278 lines
6.8 KiB
C
278 lines
6.8 KiB
C
/* $NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $ */
|
|
|
|
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#include <sys/cdefs.h>
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
|
|
#else
|
|
__RCSID("$NetBSD: pl_3.c,v 1.20 2009/03/15 03:33:56 dholland Exp $");
|
|
#endif
|
|
#endif /* not lint */
|
|
|
|
#include <signal.h>
|
|
#include <stdlib.h>
|
|
#include "extern.h"
|
|
#include "player.h"
|
|
|
|
void
|
|
acceptcombat(void)
|
|
{
|
|
int men = 0;
|
|
int target, temp;
|
|
int n, r;
|
|
int index, rakehim, sternrake;
|
|
int hhits = 0, ghits = 0, rhits = 0, chits = 0;
|
|
int crew[3];
|
|
int load;
|
|
int guns, car, ready, shootat, hit;
|
|
int roll;
|
|
struct ship *closest;
|
|
|
|
crew[0] = mc->crew1;
|
|
crew[1] = mc->crew2;
|
|
crew[2] = mc->crew3;
|
|
for (n = 0; n < 3; n++) {
|
|
if (mf->OBP[n].turnsent)
|
|
men += mf->OBP[n].mensent;
|
|
}
|
|
for (n = 0; n < 3; n++) {
|
|
if (mf->DBP[n].turnsent)
|
|
men += mf->DBP[n].mensent;
|
|
}
|
|
if (men) {
|
|
crew[0] = men/100 ? 0 : crew[0] != 0;
|
|
crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
|
|
crew[2] = men%10 ? 0 : crew[2] != 0;
|
|
}
|
|
for (r = 0; r < 2; r++) {
|
|
if (r) {
|
|
ready = mf->readyR;
|
|
load = mf->loadR;
|
|
guns = mc->gunR;
|
|
car = mc->carR;
|
|
} else {
|
|
ready = mf->readyL;
|
|
load = mf->loadL;
|
|
guns = mc->gunL;
|
|
car = mc->carL;
|
|
}
|
|
if ((!guns && !car) || load == L_EMPTY ||
|
|
(ready & R_LOADED) == 0)
|
|
goto cant;
|
|
if (mf->struck || !crew[2])
|
|
goto cant;
|
|
closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
|
|
if (closest == 0)
|
|
goto cant;
|
|
if (closest->file->struck)
|
|
goto cant;
|
|
target = range(ms, closest);
|
|
if (target > rangeofshot[load] || (!guns && target >= 3))
|
|
goto cant;
|
|
Signal("$$ within range of %s broadside.",
|
|
closest, r ? "right" : "left");
|
|
if (load > L_CHAIN && target < 6) {
|
|
switch (sgetch("Aim for hull or rigging? ",
|
|
(struct ship *)0, 1)) {
|
|
case 'r':
|
|
shootat = RIGGING;
|
|
break;
|
|
case 'h':
|
|
shootat = HULL;
|
|
break;
|
|
default:
|
|
shootat = -1;
|
|
Msg("'Avast there! Hold your fire.'");
|
|
}
|
|
} else {
|
|
if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
|
|
shootat = -1;
|
|
Msg("Belay that! Hold your fire.");
|
|
} else
|
|
shootat = RIGGING;
|
|
}
|
|
if (shootat == -1)
|
|
continue;
|
|
fired = 1;
|
|
rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
|
|
temp = portside(closest, ms, 1) - closest->file->dir + 1;
|
|
if (temp < 1)
|
|
temp += 8;
|
|
else if (temp > 8)
|
|
temp -= 8;
|
|
sternrake = temp > 4 && temp < 6;
|
|
if (rakehim) {
|
|
if (!sternrake)
|
|
Msg("Raking the %s!", closest->shipname);
|
|
else
|
|
Msg("Stern Rake! %s splintering!",
|
|
closest->shipname);
|
|
}
|
|
index = guns;
|
|
if (target < 3)
|
|
index += car;
|
|
index = (index - 1)/3;
|
