.de It .br .ie \\n(.$>=3 .ne \\$3 .el .ne 3 .IP "\\$1" \\$2 .. .TH cdk_entry 3 "24 April 1997" .SH NAME newCDKEntry, activateCDKEntry, injectCDKEntry, setCDKEntry, setCDKEntryValue, getCDKEntryValue, setCDKEntryMax, getCDKEntryMax, setCDKEntryMin, getCDKEntryMin, setCDKEntryFillerChar, getCDKEntryFillerChar, setCDKEntryHiddenChar, getCDKEntryHiddenChar, setCDKEntryBox, getCDKEntryBox, setCDKEntryULChar, setCDKEntryURChar, setCDKEntryLLChar, setCDKEntryLRChar, setCDKEntryVerticalChar, setCDKEntryHorizontalChar, setCDKEntryBoxAttribute, setCDKEntryBackgroundColor, setCDKEntryCB, drawCDKEntry, eraseCDKEntry, cleanCDKEntry, destroyCDKEntry, setCDKEntryPreProcess, setCDKEntryPostProcess \- Creates a managed curses entry widget. .SH SYNOPSIS .LP .B cc .RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|." .B \-lcdk .RI "[ " "library" " \|.\|.\|. ]" .LP #include .LP .BI "CDKENTRY *newCDKEntry (CDKSCREEN *" "cdkscreen", .BI "int " "xpos", .BI "int " "ypos", .BI "char *" "title", .BI "char *" "label", .BI "chtype " "fieldAttribute", .BI "chtype " "fillerCharacter", .BI "EDisplayType " "displayType", .BI "int " "fieldWidth", .BI "int " "minimumLength", .BI "int " "maximumLength", .BI "boolean " "box", .BI "boolean " "shadow"); .LP .BI "char *activateCDKEntry (CDKENTRY *" "entry", .BI "chtype *" "actions"); .LP .BI "int injectCDKEntry (CDKENTRY *" "entry", .BI "chtype " "input"); .LP .BI "void setCDKEntry (CDKENTRY *" "entry", .BI "char *" "value", .BI "int " "minimumLength", .BI "int " "maximumLength", .BI "boolean " "box"); .LP .BI "void setCDKEntryValue (CDKENTRY *" "entry", .BI "char *" "value"); .LP .BI "char *getCDKEntryValue (CDKENTRY *" "entry"); .LP .BI "void setCDKEntryMax (CDKENTRY *" "entry", .BI "int " "maximum"); .LP .BI "int getCDKEntryMax (CDKENTRY *" "entry"); .LP .BI "void setCDKEntryMin (CDKENTRY *" "entry", .BI "int " "minimum"); .LP .BI "int getCDKEntryMin (CDKENTRY *" "entry"); .LP .BI "void setCDKEntryBox (CDKENTRY *" "entry", .BI "boolean " "box"); .LP .BI "void setCDKEntryFillerChar (CDKENTRY *" "entry", .BI "chtype " "character"); .LP .BI "chtype getCDKEntryFillerChar *CDKENTRY *" "entry"); .LP .BI "void setCDKEntryHiddenChar (CDKENTRY *" "entry", .BI "chtype " "character"); .LP .BI "chtype getCDKEntryHiddenChar *CDKENTRY *" "entry"); .LP .BI "boolean getCDKEntryBox (CDKENTRY *" "entry"); .LP .BI "void setCDKEntryBox (CDKENTRY *" "entry", .BI "boolean " "box"); .LP .BI "boolean getCDKEntryBox (CDKENTRY *" "entry"); .LP .BI "void setCDKEntryULChar (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryURChar (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryLLChar (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryLRChar (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryVerticalChar (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryHorizontalChar (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryBoxAttribute (CDKENTRY *", "entry", .BI "chtype " "character"); .LP .BI "void setCDKEntryBackgroundColor (CDKENTRY *", "entry", .BI "char * " "color"); .LP .BI "void setCDKEntryCB (CDKENTRY *" "entry", .BI "ENTRYCB " "callBackFunction"); .LP .BI "void moveCDKEntry (CDKENTRY *" "entry", .BI "int " "box", .BI "int " "box", .BI "boolean " "relative", .BI "boolean " "refresh"); .LP .BI "void positionCDKEntry (CDKENTRY *" "entry"); .LP .BI "void drawCDKEntry (CDKENTRY *" "entry", .BI "boolean " "box"); .LP .BI "void eraseCDKEntry (CDKENTRY *" "entry"); .LP .BI "void cleanCDKEntry (CDKENTRY *" "entry"); .LP .BI "void destroyCDKEntry (CDKENTRY *" "entry"); .LP .BI "void setCDKEntryPreProcess (CDKENTRY *" "entry", .BI "PROCESSFN " "callback", .BI "void * " "data"); .LP .BI "void setCDKEntryPostProcess (CDKENTRY *" "entry", .BI "PROCESSFN " "callback", .BI "void * " "data"); .LP .BI "void bindCDKObject (EObjectType " "widgetType", .BI "void *" "object", .BI "chtype" "key", .BI "BINDFN" "function", .BI "void *" "data"); .SH DESCRIPTION The Cdk entry widget creates an entry