
continue;
}
if (i < prev) {
joinpos = numjoinable;
}
joinable[numjoinable++] = i;
}
if (joinpos > numjoinable) {
joinpos = (numjoinable > 0) ? numjoinable - 1 : 0;
}
if (joinscroll > joinpos) {
joinscroll = (joinpos > 0) ? joinpos - 1 : 0;
}
}
static void
drawstartmenus(void)
{
const int mainy0 = 8;
const int mainx0 = 12;
erase();
mvaddstr(5, 10, "Wooden Ships & Iron Men");
mvaddselstr(mainy0+0, mainx0, 0, mainpos, 17, "Join a game");
mvaddselstr(mainy0+1, mainx0, 1, mainpos, 17, "Start a game");
mvaddselstr(mainy0+2, mainx0, 2, mainpos, 17, "Options");
mvaddselstr(mainy0+3, mainx0, 3, mainpos, 17, "Show high scores");
mvaddselstr(mainy0+4, mainx0, 4, mainpos, 17, "Quit");
mvprintw(15, 10, "Captain %s", myname);
if (connected) {
mvaddstr(16, 10, "Connected via scratch files.");
} else {
mvaddstr(16, 10, "Not connected.");
}
if (joinactive) {
int y0, leavey = 0, i, sc;
mvaddstr(0, COLS/2, "## SHIPS TITLE");
y0 = 1;
for (i = 0; i < numjoinable; i++) {
if (i >= joinscroll && i < joinscroll + LINES-1) {
move(y0 + i - joinscroll, COLS/2);
if (i == joinpos) {
attron(A_REVERSE);
}
sc = joinable[i];
printw("%-2d %-5d %s",
sc, scene[sc].vessels, scene[sc].name);
if (i == joinpos) {
filltoeol();
attroff(A_REVERSE);
leavey = y0 + i - joinscroll;
}
}
}
mvaddstr(19, 10, "(Esc to abort)");
if (numjoinable > 0) {
mvaddstr(18, 10, "Choose a game to join.");
move(leavey, COLS-1);
} else {
mvaddstr(2, COLS/2, "No games.");
mvaddstr(18, 10, "Press return to refresh.");
}
} else if (startactive) {
const char *name;
mvaddstr(18, 10, "Start a new game");
mvaddstr(19, 10, "(Esc to abort)");
mvaddstr(2, COLS/2, "New game");
name = (startscenario < 0) ?
"not selected" : scene[startscenario].name;
mvselprintw(4, COLS/2, 0, startpos, COLS/2 - 1,
"Scenario: %s", name);
mvaddselstr(5, COLS/2, 1, startpos, COLS/2 - 1,
"Visibility: local");
mvaddselstr(6, COLS/2, 2, startpos, COLS/2 - 1,
"Password: unset");
mvaddselstr(7, COLS/2, 3, startpos, COLS/2 - 1,
"Start game");
move(4+startpos, COLS - 2);
} else if (optionsactive) {
mvaddstr(18, 10, "Adjust options");
mvaddstr(19, 10, "(Esc to abort)");
mvaddstr(2, COLS/2, "Adjust options");
mvselprintw(4, COLS/2, 0, optionspos, COLS/2-1,
"Your name: %s", o_myname);
mvselprintw(5, COLS/2, 1, optionspos, COLS/2-1,
"Auto-pick ships: %s", o_randomize ? "ON" : "off");
mvselprintw(6, COLS/2, 2, optionspos, COLS/2-1,
"Usernames in scores: %s",
o_longfmt ? "ON" : "off");
mvselprintw(7, COLS/2, 3, optionspos, COLS/2-1,
"Beeping: %s", o_nobells ? "OFF" : "on");
mvselprintw(8, COLS/2, 4, optionspos, COLS/2-1,
"Apply changes");
move(4+optionspos, COLS - 2);
} else {
move(mainy0 + mainpos, mainx0 + 16);
}
wrefresh(stdscr);
fflush(stdout);
}
void
startup(void)
{
int ch;
connected = false;
mainpos = 0;
joinactive = false;
joinpos = 0;
joinscroll = 0;
numjoinable = 0;
startactive = false;
startpos = 0;
startscenario = -1;
optionsactive = false;
optionspos = 0;
while (1) {
if (joinactive) {
checkforgames();
}
drawstartmenus();
ch = getch();
switch (ch) {
case 12 /*^L*/:
clear();
break;
case '\r':
case '\n':
if (joinactive && numjoinable > 0) {
game = joinable[joinpos];
startgame();
joinactive = false;
} else if (startactive) {
switch (startpos) {
case 0:
startscenario = pickscenario(startscenario);
startpos = 3;
break;
case 1:
case 2:
oops(21, 10, "That doesn't work yet.");
break;
case 3:
if (startscenario >= 0) {
game = startscenario;
/* can't do this here yet */
/*startdriver();*/
startgame();
startactive = false;
startscenario = -1;
} else {
oops(21, 10,
"Pick a scenario.");
}
break;
}
} else if (optionsactive) {
switch (optionspos) {
case 0: changename(); break;
case 1: o_randomize = !o_randomize; break;
case 2: o_longfmt = !o_longfmt; break;
case 3: o_nobells = !o_nobells; break;
case 4:
strlcpy(myname, o_myname,
sizeof(myname));
randomize = o_randomize;
longfmt = o_longfmt;
nobells = o_nobells;
optionsactive = false;
break;
}
} else {
switch (mainpos) {
case 0: joinactive = true; break;
case 1: startactive = true; break;
case 2:
strlcpy(o_myname, myname,
sizeof(o_myname));
o_randomize = randomize;
o_longfmt = longfmt;
o_nobells = nobells;
optionsactive = true;
break;
case 3: lo_curses(); break;
case 4: return;
}
}
break;
case 7 /*^G*/:
case 8 /*^H*/:
case 27 /*ESC*/:
case 127 /*^?*/:
if (joinactive) {
joinactive = false;
} else if (startactive) {
startactive = false;
} else if (optionsactive) {
optionsactive = false;
} else {
/* nothing */
}
break;
case 16 /*^P*/:
case KEY_UP:
if (joinactive) {
up(&joinpos, &joinscroll);
} else if (startactive) {
up(&startpos, NULL);
} else if (optionsactive) {
up(&optionspos, NULL);
} else {
up(&mainpos, NULL);
}
break;
case 14 /*^N*/:
case KEY_DOWN:
if (joinactive) {
down(&joinpos, &joinscroll,
numjoinable, LINES-1);
} else if (startactive) {
down(&startpos, NULL,
STARTITEMS_NUM, STARTITEMS_NUM);
} else if (optionsactive) {
down(&optionspos, NULL,
OPTIONSITEMS_NUM, OPTIONSITEMS_NUM);
} else {
down(&mainpos, NULL,
MAINITEMS_NUM, MAINITEMS_NUM);
}
break;
default:
beep();
break;
}
}
}