NetBSD/external/bsd/bc/dist/bcdefs.h

207 lines
5.7 KiB
C

/* $NetBSD: bcdefs.h,v 1.1 2017/04/10 02:28:23 phil Exp $ */
/*
* Copyright (C) 1991-1994, 1997, 2006, 2008, 2012-2017 Free Software Foundation, Inc.
* Copyright (C) 2016-2017 Philip A. Nelson.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The names Philip A. Nelson and Free Software Foundation may not be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY PHILIP A. NELSON ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL PHILIP A. NELSON OR THE FREE SOFTWARE FOUNDATION BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
/* bcdefs.h: The single file to include all constants and type definitions. */
/* Include the configuration file. */
#include "config.h"
/* Standard includes for all files. */
#include <stdio.h>
#include <sys/types.h>
#include <ctype.h>
#ifdef HAVE_STRING_H
#include <string.h>
#else
#include <strings.h>
#endif
#ifdef HAVE_LIMITS_H
#include <limits.h>
#endif
#if defined(LIBEDIT)
#include <histedit.h>
#endif
#if defined(READLINE)
#include <readline/readline.h>
#include <readline/history.h>
#endif
/* Initialization magic ... */
#ifdef _GLOBAL_C
#define EXTERN
#define INIT(x) = x
#else
#define EXTERN extern
#define INIT(x)
#endif
/* Include the other definitions. */
#include "const.h"
#include "number.h"
/* These definitions define all the structures used in
code and data storage. This includes the representation of
labels. The "guiding" principle is to make structures that
take a minimum of space when unused but can be built to contain
the full structures. */
/* Labels are first. Labels are generated sequentially in functions
and full code. They just "point" to a single bye in the code. The
"address" is the byte number. The byte number is used to get an
actual character pointer. */
typedef struct bc_label_group
{
unsigned long l_adrs [ BC_LABEL_GROUP ];
struct bc_label_group *l_next;
} bc_label_group;
/* Argument list. Recorded in the function so arguments can
be checked at call time. */
typedef struct arg_list
{
int av_name;
int arg_is_var; /* Extension ... variable parameters. */
struct arg_list *next;
} arg_list;
/* Each function has its own code segments and labels. There can be
no jumps between functions so labels are unique to a function. */
typedef struct
{
char f_defined; /* Is this function defined yet. */
char f_void; /* Is this function a void function. */
char *f_body;
size_t f_body_size; /* Size of body. Power of 2. */
size_t f_code_size;
bc_label_group *f_label;
arg_list *f_params;
arg_list *f_autos;
} bc_function;
/* Code addresses. */
typedef struct {
unsigned int pc_func;
unsigned int pc_addr;
} program_counter;
/* Variables are "pushable" (auto) and thus we need a stack mechanism.
This is built into the variable record. */
typedef struct bc_var
{
bc_num v_value;
struct bc_var *v_next;
} bc_var;
/* bc arrays can also be "auto" variables and thus need the same
kind of stacking mechanisms. */
typedef struct bc_array_node
{
union
{
bc_num n_num [NODE_SIZE];
struct bc_array_node *n_down [NODE_SIZE];
} n_items;
} bc_array_node;
typedef struct bc_array
{
bc_array_node *a_tree;
short a_depth;
} bc_array;
typedef struct bc_var_array
{
bc_array *a_value;
char a_param;
struct bc_var_array *a_next;
} bc_var_array;
/* For the stacks, execution and function, we need records to allow
for arbitrary size. */
typedef struct estack_rec {
bc_num s_num;
struct estack_rec *s_next;
} estack_rec;
typedef struct fstack_rec {
int s_val;
struct fstack_rec *s_next;
} fstack_rec;
/* The following are for the name tree. */
typedef struct id_rec {
char *id; /* The program name. */
/* A name == 0 => nothing assigned yet. */
int a_name; /* The array variable name (number). */
int f_name; /* The function name (number). */
int v_name; /* The variable name (number). */
short balance; /* For the balanced tree. */
struct id_rec *left, *right; /* Tree pointers. */
} id_rec;
/* A list of files to process. */
typedef struct file_node {
char *name;
struct file_node *next;
} file_node;
/* Macro Definitions */
#if defined(LIBEDIT)
#define HISTORY_SIZE(n) history(hist, &histev, H_SETSIZE, n)
#define UNLIMIT_HISTORY history(hist, &histev, H_SETSIZE, INT_MAX)
#endif
#if defined(READLINE)
#define HISTORY_SIZE(n) stifle_history(n)
#define UNLIMIT_HISTORY unstifle_history()
#endif
/* Now the global variable declarations. */
#include "global.h"