/* $NetBSD: dr_3.c,v 1.11 2001/01/04 03:21:17 jwise Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #ifndef lint #if 0 static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93"; #else __RCSID("$NetBSD: dr_3.c,v 1.11 2001/01/04 03:21:17 jwise Exp $"); #endif #endif /* not lint */ #include #include "extern.h" #include "driver.h" void moveall(void); static int stillmoving(int); static int is_isolated(struct ship *); static int push(struct ship *, struct ship *); static void step(int, struct ship *, char *); void sendbp(struct ship *, struct ship *, int, int); int is_toughmelee(struct ship *, struct ship *, int, int); void reload(void); void checksails(void); /* move all comp ships */ void moveall(void) { struct ship *sp, *sq; int n; int k, l; int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP]; char moved[NSHIP]; /* * first try to create moves for OUR ships */ foreachship(sp) { struct ship *closest; int ma, ta; char af; if (sp->file->captain[0] || sp->file->dir == 0) continue; if (!sp->file->struck && windspeed && !snagged(sp) && sp->specs->crew3) { ta = maxturns(sp, &af); ma = maxmove(sp, sp->file->dir, 0); closest = closestenemy(sp, 0, 0); if (closest == 0) *sp->file->movebuf = '\0'; else closeon(sp, closest, sp->file->movebuf, ta, ma, af); } else *sp->file->movebuf = '\0'; } /* * Then execute the moves for ALL ships (dead ones too), * checking for collisions and snags at each step. * The old positions are saved in row[], col[], dir[]. * At the end, we compare and write out the changes. */ n = 0; foreachship(sp) { if (snagged(sp)) strcpy(sp->file->movebuf, "d"); else if (*sp->file->movebuf != 'd') strcat(sp->file->movebuf, "d"); row[n] = sp->file->row; col[n] = sp->file->col; dir[n] = sp->file->dir; drift[n] = sp->file->drift; moved[n] = 0; n++; } /* * Now resolve collisions. * This is the tough part. */ for (k = 0; stillmoving(k); k++) { /* * Step once. * And propagate the nulls at the end of sp->file->movebuf. */ n = 0; foreachship(sp) { if (!sp->file->movebuf[k]) sp->file->movebuf[k+1] = '\0'; else if (sp->file->dir) step(sp->file->movebuf[k], sp, &moved[n]); n++; } /* * The real stuff. */ n = 0; foreachship(sp) { if (sp->file->dir == 0 || is_isolated(sp)) goto cont1; l = 0; foreachship(sq) { char snap = 0; if (sp == sq) goto cont2; if (sq->file->dir == 0) goto cont2; if (!push(sp, sq)) goto cont2; if (snagged2(sp, sq) && range(sp, sq) > 1) snap++; if (!range(sp, sq) && !fouled2(sp, sq)) { makesignal(sp, "collision with $$", sq); if (dieroll() < 4) { makesignal(sp, "fouled with $$", sq); Write(W_FOUL, sp, l, 0, 0, 0); Write(W_FOUL, sq, n, 0, 0, 0); } snap++; } if (snap) { sp->file->movebuf[k + 1] = 0; sq->file->movebuf[k + 1] = 0; sq->file->row = sp->file->row - 1; if (sp->file->dir == 1 || sp->file->dir == 5) sq->file->col = sp->file->col - 1; else sq->file->col = sp->file->col; sq->file->dir = sp->file->dir; } cont2: l++; } cont1: n++; } } /* * Clear old moves. And write out new pos. */ n = 0; foreachship(sp) { if (sp->file->dir != 0) { *sp->file->movebuf = 0; if (row[n] != sp->file->row) Write(W_ROW, sp, sp->file->row, 0, 0, 0); if (col[n] != sp->file->col) Write(W_COL, sp, sp->file->col, 0, 0, 0); if (dir[n] != sp->file->dir) Write(W_DIR, sp, sp->file->dir, 0, 0, 0); if (drift[n] != sp->file->drift) Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0); } n++; } } static int stillmoving(int k) { struct ship *sp; foreachship(sp) if (sp->file->movebuf[k]) return 1; return 0; } static int is_isolated(struct ship *ship) { struct ship *sp; foreachship(sp) { if (ship != sp && range(ship, sp) <= 10) return 0; } return 1; } static int push(struct ship *from, struct ship *to) { int bs, sb; sb = to->specs->guns; bs = from->specs->guns; if (sb > bs) return 1; if (sb < bs) return 0; return from < to; } static void step(int com, struct ship *sp, char *moved) { int dist; switch (com) { case 'r': if (++sp->file->dir == 9) sp->file->dir = 1; break; case 'l': if (--sp->file->dir == 0) sp->file->dir = 8; break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': if (sp->file->dir % 2 == 0) dist = dtab[com - '0']; else dist = com - '0'; sp->file->row -= dr[sp->file->dir] * dist; sp->file->col -= dc[sp->file->dir] * dist; *moved = 1; break; case 'b': break; case 'd': if (!*moved) { if (windspeed != 0 && ++sp->file->drift > 2 && ((sp->specs->class >= 3 && !snagged(sp)) || (turn & 1) == 0)) { sp->file->row -= dr[winddir]; sp->file->col -= dc[winddir]; } } else sp->file->drift = 0; break; } } void sendbp(struct ship *from, struct ship *to, int sections, int isdefense) { int n; struct BP *bp; bp = isdefense ? from->file->DBP : from->file->OBP; for (n = 0; n < NBP && bp[n].turnsent; n++) ; if (n < NBP && sections) { Write(isdefense ? W_DBP : W_OBP, from, n, turn, to->file->index, sections); if (isdefense) makemsg(from, "repelling boarders"); else makesignal(from, "boarding the $$", to); } } int is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count) { struct BP *bp; int obp = 0; int n, OBP = 0, DBP = 0, dbp = 0; int qual; qual = ship->specs->qual; bp = isdefense ? ship->file->DBP : ship->file->OBP; for (n = 0; n < NBP; n++, bp++) { if (bp->turnsent && (to == bp->toship || isdefense)) { obp += bp->mensent / 100 ? ship->specs->crew1 * qual : 0; obp += (bp->mensent % 100)/10 ? ship->specs->crew2 * qual : 0; obp += bp->mensent % 10 ? ship->specs->crew3 * qual : 0; } } if (count || isdefense) return obp; OBP = is_toughmelee(to, ship, 0, count + 1); dbp = is_toughmelee(ship, to, 1, count + 1); DBP = is_toughmelee(to, ship, 1, count + 1); if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10) return 1; else return 0; } void reload(void) { struct ship *sp; foreachship(sp) { sp->file->loadwith = 0; } } void checksails(void) { struct ship *sp; int rig, full; struct ship *close; foreachship(sp) { if (sp->file->captain[0] != 0) continue; rig = sp->specs->rig1; if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4)) rig = 0; if (rig && sp->specs->crew3) { close = closestenemy(sp, 0, 0); if (close != 0) { if (range(sp, close) > 9) full = 1; else full = 0; } else full = 0; } else full = 0; if ((sp->file->FS != 0) != full) Write(W_FS, sp, full, 0, 0, 0); } }