box with a label and an entry field. The following are functions which create or manipulate the Cdk entry box widget. .SH AVAILABLE FUNCTIONS CDKENTRY *newCDKEntry (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, char *\f2title\f1, char *\f2label\f1, chtype \f2fieldAttribute\f1, chtype \f2fillerCharacter\f1, EDisplayType \f2displayType\f1, int \f2fieldWidth\f1, int \f2minimumLength\f1, int \f2maximumLength\f1, boolean \f2box\f1, boolean \f2shadow\f1); .RS 3 This function creates a pointer to an entry widget. The \f2screen\f1 parameter is the screen you wish this widget to be placed in. The parameter \f2xpos\f1 controls the placement of the object along the horizontal axis. This parameter can accept an integer value or one of the pre-defined values of \f4LEFT\f1, \f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement of the object along the vertical axis. This parameter can accept an integer value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The \f2title\f1 parameter is the string which will be displayed at the top of the widget. The title can be more than one line; just provide a carriage return character at the line break. The \f2label\f1 parameter is the string which will be displayed in the label of the entry field. The \f2fieldAttribute\f1 is the attribute of the characters to be displayed when they are typed in. \f2filler\f1 is the character which is to be displayed in an empty space in the entry field. The parameter \f2displayType\f1 tells how the entry field will behave when a character is entered into the field. The following table outlines valid values for this field and what they mean: .LP .RS 6 .nf \f2Display_Type Meaning\f1 vCHAR Only accepts alphabetic characters. vLCHAR Only accepts alphabetic characters. Maps the character to lower case when a character has been accepted. vUCHAR Only accepts alphabetic characters. Maps the character to upper case when a character has been accepted. vHCHAR Only accepts alphabetic characters. Displays a \f4.\f1 when a character has been accepted. vUHCHAR Only accepts alphabetic characters. Displays a \f4.\f1 and maps the character to upper case when a character has been accepted. vLHCHAR Only accepts alphabetic characters. Displays a \f4.\f1 and maps the character to lower case when a character has been accepted. vINT Only accepts numeric characters. vHINT Only accepts numeric characters. Displays a \f4.\f1 when a character has been accepted. vMIXED Accepts any character types. vLMIXED Accepts any character types. Maps the character to lower case when an alphabetic character has been accepted. vUMIXED Accepts any character types. Maps the character to upper case when an alphabetic character has been accepted. vHMIXED Accepts any character types. Displays a \f4.\f1 when a character has been accepted. vLHMIXED Accepts any character types. Displays a \f4.\f1 and maps the character to lower case when a character has been accepted. vUHMIXED Accepts any character types. Displays a \f4.\f1 and maps the character to upper case when a character has been accepted. vVIEWONLY Uneditable field. .fi .RE .RS 3 .LP The \f2fieldWidth\f1 parameter states how wide the field will be. If a value of zero is provided, the field will be made as wide as possible on the screen. If a negative value is given, then the field width will be the maximum width minus the value provided. The parameter \f2minimumLength\f1 states how many characters have to be entered before the user can exit the entry field. The \f2maximumLength\f1 parameter sets the maximum number of characters that can be entered. The \f2box\f1 parameter states whether the widget will be drawn with a box around it or not. The \f2shadow\f1 parameter accepts a boolean value to turn the shadow on or off around this widget. If the widget could not be created then a \f4NULL\f1 pointer is returned. .RE char *activateCDKEntry (CDKENTRY *\f2entry\f1, chtype *\f2actions\f1); .RS 3 This function activates the entry