/* $NetBSD: vfs_lockf.c,v 1.59 2007/03/12 18:18:35 ad Exp $ */ /* * Copyright (c) 1982, 1986, 1989, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Scooter Morris at Genentech Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)ufs_lockf.c 8.4 (Berkeley) 10/26/94 */ #include __KERNEL_RCSID(0, "$NetBSD: vfs_lockf.c,v 1.59 2007/03/12 18:18:35 ad Exp $"); #include #include #include #include #include #include #include #include #include #include /* * The lockf structure is a kernel structure which contains the information * associated with a byte range lock. The lockf structures are linked into * the inode structure. Locks are sorted by the starting byte of the lock for * efficiency. * * lf_next is used for two purposes, depending on whether the lock is * being held, or is in conflict with an existing lock. If this lock * is held, it indicates the next lock on the same vnode. * For pending locks, if lock->lf_next is non-NULL, then lock->lf_block * must be queued on the lf_blkhd TAILQ of lock->lf_next. */ TAILQ_HEAD(locklist, lockf); struct lockf { short lf_flags; /* Lock semantics: F_POSIX, F_FLOCK, F_WAIT */ short lf_type; /* Lock type: F_RDLCK, F_WRLCK */ off_t lf_start; /* The byte # of the start of the lock */ off_t lf_end; /* The byte # of the end of the lock (-1=EOF)*/ void *lf_id; /* process or file description holding lock */ struct lockf **lf_head; /* Back pointer to the head of lockf list */ struct lockf *lf_next; /* Next lock on this vnode, or blocking lock */ struct locklist lf_blkhd; /* List of requests blocked on this lock */ TAILQ_ENTRY(lockf) lf_block;/* A request waiting for a lock */ uid_t lf_uid; /* User ID responsible */ }; /* Maximum length of sleep chains to traverse to try and detect deadlock. */ #define MAXDEPTH 50 static POOL_INIT(lockfpool, sizeof(struct lockf), 0, 0, 0, "lockfpl", &pool_allocator_nointr, IPL_NONE); /* * This variable controls the maximum number of processes that will * be checked in doing deadlock detection. */ int maxlockdepth = MAXDEPTH; #ifdef LOCKF_DEBUG int lockf_debug = 0; #endif #define SELF 0x1 #define OTHERS 0x2 /* * XXX TODO * Misc cleanups: "void *id" should be visible in the API as a * "struct proc *". * (This requires rototilling all VFS's which support advisory locking). */ /* * If there's a lot of lock contention on a single vnode, locking * schemes which allow for more paralleism would be needed. Given how * infrequently byte-range locks are actually used in typical BSD * code, a more complex approach probably isn't worth it. */ /* * We enforce a limit on locks by uid, so that a single user cannot * run the kernel out of memory. For now, the limit is pretty coarse. * There is no limit on root. * * Splitting a lock will always succeed, regardless of current allocations. * If you're slightly above the limit, we still have to permit an allocation * so that the unlock can succeed. If the unlocking causes too many splits, * however, you're totally cutoff. */ int maxlocksperuid = 1024; #ifdef LOCKF_DEBUG /* * Print out a lock. */ static void lf_print(const char *tag, struct lockf *lock) { printf("%s: lock %p for ", tag, lock); if (lock->lf_flags & F_POSIX) printf("proc %d", ((struct proc *)lock->lf_id)->p_pid); else printf("file %p", (struct file *)lock->lf_id); printf(" %s, start %qx, end %qx", lock->lf_type == F_RDLCK ? "shared" : lock->lf_type == F_WRLCK ? "exclusive" : lock->lf_type == F_UNLCK ? "unlock" : "unknown", lock->lf_start, lock->lf_end); if (TAILQ_FIRST(&lock->lf_blkhd)) printf(" block %p\n", TAILQ_FIRST(&lock->lf_blkhd)); else printf("\n"); } static void lf_printlist(const char *tag, struct lockf *lock) { struct lockf *lf, *blk; printf("%s: Lock list:\n", tag); for (lf = *lock->lf_head; lf; lf = lf->lf_next) { printf("\tlock %p for ", lf); if (lf->lf_flags & F_POSIX) printf("proc %d", ((struct proc *)lf->lf_id)->p_pid); else printf("file %p", (struct file *)lf->lf_id); printf(", %s, start %qx, end %qx", lf->lf_type == F_RDLCK ? "shared" : lf->lf_type == F_WRLCK ? "exclusive" : lf->lf_type == F_UNLCK ? "unlock" : "unknown", lf->lf_start, lf->lf_end); TAILQ_FOREACH(blk, &lf->lf_blkhd, lf_block) { if (blk->lf_flags & F_POSIX) printf("proc %d", ((struct proc *)blk->lf_id)->p_pid); else printf("file %p", (struct file *)blk->lf_id); printf(", %s, start %qx, end %qx", blk->lf_type == F_RDLCK ? "shared" : blk->lf_type == F_WRLCK ? "exclusive" : blk->lf_type == F_UNLCK ? "unlock" : "unknown", blk->lf_start, blk->lf_end); if (TAILQ_FIRST(&blk->lf_blkhd)) panic("lf_printlist: bad list"); } printf("\n"); } } #endif /* LOCKF_DEBUG */ /* * 3 options for allowfail. * 0 - always allocate. 1 - cutoff at limit. 2 - cutoff at double limit. */ static struct lockf * lf_alloc(uid_t uid, int allowfail) { struct uidinfo *uip; struct lockf *lock; int s; uip = uid_find(uid); UILOCK(uip, s); if (uid && allowfail && uip->ui_lockcnt > (allowfail == 1 ? maxlocksperuid : (maxlocksperuid * 2))) { UIUNLOCK(uip, s); return NULL; } uip->ui_lockcnt++; UIUNLOCK(uip, s); lock = pool_get(&lockfpool, PR_WAITOK); lock->lf_uid = uid; return lock; } static void lf_free(struct lockf *lock) { struct uidinfo *uip; int s; uip = uid_find(lock->lf_uid); UILOCK(uip, s); uip->ui_lockcnt--; UIUNLOCK(uip, s); pool_put(&lockfpool, lock); } /* * Walk the list of locks for an inode to * find an overlapping lock (if any). * * NOTE: this returns only the FIRST overlapping lock. There * may be more than one. */ static int lf_findoverlap(struct lockf *lf, struct lockf *lock, int type, struct lockf ***prev, struct lockf **overlap) { off_t start, end; *overlap = lf; if (lf == NULL) return 0; #ifdef LOCKF_DEBUG if (lockf_debug & 2) lf_print("lf_findoverlap: looking for overlap in", lock); #endif /* LOCKF_DEBUG */ start = lock->lf_start; end = lock->lf_end; while (lf != NULL) { if (((type == SELF) && lf->lf_id != lock->lf_id) || ((type == OTHERS) && lf->lf_id == lock->lf_id)) { *prev = &lf->lf_next; *overlap = lf = lf->lf_next; continue; } #ifdef LOCKF_DEBUG if (lockf_debug & 2) lf_print("\tchecking", lf); #endif /* LOCKF_DEBUG */ /* * OK, check for overlap * * Six cases: * 0) no overlap * 1) overlap == lock * 2) overlap contains lock * 3) lock contains overlap * 4) overlap starts before lock * 5) overlap ends after lock */ if ((lf->lf_end != -1 && start > lf->lf_end) || (end != -1 && lf->lf_start > end)) { /* Case 0 */ #ifdef LOCKF_DEBUG if (lockf_debug & 2) printf("no overlap\n"); #endif /* LOCKF_DEBUG */ if ((type & SELF) && end != -1 && lf->lf_start > end) return 0; *prev = &lf->lf_next; *overlap = lf = lf->lf_next; continue; } if ((lf->lf_start == start) && (lf->lf_end == end)) { /* Case 1 */ #ifdef LOCKF_DEBUG if (lockf_debug & 2) printf("overlap == lock\n"); #endif /* LOCKF_DEBUG */ return 1; } if ((lf->lf_start <= start) && (end != -1) && ((lf->lf_end >= end) || (lf->lf_end == -1))) { /* Case 2 */ #ifdef LOCKF_DEBUG if (lockf_debug & 2) printf("overlap contains lock\n"); #endif /* LOCKF_DEBUG */ return 2; } if (start <= lf->lf_start && (end == -1 || (lf->lf_end != -1 && end >= lf->lf_end))) { /* Case 3 */ #ifdef LOCKF_DEBUG if (lockf_debug & 2) printf("lock contains overlap\n"); #endif /* LOCKF_DEBUG */ return 3; } if ((lf->lf_start < start) && ((lf->lf_end >= start) || (lf->lf_end == -1))) { /* Case 4 */ #ifdef LOCKF_DEBUG if (lockf_debug & 2) printf("overlap starts before lock\n"); #endif /* LOCKF_DEBUG */ return 4; } if ((lf->lf_start > start) && (end != -1) && ((lf->lf_end > end) || (lf->lf_end == -1))) { /* Case 5 */ #ifdef LOCKF_DEBUG if (lockf_debug & 2) printf("overlap ends after lock\n"); #endif /* LOCKF_DEBUG */ return 5; } panic("lf_findoverlap: default"); } return 0; } /* * Split a lock and a contained region into * two or three locks as necessary. */ static void lf_split(struct lockf *lock1, struct lockf *lock2, struct lockf **sparelock) { struct lockf *splitlock; #ifdef LOCKF_DEBUG if (lockf_debug & 2) { lf_print("lf_split", lock1); lf_print("splitting from", lock2); } #endif /* LOCKF_DEBUG */ /* * Check to see if spliting into only two pieces. */ if (lock1->lf_start == lock2->lf_start) { lock1->lf_start = lock2->lf_end + 1; lock2->lf_next = lock1; return; } if (lock1->lf_end == lock2->lf_end) { lock1->lf_end = lock2->lf_start - 1; lock2->lf_next = lock1->lf_next; lock1->lf_next = lock2; return; } /* * Make a new lock consisting of the last part of * the encompassing lock */ splitlock = *sparelock; *sparelock = NULL; memcpy(splitlock, lock1, sizeof(*splitlock)); splitlock->lf_start = lock2->lf_end + 1; TAILQ_INIT(&splitlock->lf_blkhd); lock1->lf_end = lock2->lf_start - 1; /* * OK, now link it in */ splitlock->lf_next = lock1->lf_next; lock2->lf_next = splitlock; lock1->lf_next = lock2; } /* * Wakeup a blocklist */ static void lf_wakelock(struct lockf *listhead) { struct lockf *wakelock; while ((wakelock = TAILQ_FIRST(&listhead->lf_blkhd))) { KASSERT(wakelock->lf_next == listhead); TAILQ_REMOVE(&listhead->lf_blkhd, wakelock, lf_block); wakelock->lf_next = NULL; #ifdef LOCKF_DEBUG if (lockf_debug & 2) lf_print("lf_wakelock: awakening", wakelock); #endif wakeup(wakelock); } } /* * Remove a byte-range lock on an inode. * * Generally, find the lock (or an overlap to that lock) * and remove it (or shrink it), then wakeup anyone we can. */ static int lf_clearlock(struct lockf *unlock, struct lockf **sparelock) { struct lockf **head = unlock->lf_head; struct lockf *lf = *head; struct lockf *overlap, **prev; int ovcase; if (lf == NULL) return 0; #ifdef LOCKF_DEBUG if (unlock->lf_type != F_UNLCK) panic("lf_clearlock: bad type"); if (lockf_debug & 1) lf_print("lf_clearlock", unlock); #endif /* LOCKF_DEBUG */ prev = head; while ((ovcase = lf_findoverlap(lf, unlock, SELF, &prev, &overlap)) != 0) { /* * Wakeup the list of locks to be retried. */ lf_wakelock(overlap); switch (ovcase) { case 1: /* overlap == lock */ *prev = overlap->lf_next; lf_free(overlap); break; case 2: /* overlap contains lock: split it */ if (overlap->lf_start == unlock->lf_start) { overlap->lf_start = unlock->lf_end + 