/* $NetBSD: p4reg.h,v 1.4 2003/12/10 12:06:25 agc Exp $ */ /*- * Copyright (c) 1996, 1997 The NetBSD Foundation, Inc. * All rights reserved. * * This code is derived from software contributed to The NetBSD Foundation * by Jason R. Thorpe. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the NetBSD * Foundation, Inc. and its contributors. * 4. Neither the name of The NetBSD Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* * Copyright (c) 1995 Theo de Raadt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * P4 framebuffer register. Most Sun framebuffers have a P4 * register at the beginning of the physical space occupied * by the framebuffer that identifies its type, size, etc. */ #define P4_REG_DIAG 0x80 #define P4_REG_READBACKCLR 0x40 #define P4_REG_VIDEO 0x20 #define P4_REG_SYNC 0x10 #define P4_REG_VTRACE 0x08 #define P4_REG_INT 0x04 /* r: pending */ #define P4_REG_INTCLR 0x04 /* w: clear it */ #define P4_REG_INTEN 0x02 #define P4_REG_FIRSTHALF 0x01 #define P4_REG_RESET 0x01 #define P4_FBTYPE_MASK 0x7f000000 #define P4_FBTYPE(x) ((x) >> 24) #define P4_ID_MASK 0xf0 #define P4_ID(x) (P4_FBTYPE((x)) == P4_ID_COLOR24 ? \ P4_ID_COLOR24 : \ P4_FBTYPE((x)) & P4_ID_MASK) #define P4_NOTFOUND -1 /* no P4 register */ #define P4_ID_BW 0x00 /* BW2: monochrome */ #define P4_ID_FASTCOLOR 0x60 /* CG6: accelerated 8-bit color */ #define P4_ID_COLOR8P1 0x40 /* CG4: 8-bit color + overlay */ #define P4_ID_COLOR24 0x45 /* CG8: 24-bit color + overlay */ #define P4_SIZE_MASK 0x0f #define P4_SIZE(x) (P4_FBTYPE((x)) & P4_SIZE_MASK) #define P4_SIZE_1600X1280 0x00 #define P4_SIZE_1152X900 0x01 #define P4_SIZE_1024X1024 0x02 #define P4_SIZE_1280X1024 0x03 #define P4_SIZE_1440X1440 0x04 #define P4_SIZE_640X480 0x05 /* Offset of bwtwo framebuffer from P4 register */ #define P4_BW_OFF 0x00100000 /* Offsets for color framebuffers */ #define P4_COLOR_OFF_OVERLAY 0x00100000 #define P4_COLOR_OFF_ENABLE 0x00300000 #define P4_COLOR_OFF_COLOR 0x00500000 #define P4_COLOR_OFF_END 0x00700000 #define P4_COLOR_OFF_CMAP 0xfff00000 /* (-0x00100000) */