/* $NetBSD: io.c,v 1.4 1999/09/08 21:17:54 jsm Exp $ */ /* * io.c - input/output routines for Phantasia */ #include "include.h" void getstring(cp, mx) char *cp; int mx; { char *inptr; /* pointer into string for next string */ int x, y; /* original x, y coordinates on screen */ int ch; /* input */ getyx(stdscr, y, x); /* get coordinates on screen */ inptr = cp; *inptr = '\0'; /* clear string to start */ --mx; /* reserve room in string for nul terminator */ do /* get characters and process */ { if (Echo) mvaddstr(y, x, cp); /* print string on screen */ clrtoeol(); /* clear any data after string */ refresh(); /* update screen */ ch = getchar(); /* get character */ switch (ch) { case CH_ERASE: /* back up one character */ if (inptr > cp) --inptr; break; case CH_KILL: /* back up to original location */ inptr = cp; break; case CH_NEWLINE: /* terminate string */ break; case CH_REDRAW:/* redraw screen */ clearok(stdscr, TRUE); continue; default: /* put data in string */ if (ch >= ' ' || Wizard) /* printing char; put in string */ *inptr++ = ch; } *inptr = '\0'; /* terminate string */ } while (ch != CH_NEWLINE && inptr < cp + mx); } void more(where) int where; { mvaddstr(where, 0, "-- more --"); getanswer(" ", FALSE); } double infloat() { double result; /* return value */ getstring(Databuf, SZ_DATABUF); if (sscanf(Databuf, "%lf", &result) < 1) /* no valid number entered */ result = 0.0; return (result); } int inputoption() { ++Player.p_age; /* increase age */ if (Player.p_ring.ring_type != R_SPOILED) /* ring ok */ return (getanswer("T ", TRUE)); else /* bad ring */ { getanswer(" ", TRUE); return ((int) ROLL(0.0, 5.0) + '0'); } } void interrupt() { char line[81]; /* a place to store data already on screen */ int loop; /* counter */ int x, y; /* coordinates on screen */ int ch; /* input */ unsigned savealarm; /* to save alarm value */ #ifdef SYS3 signal(SIGINT, SIG_IGN); #endif #ifdef SYS5 signal(SIGINT, SIG_IGN); #endif savealarm = alarm(0); /* turn off any alarms */ getyx(stdscr, y, x); /* save cursor location */ for (loop = 0; loop < 80; ++loop) { /* save line on screen */ move(4, loop); line[loop] = inch(); } line[80] = '\0'; /* nul terminate */ if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) /* in midst of fighting */ { mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? "); ch = getanswer("NY", FALSE); if (ch == 'Y') death("Bailing out"); /* NOTREACHED */ } else { mvaddstr(4, 0, "Do you really want to quit ? "); ch = getanswer("NY", FALSE); if (ch == 'Y') leavegame(); /* NOTREACHED */ } mvaddstr(4, 0, line); /* restore data on screen */ move(y, x); /* restore cursor */ refresh(); #ifdef SYS3 signal(SIGINT, interrupt); #endif #ifdef SYS5 signal(SIGINT, interrupt); #endif alarm(savealarm); /* restore alarm */ } int getanswer(choices, def) const char *choices; bool def; { int ch; /* input */ int loop; /* counter */ int oldx, oldy; /* original coordinates on screen */ getyx(stdscr, oldy, oldx); alarm(0); /* make sure alarm is off */ #if __GNUC__ (void)&loop; /* XXX quiet gcc */ #endif for (loop = 3; loop; --loop) /* try for 3 times */ { if (setjmp(Timeoenv) != 0) /* timed out waiting for response */ { if (def || loop <= 1) /* return default answer */ break; else /* prompt, and try again */ goto YELL; } else /* wait for response */ { clrtoeol(); refresh(); #ifdef BSD41 sigset(SIGALRM, catchalarm); #else signal(SIGALRM, catchalarm); #endif /* set timeout */ if (Timeout) alarm(7); /* short */ else alarm(600); /* long */ ch = getchar(); alarm(0); /* turn off timeout */ if (ch < 0) /* caught some signal */ { ++loop; continue; } else if (ch == CH_REDRAW) /* redraw screen */ { clearok(stdscr, TRUE); /* force clear screen */ ++loop; /* don't count this input */ continue; } else if (Echo) { addch(ch); /* echo character */ refresh(); } if (islower(ch)) /* convert to upper case */ ch = toupper(ch); if (def || strchr(choices, ch) != NULL) /* valid choice */ return (ch); else if (!def && loop > 1) /* bad choice; prompt, and try again */ { YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices); move(oldy, oldx); clrtoeol(); continue; } else /* return default answer */ break; } } return (*choices); } void catchalarm(dummy) int dummy; { longjmp(Timeoenv, 1); }