1; break; } lf_split(overlap, unlock, sparelock); overlap->lf_next = unlock->lf_next; break; case 3: /* lock contains overlap */ *prev = overlap->lf_next; lf = overlap->lf_next; lf_free(overlap); continue; case 4: /* overlap starts before lock */ overlap->lf_end = unlock->lf_start - 1; prev = &overlap->lf_next; lf = overlap->lf_next; continue; case 5: /* overlap ends after lock */ overlap->lf_start = unlock->lf_end + 1; break; } break; } #ifdef LOCKF_DEBUG if (lockf_debug & 1) lf_printlist("lf_clearlock", unlock); #endif /* LOCKF_DEBUG */ return 0; } /* * Walk the list of locks for an inode and * return the first blocking lock. */ static struct lockf * lf_getblock(struct lockf *lock) { struct lockf **prev, *overlap, *lf = *(lock->lf_head); prev = lock->lf_head; while (lf_findoverlap(lf, lock, OTHERS, &prev, &overlap) != 0) { /* * We've found an overlap, see if it blocks us */ if ((lock->lf_type == F_WRLCK || overlap->lf_type == F_WRLCK)) return overlap; /* * Nope, point to the next one on the list and * see if it blocks us */ lf = overlap->lf_next; } return NULL; } /* * Set a byte-range lock. */ static int lf_setlock(struct lockf *lock, struct lockf **sparelock, struct simplelock *interlock) { struct lockf *block; struct lockf **head = lock->lf_head; struct lockf **prev, *overlap, *ltmp; static char lockstr[] = "lockf"; int ovcase, priority, needtolink, error; #ifdef LOCKF_DEBUG if (lockf_debug & 1) lf_print("lf_setlock", lock); #endif /* LOCKF_DEBUG */ /* * Set the priority */ priority = PLOCK; if (lock->lf_type == F_WRLCK) priority += 4; priority |= PCATCH; /* * Scan lock list for this file looking for locks that would block us. */ while ((block = lf_getblock(lock)) != NULL) { /* * Free the structure and return if nonblocking. */ if ((lock->lf_flags & F_WAIT) == 0) { lf_free(lock); return EAGAIN; } /* * We are blocked. Since flock style locks cover * the whole file, there is no chance for deadlock. * For byte-range locks we must check for deadlock. * * Deadlock detection is done by looking through the * wait channels to see if there are any cycles that * involve us. MAXDEPTH is set just to make sure we * do not go off into neverneverland. */ if ((lock->lf_flags & F_POSIX) && (block->lf_flags & F_POSIX)) { struct lwp *wlwp; volatile const struct lockf *waitblock; int i = 0; struct proc *p; p = (struct proc *)block->lf_id; KASSERT(p != NULL); while (i++ < maxlockdepth) { mutex_enter(&p->p_smutex); if (p->p_nlwps > 1) { mutex_exit(&p->p_smutex); break; } wlwp = LIST_FIRST(&p->p_lwps); lwp_lock(wlwp); if (wlwp->l_wmesg != lockstr) { lwp_unlock(wlwp); mutex_exit(&p->p_smutex); break; } waitblock = wlwp->l_wchan; lwp_unlock(wlwp); mutex_exit(&p->p_smutex); if (waitblock == NULL) { /* * this lwp just got up but * not returned from ltsleep yet. */ break; } /* Get the owner of the blocking lock */ waitblock = waitblock->lf_next; if ((waitblock->lf_flags & F_POSIX) == 0) break; p = (struct proc *)waitblock->lf_id; if (p == curproc) { lf_free(lock); return EDEADLK; } } /* * If we're still following a dependency chain * after maxlockdepth iterations, assume we're in * a cycle to be safe. */ if (i >= maxlockdepth) { lf_free(lock); return EDEADLK; } } /* * For flock type locks, we must first remove * any shared locks that we hold before we sleep * waiting for an exclusive lock. */ if ((lock->lf_flags & F_FLOCK) && lock->lf_type == F_WRLCK) { lock->lf_type = F_UNLCK; (void) lf_clearlock(lock, NULL); lock->lf_type = F_WRLCK; } /* * Add our lock to the blocked list and sleep until we're free. * Remember who blocked us (for deadlock detection). */ lock->lf_next = block; TAILQ_INSERT_TAIL(&block->lf_blkhd, lock, lf_block); #ifdef LOCKF_DEBUG if (lockf_debug & 1) { lf_print("lf_setlock: blocking on", block); lf_printlist("lf_setlock", block); } #endif /* LOCKF_DEBUG */ error = ltsleep(lock, priority, lockstr, 0, interlock); /* * We may have been awakened by a signal (in * which case we must remove ourselves from the * blocked list) and/or by another process * releasing a lock (in which case we have already * been removed from the blocked list and our * lf_next field set to NULL). */ if (lock->lf_next != NULL) { TAILQ_REMOVE(&lock->lf_next->lf_blkhd, lock, lf_block); lock->lf_next = NULL; } if (error) { lf_free(lock); return error; } } /* * No blocks!! Add the lock. Note that we will * downgrade or upgrade any overlapping locks this * process already owns. * * Skip over locks owned by other processes. * Handle any locks that overlap and are owned by ourselves. */ prev = head; block = *head; needtolink = 1; for (;;) { ovcase = lf_findoverlap(block, lock, SELF, &prev, &overlap); if (ovcase) block = overlap->lf_next; /* * Six cases: * 0) no overlap * 1) overlap == lock * 2) overlap contains lock * 3) lock contains overlap * 4) overlap starts before lock * 5) overlap ends after lock */ switch (ovcase) { case 0: /* no overlap */ if (needtolink) { *prev = lock; lock->lf_next = overlap; } break; case 1: /* overlap == lock */ /* * If downgrading lock, others may be * able to acquire it. */ if (lock->lf_type == F_RDLCK && overlap->lf_type == F_WRLCK) lf_wakelock(overlap); overlap->lf_type = lock->lf_type; lf_free(lock); lock = overlap; /* for debug output below */ break; case 2: /* overlap contains lock */ /* * Check for common starting point and different types. */ if (overlap->lf_type == lock->lf_type) { lf_free(lock); lock = overlap; /* for debug output below */ break; } if (overlap->lf_start == lock->lf_start) { *prev = lock; lock->lf_next = overlap; overlap->lf_start = lock->lf_end + 1; } else lf_split(overlap, lock, sparelock); lf_wakelock(overlap); break; case 3: /* lock contains overlap */ /* * If downgrading lock, others may be able to * acquire it, otherwise take the list. */ if (lock->lf_type == F_RDLCK && overlap->lf_type == F_WRLCK) { lf_wakelock(overlap); } else { while ((ltmp = TAILQ_FIRST(&overlap->lf_blkhd))) { KASSERT(ltmp->lf_next == overlap); TAILQ_REMOVE(&overlap->lf_blkhd, ltmp, lf_block); ltmp->lf_next = lock; TAILQ_INSERT_TAIL(&lock->lf_blkhd, ltmp, lf_block); } } /* * Add the new lock if necessary and delete the overlap. */ if (needtolink) { *prev = lock; lock->lf_next = overlap->lf_next; prev = &lock->lf_next; needtolink = 0; } else *prev = overlap->lf_next; lf_free(overlap); continue; case 4: /* overlap starts before lock */ /* * Add lock after overlap on the list. */ lock->lf_next = overlap->lf_next; overlap->lf_next = lock; overlap->lf_end = lock->lf_start - 1; prev = &lock->lf_next; lf_wakelock(overlap); needtolink = 0; continue; case 5: /* overlap ends after lock */ /* * Add the new lock before overlap. */ if (needtolink) { *prev = lock; lock->lf_next = overlap; } overlap->lf_start = lock->lf_end + 1; lf_wakelock(overlap); break; } break; } #ifdef LOCKF_DEBUG if (lockf_debug & 1) { lf_print("lf_setlock: got the lock", lock); lf_printlist("lf_setlock", lock); } #endif /* LOCKF_DEBUG */ return 0; } /* * Check whether there is a blocking lock, * and if so return its process identifier. */ static int lf_getlock(struct lockf *lock, struct flock *fl) { struct lockf *block; #ifdef LOCKF_DEBUG if (lockf_debug & 1) lf_print("lf_getlock", lock); #endif /* LOCKF_DEBUG */ if ((block = lf_getblock(lock)) != NULL) { fl->l_type = block->lf_type; fl->l_whence = SEEK_SET; fl->l_start = block->lf_start; if (block->lf_end == -1) fl->l_len = 0; else fl->l_len = block->lf_end - block->lf_start + 1; if (block->lf_flags & F_POSIX) fl->l_pid = ((struct proc *)block->lf_id)->p_pid; else fl->l_pid = -1; } else { fl->l_type = F_UNLCK; } return 0; } /* * Do an advisory lock operation. */ int lf_advlock(struct vop_advlock_args *ap, struct lockf **head, off_t size) { struct lwp *l = curlwp; struct flock *fl = ap->a_fl; struct lockf *lock = NULL; struct lockf *sparelock; struct simplelock *interlock = &ap->a_vp->v_interlock; off_t start, end; int error = 0; /* * Convert the flock structure into a start and end. */ switch (fl->l_whence) { case SEEK_SET: case SEEK_CUR: /* * Caller is responsible for adding any necessary offset * when SEEK_CUR is used. */ start = fl->l_start; break; case SEEK_END: start = size + fl->l_start; break; default: return EINVAL; } if (start < 0) return EINVAL; /* * Allocate locks before acquiring the simple lock. We need two * locks in the worst case. */ switch (ap->a_op) { case F_SETLK: case F_UNLCK: /* * XXX For F_UNLCK case, we can re-use the lock. */ if ((ap->a_flags & F_FLOCK) == 0) { /* * Byte-range lock might need one more lock. */ sparelock = lf_alloc(kauth_cred_geteuid(l->l_cred), 0); if (sparelock == NULL) { error = ENOMEM; goto quit; } break; } /* FALLTHROUGH */ case F_GETLK: sparelock = NULL; break; default: return EINVAL; } lock = lf_alloc(kauth_cred_geteuid(l->l_cred), ap->a_op != F_UNLCK ? 1 : 2); if (lock == NULL) { error = ENOMEM; goto quit; } simple_lock(interlock); /* * Avoid the common case of unlocking when inode has no locks. */ if (*head == (struct lockf *)0) { if (ap->a_op != F_SETLK) { fl->l_type = F_UNLCK; error = 0; goto quit_unlock; } } if (fl->l_len == 0) end = -1; else end = start + fl->l_len - 1; /* * Create the lockf structure. */ lock->lf_start = start; lock->lf_end = end; /* XXX NJWLWP * I don't want to make the entire VFS universe use LWPs, because * they don't need them, for the most part. This is an exception, * and a kluge. */ lock->lf_head = head; lock->lf_type = fl->l_type; lock->lf_next = (struct lockf *)0; TAILQ_INIT(&lock->lf_blkhd); lock->lf_flags = ap->a_flags; if (lock->lf_flags & F_POSIX) { KASSERT(curproc == (struct proc *)ap->a_id); } lock->lf_id = (struct proc *)ap->a_id; /* * Do the requested operation. */ switch (ap->a_op) { case F_SETLK: error = lf_setlock(lock, &sparelock, interlock); lock = NULL; /* lf_setlock freed it */ break; case F_UNLCK: error = lf_clearlock(lock, &sparelock); break; case F_GETLK: error = lf_getlock(lock, fl); break; default: break; /* NOTREACHED */ } quit_unlock: simple_unlock(interlock); quit: if (lock) lf_free(lock); if (sparelock) lf_free(sparelock); return error; }