.\" For tolerably obvious reason, this needs to be processed through PIC. .\" It also needs to be processed through TBL and EQN. Use "groff -p -e -t". .\" There is no hope that this will ever look right under nroff. .\" .\" Comments beginning with %% are cut lines so portions of this \" document can be automatically extracted. %%TUTORIAL%% begins the .\" tutorial part; %%REFERENCE%% the reference part. %%POSTLUDE%% the \" bibliography and end matter after the reference part. .\" .\" This document was written for free use and redistribution by .\" Eric S. Raymond in August 1995. .\" .\" Id: pic.ms,v 1.1.1.1 2000/02/06 09:39:20 wlemb Exp .\" .\" Set a proper TeX .ie t .ds tx T\h'-.1667m'\v'.224m'E\v'-.224m'\h'-.125m'X .el .ds tx TeX .\" .de CE\" Centered caption for figure. Assumes previous .KS .ce 1 Figure \\n(H1-\\$1 .sp 1 .KE .. .\" Definitions end here .TL Making Pictures With GNU PIC .AU Eric S. Raymond .AI .AB The \fBpic\fP language is a \fBtroff\fP extension that makes it easy to create and alter box-and-arrow diagrams of the kind frequently used in technical papers and textbooks. This paper is both an introduction to and reference for \fIgpic\fP(1), the implementation distributed by the Free Software Foundation for use with \fIgroff\fP(1). .AE .\"%%TUTORIAL%% .NH 1 Introduction to PIC .NH 2 Why PIC? .PP The \fBpic\fP language provides an easy way to write procedural box-and-arrow diagrams to be included in \fBtroff\fP documents. The language is sufficiently flexible to be quite useful for state charts, Petri-net diagrams, flow charts, simple circuit schematics, jumper layouts, and other kinds of illustration involving repetitive uses of simple geometric forms and splines. Because these descriptions are procedural and object-based, they are both compact and easy to modify. .PP The \fIgpic\fP(1) implementation of \fBpic\fP is distributed by the Free Software Foundation for use with their \fIgroff\fP(1) implementation of \fBtroff\fP. Because both implementations are widely available in source form for free, they are good bets for writing very portable documentation. .NH 2 PIC Versions .PP The original 1984 pre-\fIditroff\fP(1) version of \fBpic\fP is long obsolete. The rewritten 1991 version is still available as part of the Documenter's Work Bench module of System V. .PP Where differences between Documenter's Work Bench (1991) \fBpic\fP and GNU \fBpic\fP need to be described, original \fBpic\fP is referred to as "DWB pic". Details on the history of the program are given at the end of this document. .PP In this document, the \fIgpic\fP(1) extensions will be marked as such. .NH 1 Invoking PIC .PP Every \fBpic\fP description is a little program, which gets compiled by \fIpic\fP(1) into \fIgtroff\fP(1) macros. Programs that process or display \fIgtroff\fP(1) output need not know or care that parts of the image began life as \fBpic\fP descriptions. .PP The \fIpic\fP(1) program tries to translate anything between \fB.PS\fP and \fB.PE\fP markers, and passes through everything else. The normal definitions of \fB.PS\fP and \fB.PE\fP in the \fIms\fP macro package and elsewhere have also the side-effect of centering the \fBpic\fP output on the page. .PP Other details of the \fI[gt]roff\fP(1) interface .NH 2 PIC Error Messages .PP If you make a \fBpic\fP syntax error, \fIgpic\fP(1) will issue an error message in the standard \fIgcc\fP(1)-like syntax. A typical error message looks like this, .KS .DS .CW pic:pic.ms:: parse error before `' pic:pic.ms:: giving up on this picture .DE .R .KE .LP where is a line number, and is a token near (usually just after) the error location. .NH 1 Basic PIC Concepts .PP Pictures are described procedurally, as collections of objects connected by motions. Normally, \fBpic\fP tries to string together objects left-to-right in the sequence they are described, joining them at visually natural points. Here is an example illustrating the flow of data in \fBpic\fP processing: .KS .PS ellipse "document"; arrow; box "\fIgpic\fP(1)" arrow; box width 1.2 "\fIgtbl\fP(1) or \fIgeqn\fP(1)" "(optional)" dashed; arrow; box "\fIgtroff\fP(1)"; arrow; ellipse "PostScript" .PE .CE "1: Flow of \fBpic\fP data" .PP This was produced from the following \fBpic\fP program: .KS .DS .CW \&.PS \&ellipse "document"; \&arrow; \&box "\\fIpic\\fP(1)" \&arrow; \&box width 1.2 "\\fIgtbl\\fP(1) or \\fIgeqn\\fP(1)" "(optional)" dashed; \&arrow; \&box "\\fIgtroff\\fP(1)"; \&arrow; \&ellipse "PostScript" \&.PE .DE .R .KE .LP This little program illustrates several \fBpic\fP basics. Firstly, we see how to invoke three object types; ellipses, arrows, and boxes. We see how to declare text lines to go within an object (and that text can have font changes in it). We see how to change the line style of an object from solid to dashed. And we see that a box can be made wider than its default size to accommodate more text (we'll discuss this facility in detail in the next section). .PP We also get to see \fBpic\fP's simple syntax. Statements are ended by newlines or semicolons. String quotes are required around all text arguments, whether or not they contain spaces. In general, the order of command arguments and modifiers like "width 1.2" or "dashed" doesn't matter, except that the order of text arguments is significant. .PP Here are all but one of the basic \fBpic\fP objects at their default sizes: .KS .PS box "box"; move; line "line" ""; move; arrow "arrow" ""; move; circle "circle"; move; ellipse "ellipse"; move; arc; down; move; "arc" .PE .CE "2: Basic \fBpic\fP objects" .PP The missing simple object type is a \fIspline\fP. There is also a way to collect objects into \fIblock composites\fP which allows you to treat the whole group as a single object (resembling a box) for many purposes. We'll describe both of these later on. .PP The box, ellipse, circle, and block composite objects are \fIclosed\fR; lines, arrows, arcs and splines are \fIopen\fP. This distinction will often be important in explaining command modifiers. .PP Figure \n[H1]-2 was produced by the following \fBpic\fP program, which introduces some more basic concepts: .KS .DS .CW \&.PS \&box "box"; \&move; \&line "line" ""; \&move; \&arrow "arrow" ""; \&move; \&circle "circle"; \&move; \&ellipse "ellipse"; \&move; \&arc; down; move; "arc" \&.PE .DE .ft R .KE .PP The first thing to notice is the \fImove\fP command, which moves a default distance (1/2 inch) in the current movement direction. .PP Secondly, see how we can also decorate lines and arrows with text. The line and arrow commands each take two arguments here, specifying text to go above and below the object. If you wonder why one argument would not do, contemplate the output of \fBarrow "ow!"