/* * Driver for custom chips display. * * $Id: grf_ccreg.h,v 1.5 1994/02/11 07:01:39 chopps Exp $ */ /* this is a mere collection of data, the registers itself are in the custom chip area */ struct ccfb { int disp_width; int disp_height; int disp_x, disp_y; /* this defines the dimension and relative position of the display. */ int disp_z; /* display depth */ u_char *fb; /* frame buffer, ie. block in chipmem containing bitplane(s) */ int fb_width; int fb_height; /* dimension of the framebuffer. Can be larger than the display! */ int fb_planesize; /* size of each plane, in bytes */ int fb_x, fb_y; /* offset of the framebuffer relative to the display (disp_*) values */ int fb_z; /* frame buffer depth */ /* these are added by mykes */ #if 0 /* DON'T PUT THOSE HERE! They're fully calculatable from the above values, and would introduce data redundancy */ /* * diwstrt, etc. are for direct poke into copper list * there should be an ioctl to modify these values */ u_short diwstrt, diwstop; u_short ddfstrt, ddfstop; /* initializers for hardware regs */ #endif /* * 32 word color palette... also poked into copper list * color 0 is background color * color 1 is text color * color 2 is intended for cursor color (not working yet) * color 3 is intended for selection color (not working yet) * color 10 (hex) is sprite pointer color 0 (transparent) * color 11 is sprite pointer color 1 * color 12 is sprite pointer color 2 * color 13 is sprite pointer color 3 */ u_short col[32]; /* color palette */ /* * beepSample is chipram of 20 bytes/10 words. It is a sine wave * sample for creating the beep sound. */ char *beepSample; /* pointer to beep audio sample */ /* * the beep can have a variable (set by ioctl()) pitch/period. * the ioctl() handler routine must stuff any new period into * the hardware, too! */ u_short beepPeriod; /* audio hardware period for sample */ /* * the beep can have a variable volume (set by ioctl()). the * ioctl() handler routine must stuff any new volume into the * hardware, too! */ u_short beepVolume; /* audio hardware volume for sample */ /* * At console init time, the copper list is created, and so is the * sample buffer (in chip). The init routine starts the audio hardware * playing the sample in aud0 and aud1 (stereo L+R), but turns the * volume OFF for both channels. When a beep is started, beepTimer * is set to beepTime (set beepTime with ioctl() to override default). * the vbl handler cc_vbl() counts down beepTimer and when it hits * zero, it turns off the volume again. Cheap, but it works and no * interrupts are needed :-) */ u_short beepTimer, beepTime; /* timer and timer value for audio beep */ /* * there is a builtin facility for displaybeep, which is just a screen * flash. It is unimplemented, but the fields are defined here. THe * idea is for an ioctl() to be used to enable beep and/or display * beep (or neither). As with beepTime/beepTimer above, just set * dbeepTime with the ioctl() handler. */ u_short dbeepTimer, dbeepTime; /* timer and timer value for visual beep */ /* * two copper lists are needed, one for even, one for odd frame of * the display. There is a nice copper list structure defined * in grf_cc.c so the ioctl() function can poke values into the * copper lists with ease. Things to poke are colors, horizontal * offset (i.e horizontal offset to plane pointers), and screen * positioning (diwstrt, etc.). */ u_short *cop1, *cop2; /* both copperlists */ /* * this is the mouse pointer. It is 4+16*4+4 bytes in CHIP ram. * the first 4 bytes are control bytes for the sprite DMA hardware, * and are used by the cc_vbl() interrupt handler to move the * mouse. The next 16*4 words define the sprite, as in the * hardware rkm: plane0 word/plane1 word format for 16 tall. * the last 4 bytes are 2 null words, as required for sprite DMA. * there is a cheap trick played with these null words! The other * 7 sprites point to these NULL words (any ZERO word in chip * works, and these are dependable to be NULL). THe intent for * the 16*4 words is for an ioctl() call to be usable to alter * the sprite pointer image - just copy 16*4 words into the pointer * structure in chip ram! There is a handy POINTER struct defined * in grf_cc.c. */ u_short *pointer; /* sprite pointer memory */ /* * mouseH and mouseV are the actual mouse counter register values. * you need to keep track of them so you can do deltas from this frame's * values to last frame's. lastMouseH and lastMouseV are used for * the mouse blanker. ANY movement of the mouse unblanks the mouse * (and if the screen is blanked, it is unblanked too). You need * to detect counter change and not position change - the mouse could * be stuck in a corner and not moving :-) */ u_char mouseH, mouseV; /* mouse horiz, vert for delta */ u_char lastMouseH, lastMouseV; /* last values (for blanker) */ /* * mouseX and mouseY are the actual mouse coordinates on the screen * (in pixels). There is some incomplete calculations in the source * (grf_cc.c) for positioning the mouse - they don't factor in a * variable diwstrt, etc. This should be fixed :-) mouseb1 and mouseb2 * are the mouse button values. !0 means mouse button is down! * An ioctl() can either move the mouse position (change mouseX,mouseY) * or it can read the mouse position