widget and lets the user interact with the widget. The parameter \f2entry\f1 is a pointer to a non-NULL entry widget. If the \f2actions\f1 parameter is passed with a non-NULL value, the characters in the array will be injected into the widget. To activate the widget interactively pass in a \f4NULL\f1 pointer for \f2actions\f1. If the character entered into this widget is \f4RETURN\f1 or \f4TAB\f1 then this function will return a \f4char *\f1 representing the information typed into the widget and the structure member \f4exitType\f1 will be set to \f4vNORMAL\f1. If the character entered was \f4ESCAPE\f1 then the function will returns \f4NULL\f1 pointer and the structure member \f4exitType\f1 is set to \f4vESCAPE_HIT\f1. .RE char *injectCDKEntry (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function injects a single character into the widget. The parameter \f2entry\f1 is a pointer to a non-NULL entry. The parameter \f2character\f1 is the character to inject into the widget. If the character injected into this widget was \f4RETURN\f1 or \f4TAB\f1 then this function will return a \f4char *\f1 representing the information typed into the widget and the structure member \f4exitType\f1 will be set to \f4vNORMAL\f1. If the character entered was \f4ESCAPE\f1 then the function will returns \f4NULL\f1 pointer and the structure member \f4exitType\f1 is set to \f4vESCAPE_HIT\f1. Any other character injected into the widget will set the structure member \f4exitType\f1 to \f4vEARLY_EXIT\f1 and the function will return a \f4NULL\f1 pointer. .RE void setCDKEntry (CDKENTRY *\f2entry\f1, char *\f2value\f1, int \f2minimumLength\f1, int \f2maximumLength\f1, boolean \f2box\f1); .RS 3 This function lets the programmer modify certain elements of an already defined entry widget. The \f2value\f1 parameter sets the value of the contents of the entry field. The other parameter names correspond to the same parameter names listed in the \f4newCDKEntry\f1 function. .RE void setCDKEntryValue (CDKENTRY *\f2entry\f1, char *\f2value\f1); .RS 3 This sets the current value of the widget. .RE char *getCDKEntryValue (CDKENTRY *\f2entry\f1); .RS 3 This returns the current value of the widget. .RE void setCDKEntryMax (CDKENTRY *\f2entry\f1, int \f2maximum\f1); .RS 3 This sets the maximum length of the string that the widget will allow. .RE int getCDKEntryMax (CDKENTRY *\f2entry\f1); .RS 3 This returns the maximum length of a string the widget will allow. .RE void setCDKEntryMin (CDKENTRY *\f2entry\f1, int \f2maximum\f1); .RS 3 This sets the minimum length of the string that the widget will allow. .RE int getCDKEntryMin (CDKENTRY *\f2entry\f1); .RS 3 This returns the minimum length of a string the widget will allow. .RE void setCDKEntryFillerChar (CDKENTRY *\f2entry\f1, chtype \f2filler\f1); .RS 3 This sets the character to use when drawing unused space in the field. .RE chtype getCDKEntryFillerChar (CDKENTRY *\f2entry\f1); .RS 3 This returns the character being used to draw unused space in the widget. .RE void setCDKEntryHiddenChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This sets the character to use when using a hidden character type. .RE chtype getCDKEntryHiddenChar (CDKENTRY *\f2entry\f1); .RS 3 This returns the character being used to draw the hidden character type. .RE void setCDKEntryBox (CDKENTRY *\f2entry\f1, boolean \f2boxWidget\f1); .RS 3 This sets whether or not the widget will be draw with a box around it. .RE boolean getCDKEntryBox (CDKENTRY *\f2entry\f1); .RS 3 This returns whether or not the widget will be drawn with a box around it. .RE void setCDKEntryULChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function sets the upper left hand corner of the widgets box to the given character. .RE void setCDKEntryURChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function sets the upper right hand corner of the widgets box to the given character. .RE void setCDKEntryLLChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function