/*	$NetBSD: hack.u_init.c,v 1.5 1997/10/19 16:59:19 christos Exp $	*/

/*
 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.u_init.c,v 1.5 1997/10/19 16:59:19 christos Exp $");
#endif				/* not lint */

#include <ctype.h>
#include <signal.h>
#include <stdlib.h>
#include "hack.h"
#include "extern.h"

#define Strcpy	(void) strcpy
#define	Strcat	(void) strcat
#define	UNDEF_TYP	0
#define	UNDEF_SPE	'\177'

struct you      zerou;
char            pl_character[PL_CSIZ];
char           *(roles[]) = {	/* must all have distinct first letter */
	/* roles[4] may be changed to -woman */
	"Tourist", "Speleologist", "Fighter", "Knight",
	"Cave-man", "Wizard"
};
#define	NR_OF_ROLES	SIZE(roles)
char            rolesyms[NR_OF_ROLES + 1];	/* filled by u_init() */

struct trobj {
	uchar           trotyp;
	schar           trspe;
	char            trolet;
	                Bitfield(trquan, 6);
	                Bitfield(trknown, 1);
};

#ifdef WIZARD
struct trobj    Extra_objs[] = {
	{0, 0, 0, 0, 0},
	{0, 0, 0, 0, 0}
};
#endif	/* WIZARD */

struct trobj    Cave_man[] = {
	{MACE, 1, WEAPON_SYM, 1, 1},
	{BOW, 1, WEAPON_SYM, 1, 1},
	{ARROW, 0, WEAPON_SYM, 25, 1},	/* quan is variable */
	{LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
	{0, 0, 0, 0, 0}
};

struct trobj    Fighter[] = {
	{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
	{RING_MAIL, 0, ARMOR_SYM, 1, 1},
	{0, 0, 0, 0, 0}
};

struct trobj    Knight[] = {
	{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
	{SPEAR, 2, WEAPON_SYM, 1, 1},
	{RING_MAIL, 1, ARMOR_SYM, 1, 1},
	{HELMET, 0, ARMOR_SYM, 1, 1},
	{SHIELD, 0, ARMOR_SYM, 1, 1},
	{PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1},
	{0, 0, 0, 0, 0}
};

struct trobj    Speleologist[] = {
	{STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
	{UNDEF_TYP, 0, POTION_SYM, 2, 0},
	{FOOD_RATION, 0, FOOD_SYM, 3, 1},
	{PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0},
	{ICE_BOX, 0, TOOL_SYM, 1, 0},
	{0, 0, 0, 0, 0}
};

struct trobj    Tinopener[] = {
	{CAN_OPENER, 0, TOOL_SYM, 1, 1},
	{0, 0, 0, 0, 0}
};

struct trobj    Tourist[] = {
	{UNDEF_TYP, 0, FOOD_SYM, 10, 1},
	{POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
	{EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1},
	{DART, 2, WEAPON_SYM, 25, 1},	/* quan is variable */
	{0, 0, 0, 0, 0}
};

struct trobj    Wizard[] = {
	{ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1},
	{UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
	{UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0},
	{UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
	{UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0},
	{0, 0, 0, 0, 0}
};

void
u_init()
{
	int    i;
	char            exper = 'y', pc;
	if (flags.female)	/* should have been set in HACKOPTIONS */
		roles[4] = "Cave-woman";
	for (i = 0; i < NR_OF_ROLES; i++)
		rolesyms[i] = roles[i][0];
	rolesyms[i] = 0;

	if ((pc = pl_character[0]) != '\0') {
		if (islower(pc))
			pc = toupper(pc);
		if ((i = role_index(pc)) >= 0)
			goto got_suffix;	/* implies experienced */
		printf("\nUnknown role: %c\n", pc);
		pl_character[0] = pc = 0;
	}
	printf("\nAre you an experienced player? [ny] ");

	while (!strchr("ynYN \n\004", (exper = readchar())))
		bell();
	if (exper == '\004')	/* Give him an opportunity to get out */
		end_of_input();
	printf("%c\n", exper);	/* echo */
	if (strchr("Nn \n", exper)) {
		exper = 0;
		goto beginner;
	}
	printf("\nTell me what kind of character you are:\n");
	printf("Are you");
	for (i = 0; i < NR_OF_ROLES; i++) {
		printf(" a %s", roles[i]);
		if (i == 2)	/* %% */
			printf(",\n\t");
		else if (i < NR_OF_ROLES - 2)
			printf(",");
		else if (i == NR_OF_ROLES - 2)
			printf(" or");
	}
	printf("? [%s] ", rolesyms);

	while ((pc = readchar()) != '\0') {
		if (islower(pc))
			pc = toupper(pc);
		if ((i = role_index(pc)) >= 0) {
			printf("%c\n", pc);	/* echo */
			(void) fflush(stdout);	/* should be seen */
			break;
		}
		if (pc == '\n')
			break;
		if (pc == '\004')	/* Give him the opportunity to get
					 * out */
			end_of_input();
		bell();
	}
	if (pc == '\n')
		pc = 0;

beginner:
	if (!pc) {
		printf("\nI'll choose a character for you.\n");
		i = rn2(NR_OF_ROLES);
		pc = rolesyms[i];
		printf("This game you will be a%s %s.\n",
		       exper ? "n experienced" : "",
		       roles[i]);
		getret();
		/* give him some feedback in case mklev takes much time */
		(void) putchar('\n');
		(void) fflush(stdout);
	}
#if 0
	/*
	 * Given the above code, I can't see why this would ever change
	 * anything; it does core pretty well, though.  - cmh 4/20/93
	 */
	if (exper) {
		roles[i][0] = pc;
	}
#endif

got_suffix:

