207 lines
5.7 KiB
C
207 lines
5.7 KiB
C
/* $NetBSD: bcdefs.h,v 1.1 2017/04/10 02:28:23 phil Exp $ */
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/*
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* Copyright (C) 1991-1994, 1997, 2006, 2008, 2012-2017 Free Software Foundation, Inc.
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* Copyright (C) 2016-2017 Philip A. Nelson.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The names Philip A. Nelson and Free Software Foundation may not be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY PHILIP A. NELSON ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL PHILIP A. NELSON OR THE FREE SOFTWARE FOUNDATION BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/* bcdefs.h: The single file to include all constants and type definitions. */
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/* Include the configuration file. */
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#include "config.h"
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/* Standard includes for all files. */
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#include <stdio.h>
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#include <sys/types.h>
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#include <ctype.h>
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#ifdef HAVE_STRING_H
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#include <string.h>
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#else
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#include <strings.h>
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#endif
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#ifdef HAVE_LIMITS_H
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#include <limits.h>
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#endif
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#if defined(LIBEDIT)
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#include <histedit.h>
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#endif
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#if defined(READLINE)
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#include <readline/readline.h>
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#include <readline/history.h>
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#endif
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/* Initialization magic ... */
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#ifdef _GLOBAL_C
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#define EXTERN
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#define INIT(x) = x
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#else
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#define EXTERN extern
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#define INIT(x)
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#endif
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/* Include the other definitions. */
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#include "const.h"
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#include "number.h"
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/* These definitions define all the structures used in
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code and data storage. This includes the representation of
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labels. The "guiding" principle is to make structures that
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take a minimum of space when unused but can be built to contain
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the full structures. */
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/* Labels are first. Labels are generated sequentially in functions
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and full code. They just "point" to a single bye in the code. The
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"address" is the byte number. The byte number is used to get an
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actual character pointer. */
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typedef struct bc_label_group
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{
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unsigned long l_adrs [ BC_LABEL_GROUP ];
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struct bc_label_group *l_next;
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} bc_label_group;
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/* Argument list. Recorded in the function so arguments can
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be checked at call time. */
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typedef struct arg_list
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{
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int av_name;
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int arg_is_var; /* Extension ... variable parameters. */
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struct arg_list *next;
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} arg_list;
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/* Each function has its own code segments and labels. There can be
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no jumps between functions so labels are unique to a function. */
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typedef struct
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{
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char f_defined; /* Is this function defined yet. */
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char f_void; /* Is this function a void function. */
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char *f_body;
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size_t f_body_size; /* Size of body. Power of 2. */
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size_t f_code_size;
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bc_label_group *f_label;
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arg_list *f_params;
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arg_list *f_autos;
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} bc_function;
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/* Code addresses. */
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typedef struct {
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unsigned int pc_func;
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unsigned int pc_addr;
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} program_counter;
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/* Variables are "pushable" (auto) and thus we need a stack mechanism.
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This is built into the variable record. */
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typedef struct bc_var
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{
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bc_num v_value;
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struct bc_var *v_next;
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} bc_var;
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/* bc arrays can also be "auto" variables and thus need the same
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kind of stacking mechanisms. */
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typedef struct bc_array_node
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{
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union
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{
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bc_num n_num [NODE_SIZE];
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struct bc_array_node *n_down [NODE_SIZE];
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} n_items;
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} bc_array_node;
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typedef struct bc_array
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{
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bc_array_node *a_tree;
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short a_depth;
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} bc_array;
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typedef struct bc_var_array
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{
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bc_array *a_value;
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char a_param;
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struct bc_var_array *a_next;
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} bc_var_array;
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/* For the stacks, execution and function, we need records to allow
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for arbitrary size. */
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typedef struct estack_rec {
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bc_num s_num;
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struct estack_rec *s_next;
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} estack_rec;
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typedef struct fstack_rec {
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int s_val;
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struct fstack_rec *s_next;
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} fstack_rec;
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/* The following are for the name tree. */
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typedef struct id_rec {
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char *id; /* The program name. */
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/* A name == 0 => nothing assigned yet. */
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int a_name; /* The array variable name (number). */
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int f_name; /* The function name (number). */
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int v_name; /* The variable name (number). */
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short balance; /* For the balanced tree. */
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struct id_rec *left, *right; /* Tree pointers. */
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} id_rec;
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/* A list of files to process. */
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typedef struct file_node {
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char *name;
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struct file_node *next;
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} file_node;
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/* Macro Definitions */
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#if defined(LIBEDIT)
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#define HISTORY_SIZE(n) history(hist, &histev, H_SETSIZE, n)
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#define UNLIMIT_HISTORY history(hist, &histev, H_SETSIZE, INT_MAX)
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#endif
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#if defined(READLINE)
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#define HISTORY_SIZE(n) stifle_history(n)
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#define UNLIMIT_HISTORY unstifle_history()
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#endif
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/* Now the global variable declarations. */
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#include "global.h"
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