/* This file contains code for X-CHESS. Copyright (C) 1986 Free Software Foundation, Inc. This file is part of X-CHESS. X-CHESS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to anyone for the consequences of using it or for whether it serves any particular purpose or works at all, unless he says so in writing. Refer to the X-CHESS General Public License for full details. Everyone is granted permission to copy, modify and redistribute X-CHESS, but only under the conditions described in the X-CHESS General Public License. A copy of this license is supposed to have been given to you along with X-CHESS so you can know your rights and responsibilities. It should be in a file named COPYING. Among other things, the copyright notice and this notice must be preserved on all copies. */ /* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/03/21 09:45:37 $ * $Source: /cvsroot/src/gnu/games/chess/Xchess/Attic/window.c.bm,v $ * Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group * Permission is granted to do anything with this code except sell it * or remove this message. * * Deal with the two (or one) windows. */ #include "xchess.h" #include #include "pawn.bitmap" #include "rook.bitmap" #include "knight.bitmap" #include "bishop.bitmap" #include "queen.bitmap" #include "king.bitmap" #include "pawn_outline.bitmap" #include "rook_outline.bitmap" #include "knight_outline.bitmap" #include "bishop_outline.bitmap" #include "queen_outline.bitmap" #include "king_outline.bitmap" #include "pawn_mask.bitmap" #include "rook_mask.bitmap" #include "knight_mask.bitmap" #include "bishop_mask.bitmap" #include "queen_mask.bitmap" #include "king_mask.bitmap" #include "shade.bitmap" #include "xchess.cur" #include "xchess_mask.cur" #include "xchess.icon" windata *win1, *win2; bool win_flashmove = false; extern bool setup(); extern void service(), drawgrid(), icon_refresh(); bool win_setup(disp1, disp2) char *disp1, *disp2; { win1 = alloc(windata); if (!oneboard) win2 = alloc(windata); if (!setup(disp1, win1) || (!oneboard && !setup(disp2, win2))) return (false); if (blackflag) { win1->color = BLACK; win1->flipped = true; } else win1->color = WHITE; win_drawboard(win1); if (!oneboard) { win2->color = BLACK; win2->flipped = true; win_drawboard(win2); } return(true); } /* Draw the chess board... */ void win_drawboard(win) windata *win; { int i, j; drawgrid(win); /* Now toss on the squares... */ for (i = 0; i < SIZE; i++) for (j = 0; j < SIZE; j++) win_erasepiece(j, i, win->color); return; } /* Draw one piece. */ void win_drawpiece(p, y, x, wnum) piece *p; int y, x; color wnum; { char *bits, *maskbits, *outline; windata *win; char buf[BSIZE]; XImage *tmpImage; Pixmap tmpPM, maskPM; XGCValues gc; if (oneboard || (wnum == win1->color)) win = win1; else win = win2; if (win->flipped) { y = SIZE - y - 1; x = SIZE - x - 1; } /* if (debug) fprintf(stderr, "draw a %s at (%d, %d) on board %d\n", piecenames[(int) p->type], y, x, wnum); */ if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) exit(1); switch (p->type) { case PAWN: bits = pawn_bits; maskbits = pawn_mask_bits; outline = pawn_outline_bits; break; case ROOK: bits = rook_bits; maskbits = rook_mask_bits; outline = rook_outline_bits; break; case KNIGHT: bits = knight_bits; maskbits = knight_mask_bits; outline = knight_outline_bits; break; case BISHOP: bits = bishop_bits; maskbits = bishop_mask_bits; outline = bishop_outline_bits; break; case QUEEN: bits = queen_bits; maskbits = queen_mask_bits; outline = queen_outline_bits; break; case KING: bits = king_bits; maskbits = king_mask_bits; outline = king_outline_bits; break; default: fprintf(stderr, "Internal Error: win_drawpiece: bad piece type %d\n", p->type); } /* There are two things we can do... If this is a black and white * display, we have to shade the square and use an outline if the piece * is white. We also have to use a mask... Since we don't want * to use up too many bitmaps, create the mask bitmap, put the bits, * and then destroy it. */ if (win->bnw && (p->color == WHITE)) bits = outline; if (win->bnw && !iswhite(win, x, y)) { XSetState(win->display, DefaultGC(win->display, 0), BlackPixel(win->display, 0), WhitePixel(win->display, 0), GXcopy, AllPlanes); tmpPM = XCreateBitmapFromData(win->display, win->boardwin, shade_bits, SQUARE_WIDTH, SQUARE_HEIGHT); XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0), 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT, x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), 1); XFreePixmap(win->display, tmpPM); XSetFunction(win->display, DefaultGC(win->display, 0), GXandInverted); maskPM = XCreateBitmapFromData(win->display, win->boardwin, maskbits, SQUARE_WIDTH, SQUARE_HEIGHT); XCopyPlane(win->display, maskPM, win->boardwin, DefaultGC(win->display, 0), 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT, x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), 1); XFreePixmap(win->display, maskPM); XSetFunction(win->display, DefaultGC(win->display, 0), GXor); tmpPM = XCreateBitmapFromData(win->display, win->boardwin, bits, SQUARE_WIDTH, SQUARE_HEIGHT); XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0), 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT, x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), 1); XFreePixmap(win->display, tmpPM); XSetFunction(win->display, DefaultGC(win->display, 0), GXcopy); } else if (win->bnw){ XSetState(win->display, DefaultGC(win->display, 0), BlackPixel(win->display, 0), WhitePixel(win->display, 0), GXcopy, AllPlanes); tmpPM = XCreateBitmapFromData(win->display, win->boardwin, bits, SQUARE_WIDTH, SQUARE_HEIGHT); XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0), 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT, x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), 1); XFreePixmap(win->display, tmpPM); } else { XSetState(win->display, DefaultGC(win->display, 0), ((p->color == WHITE) ? win->whitepiece.pixel : win->blackpiece.pixel), (iswhite(win, x, y) ? win->whitesquare.pixel : win->blacksquare.pixel), GXcopy, AllPlanes); tmpPM = XCreateBitmapFromData(win->display, win->boardwin, bits, SQUARE_WIDTH, SQUARE_HEIGHT); XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0), 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT, x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), 1); XFreePixmap(win->display, tmpPM); } if (!record_english) { gc.foreground = win->textcolor.pixel; if (iswhite(win, x, y) || win->bnw) gc.background = win->whitesquare.pixel; else gc.background = win->blacksquare.pixel; gc.font = win->small->fid; XChangeGC(win->display, DefaultGC(win->display, 0), GCForeground | GCBackground | GCFont, &gc); if (!x) { sprintf(buf, " %d", SIZE - y); XDrawImageString(win->display, win->boardwin, DefaultGC(win->display, 0), 1, (y + 1) * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH + win->small->max_bounds.ascent - 1, buf, 2); } if (y == SIZE - 1) { sprintf(buf, "%c", 'A' + x); XDrawImageString(win->display, win->boardwin, DefaultGC(win->display, 0), x * (SQUARE_WIDTH + BORDER_WIDTH) + 1, SIZE * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH + win->small->max_bounds.ascent - 1, buf, 1); } } return; } void win_erasepiece(y, x, wnum) int y, x; color wnum; { windata *win; char buf[BSIZE]; XGCValues gc; Pixmap tmpPM; if (oneboard || (wnum == win1->color)) win = win1; else win = win2; if (win->flipped) { y = SIZE - y - 1; x = SIZE - x - 1; } /* if (debug) fprintf(stderr, "erase square (%d, %d) on board %d\n", y, x, wnum); */ if ((x < 0) || (x > 7) || (y < 0) || (y > 7)) exit(1); if (win->bnw && !iswhite(win, x, y)) { XSetState(win->display, DefaultGC(win->display, 0), BlackPixel(win->display, 0), WhitePixel(win->display, 0), GXcopy, AllPlanes); tmpPM = XCreateBitmapFromData(win->display, win->boardwin, shade_bits, SQUARE_WIDTH, SQUARE_HEIGHT); XCopyPlane(win->display, tmpPM, win->boardwin, DefaultGC(win->display, 0), 0, 0, SQUARE_WIDTH, SQUARE_HEIGHT, x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), 1); XFreePixmap(win->display, tmpPM); } else { XSetFillStyle(win->display, DefaultGC(win->display, 0), FillSolid); XSetForeground(win->display, DefaultGC(win->display, 0), iswhite(win, x, y) ? win->whitesquare.pixel : win->blacksquare.pixel); XFillRectangle(win->display, win->boardwin, DefaultGC(win->display, 0), x * (SQUARE_WIDTH + BORDER_WIDTH), y * (SQUARE_HEIGHT + BORDER_WIDTH), SQUARE_WIDTH, SQUARE_HEIGHT); } if (!record_english) { gc.foreground = win->textcolor.pixel; if (iswhite(win, x, y) || win->bnw) gc.background = win->whitesquare.pixel; else gc.background = win->blacksquare.pixel; gc.font = win->small->fid; XChangeGC(win->display, DefaultGC(win->display, 0), GCForeground | GCBackground | GCFont, &gc); if (!x) { sprintf(buf, " %d", SIZE - y); XDrawImageString(win->display, win->boardwin, DefaultGC(win->display, 0), 1, (y + 1) * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH + win->small->max_bounds.ascent - 1, buf, 2); } if (y == SIZE - 1) { sprintf(buf, "%c", 'A' + x); XDrawImageString(win->display, win->boardwin, DefaultGC(win->display, 0), x * (SQUARE_WIDTH + BORDER_WIDTH) + 1, SIZE * (SQUARE_HEIGHT + BORDER_WIDTH) - BORDER_WIDTH + win->small->max_bounds.ascent - 1, buf, 1); } } return; } void win_flash(m, wnum) move *m; color wnum; { windata *win; int sx, sy, ex, ey, i; if (oneboard || (wnum == win1->color)) win = win1; else win = win2; if (win->flipped) { sx = SIZE - m->fromx - 1; sy = SIZE - m->fromy - 1; ex = SIZE - m->tox - 1; ey = SIZE - m->toy - 1; } else { sx = m->fromx; sy = m->fromy; ex = m->tox; ey = m->toy; } sx = sx * (SQUARE_WIDTH + BORDER_WIDTH) + SQUARE_WIDTH / 2; sy = sy * (SQUARE_HEIGHT + BORDER_WIDTH) + SQUARE_HEIGHT / 2; ex = ex * (SQUARE_WIDTH + BORDER_WIDTH) + SQUARE_WIDTH / 2; ey = ey * (SQUARE_HEIGHT + BORDER_WIDTH) + SQUARE_HEIGHT / 2; for (i = 0; i < num_flashes * 2; i++) XDrawLine(win->display,win->boardwin, DefaultGC(win->display, 0), sx, sy, ex, ey); return; } /* Handle input from the players. */ void win_process(quick) bool quick; { int i, rfd = 0, wfd = 0, xfd = 0; struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = (quick ? 0 : 500000); if (XPending(win1->display)) service(win1); if (!oneboard) { if (XPending(win1->display)) service(win2); } if (oneboard) rfd = 1 << win1->display->fd; else rfd = (1 << win1->display->fd) | (1 << win2->display->fd); if (!(i = select(32, &rfd, &wfd, &xfd, &timeout))) return; if (i == -1) { perror("select"); exit(1); } if (rfd & (1 << win1->display->fd)) service(win1); if (!oneboard && (rfd & (1 << win2->display->fd))) service(win2); return; } static void service(win) windata *win; { XEvent ev; while(XPending(win->display)) { XNextEvent(win->display, &ev); if (TxtFilter(win->display, &ev)) continue; if (ev.xany.window == win->boardwin) { switch (ev.type) { case ButtonPress: button_pressed(&ev, win); break; case ButtonRelease: button_released(&ev, win); break; case Expose: /* Redraw... */ win_redraw(win, &ev); break; case 0: case NoExpose: break; default: fprintf(stderr, "Bad event type %d\n", ev.type); exit(1); } } else if (ev.xany.window == win->wclockwin) { switch (ev.type) { case Expose: clock_draw(win, WHITE); break; case 0: case NoExpose: break; default: fprintf(stderr, "Bad event type %d\n", ev.type); exit(1); } } else if (ev.xany.window == win->bclockwin) { switch (ev.type) { case Expose: clock_draw(win, BLACK); break; case 0: case NoExpose: break; default: fprintf(stderr, "Bad event type %d\n", ev.type); exit(1); } } else if (ev.xany.window == win->jailwin) { switch (ev.type) { case Expose: jail_draw(win); break; case 0: case NoExpose: break; default: fprintf(stderr, "Bad event type %d\n", ev.type); exit(1); } } else if (ev.xany.window == win->buttonwin) { switch (ev.type) { case ButtonPress: button_service(win, &ev); break; case Expose: button_draw(win); break; case 0: case NoExpose: break; default: fprintf(stderr, "Bad event type %d\n", ev.type); exit(1); } } else if (ev.xany.window == win->icon) { icon_refresh(win); } else if (ev.xany.window == win->basewin) { message_send(win, &ev); } else { fprintf(stderr, "Internal Error: service: bad win\n"); fprintf(stderr, "window = %d, event = %d\n", ev.xany.window, ev.type); } } return; } void win_redraw(win, event) windata *win; XEvent *event; { XExposeEvent *ev = &event->xexpose; int x1, y1, x2, y2, i, j; drawgrid(win); if (ev) { x1 = ev->x / (SQUARE_WIDTH + BORDER_WIDTH); y1 = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH); x2 = (ev->x + ev->width) / (SQUARE_WIDTH + BORDER_WIDTH); y2 = (ev->y + ev->height) / (SQUARE_HEIGHT + BORDER_WIDTH); } else { x1 = 0; y1 = 0; x2 = SIZE - 1; y2 = SIZE - 1; } if (x1 < 0) x1 = 0; if (y1 < 0) y1 = 0; if (x2 < 0) x2 = 0; if (y2 < 0) y2 = 0; if (x1 > SIZE - 1) x1 = SIZE - 1; if (y1 > SIZE - 1) y1 = SIZE - 1; if (x2 > SIZE - 1) x2 = SIZE - 1; if (y2 > SIZE - 1) y2 = SIZE - 1; if (win->flipped) { y1 = SIZE - y2 - 1; y2 = SIZE - y1 - 1; x1 = SIZE - x2 - 1; x2 = SIZE - x1 - 1; } for (i = x1; i <= x2; i++) for (j = y1; j <= y2; j++) { if (chessboard->square[j][i].color == NONE) win_erasepiece(j, i, WHITE); else win_drawpiece(&chessboard->square[j][i], j, i, WHITE); if (!oneboard) { if (chessboard->square[j][i].color == NONE) win_erasepiece(j, i, BLACK); else win_drawpiece(&chessboard->square[j][i], j, i, BLACK); } } return; } static bool setup(dispname, win) char *dispname; windata *win; { char buf[BSIZE], *s; Pixmap bm, bmask; Cursor cur; extern char *program, *recfile; if (!(win->display = XOpenDisplay(dispname))) return (false); /* Now get boolean defaults... */ if ((s = XGetDefault(win->display, program, "noisy")) && eq(s, "on")) noisyflag = true; if ((s = XGetDefault(win->display, program, "savemoves")) && eq(s, "on")) saveflag = true; if ((s = XGetDefault(win->display, program, "algebraic")) && eq(s, "on")) record_english = false; if ((s = XGetDefault(win->display, program, "blackandwhite")) && eq(s, "on")) bnwflag = true; if ((s = XGetDefault(win->display, program, "quickrestore")) && eq(s, "on")) quickflag = true; if ((s = XGetDefault(win->display, program, "flash")) && eq(s, "on")) win_flashmove = true; /* ... numeric variables ... */ if (s = XGetDefault(win->display, program, "numflashes")) num_flashes = atoi(s); if (s = XGetDefault(win->display, program, "flashsize")) flash_size = atoi(s); /* ... and strings. */ if (s = XGetDefault(win->display, program, "progname")) progname = s; if (s = XGetDefault(win->display, program, "proghost")) proghost = s; if (s = XGetDefault(win->display, program, "recordfile")) recfile = s; if (s = XGetDefault(win->display, program, "blackpiece")) black_piece_color = s; if (s = XGetDefault(win->display, program, "whitepiece")) white_piece_color = s; if (s = XGetDefault(win->display, program, "blacksquare")) black_square_color = s; if (s = XGetDefault(win->display, program, "whitesquare")) white_square_color = s; if (s = XGetDefault(win->display, program, "bordercolor")) border_color = s; if (s = XGetDefault(win->display, program, "textcolor")) text_color = s; if (s = XGetDefault(win->display, program, "textback")) text_back = s; if (s = XGetDefault(win->display, program, "errortext")) error_text = s; if (s = XGetDefault(win->display, program, "playertext")) player_text = s; if (s = XGetDefault(win->display, program, "cursorcolor")) cursor_color = s; if ((DisplayPlanes(win->display, 0) == 1) || bnwflag) win->bnw = true; /* Allocate colors... */ if (win->bnw) { win->blackpiece.pixel = BlackPixel (win->display, 0); win->whitepiece.pixel = WhitePixel (win->display, 0); win->blacksquare.pixel = BlackPixel (win->display, 0); win->whitesquare.pixel = WhitePixel (win->display, 0); win->border.pixel = BlackPixel (win->display, 0); win->textcolor.pixel = BlackPixel (win->display, 0); win->textback.pixel = WhitePixel (win->display, 0); win->playertext.pixel = BlackPixel (win->display, 0); win->errortext.pixel = BlackPixel (win->display, 0); win->cursorcolor.pixel = BlackPixel (win->display, 0) ; } else { if (!XParseColor(win->display, DefaultColormap(win->display, 0), black_piece_color, &win->blackpiece) || !XParseColor(win->display, DefaultColormap(win->display, 0), white_piece_color, &win->whitepiece) || !XParseColor(win->display, DefaultColormap(win->display, 0), black_square_color, &win->blacksquare) || !XParseColor(win->display, DefaultColormap(win->display, 0), white_square_color, &win->whitesquare) || !XParseColor(win->display, DefaultColormap(win->display, 0), border_color, &win->border) || !XParseColor(win->display, DefaultColormap(win->display, 0), text_color, &win->textcolor) || !XParseColor(win->display, DefaultColormap(win->display, 0), text_back, &win->textback) || !XParseColor(win->display, DefaultColormap(win->display, 0), error_text, &win->errortext) || !XParseColor(win->display, DefaultColormap(win->display, 0), player_text, &win->playertext) || !XParseColor(win->display, DefaultColormap(win->display, 0), cursor_color, &win->cursorcolor) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->blackpiece) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->whitepiece) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->blacksquare) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->whitesquare) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->border) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->textcolor) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->textback) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->errortext) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->playertext) || !XAllocColor(win->display, DefaultColormap(win->display, 0), &win->cursorcolor)) fprintf(stderr, "Can't get color...\n"); } /* Get fonts... */ win->small = XLoadQueryFont(win->display,SMALL_FONT); win->medium = XLoadQueryFont(win->display,MEDIUM_FONT); win->large = XLoadQueryFont(win->display,LARGE_FONT); /* Create the windows... */ win->basewin = XCreateSimpleWindow(win->display,DefaultRootWindow(win->display), BASE_XPOS, BASE_YPOS, BASE_WIDTH, BASE_HEIGHT, 0, BlackPixel(win->display, 0), WhitePixel(win->display, 0)); win->boardwin = XCreateSimpleWindow(win->display,win->basewin, BOARD_XPOS, BOARD_YPOS, BOARD_WIDTH, BOARD_HEIGHT, BORDER_WIDTH, win->border.pixel, WhitePixel(win->display, 0)); win->recwin = XCreateSimpleWindow(win->display,win->basewin, RECORD_XPOS, RECORD_YPOS, RECORD_WIDTH, RECORD_HEIGHT, BORDER_WIDTH, win->border.pixel, win->textback.pixel); win->jailwin = XCreateSimpleWindow(win->display,win->basewin, JAIL_XPOS, JAIL_YPOS, JAIL_WIDTH, JAIL_HEIGHT, BORDER_WIDTH, win->border.pixel, win->textback.pixel); win->wclockwin = XCreateSimpleWindow(win->display,win->basewin, WCLOCK_XPOS, WCLOCK_YPOS, CLOCK_WIDTH, CLOCK_HEIGHT, BORDER_WIDTH, win->border.pixel, win->textback.pixel); win->bclockwin = XCreateSimpleWindow(win->display,win->basewin, BCLOCK_XPOS, BCLOCK_YPOS, CLOCK_WIDTH, CLOCK_HEIGHT, BORDER_WIDTH, win->border.pixel, win->textback.pixel); win->messagewin = XCreateSimpleWindow(win->display,win->basewin, MESS_XPOS, MESS_YPOS, MESS_WIDTH, MESS_HEIGHT, BORDER_WIDTH, win->border.pixel, win->textback.pixel); win->buttonwin = XCreateSimpleWindow(win->display,win->basewin, BUTTON_XPOS, BUTTON_YPOS, BUTTON_WIDTH, BUTTON_HEIGHT, BORDER_WIDTH, win->border.pixel, win->textback.pixel); /* Let's define an icon... */ win->iconpixmap = XCreatePixmapFromBitmapData(win->display, win->basewin, icon_bits, icon_width, icon_height, win->blacksquare.pixel, win->whitesquare.pixel, 1); bm = XCreateBitmapFromData(win->display, win->basewin, xchess_bits, xchess_width, xchess_height); bmask = XCreateBitmapFromData(win->display, win->basewin, xchess_mask_bits, xchess_width, xchess_height); cur = XCreatePixmapCursor(win->display, bm, bmask, &win->cursorcolor, &WhitePixel(win->display, 0), xchess_x_hot, xchess_y_hot); XFreePixmap(win->display, bm); XFreePixmap(win->display, bmask); XDefineCursor(win->display,win->basewin, cur); XMapSubwindows(win->display,win->basewin); XMapRaised(win->display,win->basewin); XSelectInput(win->display,win->basewin, KeyPressMask); XSelectInput(win->display,win->boardwin, ButtonPressMask | ButtonReleaseMask | ExposureMask); XSelectInput(win->display,win->recwin, ButtonReleaseMask | ExposureMask); XSelectInput(win->display,win->jailwin, ExposureMask); XSelectInput(win->display,win->wclockwin, ExposureMask); XSelectInput(win->display,win->bclockwin, ExposureMask); XSelectInput(win->display,win->messagewin, ButtonReleaseMask | ExposureMask); XSelectInput(win->display,win->buttonwin, ButtonPressMask | ExposureMask); message_init(win); record_init(win); button_draw(win); jail_init(win); clock_init(win, WHITE); clock_init(win, BLACK); if (timeunit) { if (timeunit > 1800) sprintf(buf, "%d moves every %.2lg hours.\n", movesperunit, ((double) timeunit) / 3600); else if (timeunit > 30) sprintf(buf, "%d moves every %.2lg minutes.\n", movesperunit, ((double) timeunit) / 60); else sprintf(buf, "%d moves every %d seconds.\n", movesperunit, timeunit); message_add(win, buf, false); } return (true); } static void drawgrid(win) windata *win; { int i; XGCValues gc; gc.function = GXcopy; gc.plane_mask = AllPlanes; gc.foreground = win->border.pixel; gc.line_width = 0; gc.line_style = LineSolid; XChangeGC(win->display, DefaultGC(win->display, 0), GCFunction | GCPlaneMask | GCForeground | GCLineWidth | GCLineStyle, &gc); /* Draw the lines... horizontal, */ for (i = 1; i < SIZE; i++) XDrawLine(win->display, win->boardwin, DefaultGC(win->display, 0), 0, i * (SQUARE_WIDTH + BORDER_WIDTH) - BORDER_WIDTH / 2, SIZE * (SQUARE_WIDTH + BORDER_WIDTH), i * (SQUARE_WIDTH + BORDER_WIDTH) - BORDER_WIDTH / 2); /* and vertical... */ for (i = 1; i < SIZE; i++) XDrawLine(win->display, win->boardwin, DefaultGC(win->display, 0), i * (SQUARE_WIDTH + BORDER_WIDTH) - BORDER_WIDTH / 2, 0, i * (SQUARE_WIDTH + BORDER_WIDTH) - BORDER_WIDTH / 2, SIZE * (SQUARE_WIDTH + BORDER_WIDTH)); return; } void win_restart() { win1->flipped = false; win_redraw(win1, (XEvent *) NULL); if (!oneboard) { win2->flipped = true; win_redraw(win2, (XEvent *) NULL); } return; } static void icon_refresh(win) windata *win; { XCopyArea(win->display, win->iconpixmap, win->icon, DefaultGC(win->display, 0), 0, 0, icon_width, icon_height, 0, 0); return; }