	(void) strncpy(pl_character, roles[i], PL_CSIZ - 1);
	pl_character[PL_CSIZ - 1] = 0;
	flags.beginner = 1;
	u = zerou;
	u.usym = '@';
	u.ulevel = 1;
	init_uhunger();
#ifdef QUEST
	u.uhorizon = 6;
#endif	/* QUEST */
	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
		uleft = uright = 0;

	switch (pc) {
	case 'c':
	case 'C':
		Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
		u.uhp = u.uhpmax = 16;
		u.ustr = u.ustrmax = 18;
		ini_inv(Cave_man);
		break;
	case 't':
	case 'T':
		Tourist[3].trquan = 20 + rnd(20);
		u.ugold = u.ugold0 = rnd(1000);
		u.uhp = u.uhpmax = 10;
		u.ustr = u.ustrmax = 8;
		ini_inv(Tourist);
		if (!rn2(25))
			ini_inv(Tinopener);
		break;
	case 'w':
	case 'W':
		for (i = 1; i <= 4; i++)
			if (!rn2(5))
				Wizard[i].trquan += rn2(3) - 1;
		u.uhp = u.uhpmax = 15;
		u.ustr = u.ustrmax = 16;
		ini_inv(Wizard);
		break;
	case 's':
	case 'S':
		Fast = INTRINSIC;
		Stealth = INTRINSIC;
		u.uhp = u.uhpmax = 12;
		u.ustr = u.ustrmax = 10;
		ini_inv(Speleologist);
		if (!rn2(10))
			ini_inv(Tinopener);
		break;
	case 'k':
	case 'K':
		u.uhp = u.uhpmax = 12;
		u.ustr = u.ustrmax = 10;
		ini_inv(Knight);
		break;
	case 'f':
	case 'F':
		u.uhp = u.uhpmax = 14;
		u.ustr = u.ustrmax = 17;
		ini_inv(Fighter);
		break;
	default:		/* impossible */
		u.uhp = u.uhpmax = 12;
		u.ustr = u.ustrmax = 16;
	}
	find_ac();
	if (!rn2(20)) {
		int    d = rn2(7) - 2;	/* biased variation */
		u.ustr += d;
		u.ustrmax += d;
	}
#ifdef WIZARD
	if (wizard)
		wiz_inv();
#endif	/* WIZARD */

	/* make sure he can carry all he has - especially for T's */
	while (inv_weight() > 0 && u.ustr < 118)
		u.ustr++, u.ustrmax++;
}

void
ini_inv(trop)
	struct trobj *trop;
{
	struct obj *obj;
	while (trop->trolet) {
		obj = mkobj(trop->trolet);
		obj->known = trop->trknown;
		/* not obj->dknown = 1; - let him look at it at least once */
		obj->cursed = 0;
		if (obj->olet == WEAPON_SYM) {
			obj->quan = trop->trquan;
			trop->trquan = 1;
		}
		if (trop->trspe != UNDEF_SPE)
			obj->spe = trop->trspe;
		if (trop->trotyp != UNDEF_TYP)
			obj->otyp = trop->trotyp;
		else if (obj->otyp == WAN_WISHING)	/* gitpyr!robert */
			obj->otyp = WAN_DEATH;
		obj->owt = weight(obj);	/* defined after setting otyp+quan */
		obj = addinv(obj);
		if (obj->olet == ARMOR_SYM) {
			switch (obj->otyp) {
			case SHIELD:
				if (!uarms)
					setworn(obj, W_ARMS);
				break;
			case HELMET:
				if (!uarmh)
					setworn(obj, W_ARMH);
				break;
			case PAIR_OF_GLOVES:
				if (!uarmg)
					setworn(obj, W_ARMG);
				break;
			case ELVEN_CLOAK:
				if (!uarm2)
					setworn(obj, W_ARM);
				break;
			default:
				if (!uarm)
					setworn(obj, W_ARM);
			}
		}
		if (obj->olet == WEAPON_SYM)
			if (!uwep)
				setuwep(obj);
#ifndef PYRAMID_BUG
		if (--trop->trquan)
			continue;	/* make a similar object */
#else
		if (trop->trquan) {	/* check if zero first */
			--trop->trquan;
			if (trop->trquan)
				continue;	/* make a similar object */
		}
#endif	/* PYRAMID_BUG */
		trop++;
	}
}

#ifdef WIZARD
void
wiz_inv()
{
	struct trobj *trop = &Extra_objs[0];
	char  *ep = getenv("INVENT");
	int    type;
	while (ep && *ep) {
		type = atoi(ep);
		ep = strchr(ep, ',');
		if (ep)
			while (*ep == ',' || *ep == ' ')
				ep++;
		if (type <= 0 || type > NROFOBJECTS)
			continue;
		trop->trotyp = type;
		trop->trolet = objects[type].oc_olet;
		trop->trspe = 4;
		trop->trknown = 1;
		trop->trquan = 1;
		ini_inv(trop);
	}
	/* give him a wand of wishing by default */
	trop->trotyp = WAN_WISHING;
	trop->trolet = WAND_SYM;
	trop->trspe = 20;
	trop->trknown = 1;
	trop->trquan = 1;
	ini_inv(trop);
}
#endif	/* WIZARD */

void
plnamesuffix()
{
	char  *p;
	if ((p = strrchr(plname, '-')) != NULL) {
		*p = 0;
		pl_character[0] = p[1];
		pl_character[1] = 0;
		if (!plname[0]) {
			askname();
			plnamesuffix();
		}
	}
}

int
role_index(pc)
	char            pc;
{				/* must be called only from u_init() */
	/* so that rolesyms[] is defined */
	char  *cp;

	if ((cp = strchr(rolesyms, pc)) != NULL)
		return (cp - rolesyms);
	return (-1);
}