\fP: .KS .PS arrow "ow!" .PE .CE "3: Text centered on an arrow" .PP When a command takes one text string, \fBpic\fP tries to place it at the object's geometric center. As you add more strings, \fBpic\fP treats them as a vertical block to be centered. The program .KS .DS .CW line "1"; line "1" "2"; line "1" "2" "3"; line "1" "2" "3" "4"; line "1" "2" "3" "4" "5"; .DE .ft R .KE .LP for example, gives you this: .KS .sp 2 .PS line "1"; line "1" "2"; line "1" "2" "3"; line "1" "2" "3" "4"; line "1" "2" "3" "4" "5"; .PE .sp 2 .CE "4: Effects of multiple text arguments" .PP The last line of Figure 3.2's program, `\fBarc; down; move; "arc"\fP', describing the captioned arc, introduces several new ideas. Firstly, we see how to change the direction in which objects are joined. Had we written \fBarc; move; "arc"\fP, omitting \fBdown\fP the caption would have been joined to the top of the arc, like this: .KS .PS arc; move; "arc"; .PE .CE "5: Result of \fBarc; move; \"arc\"\fP" .PP This is because drawing an arc changes the default direction to the one its exit end points at. To reinforce this point, consider: .KS .PS arc cw; move; "arc"; .PE .CE "6: Result of \fBarc cw; move; \"arc\"\fP" .PP All we've done differently here is specify "cw" for a clockwise arc. Observe how it changes the default direction to down, rather than up. .PP Another good way to see this via with the following program: .KS .DS .CW line; arc; arc cw; line .DE .ft R .KE .LP which yields: .KS .PS line; arc; arc cw; line; .PE .CE "7: Result of \fBline; arc; arc cw; line\fP" .LP Notice that we did not have to specify "up" for the second arc to be joined to the end of the first. .PP Finally, observe that a string, alone, is treated as text to be surrounded by an invisible box of a size either specified by width and height attributes or by the defaults \fBtextwid\fR and \fBtextht\fR. Both are initially zero (because we don't know the default font size). .NH 1 Sizes and Spacing .PP Sizes are specified in inches. If you don't like inches, it's possible to set a global style variable \fBscale\fP that changes the unit. Setting \fBscale = 2.54\fP will effectively change the internal unit to centimeters (all other size variable valuess will be scaled correspondingly). .NH 2 Default Sizes of Objects .PP Here are the default sizes for \fBpic\fP objects: .RS .KS .TS tab(@), linesize(2); lb | lb l | l. .sp 2p Object@Default Size .sp 2p _ .sp 2p box@0.75" wide by 0.5" high circle@0.5" diameter ellipse@0.75" wide by 0.5" high arc@0.5" radius line@0.5" long arrow@0.5" long .sp 5p _ .TE .KE .RE .PP The simplest way to think about these defaults is that they make the other basic objects fit snugly into a default-sized box. .NH 2 Objects Do Not Stretch! .PP Text is rendered in the current font with normal troff line spacing. Boxes, circles, and ellipses do \fInot\fP automatically resize to fit enclosed text. Thus, if you say \fBbox "text far too long"\fP you'll get this: .KS .PS box "this text is far too long for a default box" .PE .CE "1: Boxes do not automatically resize" .PP which is probably not the effect you want. .NH 2 Resizing Boxes .PP To change the box size, you can specify a box width with the "width" modifier: .KS .PS box width 3 "this text is far too long for a default box" .PE .CE "2: Result of \fBbox width 3 \"text far too long\"\fP" .PP This modifier takes a dimension in inches. There is also a "height" modifier that will change a box's height. The \fBwidth\fP keyword may be abbreviated to \fBewid\fP; the \fBheight\fP keyword to \fBheight\fP. .NH 2 Resizing Other Object Types .PP To change the size of a circle, give it a \fBrad\fP or \fBdiam\fP modifier; this changes the radius or diameter of the circle, according to the numeric argument that follows. .KS .PS {circle rad 0.1; move down 0.2 from last circle .s; "0.1"}; move; circle rad 0.2 "0.2"; move; circle rad 0.3 "0.3"; .PE .CE "3: Circles with increasing radii" .PP The \fBmove\fP command can also take a dimension, which just tells it how many inches to move in the current direction. .PP Ellipses are sized to fit in the rectangular box defined by their axes, and can be resized with \fBwidth\fP and \fBheight\fP like boxes. .PP You can also change the radius of curvature of an arc with \fBrad\fP (which specifies the radius of the circle of which the arc is a segnmment). Larger values yield flatter arcs. .KS .PS {arc rad 0.1; move down 0.3 from last arc .center; "0.1"}; move; {arc rad 0.2; move down 0.4 from last arc .center; "0.2"}; move; {arc rad 0.3; move down 0.5 from last arc .center; "0.3"}; .PE .CE "4: \fBarc rad\fP with increasing radii" .PP Observe that because an arc is defined as a quarter circle, increasing the radius also increases the size of the arc's bounding box. .NH 2 The `same' Keyword .PP In place of a dimension specification, you can use the keyword \fBsame\fR. This gives the object the same size as the previous one of its type. As an example, the program .KS .DS .CW \&.PS \&box; box wid 1 ht 1; box same; box \&.PE .R .DE .KE .LP gives you .KS .PS box; box wid 1 ht 1; box same; box .PE .CE "5: The \fBsame\fP keyword" .NH 1 Generalized Lines and Splines .NH 2 Diagonal Lines .PP It is possible to specify diagonal lines or arrows by adding multiple \fBup\fP, \fBdown\fP, \fBleft\fP, and \fBright\fP modifiers to the line object. Any of these can have a multiplier. To understand the effects, think of the drawing area as being gridded with standard-sized boxes. .KS .PS # Draw a demonstration up left arrow with grid box overlay define gridarrow { [ {arrow up left $1;} box wid 0.5 ht 0.5 dotted with .nw at last arrow .end; for i = 2 to ($1 / 0.5) do { box wid 0.5 ht 0.5 dotted with .sw at last box .se; } move down from last arrow .center; [ if ( $1 == boxht ) then { "\fBline up left\fP" } else { sprintf("\fBarrow up left %g\fP", $1) }; ] ] move right from last [] .e; } gridarrow(0.5); gridarrow(1); gridarrow(1.5); gridarrow(2); undef gridarrow .PE .CE "1: Diagonal arrows (dotted boxes show the implied 0.5-inch grid)" .NH 2 Multi-Segment Line Objects .PP A "line" or "arrow" object may actually be a path consisting of any number of segments of varying lengths and directions. To describe a path, connect several line or arrow commands with the keyword \fBthen\fP. .KS .PS define zigzag { $1 right 1 then down .5 left 1 then right 1 } zigzag(line); .PE .CE "2: \fBline right 1 then down .5 left 1 then right 1\fP" .NH 2 Spline Objects .PP If you start a path with the \fBspline\fP keyword, the path vertices are treated as control points for a spline curve fit. .KS .PS [zigzag(spline);] move down 0.2 from last [] .s; "The spline curve..." move right from last [] .e; [ zigzag(line dashed); spline from start of last line right 1 then down .5 left 1 then right 1; "1" at last spline .start + (-0.1, 0); "2" at last spline .start + (1.1, 0); "3" at last spline .end + (-1.1, 0); "4" at last spline .end + (0.1, 0); ] move down 0.2 from last [] .s; "...with tangents displayed" undef zigzag; .PE .CE "3: \fBspline right 1 then down .5 left 1 then right 1\fP" .PP You can describe many natural-looking but irregular curves this way. For example: .KS .PS [spline right then up then left then down ->;] move down 0.2 from last [] .s; ["\fBspline right then up then left then down ->;\fP"] move right 3 from last [] .se; "\fBspline left then up right then down right ->;\fP" move up 0.2; [spline left then up right then down right ->;] .PE .CE "4: Two more spline examples" .PP Note the arrow decorations. Arrowheads can be applied naturally to any path-based object, line or spline. We'll see how in the next section. .NH 1 Decorating Objects. .NH 2 Dashed Objects .PP We've already seen that the modifier \fBdashed\fP can change the line style of an object from solid to dashed. GNU \fBgpic\fP permits you to dot or dash ellipses, circles, and arcs (and splines in \(*tx mode only); some versions of DWB may only permit dashing of lines and boxes. It's possible to change the dash interval by specifying a number after the modifier. .PP .KS .PS box dashed "default"; move; box dashed 0.05 "0.05"; move; box dashed 0.1 "0.1"; move; box dashed 0.15 "0.15"; move; box dashed 0.2 "0.2"; .PE .CE "1: Dashed objects" .NH 2 Dotted Objects .PP Another available qualifier is \fBdotted\fP. GNU \fBgpic\fP permits you to dot or dash ellipses, circles, and arcs (and splines in \(*tx mode only); some versions of DWB may only permit dashing of lines and boxes. It too can be suffixed with a number to specify the interval between dots: .KS .PS box dotted "default"; move; box dotted 0.05 "0.05"; move; box dotted 0.1 "0.1"; move; box dotted 0.15 "0.15"; move; box dotted 0.2 "0.2"; .PE .CE "2: Dotted objects" .NH 2 Rounding Box Corners .PP It is also possible, in GNU \fBgpic\fP only, to modify a box so it has rounded corners .KS .PS box rad 0.05 "rad 0.05"; move; box rad 0.1 "rad 0.1"; move; box rad 0.15 "rad=0.15"; move; box rad 0.2 "rad=0.2"; move; box rad 0.25 "rad=0.25"; .PE .CE "3: \fBbox rad\fP with increasing radius values;" .PP Radius values higher than half the minimum box dimension are silently truncated to that value. .NH 2 Arrowheads .PP Lines and arcs can be decorated as well. Any line or arc (and any spline as well) can be decorated with arrowheads by adding one or more as modifiers: .KS .PS line <- -> .PE .CE "4: Double-headed line made with \fBline <- ->\fP" .PP In fact, the \fBarrow\fP command is just shorthand for \fBline ->\fP. And there is a double-head modifier <->, so the figure above could have been made with \fCWline <->\fP. .PP Arrowheads have a \fBwidth\fP attribute, the distance across the rear; and a \fBheight\fP attribute, the length of the arrowhead along the shaft. .PP Arrowhead style is controlled by the style variable \fBarrowhead\fP. The DWB and GNU versions interpret it differently. DWB defaults to open arrowheads and an \fBarrowhead\fP value of 2; the Kernighan paper says a value of 7 will make solid arrowheads. GNU \fBgpic\fP defaults to solid arrowheads and an \fBarrowhead\fP value of 1; a value of 0 will produce open arrowheads. .NH 2 Line Thickness .PP It's also possible to change the line thickness of an object (this is a GNU extension, DWB \fBpic\fP doesn't support it.). The default thickness of the lines used to draw objects is controlled by the .B linethick variable. This gives the thickness of lines in points. A negative value means use the default thickness: in \(*tx output mode, this means use a thickness of 8 milliinches; in \(*tx output mode with the .B -c option, this means use the line thickness specified by .B .ps lines; in troff output mode, this means use a thickness proportional to the pointsize. A zero value means draw the thinnest possible line supported by the output device. Initially it has a value of -1. There is also a \fBthickness\fP attribute (which can be abbreviated to \fBthick\fP). For example, \fBcircle thickness 1.5\fP would draw a circle using a line with a thickness of 1.5 points. The thickness of lines is not affected by the value of the .B scale variable, nor by any width or height given in the .B .PS line. .NH 2 Invisible Objects .PP The modifier \fBinvis\fP makes an object entirely invisible. This used to be useful for positioning text in an invisible object that is properly joined to neighboring ones. Newer DWB versions and GNU \fBpic\fP treat standalone text in exactly this way. .NH 2 Filled Objects .PP It is possible to fill boxes, circles, and ellipses. The modifier \fBfill[ed]\fP accomplishes this. You can suffix it with a fill value; the default is given by the stule variable \fBfillval\fP. .PP DWB \fBpic\fP and \fBgpic\fP have opposite conventions for fill values and different defaults. DWB \fBfillval\fP defaults to 0.3 and smaller values are darker; GNU \fBfillval\fP uses 0 for white and 1 for black. .KS .PS circle fill; move; circle fill 0.4; move; circle fill 0.2; .PE .CE "5: \fBcircle fill; move; circle fill 0.4; move; circle fill 0.9;\fB" .PP GNU \fBgpic\fP makes some additional guarantees. A fill value greater than 1 can also be used: this means fill with the shade of gray that is currently being used for text and lines. Normally this will be black, but output devices may provide a mechanism for changing this. The invisible attribute does not affect the filling of objects. Any text associated with a filled object will be added after the object has been filled, so that the text will not be obscured by the filling. .PP The closed-object modifier \fBsolid\fR is equivalent to \fBfill\fR with the darkest fill value (DWB \fBpic\fR had this capability but mentioned it only in a reference opinion). .NH 1 More About Text Placement .PP By default, text is centered at the geometric center of the object it is associated with. The modifier \fBljust\fR causes the left end to be at the specified point (which means that the text lies to the right of the specified place!), The modifier \fBrjust\fP puts the right end at the place. The modifiers \fBabove\fP and \fBbelow\fP center the text one half line space in the given direction. .PP Text attributes can be combined: .KS .PS [line up "ljust text" ljust;] move 1.5; [line up "rjust text" rjust;] move; [arrow 1 "ljust above" ljust above;] move; [arrow 1 "rjust below" rjust below;] .PE .CE "1: Text attributes" .PP What actually happens is that n text strings are centered in a box that is \fBtextwid\fP wide by \fBtextht\fP high. Both these variables are initially zero (that is \fBpic\fR's way of not making assumptions about \fI[tg]roff\fP(1)'s default point size). .PP In GNU \fBgpic\fR, objects can have an .B aligned attribute. This will only work when the postprocessor is \fBgrops\fP. Any text associated with an object having the .B aligned attribute will be rotated about the center of the object so that it is aligned in the direction from the start point to the end point of the object. Note that this attribute will have no effect for objects whose start and end points are coincident. .NH 1 More About Direction Changes .PP We've already seen how to change the direction in which objects are composed from rightwards to downwards. Here are some more illustrative examples: .KS .PS down; [ "\fBright; box; arrow; circle; arrow; ellipse\fP"; move 0.2; [right; box; arrow; circle; arrow; ellipse;] ] move down 0.3 from last [] .s; [ "\fBleft; box; arrow; circle; arrow; ellipse\fP" move 0.2; [left; box; arrow; circle; arrow; ellipse;] ] # move down 0.3 from last [] .sw; # To re-join this illustrations, delete everything from here down to # the next #-comment, and uncomment the move line above .PE .CE "1: Effects of different motion directions (right and left)" .KS .PS # To re-join this illustrations, delete everything down to here, then # comment out the next `down' line. # Don't forget to re-number the figures following! down; [ "\fBdown; box; arrow; circle; arrow; ellipse;\fP" move 0.2; box; arrow; circle; arrow; ellipse; ] move right 2 from last [] .e; [ up; box; arrow; circle; arrow; ellipse; move 0.2; "\fBup; box; arrow; circle; arrow; ellipse;\fP" ] .PE .CE "2: Effects of different motion directions (up and down)" .PP Something that may appear surprising happens if you change directions in the obvious way: .KS .PS box; arrow; circle; down; arrow; ellipse .PE .CE "3: \fBbox; arrow; circle; down; arrow; ellipse\fP .LP You might have expected that program to yield this: .KS .PS box; arrow; circle; move to last circle .s; down; arrow; ellipse .PE .CE "4: More intuitive? .LP But, in fact, to get Figure \*[SN]3 you have to do this: .KS .DS .CW \&.PS box; arrow; circle; move to last circle .s; down; arrow; ellipse \&.PE .R .DE .KE Why is this? Because the exit point for the current direction is already set when you draw the object. The second arrow in Figure \*[SN]2 dropped downwards from the circle's attachment point for an object to be joined to the right. .PP The meaning of the command \fBmove to last circle .s\fP should be obvious. In order to see how it generalizes, we'll need to go into detail on two important topics; locations and object names. .NH 1 Naming Objects .PP The most natural way to name locations in \fBpic\fP is relative to