/* $NetBSD: splash.c,v 1.4 2007/10/19 12:01:18 ad Exp $ */ /*- * Copyright (c) 2006 Jared D. McNeill * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the NetBSD * Foundation, Inc. and its contributors. * 4. Neither the name of The NetBSD Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include __KERNEL_RCSID(0, "$NetBSD: splash.c,v 1.4 2007/10/19 12:01:18 ad Exp $"); #include "opt_splash.h" /* XXX */ #define NSPLASH8 1 #define NSPLASH16 1 #define NSPLASH32 1 #include #include #include #include #include #include #if !defined(SPLASHSCREEN) && defined(SPLASHSCREEN_PROGRESS) #error "options SPLASHSCREEN_PROGRESS requires SPLASHSCREEN" #endif #ifdef __HAVE_CPU_COUNTER #include #include #endif #ifndef SPLASHSCREEN_IMAGE #define SPLASHSCREEN_IMAGE "dev/splash/images/netbsd.h" #endif #ifdef SPLASHSCREEN #include SPLASHSCREEN_IMAGE #ifdef SPLASHSCREEN_PROGRESS struct splash_progress *splash_progress_state; #ifdef __HAVE_CPU_COUNTER static uint64_t splash_last_update; #endif #endif #if NSPLASH8 > 0 static void splash_render8(struct splash_info *, const char *, int, int, int, int, int); #endif #if NSPLASH16 > 0 static void splash_render16(struct splash_info *, const char *, int, int, int, int, int); #endif #if NSPLASH32 > 0 static void splash_render32(struct splash_info *, const char *, int, int, int, int, int); #endif void splash_render(struct splash_info *si, int flg) { int xoff, yoff; /* XXX */ if (flg & SPLASH_F_CENTER) { xoff = (si->si_width - _splash_width) / 2; yoff = (si->si_height - _splash_height) / 2; } else xoff = yoff = 0; switch (si->si_depth) { #if NSPLASH8 > 0 case 8: splash_render8(si, _splash_header_data, xoff, yoff, _splash_width, _splash_height, flg); break; #endif #if NSPLASH16 > 0 case 16: splash_render16(si, _splash_header_data, xoff, yoff, _splash_width, _splash_height, flg); break; #endif #if NSPLASH32 > 0 case 32: splash_render32(si, _splash_header_data, xoff, yoff, _splash_width, _splash_height, flg); break; #endif default: aprint_error("WARNING: Splash not supported at %dbpp\n", si->si_depth); break; } return; } #if NSPLASH8 > 0 static void splash_render8(struct splash_info *si, const char *data, int xoff, int yoff, int swidth, int sheight, int flg) { const char *p; u_char *fb, pix; int x, y, i; int filled; fb = si->si_bits; if (flg & SPLASH_F_FILL) filled = 0; else filled = 1; p = data; fb += xoff + (yoff * si->si_width); for (y = 0; y < sheight; y++) { for (x = 0; x < swidth; x++) { pix = *p++; pix += SPLASH_CMAP_OFFSET; if (filled == 0) { for (i = 0; i < (si->si_width * si->si_height); i++) si->si_bits[i] = pix; filled = 1; } fb[x] = pix; } fb += si->si_width; } /* If we've just written to the shadow fb, copy it to the display */ if (si->si_hwbits) { if (flg & SPLASH_F_FILL) { memcpy(si->si_hwbits, si->si_bits, si->si_width*si->si_height); } else { u_char *rp, *hrp; rp = si->si_bits + xoff + (yoff * si->si_width); hrp = si->si_hwbits + xoff + (yoff * si->si_width); for (y = 0; y < sheight; y++) { memcpy(hrp, rp, swidth); hrp += si->si_stride; rp += si->si_stride; } } } return; } #endif /* !NSPLASH8 > 0 */ #if NSPLASH16 > 0 #define RGBTO16(b, o, x, c) \ do { \ uint16_t *_ptr = (uint16_t *)(&(b)[(o)]); \ *_ptr = (((c)[(x)*3+0] / 8) << 11) | \ (((c)[(x)*3+1] / 4) << 5) | \ (((c)[(x)*3+2] / 8) << 0); \ } while (0) static void splash_render16(struct splash_info *si, const char *data, int xoff, int yoff, int swidth, int sheight, int flg) { const char *d; u_char *fb, *p; u_char pix[3]; int x, y, i; int filled; fb = si->si_bits; if (flg & SPLASH_F_FILL) filled = 0; else filled = 1; d = data; fb += xoff * 2 + yoff * si->si_stride; for (y = 0; y < sheight; y++) { for (x = 0; x < swidth; x++) { _SPLASH_HEADER_PIXEL(d, pix); if (filled == 0) { p = si->si_bits; i = 0; while (i < si->si_height*si->si_stride) { RGBTO16(p, i, 