|
index = index > 8 ? 8 : index;
|
|
if (!rakehim)
|
|
hit = HDT[index][target-1];
|
|
else
|
|
hit = HDTrake[index][target-1];
|
|
if (rakehim && sternrake)
|
|
hit++;
|
|
hit += QUAL[index][mc->qual-1];
|
|
for (n = 0; n < 3 && mf->captured == 0; n++)
|
|
if (!crew[n]) {
|
|
if (index <= 5)
|
|
hit--;
|
|
else
|
|
hit -= 2;
|
|
}
|
|
if (ready & R_INITIAL) {
|
|
if (index <= 3)
|
|
hit++;
|
|
else
|
|
hit += 2;
|
|
}
|
|
if (mf->captured != 0) {
|
|
if (index <= 1)
|
|
hit--;
|
|
else
|
|
hit -= 2;
|
|
}
|
|
hit += AMMO[index][load - 1];
|
|
if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
|
|
hit--;
|
|
if (windspeed == 6 && temp == 4)
|
|
hit -= 2;
|
|
if (windspeed == 6 && temp <= 3)
|
|
hit--;
|
|
if (hit >= 0) {
|
|
roll = dieroll();
|
|
if (load == L_GRAPE)
|
|
chits = hit;
|
|
else {
|
|
const struct Tables *t;
|
|
if (hit > 10)
|
|
hit = 10;
|
|
t = &(shootat == RIGGING ? RigTable : HullTable)
|
|
[hit][roll-1];
|
|
chits = t->C;
|
|
rhits = t->R;
|
|
hhits = t->H;
|
|
ghits = t->G;
|
|
if (closest->file->FS)
|
|
rhits *= 2;
|
|
if (load == L_CHAIN) {
|
|
ghits = 0;
|
|
hhits = 0;
|
|
}
|
|
}
|
|
table(ms, closest, shootat, load, hit, roll);
|
|
}
|
|
Msg("Damage inflicted on the %s:", closest->shipname);
|
|
Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
|
|
hhits, ghits, chits, rhits);
|
|
if (!r) {
|
|
mf->loadL = L_EMPTY;
|
|
mf->readyL = R_EMPTY;
|
|
} else {
|
|
mf->loadR = L_EMPTY;
|
|
mf->readyR = R_EMPTY;
|
|
}
|
|
continue;
|
|
cant:
|
|
Msg("Unable to fire %s broadside", r ? "right" : "left");
|
|
}
|
|
}
|
|
|
|
void
|
|
grapungrap(void)
|
|
{
|
|
struct ship *sp;
|
|
int i;
|
|
|
|
foreachship(sp) {
|
|
if (sp == ms || sp->file->dir == 0)
|
|
continue;
|
|
if (range(ms, sp) > 1 && !grappled2(ms, sp))
|
|
continue;
|
|
switch (sgetch("Attempt to grapple or ungrapple $$: ",
|
|
sp, 1)) {
|
|
case 'g':
|
|
if (dieroll() < 3
|
|
|| ms->nationality == capship(sp)->nationality) {
|
|
send_grap(ms, sp->file->index);
|
|
send_grap(sp, player);
|
|
Msg("Attempt succeeds!");
|
|
makesignal(ms, "grappled with $$", sp);
|
|
} else
|
|
Msg("Attempt fails.");
|
|
break;
|
|
case 'u':
|
|
for (i = grappled2(ms, sp); --i >= 0;) {
|
|
if (ms->nationality
|
|
== capship(sp)->nationality
|
|
|| dieroll() < 3) {
|
|
cleangrapple(ms, sp, 0);
|
|
Msg("Attempt succeeds!");
|
|
makesignal(ms, "ungrappling with $$",
|
|
sp);
|
|
} else
|
|
Msg("Attempt fails.");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
unfoulplayer(void)
|
|
{
|
|
struct ship *to;
|
|
int i;
|
|
|
|
foreachship(to) {
|
|
if (fouled2(ms, to) == 0)
|
|
continue;
|
|
if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
|
|
continue;
|
|
for (i = fouled2(ms, to); --i >= 0;) {
|
|
if (dieroll() <= 2) {
|
|
cleanfoul(ms, to, 0);
|
|
Msg("Attempt succeeds!");
|
|
makesignal(ms, "Unfouling $$", to);
|
|
} else
|
|
Msg("Attempt fails.");
|
|
}
|
|
}
|
|
}
|