objects. In order to do this, you have to be able you have to be able to name objects. The \fBpic\fP language has rich facilities for this that try to emulate the syntax of English. .NH 2 Naming Objects By Order Of Drawing .PP The simplest (and generally the most useful) way to name an object is with a \fBlast\fP clause. It needs to be followed by an object type name; \fBbox\fP, \fBcircle\fP, \fBellipse\fP, \fBline\fP, \fBarrow\fP, \fBspline\fP or \fB[]\fP (the last type refers to a \fIcomposite object\fP which we'll discuss later). So, for example, the \fBlast circle\fP clause in the program attached to Figure \*[SN]3 refers to the last circle drawn. .PP More generally, objects of a given type are implicitly numbered (starting from 1). You can refer to (say) the third ellipse in the current picture with \fB3rd ellipse\fP, or to the first box as \fB1st box\fP, or to the fifth line as \fB5th line\fP. .PP Objects are also numbered backwards by type from the last one of You can say \fB2nd last box\fP to get the second-to-last box, or \fB3rd last ellipse\fP to get the third-to-last box. .PP In places where \fIn\fBth\fP is allowed, \fB`\fIexpr\fB'th\fP is also allowed. Note that .B 'th is a single token: no space is allowed between the .B ' and the \fBth\fP. For example, .IP .KS .R .DS for i = 1 to 4 do { line from `i'th box.nw to `i+1'th box.se } .R .DE .KE .NH 2 Naming Objects With Labels .PP You can also specify an object by referring to a label. A label is a word (which must begin with a capital letter) followed by a colon; you declare it by placing it immediately before the object drawing command. For example, the program .KS .DS .CW \&.PS A: box "first" "object" move; B: ellipse "second" "object" move; arrow left at A; \&.PE .R .DE .KE .LP declares labels \fBA\fP and \fBB\fP for its first and second objects. Here's what that looks like: .KS .PS A: box "first" "object" move; B: ellipse "second" "object" move; arrow left at A .l; .PE .CE "1: Example of label use" The \fBat\fP statement in the fourth line uses the label \fBA\fP (the behavior of \fBat\fP will be explained in the next section). We'll see later on that labels are most useful for referring to block composite objects. .PP Labels are not constants but variables (you can view colon as a sort of assignment). You can say something like \fBA: A + (1,0);\fP and the effect will be to reassign the label \fBA\fR to designate a position one inch to the right of its old value. .NH 1 Describing locations .PP The location of points can be described in many different ways. All these forms are interchangeable as for as the \fBpic\fP language syntax is concerned; where you can use one, any of the others that would make semantic sense are allowed. .PP The special label \fBHere\fR always refers to the current position. .NH 2 Absolute Coordinates .PP The simplest is absolute coordinates in inches; \fBpic\fP uses a Cartesian system with (0, 0) at the lower left corner of the virtual drawing surface for each picture (that is, X increases to the right and Y increases upwards). An absolute location may always be written in the conventional form as two comma-separated numbers surrounded by parentheses (and this is recommended for clarity). In contexts where it creates no ambiguity, the pair of X and Y coordinates suffices without punctuation. .PP It is a good idea to avoid absolute coordinates, however. They tend to make picture descriptions difficult to understand and modify. Instead, there are quite a number of ways to specify locations relative to \fBpic\fP objects and previous locations. .PP .NH 2 Locations Relative to Objects .PP The symbol \fBhere\fP always refers to the position of the last object drawn or the destination of the last \fBmove\fP. .PP Alone and unqualified, a \fBlast circle\fP or any other way of specifying a closed-object or arc location refers as a position to the geometric center of the object. Unqualified, the name of a line or spline object refers to the position of the object start. .PP Also, \fBpic\fP objects have quite a few named locations associated with them. One of these is the object center, which can be indicated (redundantly) with the suffix \fB.center\fP (or just \fB.c\fP). Thus, \fBlast circle \&.center\fP is equivalent to \fBlast circle\fP. .NH 3 Locations Relative to Closed Objects .PP Every closed object (box, circle, ellipse, or block composite) also has eight compass points associated with it; .KS .PS define dot {circle fill rad 0.02 at $1} define compass { [ ME: $1; dot(ME.c); "\fB .c\fP" at ME .c ljust; dot(ME.n); "\fB.n\fP" at ME .n above dot(ME.ne); "\fB .ne\fP" at ME .ne above dot(ME.e); "\fB .e\fP" at ME .e ljust dot(ME.se); "\fB .se\fP" at ME .se below dot(ME.s); "\fB.s\fP" at ME .s below dot(ME.sw); "\fB.sw \fP" at ME .sw below dot(ME.w); "\fB.w \fP" at ME .w rjust dot(ME.nw); "\fB.nw \fP" at ME .nw above ] } compass(box wid 1.5 ht 1); move right from last [] .e; compass(circle diam 1); move right from last [] .e; compass(ellipse wid 1.5 ht 1); .PE .CE "1: Compass points" .LP these are the locations where eight compass rays from the geometric center would intersect the figure. So when we say \fBlast circle .s\fP we are referring to the south compass point of the last circle drawn. The explanation of Figure 7.3's program is now complete. .PP (In case you dislike compass points, the names \fB.top\fP, \&\fB.bottom\fP, \fB.left\fP and \fB.right\fP are synonyms for \fB.n\fP, \&\fB.s\fP, \fB.e\fP, and \fB.w\fP respectively; they can even be abbreviated to \fB.t\fP, \fB.b\fP, \fB.l\fP and \fB.r\fP). .PP The names \fBcenter\fP, \fBtop\fP, \fBbottom\fP, \fBleft\fP and \fBright\fP can also be used (without the leading dot) in a prefix form marked by \fBof\fP; thus, \fPcenter of last circle\fB and \fBtop of 2nd last ellipse\fP are both valid object references. .PP Arc objects also have compass point; they are the compass points of the implied circle. .NH 3 Locations Relative to Open Objects .PP Every open object (line, arrow, arc, or spline) has three named points; \fB.start\fP, \fB.center\fP, and \fB.end\fP. They can also be used without leading dots in the \fBof\fP prefix form. The center of an arc is the center of its circle, but the center of a line, path, or spline is halfway between its endpoints. .KS .PS define critical { [ ME: $1; dot(ME.c); ".center" rjust at ME.center + (-0.1, 0.1) dot(ME.start); ".start" rjust at ME.start + (-0.1, 0.1) dot(ME.end); ".end" rjust at ME.end + (-0.1, 0.1) ] move down 0.2 from last [] .s; } critical(line up right 1); move right from last [] .e; critical(arc rad 0.5 cw); move right from last [] .e; critical(line right 1 then down .5 left 1 then right 1); move right from last [] .e; critical(spline right 1 then up right then left then left 1); .PE .CE "2: Special points on open objects" .PP .NH 2 Ways of Composing Positions .PP Once you have two positions to work with, there are several ways to combine them to specify new positions. .NH 3 Vector Sums and Displacements .PP Any two positions may be added or subtracted to yield a new position. The result is the conventional vector sum or difference of coordinates. For example, \fBlast box .ne + (0.1, 0)\fP is a valid position. This example illustrates a common use, to define a position slightly offset from a named one (say, for captioning purposes). .NH 3 Interpolation Between Positions .PP A position may be interpolated between any two positions. The syntax is `\fIfraction\fP \fBof the way between\fP \fIposition1\fP \fBand\fP \fIposition2\fP.' For example, you can say \fB1/3 of the way between here and last ellipse .ne\fP. The fraction