0, pix); i += 2; } filled = 1; } RGBTO16(fb, x*2, 0, pix); } fb += si->si_stride; } /* If we've just written to the shadow fb, copy it to the display */ if (si->si_hwbits) { if (flg & SPLASH_F_FILL) { memcpy(si->si_hwbits, si->si_bits, si->si_height*si->si_stride); } else { u_char *rp, *hrp; rp = si->si_bits + (xoff * 2) + (yoff * si->si_stride); hrp = si->si_hwbits + (xoff * 2) + (yoff * si->si_stride); for (y = 0; y < sheight; y++) { memcpy(hrp, rp, swidth * 2); rp += si->si_stride; hrp += si->si_stride; } } } return; } #undef RGBTO16 #endif /* !NSPLASH16 > 0 */ #if NSPLASH32 > 0 static void splash_render32(struct splash_info *si, const char *data, int xoff, int yoff, int swidth, int sheight, int flg) { const char *d; u_char *fb, *p; u_char pix[3]; int x, y, i; int filled; fb = si->si_bits; if (flg & SPLASH_F_FILL) filled = 0; else filled = 1; d = data; fb += xoff * 4 + yoff * si->si_stride; for (y = 0; y < sheight; y++) { for (x = 0; x < swidth; x++) { _SPLASH_HEADER_PIXEL(d, pix); if (filled == 0) { p = si->si_bits; i = 0; while (i < si->si_height*si->si_stride) { p[i++] = pix[2]; p[i++] = pix[1]; p[i++] = pix[0]; p[i++] = 0; } filled = 1; } fb[x*4+0] = pix[2]; fb[x*4+1] = pix[1]; fb[x*4+2] = pix[0]; fb[x*4+3] = 0; } fb += si->si_stride; } /* If we've just written to the shadow fb, copy it to the display */ if (si->si_hwbits) { if (flg & SPLASH_F_FILL) { memcpy(si->si_hwbits, si->si_bits, si->si_height*si->si_stride); } else { u_char *rp, *hrp; rp = si->si_bits + (xoff * 4) + (yoff * si->si_stride); hrp = si->si_hwbits + (xoff * 4) + (yoff * si->si_stride); for (y = 0; y < sheight; y++) { memcpy(hrp, rp, swidth * 4); rp += si->si_stride; hrp += si->si_stride; } } } return; } #endif /* !NSPLASH32 > 0 */ #ifdef SPLASHSCREEN_PROGRESS static void splash_progress_render(struct splash_progress *sp) { struct splash_info *si; int i; int w; int spacing; int xoff; int yoff; int flg; si = sp->sp_si; flg = 0; /* where should we draw the pulsers? */ yoff = (si->si_height / 8) * 7; w = _pulse_off_width * SPLASH_PROGRESS_NSTATES; xoff = (si->si_width / 4) * 3; spacing = _pulse_off_width; /* XXX */ for (i = 0; i < SPLASH_PROGRESS_NSTATES; i++) { const char *d = (sp->sp_state == i ? _pulse_on_header_data : _pulse_off_header_data); switch (si->si_depth) { #if NSPLASH8 > 0 case 8: splash_render8(si, d, (xoff + (i * spacing)), yoff, _pulse_off_width, _pulse_off_height, flg); break; #endif #if NSPLASH16 > 0 case 16: splash_render16(si, d, (xoff + (i * spacing)), yoff, _pulse_off_width, _pulse_off_height, flg); break; #endif #if NSPLASH32 > 0 case 32: splash_render32(si, d, (xoff + (i * spacing)), yoff, _pulse_off_width, _pulse_off_height, flg); break; #endif default: /* do nothing */ break; } } } static int splash_progress_stop(struct device *dev) { struct splash_progress *sp; sp = (struct splash_progress *)dev; sp->sp_running = 0; return 0; } void splash_progress_init(struct splash_progress *sp) { #ifdef __HAVE_CPU_COUNTER if (cpu_hascounter()) splash_last_update = cpu_counter(); else splash_last_update = 0; #endif sp->sp_running = 1; sp->sp_force = 0; splash_progress_state = sp; splash_progress_render(sp); config_finalize_register((struct device *)sp, splash_progress_stop); return; } void splash_progress_update(struct splash_progress *sp) { if (sp->sp_running == 0 && sp->sp_force == 0) return; #ifdef __HAVE_CPU_COUNTER if (cpu_hascounter()) { uint64_t now; if (splash_last_update == 0) { splash_last_update = cpu_counter(); } else { now = cpu_counter(); if (splash_last_update + cpu_frequency(curcpu())/4 > now) return; splash_last_update = now; } } #endif sp->sp_state++; if (sp->sp_state >= SPLASH_PROGRESS_NSTATES) sp->sp_state = 0; splash_progress_render(sp); } #endif /* !SPLASHSCREEN_PROGRESS */ #endif /* !SPLASHSCREEN */