and buttons. */ short mouseX, mouseY; /* mouse coords */ u_char mouseb1, mouseb2, mouseb3; /* mouse buttons */ /* * There's two joystick ports on the Amiga. joy0 is the joy port * that the mouse is NOT normally plugged into. joy1 is the joy * port the mouse IS normally plugged into. There are #defines * for the bits for the joysticks below. Note that if a mouse * is plugged in, joy1 bits are not joystick bits (garbage :-) * There is no facility for the grf_cc.c routine to use a mouse * in either port - just the normal mouseport that amigaos uses. * this should be enhanced (why not? :-) */ u_char joy0, joy1; /* joysticks */ /* * The console (grf_cc.c) features a mouseblanker and a screenblanker. * If you don't move the mouse for mouseTime 60ths of a second, the * mouse will be blanked (sprite DMA turned off). If you move the * mouse, the DMA is turned on again (if the screen is blanked, it * is turned on also). If you don't hit a key or move the mouse for * screenTime 60ths of a second, the screen will blank (raster DMA * is turned off and color 0 set to BLACK. If you hit a key or move * the mouse, it will be unblanked. The screenBlank/mouseBlank * variables are the timers. They are inited with screenTime/mouseTime. * the cc_vbl() routine counts these timers down, and when they hit * zero, the DMA is turned off. The timers are restarted (full time * to count down again) when the mouse is moved or key is hit (key * hit for screen blanker only). screenTime and mouseTime are intended * for use with ioctl() handler. Thus the timer times can be set by * the ioctl handler ;-) */ u_short screenTime, mouseTime; /* timer counts for screen/mouse blankers */ u_short screenBlank, mouseBlank; /* timers: screen, mouse blankers */ /* * this below is unfinished, really. instead of two bytes, one of pad, * it should be 16 bits of flags (u_short). One of the flags should * be the enable flag. I'm too lazy to fix it right now :-) The * enable flag is checked for blanking purposes. If the flag is off, * the blankers are disabled. Typical use is for an addon graphics * card (i.e. custom chipset graphics not in use). The other flags * should be used to enable beep, blankers, and so forth. */ u_char enableFlag, pad; /* flag: true if display enabled */ }; /* bits for joy0, joy1 of ccfb */ #define JOYLEFT (1<<0) #define JOYRIGHT (1<<1) #define JOYUP (1<<2) #define JOYDOWN (1<<3) #define JOYBUTTON (1<<4) /* mouse/screen blanker default timer times */ #define DEF_MOUSE (60*5) /* 5 seconds */ #define DEF_SCREEN (60*5*60) /* 5 minutes */ /* these are the initial values for changeable parameters: */ #ifdef BORING_DEFAULTS #define DEF_DISP_WIDTH 640 #define DEF_DISP_HEIGHT 400 #define DEF_DISP_X 258 /* "" */ #define DEF_DISP_Y 88 /* hardware preferred values.. */ #else /* these make use of possible overscan, giving you a much larger console */ #define DEF_DISP_WIDTH 704 #define DEF_DISP_HEIGHT 464 #define DEF_DISP_X 194 #define DEF_DISP_Y 44 #endif #define DEF_FB_X 0 #define DEF_FB_Y 0 /* mtk: if it were up to me, I'd delete all of the above */ /* mykes: NOPE! These are enough to regenerate the very hardware specific diw* values, so drop those! */ /* 4 colors for text/cursor, etc., 4 colors for sprite/pointer */ #define DEF_COL0 0xaaa #define DEF_COL1 0x000 #define DEF_COL2 0x68b #define DEF_COL3 0xfff #define DEF_COL10 0xf00 #define DEF_COL11 0x0f0 #define DEF_COL12 0x00f #define DEF_COL13 0x0ff /* * display mode is a constant for now. You always get hires interlace * and two planes. ECS modes may make sense at a later date, as do * AGA and beyond. First we need AGA machines with 030's so BSD will * run on them. Then we need docs on the hardware regs :-) */ #if 0 /* don't do these hardwired. Besides, VIEWMODE changes if number of planes changes, no hardwire either */ #define VIEWMODE 0xa204 /* 2 planes, hires, interlace */ #define DEF_DIWSTRT 0x2c81 #define DEF_DIWSTOP 0xf4c1 #define DEF_DDFSTRT 0x003c #define DEF_DDFSTOP 0x00d4 #endif /* default audio values */ #define DEF_PERIOD 200 /* default period value for audio (beep) */ #define DEF_VOLUME 64 /* default volume value for audio (beep) */ #define DEF_ABEEP 10 /* default timer for audio beep */ /* default display beep values (not implemented yet) */ #define DEF_DBEEP 10 /* default timer for display beep */ /* these are currently not changeable easily (would require reallocation of display memory and rebuild of copperlists. Do this later perhaps) */ /* note: mtk, it was easier than you think :-) */ /* note: mykes, yeah because you left them at 640x400... */ #define DEF_FB_WIDTH 1024 #define DEF_FB_HEIGHT 1024 #define DEF_FB_Z 2 #define DEF_DISP_Z 1 /* only 1, the curses plane is treated as overlay plane */ /* * these macros are used for separating hi and lo word of addresses. * the copper list needs them separated - the hardware regs are * words :-) */ #define HIADDR(x) (u_short)((((unsigned long)(x))>>16)&0xffff) #define LOADDR(x) (u_short)(((unsigned long)(x))&0xffff) /* copper instructions */ #define COP_MOVE(cl, reg, val) \ do { (cl)[0] = CUSTOM_OFS(reg); (cl)[1] = val; } while (0) #define COP_WAIT(cl, ypos) \ do { (cl)[0] = ((ypos) << 8) + 1; (cl)[1] = 0xff00; } while (0) #define COP_END(cl) \ do { (cl)[0] = 0xffff; (cl)[1] = 0xfffe; } while (0)