may be in numerator/denominator form or may be an ordinary number (values are \&\fInot\fP restricted to [0,1]). As an alternative to this verbose syntax, you can say `\fIfraction\fP \fB<\fP\fIposition1\fP \fB,\fP \fIposition2\fP\fB>\fP.'; thus, the example could also be written \fB1/3\fP \fP. .KS .PS arrow up right; P: 1/3 of the way between last arrow .start and last arrow .end; dot(P); move right 0.1; "P"; .PE .CE "3: \fBP: 1/3 of the way between last arrow .start and last arrow .end\fP" .PP This facility can be used, for example, to double connections. .KS .PS A: box "yin"; move; B: box "yang"; arrow right at 1/4 ; arrow left at 1/4 ; .PE .CE "4: Doubled arrows" .LP You can get Figure \n[H1]-4 from the following program: .KS .DS .CW \&.PS A: box "yin"; move; B: box "yang"; arrow right at 1/4 ; arrow left at 1/4 ; \&.PE .R .DE .KE .LP Note the use of the short form for interpolating points. .NH 3 Projections of Points .PP Given two positions \fIp\fP and \fIq\fP, the position \fB(\fP\fIp\fP\fB,\fP \fIq\fP\fB)\fP has the X coordinate of \fIp\fP and the Y coordinate of \fIq\fP. This can be helpful in placing an object at one of the corners of the virtual box defined by two other objects. .KS .PS box invis wid 2 height 1; dot(last box .ne); "\fB(B,A)\fB is here" ljust at last circle + (0.1, 0.1); dot(last box .se); "B" ljust at last circle + (0.1, -0.1) dot(last box .sw); "\fB(A,B)\fB is here" rjust at last circle + (-0.1, -0.1); dot(last box .nw); "A" ljust at last circle + (-0.1, 0.1) .PE .CE "5: Using (\fIx\fP, \fIy\fP) composition" .NH 2 Using Locations .PP There are four ways to use locations; \fBat\fP, \fBfrom\fP, \fBto\fP, and \fBwith\fP. All three are object modifiers; that is, you use them as suffixes to a drawing command. .PP The \fBat\fP modifier says to draw a closed object or arc with its center at the following location, or to draw a line/spline/arrow starting at the following location. .PP The \fBto\fP modifier can be used alone to specify a move destination. The \fBfrom\fP modifier can be used alone in the same way as \fBat\fP. .PP The \fBfrom\fP and \fBto\fP modifiers can be used with a \fBline\fR or \fBarc\fR command to specify start and end points of the object. In conjunction with named locations, this offers a very flexible mechanism for connecting objects. For example, the following program .KS .DS .CW \&.PS box "from" move 0.75; ellipse "to" arc cw from 1/3 of the way \\ between last box .n and last box .ne to last ellipse .n; \&.PE .R .DE .KE .LP yields: .KS .PS box "from" move 0.75; ellipse "to" arc cw from 1/3 of the way between last box .n and last box .ne to last ellipse .n; .PE .CE "6: A tricky connection specified with English-like syntax" .PP The \fBwith\fP modifier allows you to identify a named attachment point of an object with another point. This is very useful for connecting objects in a natural way. For an example, consider these two programs: .KS .PS [ box wid 0.5 ht 0.5; box wid 0.75 ht 0.75; move down from last box .s 0.1; "\fBbox wid 0.5 ht 0.5; box wid 0.75 ht 0.75\fP" ] move from last [].e 2 [ box wid 0.5 ht 0.5; box wid 0.75 ht 0.75 with .sw at last box .se; move down from last box .s 0.1; "\fBbox wid 0.5 ht 0.5; box wid 0.75 ht 0.75 with .sw at last box .se;\fP" ] .PE .CE "7: Using the \fBwith\fP modifier for attachments" .NH 2 The chop modifier .PP When drawing lines between circles that don't intersect them at a compass point, it is useful to be able to shorten a line by the radius of the circle at either or both ends. Consider the following program: .KS .DS \&.PS circle "x" circle "y" at 1st circle - (0.4, 0.6) circle "z" at 1st circle + (0.4, -0.6) arrow from 1st circle to 2nd circle chop arrow from 2nd circle to 3rd circle chop arrow from 3rd circle to 1st circle chop \&.PE .DE .KE .LP It yields the following: .KS .PS circle "x" circle "y" at 1st circle - (0.4, 0.6) circle "z" at 1st circle + (0.4, -0.6) arrow from 1st circle to 2nd circle chop arrow from 2nd circle to 3rd circle chop arrow from 3rd circle to 1st circle chop .PE .CE "8: The \fBchop\fR modifier" .LP Notice that the \fBchop\fR attribute moves arrowheads rather than stepping on them. By default, the \fBchop\fR modifier shortens both ends of the line by \fBcirclerad\fR. By suffixing it with a number you can change the amount of chopping. .PP If you say \fBline ... chop \fIr1\fP chop \fIr2\fP\fR with \fIr1\fP and \fIr2\fP both numbers, you can vary the amount of chopping at both ends. You can use this in combination with trigonometric functions to write code that will deal with more complex intersections. .NH 1 Object Groups .PP There are two different ways to group objects in \fBpic\fP; \fIbrace grouping\fP and \fIblock composites\fP. .NH 2 Brace Grouping .PP The simpler method is simply to group a set of objects within curly bracket or brace characters. On exit from this grouping, the current position and direction are restored to their value when the opening brace was encountered. .NH 2 Block Composites .PP A block composite object is created a series of commands enclosed by square brackets. The composite can be treated for most purposes like a single closed object, with the size and shape of its bounding box. Here is an example. The program fragment .KS .DS .CW \&A: [ \& circle; \& line up 1 at last circle .n; \& line down 1 at last circle .s; \& line right 1 at last circle .e; \& line left 1 at last circle .w; \& box dashed with .nw at last circle .se + (0.2, -0.2); \& Caption: center of last box; \&] .R .DE .KE .LP yields the block in figure \n[H1]-1, which we show both with and without its attachment points. The block's location becomes the value of \fBA\fP. .KS .PS define junction { circle; line up 1 at last circle .n; line down 1 at last circle .s; line right 1 at last circle .e; line left 1 at last circle .w; box dashed with .nw at last circle .se + (0.2, -0.2); Caption: center of last box; } [junction();] move; compass([junction()]); .PE .CE "1: A sample composite object" .LP To refer to one of the composite's attachment points, you can say (for example) \fBA .s\fP. For purposes of object naming, composites are a class. You could write \fBlast [] .s\fP as an equivalent refrence, usable anywhere a location is needed. This construction is very important for putting together large, multi-part diagrams. .PP Blocks are also a variable-scoping mechanism, like a \fIgroff\fP(1) environment. All variable assignments done inside a block are undone at the end of it. To get at values within a block, write a name of the block followed by a dot, followed by the variable or label you want. For example, we could refer the the center of the box in the above composite as \fBlast [] .Caption\fP or \fBA.Caption\fP. .PP This kind of reference to a label can be used in any way any other location can be. For example, if we added \fB"Hi!" at A.Caption\fP the result would look like this: .KS .PS A: [junction();] "Hi!" at A.Caption; .PE .CE "2: Adding a caption using interior labeling" .PP You can also use interior labels in either part of a \fBwith\fR modifier. This means that the example composite could be placed relative to its caption box by a command containing \fBwith A.Caption at\fP. .PP Blocks may be nested. This means you can use block attachment points to build up complex diagrams hierarchically, from the inside out. Note that \fBlast\fP and the other sequential naming mechanisms don't look inside blocks, so if you have a program that looks like .KS .DS .CW \&.PS P: [box "foo"; ellipse "bar"]; Q: [ [box "baz"; ellipse "quxx"] "random text"; ] arrow from 2nd last []; \&.PE .R .DE .KE .LP the