sets the lower left hand corner of the widgets box to the given character. .RE void setCDKEntryLRChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function sets the lower right hand corner of the widgets box to the given character. .RE void setCDKEntryVerticalChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function sets the vertical drawing character for the box to the given character. .RE void setCDKEntryHorizontalChar (CDKENTRY *\f2entry\f1, chtype \f2character\f1); .RS 3 This function sets the horizontal drawing character for the box to the given character. .RE void setCDKEntryBoxAttribute (CDKENTRY *\f2entry\f1, chtype \f2attribute\f1); .RS 3 This function sets the attribute of the box. .RE void setCDKEntryBackgroundColor (CDKENTRY *\f2entry\f1, char *\f2color\f1); .RS 3 This sets the background color of the widget. The parameter \f2color\f1 is in the format of the Cdk format strings. To get more information look at the \f4cdk_display\f1 manual page. .RE void setCDKEntryCB (CDKENTRY *\f2entry\f1, ENTRYCB \f2callbackFunction\f1); .RS 3 This function allows the programmer to set a different widget input handler. The parameter \f2callbackFunction\f1 is of type \f4ENTRYCB\f1. The current default function is \f4CDKEntryCallBack\f1. .RE void moveCDKEntry (CDKENTRY *\f2entry\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1); .RS 3 This function moves the given widget to the given position. The parameters \f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter \f2xpos\f1 can accept an integer value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can accept an integer value or one of the pre-defined values of \f4LEFT\f1, \f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1, then the widget would move one row down and two columns right. If the value of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position (1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1, \f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (weird things may happen). The final parameter \f2refresh\f1 is a boolean value which states whether the widget will get refreshed after the move or not. .RE void positionCDKEntry (CDKENTRY *\f2entry\f1); .RS 3 This function allows the user to move the widget around the screen via the cursor/keypad keys. The following key bindings can be used to move the widget around the screen. .LP .nf \f4Key Bindings\f1 .RS 3 \f2Key Action\f1 Up Arrow Moves the widget up one line. Down Arrow Moves the widget down one line. Left Arrow Moves the widget left one column Right Arrow Moves the widget right one column Keypad-1 Moves the widget down one line and left one column. Keypad-2 Moves the widget down one line. Keypad-3 Moves the widget down one line and right one column. Keypad-4 Moves the widget left one column Keypad-5 Centers the widget both vertically and horizontally. Keypad-6 Moves the widget right one column Keypad-7 Moves the widget up one line and left one column. Keypad-8 Moves the widget up one line. Keypad-9 Moves the widget up one line and right one column. t Moves the widget to the top of the screen. b Moves the widget to the bottom of the screen. l Moves the widget to the left of the screen. r Moves the widget to the right of the screen. c Centers the widget between the left and right of the window. C Centers the widget between the top and bottom of the window. Escape Returns the widget to it's original position. Return Exits the function and leaves the widget where it was. .fi .RE .RS 3 .LP Keypad means that if the keyboard you are using has a keypad, then the Num-Lock light has to be on in order to use the keys as listed. (The numeric keys at the top of the keyboard will work as well.) .LP void drawCDKEntry (CDKENTRY *\f2entry\f1, boolean \f2box\f1); .RS 3 This function draws the entry widget on the screen. The \f2box\f1 option draws the widget with or without a box. .RE void eraseCDKEntry (CDKENTRY *\f2entry\f1); .RS 3 This function