arrow in the last line will be attached to object \fBP\fP, not object \fBQ\fP. .PP In DWB \fBpic\fP, only references one level deep into enclosed blocks were permitted. GNU \fBgpic\fP removes this restriction. .PP The combination of block variable scoping, assignability of labels and the macro facility that we'll describe later on can be used to simulate functions with local variables (just wrap the macro body in block braces). .NH 1 Style Variables .PP There are a number of global style variables in \fBpic\fR that can be used to change its overall behavior. We've mentioned several of them in previous sections. They're all described here. For each variable, the default is given. .TS H tab(@), linesize(2); lb | lb | lb l | n | l. .sp 2p Style Variable@Default@What It Does .sp 2p _ .sp 2p .TH boxht@0.5@Default height of a box boxwid@0.75@Default height of a box lineht@0.5@Default length of vertical line linewid@0.75@Default length of horizontal line arcrad @0.25@Default radius of an arc circlerad@0.25@Default radius of a circle ellipseht@0.5@Default height of an ellipse ellipsewid@0.75@Default width of an ellipse moveht@0.5@Default length of vertical move movewid@0.75@Default length of horizontal move textht@0@Default height of box enclosing a text object textwid@0@Default width of box enclosing a text object arrowht@0.1@Length of arrowhead along shaft arrowwid@0.05@Width of rear of arrowhead arrowhead@1@Enable/disable arrowhead filling dashwid@0.05@Interval for dashed lines maxpswid@11@Maximum width of picture maxpsht@8.5@Maximum height of picture scale@1@Unit scale factor fillval@0.5@Default fill value .sp 5p _ .TE Any of these variables can be set with a simple assignment statement. For example: .KS .PS [boxht=1; boxwid=0.3; movewid=0.2; box; move; box; move; box; move; box;] .PE .CE "1: \fBboxht=1; boxwid=0.3; movewid=0.2; box; move; box; move; box; move; box;\fP" .PP In GNU \fBpic\fR, setting the \fBscale\fR variable re-scales all size-related state variables so that their values remain equivalent in the new units. .PP The command \fBreset\fP resets all style variables to their defaults. You can give it a comma-separated list of variable names as arguments, in which case it resets only those. .PP State variables retain their values across pictures until reset. .NH 1 Expressions, Variables, and Assignment .PP A number is a valid expression, of course (all numbers are stored internally as floating-point). Decimal-point notation is acceptable; in GNU \fBgpic\fR, scientific notation in C's `e' format (like \f(CW5e-2\fP) is accepted. .PP Anywhere a number is expected, the language will also accept a variable. Variables may be the built-in style variable described in the last section, or new variables created by assignment. .PP DWB \fBpic\fP supports only the ordinary assignment via =, defines the variable in the current block if it is not already defined there, and then changes the value in the current block. GNU \fBgpic\fP supports an alternate form of assignment using :=. The .I variable (right side) must already be defined, and the value of .I variable will be changed only in the innermost block in which it is defined. .PP You can use the height, width, radius, and x and y coordinates of any object or corner in expressions If \fBA\fP is an object label or name, all the following are valid: .KS .DS .CW A.x # x coordinate of the center of A A.ne.y # y coordinate of the northeast corner of A A.wid # the width of A A.ht # and its height 2nd last circle.rad # the radius of the 2nd last circle .R .DE .KE Note the second expression, showing how to extract a corner coordinate. .PP Basic arithmetic resembling those of C operators are available; +, *, -, /, and %. So is ^ for exponentiation. Grouping is permitted in the usual way using parentheses. GNU \fBgpic\fP allows logical operators to appear in expressions; ! (logical negation, not factorial), &&, ||, ==, !=, >=, <=, <, >. .PP Various built-in functions are supported: \fBsin(\fIx\fP)\fP, \fBcos(\fIx\fP)\fP, \fBlog(\fIx\fP)\fP, \fBexp(\fIx\fP)\fP, \fBsqrt(\fIx\fP)\fP, \fBmax(\fIx\fP,\fIy\fP)\fP, \fBatan2(\fIx\fP,\fIy\fP)\fP, \fBmin(\fIx\fP,\fIy\fP)\fP, \fBint(\fIx\fP\fB)\fP, and \fBrand()\fP, Both \fBexp\fP and \fBlog\fP are base 10; \fBint\fP does integer truncation; and \fBrand()\fP returns a random number in [0-1). .PP GNU \fBgpic\fP also documents a one-argument form or rand, \fBrand(\fIx\fP\fB)\fP, which returns a random number between 1 and \fIx\fP, but this is deprecated and may be removed in a future version. .PP The function \fBsprintf()\fP behaves like a C \fIsprintf\fP(3) that only takes %, %e, %f, and %g format strings. .NH 1 Macros .PP You can define macros in \fBpic\fP. This is useful for diagrams with repetitive parts. In conjunction with the scope rules for block composites, it effectively gives you the ability to write functions. .PP The syntax is .DS .CW \fBdefine\fP \fIname\fP \fB{\fP \fIreplacement text \fB}\fP .R .DE .LP This defines \fIname\fR as a macro to be replaced by the replacement text (not including the braces). The macro may be called as .DS .CW \fIname\fB(\fIarg1, arg2, ... argn\fB)\fR .R .DE .LP The arguments (if any) will be substituted for tokens $1, $2 ... $n appearing in the replacement text. .PP As an example of macro use, consider the following: .KS .DS .CW \&.PS \&# Plot a single jumper in a $1 by $2 box, $3 is the on-off state \&define jumper { [ \& shrinkfactor = 0.8; \& Outer: box invis wid 0.5 ht 1; \& \& # Count on end ] to reset these \& boxwid = Outer.wid * shrinkfactor / 2; \& boxht = Outer.ht * shrinkfactor / 2; \& \& box fill (!$1) with .s at center of Outer; \& box fill ($1) with .n at center of Outer; \&] } \& \&# Plot a block of six jumpers \&define jumperblock { \& jumper($1); \& jumper($2); \& jumper($3); \& jumper($4); \& jumper($5); \& jumper($6); \& \& jwidth = last [].Outer.wid; \& jheight = last [].Outer.ht; \& \& box with .nw at 6th last [].nw wid 6*jwidth ht jheight; \& \& # Use {} to avoid changing position from last box draw. \& # This is necessary so move in any direction will work as expected \& {"Jumpers in state $1$2$2$3$4$5$6" at last box .s + (0, -0.2);} \&} \& \&# Sample macro invocations \&jumperblock(1,1,0,0,1,0); \&move; \&jumperblock(1,0,1,0,1,1); .PE .R .DE .KE It yields the following: .KS .PS # Plot a single jumper in a $1 by $2 box, $3 is the on-off state define jumper { [ shrinkfactor = 0.8; Outer: box invis wid 0.5 ht 1; # Count on end ] to reset these boxwid = Outer.wid * shrinkfactor / 2; boxht = Outer.ht * shrinkfactor / 2; box fill (!$1) with .s at center of Outer; box fill ($1) with .n at center of Outer; ] } # Plot a block of six jumpers define jumperblock { jumper($1); jumper($2); jumper($3); jumper($4); jumper($5); jumper($6); jwidth = last [].Outer.wid; jheight = last [].Outer.ht; box with .nw at 6th last [].nw wid 6*jwidth ht jheight; # Use {} to avoid changing position from last box draw. # This is necessary so move in any direction will work as expected {"Jumpers in state $1$2$2$3$4$5$6" at last box .s + (0, -0.2);} } # Sample macro invocations jumperblock(1,1,0,0,1,0); move; jumperblock(1,0,1,0,1,1); .PE .CE "1: Sample use of a macro" .LP This macro example illustrates how you can combine [], brace grouping, and variable assignment to write true functions. .PP One detail the example above does not illustrate is the fact that macro argument parsing is not token-oriented. If you call \fBjumper( 1 )\fP, the value of $1 will be \fB" 1 "\fP. You could even call \fBjumper(big string)\fP to give $1 the value \fB"big string"\fP. .PP If you want to pass in a coordinate pair, you can avoid getting tripped up by the comma by wrapping the pair in parentheses. .PP Macros persist through pictures. To undefine a mcro, say \fBundef\fP \fIname\fR; for example, .DS \f(CWundef jumper\fP \f(CWundef jumperblock\fP .DE .LP would undefine the two macros in the jumper block example. .NH 1 Import/Export Commands .PP Commands that import or export data between \fBpic\fR and its environment are described here. .NH 2 File and Table Insertion .PP The statement .DS \f(CWcopy\fP \fIfilename\fR .DE inserts the contents of \fIfilename\fR in the \fBpic\fP input stream. Any .PS/.PE pair in the file will be ignored. This, you can use this to include pre-generated images. .PP A variant of this statement replicates the \fBcopy thru\fP feature of \fIgrap\fP(1). If you say .DS \f(CWcopy\fP \fIfilename\fR \f(CWthru\fP \fImacro\fP .DE .LP calls the \fImacro\fP (which may be either a name or replacement text) on the arguments obtained by breaking each line of the file into blank-separated fields. The macro may have up to 9 arguments. The replacement text may be delimited by braces or by a pair of instances of any character not appearing in the rest of the text. .PP If you write .DS \f(CWcopy thru\fP \fImacro\fP .DE .LP omitting the filename, lines to be parsed are taken from the input source up to the next .PE. .PP In either of the \fBcopy\fP commands, GNU \fBgpic\fP permits a trailing `\fBuntil\fP \fIword\fP' clause to be added which terminates the copy when the first word matches the argument (the default behavior is therefore equivalent to \fBuntil .PE\fP, .PP Accordingly, the command .RS .IP .ft CW .nf \&.PS copy thru % circle at ($1,$2) % until "END" 1 2 3 4 5 6 END box \&.PE .R .fi .RE .LP is equivalent to .RS .IP .ft CW .nf \&.PS circle at (1,2) circle at (3,4) circle at (5,6) box \&.PE .R .fi .RE .NH 2 Debug Messages .PP The command \fBprint\fR accepts any number of comma-separated arguments, concatenates their output forms, and writes the result to standard error. Each argument must be an expression, a position, or a text string. .NH 2 Escape to Post-Processor .PP If you write .DS \fBcommand\fR \fIarg\fR\|.\|.\|. .DE .LP \fBpic\fP concatenates the arguments and pass them through as a line to troff or \*(tx. Each .I arg must be an expression, a position, or text. This has a similar effect to a line beginning with .B . or \fB\e\fR, but allows the values of variables to be passed through. .NH 2 Executing Shell Commands .PP The command .DS \f(CWsh { \fIanything...\fP }\fP .DE .LP macroexpands the text in braces, then executes it as a shell command. This could be used to generate images or data tables for later inclusion. The delimiters shown as {} here may also be two copies of any one character not present in the shell command text. In either case, the body may contain balanced {} pairs. Strings in the body may contain balanced or unbalanced braces in any case. .NH 1 Control-flow constructs .PP The \fBpic\fP language provides conditionals and looping. For example, .KS .DS .CW pi = atan2(0, -1); for i = 0 to 2 * pi by 0.1 do { "-" at (i/2, 0); "." at (i/2, sin(i)/2); ":" at (i/2, cos(i)/2); } .R .DE .KE .LP which yields this: .KS .PS pi = atan2(0, -1); for i = 0 to 2 * pi by 0.1 do { "-" at (i/2, 0); "." at (i/2, sin(i)/2); ":" at (i/2, cos(i)/2); } .PE .CE "1: Plotting with a \fBfor\fP loop" .LP The syntax of the \fBfor\fP statement is: .DS \fBfor\fR \fIvariable\fR \fB=\fR \fIexpr1\fR \fBto\fR \fIexpr2\fR \ [\fBby\fR [\fB*\fR]\fIexpr3\fR] \fBdo\fR \fIX\fR \fIbody\fR \fIX\fR .DE The semantics are as follows: Set .I variable to \fIexpr\fR1 . While the value of .I variable is less than or equal to \fIexpr2\fR, do .I body and increment .I variable by \fIexpr3\fR; if .B by is not given, increment .I variable by 1. If .I expr3 is prefixed by .B * then .I variable will instead be multiplied by \fIexpr3\fR. .I X can be any character not occurring in \fIbody\fR; or the two Xs may be paired braces (as in the \fBsh\fR command). .PP The syntax of the \fBif\fP statement is as follows: .DS \fBif\fR \fIexpr\fR \fBthen\fR \fIX\fR \fIif-true\fR \fIX\fR \ [\fBelse\fR \fIY\fR \fIif-false\fR \fIY\fR] .DE Its semantics are as follows: Evaluate \fIexpr\fR; if it is non-zero then do \fIif-true\fR, otherwise do \fIif-false\fR. .I X can be any character not occurring in \fIif-true\fR. .I Y can be any character not occurring in \fIif-false\fR. .PP Eithe or both of the X or Y pairs may instead be balanced pairs of braces ({ and }) as in the \fBsh\fR command. In either case, the \fIif-true\fR may contain balanced pairs of braces. None of these delimiters will be seen inside strings. .PP All the usual relational operators my be used in conditional expressions; ! (logical negation, not factorial), &&, ||, ==, !=, >=, <=, <, >. .PP String comparison is also supported using == and !=. String comparisons may need to be parenthesized to avoid syntactic ambiguities. .NH 1 Interface To [gt]roff .PP The output of \fBpic\fP is \fB[gt]roff\fP drawing commands. The GNU \fIgpic\fP(1) command warns that it relies on drawing extensions present in \fIgroff\fP(1) that are not present in \fItroff\fP(1). .NH 2 Scaling Arguments .PP The DWB \fIpic\fP(1) program will accept one or two arguments to \&\fB.PS\fP, which is interpreted as a width and height in inches to which the results of \fIpic\fP(1) should be scaled (width and height scale independently). If there is only one argument, it is interpreted as a width to scale the picture to, and height will be scaled by the same proportion. .PP GNU \fBgpic\fP is less general; it will accept a single width to scale to, or a zero width and a maximum height to scale to. With two nonzero arguments, it will scale to the maximum height. .NH 2 How Scaling is Handled .PP When \fBpic\fP processes a picture description on input, it passes .PS and .PE through to the postprocessor. The .PS gets decorated with two numeric arguments which are the X and Y dimensions of the picture in inches. The post-processor can use these to reserve space for the picture and center it. .PP The \fBmgs\fP macros, for example, include the following definitions: .KS .DS .CW \&.de PS \&.br \&.sp \\n[DD]u \&.ie \\n[.$]<2 .@error bad arguments to PS (not preprocessed with pic?) \&.el \{\ \&. ds@need (u;\\$1)+1v \&. in +(u;\\n[.l]-\\n[.i]-\\$2/2>?0) \&.\} \&.. \&.de PE \&.par@reset \&.sp \\n[DD]u+.5m \&.. .R .DE .KE .LP Equivalent definition will be supplied by GNU \fIpic\fP(1) if you use the -mpic option; this should make it usable with macro pages other than \fIms\fR(1). .PP if .PF is used instead of .PE, the \fBtroff\fP position is restored to what it was at the picture start (Kernighan notes that the F stands for "flyback"). .PP The invocation .DS \&\fB.PS <\fP\fIfile\fP .DE .LP causes the contents of \fIfile\fP to replace the .PS line. This feature is deprecated; use \fBcopy file\fR instead). .PP By default, input lines that begin with a period are passed to the postprocessor, embedded at the corresponding point in the output. Messing with horizontal or vertical spacing is an obvious recipe for bugs, but point size and font changes will usually be safe. .PP Point sizes and font changes are also safe within text strings, as long as they are undone before the end of string. .PP The state of \fB[gt]roff\fP's fill mode is preserved across pictures. .PP The Kernighan paper notes that there is a subtle problem with complicated equations inside \fBpic\fR pictures; they come out wrong if \fIeqn\fP(1) has to leave extra vertical space for the equation. If your equation involves more than subscripts and superscripts, you must add to