removes the widget from the screen. This does \f4NOT\f1 destroy the widget. .RE void cleanCDKEntry (CDKENTRY *\f2entry\f1); .RS 3 This function clears the information from the field. .RE void destroyCDKEntry (CDKENTRY *\f2entry\f1); .RS 3 This function removes the widget from the screen and frees up any memory the object may be using. .RE void setCDKEntryPreProcess (CDKENTRY *\f2entry\f1, PROCESSFN \f2function\f1, void *\f2data\f1); .RS 3 This function allows the user to have the widget call a function after a key is hit and before the key is applied to the widget. The parameter \f2function\f1 if of type \f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to \f4void\f1. To learn more about pre-processing read the \f4cdk_process\f1 manual page. .RE void setCDKEntryPostProcess (CDKENTRY *\f2entry\f1, PROCESSFN \f2function\f1, void *\f2data\f1); .RS 3 This function allows the user to have the widget call a function after the key has been applied to the widget. The parameter \f2function\f1 if of type \f4PROCESSFN\f1. The parameter \f2data\f1 is a pointer to \f4void\f1. To learn more about post-processing read the \f4cdk_process\f1 manual page. .RE void bindCDKObject (EObjectType \f2widgetType\f1, void *\f2object\f1, chtype \f2key\f1, BINDFN \f2function\f1, void *\f2data\f1); .RS 3 This function allows the user to create special key bindings. The \f2widgetType\f1 parameter is a defined type which states what Cdk object type is being used. To learn more about the type \f4EObjectType\f1 read the \f4cdk_binding\f1 manual page. The \f2object\f1 parameter is the pointer to the widget object. The \f2key\f1 is the character to bind. The \f2function\f1 is the function type. To learn more about the key binding callback function types read the \f4cdk_binding\f1 manual page. The last parameter \f2data\f1 is a pointer to any data that needs to get passed to the callback function. .RE .SH KEY BINDINGS When the widget is activated there are several default key bindings which will help the user enter or manipulate the information quickly. The following table outlines the keys and their actions for this widget. .LP .RS 3 .nf \f2Key Action\f1 Left Arrow Moves the cursor the the left. CTRL-B Moves the cursor the the left. Right Arrow Moves the cursor the the right. CTRL-F Moves the cursor the the right. Delete Deletes the character to the left of the cursor. Backspace Deletes the character to the left of the cursor. CTRL-H Deletes the character to the left of the cursor. CTRL-V Pastes whatever is in the paste buffer, into the widget. CTRL-X Cuts the contents from the widget and saves a copy in the paste buffer. CTRL-Y Copies the contents of the widget into the paste buffer. CTRL-U Erases the contents of the widget. CTRL-A Moves the cursor to the begining of the entry field. CTRL-E Moves the cursor to the end of the entry field. CTRL-T Transposes the characer under the cursor with the character to the right. Return Exits the widget and returns a \f4char *\f1 representing the information which was typed into the field. It also sets the structure member \f4exitType\f1 in the widget pointer to \f4vNORMAL\f1. Tab Exits the widget and returns a \f4char *\f1 representing the information which was typed into the field. It also sets the structure member \f4exitType\f1 in the widget pointer to \f4vNORMAL\f1. Escape Exits the widget and returns a \f4NULL\f1 pointer. It also sets the structure member \f4exitType\f1 in the widget pointer to the value of \f4vESCAPE_HIT\f1. Ctrl-L Refreshes the screen. .fi .RE .SH SEE ALSO .BR cdk (3), .BR cdk_binding (3), .BR cdk_display (3), .BR cdk_process (3), .BR cdk_screen (3) .SH NOTES .PP The header file \f4\f1 automatically includes the header files \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, \f4\f1, and \f4\f1. The \f4\f1 header file includes \f4\f1 and \f4\f1. .PP If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the compile line to include the Ncurses header files instead.