the beginning of each equation the extra information \f(CWspace 0\fP. He gives the following example: .KS .DS .CW arrow box "$space 0 {H( omega )} over {1 - H( omega )}$" arrow .R .DE .KE .EQ delim @@ .EN .KS .PS arrow box "@space 0 {H( omega )} over {1 - H( omega )}@" arrow .PE .CE "1: Equations within pictures" .NH 1 Interface to TeX .PP .PP \*(tx mode is enabled by the .B \-t option. In \*(tx mode, pic will define a vbox called .B \egraph for each picture. You must yourself print that vbox using, for example, the command .RS .LP .B \ecenterline{\ebox\egraph} .RE .LP Actually, since the vbox has a height of zero this will produce slightly more vertical space above the picture than below it; .RS .LP .B \ecenterline{\eraise 1em\ebox\egraph} .RE .LP would avoid this. .PP You must use a \*(tx driver that supports the .B tpic specials, version 2. .PP Lines beginning with .B \e are passed through transparently; a .B % is added to the end of the line to avoid unwanted spaces. You can safely use this feature to change fonts or to change the value of \fI\ebaselineskip\fR. Anything else may well produce undesirable results; use at your own risk. Lines beginning with a period are not given any special treatment. .PP The \(*tx mode of \fIpic\fP(1) will \fInot\fP translate \fBtroff\fP font and size changes included in text strings! .NH 1 Obsolete Commands .PP GNU \fIgpic\fP(1) has a command .DS \fBplot\fR \fIexpr\fR [\fB"\fItext\fB"\fR] .DE This is a text object which is constructed by using .I text as a format string for sprintf with an argument of \fIexpr\fP. If .I text is omitted a format string of "%g" is used. Attributes can be specified in the same way as for a normal text object. Be very careful that you specify an appropriate format string; \fBpic\fP does only very limited checking of the string. This is deprecated in favour of \fBsprintf\fP. .NH 1 Some Larger Examples .PP Here are a few larger examples, with complete source code. .PP One of our earlier examples is generated in an instructive way using a for loop: .KS .DS .CW \&.PS \&# Draw a demonstration up left arrow with grid box overlay \&define gridarrow \&{ \& [ \& {arrow up left $1;} \& box wid 0.5 ht 0.5 dotted with .nw at last arrow .end; \& for i = 2 to ($1 / 0.5) do \& { \& box wid 0.5 ht 0.5 dotted with .sw at last box .se; \& } \& move down from last arrow .center; \& [ \& if ( $1 == boxht ) then { "\\fBline up left\\fP" } else { sprintf("\\fBarrow up left %g\\fP", $1) }; \& ] \& ] \& move right from last [] .e; \&} \&gridarrow(0.5); \&gridarrow(1); \&gridarrow(1.5); \&gridarrow(2); \&undef gridarrow \&.PE .R .DE .KE .KS .PS # Draw a demonstration up left arrow with grid box overlay define gridarrow { [ {arrow up left $1;} box wid 0.5 ht 0.5 dotted with .nw at last arrow .end; for i = 2 to ($1 / 0.5) do { box wid 0.5 ht 0.5 dotted with .sw at last box .se; } move down from last arrow .center; [ if ( $1 == boxht ) then { "\fBline up left\fP" } else { sprintf("\fBarrow up left %g\fP", $1) }; ] ] move right from last [] .e; } gridarrow(0.5); gridarrow(1); gridarrow(1.5); gridarrow(2); undef gridarrow .PE .CE "1: Diagonal arrows (dotted boxes show the implied 0.5-inch grid)" .PP Here's an example concocted to demonstrate layout of a large, multiple-part pattern: .KS .DS .CW \&.PS \&define filter {box ht 0.25 rad 0.125} \&lineht = 0.25; \&Top: [ \& right; \& box "\\fBms\\fR" "sources"; \& move; \& box "\\fBHTML\\fR" "sources"; \& move; \& box "\\fBlinuxdoc-sgml\\fP" "sources" wid 1.5; \& move; \& box "\\fBTexinfo\\fP" "sources"; \& \& line down from 1st box .s lineht; \& A: line down; \& line down from 2nd box .s; filter "\\fBhtml2ms"; \& B: line down; \& line down from 3rd box .s; filter "\\fBformat\\fP"; \& C: line down; \& line down from 4th box .s; filter "\\fBtexi2roff\\fP"; \& D: line down; \&] \&move down 1 from last [] .s; \&Anchor: box wid 1 ht 0.75 "\\fBms\\fR" "intermediate" "form"; \&arrow from Top.A.end to Anchor.nw; \&arrow from Top.B.end to 1/3 of the way between Anchor.nw and Anchor.ne; \&arrow from Top.C.end to 2/3 of the way between Anchor.nw and Anchor.ne; \&arrow from Top.D.end to Anchor.ne \&{ \& # PostScript column \& move to Anchor .sw; \& line down left then down ->; \& filter "\\fBpic\\fP"; \& arrow; \& filter "\\fBeqn\\fP"; \& arrow; \& filter "\\fBtbl\\fP"; \& arrow; \& filter "\\fBgroff\\fP"; \& arrow; \& box "PostScript"; \& \& # HTML column \& move to Anchor .se; \& line down right then down ->; \& A: filter dotted "\\fBpic2img\\fP"; \& arrow; \& B: filter dotted "\\fBeqn2html\\fP"; \& arrow; \& C: filter dotted "\\fBtbl2html\\fP"; \& arrow; \& filter "\\fBms2html\\fP"; \& arrow; \& box "HTML"; \& \& # Nonexistence caption \& box dashed wid 1 at B + (2, 0) "These tools" "don't yet exist"; \& line chop 0 chop 0.1 dashed from last box .nw to A.e ->; \& line chop 0 chop 0.1 dashed from last box .w to B.e ->; \& line chop 0 chop 0.1 dashed from last box .sw to C.e ->; \&} \&.PE .R .DE .KE .KS .PS define filter {box ht 0.25 rad 0.125} lineht = 0.25; Top: [ right; box "\fBms\fR" "sources"; move; box "\fBHTML\fR" "sources"; move; box "\fBlinuxdoc-sgml\fP" "sources" wid 1.5; move; box "\fBTexinfo\fP" "sources"; line down from 1st box .s lineht; A: line down; line down from 2nd box .s; filter "\fBhtml2ms"; B: line down; line down from 3rd box .s; filter "\fBformat\fP"; C: line down; line down from 4th box .s; filter "\fBtexi2roff\fP"; D: line down; ] move down 1 from last [] .s; Anchor: box wid 1 ht 0.75 "\fBms\fR" "intermediate" "form"; arrow from Top.A.end to Anchor.nw; arrow from Top.B.end to 1/3 of the way between Anchor.nw and Anchor.ne; arrow from Top.C.end to 2/3 of the way between Anchor.nw and Anchor.ne; arrow from Top.D.end to Anchor.ne { # PostScript column move to Anchor .sw; line down left then down ->; filter "\fBpic\fP"; arrow; filter "\fBeqn\fP"; arrow; filter "\fBtbl\fP"; arrow; filter "\fBgroff\fP"; arrow; box "PostScript"; # HTML column move to Anchor .se; line down right then down ->; A: filter dotted "\fBpic2img\fP"; arrow; B: filter dotted "\fBeqn2html\fP"; arrow; C: filter dotted "\fBtbl2html\fP"; arrow; filter "\fBms2html\fP"; arrow; box "HTML"; # Nonexistence caption box dashed wid 1 at B + (2, 0) "These tools" "don't yet exist"; line chop 0 chop 0.1 dashed from last box .nw to A.e ->; line chop 0 chop 0.1 dashed from last box .w to B.e ->; line chop 0 chop 0.1 dashed from last box .sw to C.e ->; } .PE .CE "2: Hypothetical production flow for dual-mode publishing" .LP .\"%%REFERENCE%% .NH 1 PIC Reference .PP This is an annotated grammar of PIC. .NH 2 Lexical Items .PP In general, \fBpic\fP is a free-format, token-oriented language that ignores whitespace outside strings. But certain lines and contructs are specially interpreted at the lexical level: .PP A comment begins with # and continues to \en (comments may also follow text in a line). A line beginning with a period or backslash may be interpreted as text to be passed through to the post-processor, depending on command-line options. An end-of-line backslash is interpreted as a request to continue the line; the backslash and following newline are ignored. .LP Here are the grammar terminals: .IP A decimal numeric constant. May contain a decimal point or be expressed in scientific notation in the style of \fIprintf\fP(3)'s %e escape. (All variables are represented internally in floating-point.) .IP Any ASCII characters surrounded by a pair of double quotes. May contain a double quote if preceded by a backslash. .IP A lower-case alphabetic character, followed by any number of alphanumerics. (Values of variables are preserved across pictures.) .IP