/* $NetBSD: ite_gb.c,v 1.5 1994/10/26 07:24:29 cgd Exp $ */ /* * Copyright (c) 1988 University of Utah. * Copyright (c) 1990, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * the Systems Programming Group of the University of Utah Computer * Science Department. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * from: Utah $Hdr: ite_gb.c 1.20 92/12/20$ * * @(#)ite_gb.c 8.1 (Berkeley) 6/10/93 */ #include "ite.h" #if NITE > 0 #include #include #include #include #include #include #include #include #include #include /* XXX */ #include #include #define REGBASE ((struct gboxfb *)(ip->regbase)) #define WINDOWMOVER gbox_windowmove gbox_init(ip) register struct ite_softc *ip; { /* XXX */ if (ip->regbase == 0) { struct grf_softc *gp = ip->grf; ip->regbase = gp->g_regkva; ip->fbbase = gp->g_fbkva; ip->fbwidth = gp->g_display.gd_fbwidth; ip->fbheight = gp->g_display.gd_fbheight; ip->dwidth = gp->g_display.gd_dwidth; ip->dheight = gp->g_display.gd_dheight; } REGBASE->write_protect = 0x0; REGBASE->interrupt = 0x4; REGBASE->rep_rule = RR_COPY; REGBASE->blink1 = 0xff; REGBASE->blink2 = 0xff; gb_microcode(ip->regbase); REGBASE->sec_interrupt = 0x01; /* * Set up the color map entries. We use three entries in the * color map. The first, is for black, the second is for * white, and the very last entry is for the inverted cursor. */ REGBASE->creg_select = 0x00; REGBASE->cmap_red = 0x00; REGBASE->cmap_grn = 0x00; REGBASE->cmap_blu = 0x00; REGBASE->cmap_write = 0x00; gbcm_waitbusy(ip->regbase); REGBASE->creg_select = 0x01; REGBASE->cmap_red = 0xFF; REGBASE->cmap_grn = 0xFF; REGBASE->cmap_blu = 0xFF; REGBASE->cmap_write = 0x01; gbcm_waitbusy(ip->regbase); REGBASE->creg_select = 0xFF; REGBASE->cmap_red = 0xFF; REGBASE->cmap_grn = 0xFF; REGBASE->cmap_blu = 0xFF; REGBASE->cmap_write = 0x01; gbcm_waitbusy(ip->regbase); ite_fontinfo(ip); ite_fontinit(ip); /* * Clear the display. This used to be before the font unpacking * but it crashes. Figure it out later. */ gbox_windowmove(ip, 0, 0, 0, 0, ip->dheight, ip->dwidth, RR_CLEAR); tile_mover_waitbusy(ip->regbase); /* * Stash the inverted cursor. */ gbox_windowmove(ip, charY(ip, ' '), charX(ip, ' '), ip->cblanky, ip->cblankx, ip->ftheight, ip->ftwidth, RR_COPYINVERTED); } gbox_deinit(ip) struct ite_softc *ip; { gbox_windowmove(ip, 0, 0, 0, 0, ip->dheight, ip->dwidth, RR_CLEAR); tile_mover_waitbusy(ip->regbase); ip->flags &= ~ITE_INITED; } gbox_putc(ip, c, dy, dx, mode) register struct ite_softc *ip; register int dy, dx; int c, mode; { register int wrr = ((mode == ATTR_INV) ? RR_COPYINVERTED : RR_COPY); gbox_windowmove(ip, charY(ip, c), charX(ip, c), dy * ip->ftheight, dx * ip->ftwidth, ip->ftheight, ip->ftwidth, wrr); } gbox_cursor(ip, flag) register struct ite_softc *ip; register int flag; { if (flag == DRAW_CURSOR) draw_cursor(ip) else if (flag == MOVE_CURSOR) { erase_cursor(ip) draw_cursor(ip) } else erase_cursor(ip) } gbox_clear(ip, sy, sx, h, w) struct ite_softc *ip; register int sy, sx, h, w; { gbox_windowmove(ip, sy * ip->ftheight, sx * ip->ftwidth, sy * ip->ftheight, sx * ip->ftwidth, h * ip->ftheight, w * ip->ftwidth, RR_CLEAR); } #define gbox_blockmove(ip, sy, sx, dy, dx, h, w) \ gbox_windowmove((ip), \ (sy) * ip->ftheight, \ (sx) * ip->ftwidth, \ (dy) * ip->ftheight, \ (dx) * ip->ftwidth, \ (h) * ip->ftheight, \ (w) * ip->ftwidth, \ RR_COPY) gbox_scroll(ip, sy, sx, count, dir) register struct ite_softc *ip; register int sy; int dir, sx, count; { register int height, dy, i; tile_mover_waitbusy(ip->regbase); REGBASE->write_protect = 0x0; if (dir == SCROLL_UP) { dy = sy - count; height = ip->rows - sy; for (i = 0; i < height; i++) gbox_blockmove(ip, sy + i, sx, dy + i, 0, 1, ip->cols); } else if (dir == SCROLL_DOWN) { dy = sy + count; height = ip->rows - dy; for (i = (height - 1); i >= 0; i--) gbox_blockmove(ip, sy + i, sx, dy + i, 0, 1, ip->cols); } else if (dir == SCROLL_RIGHT) { gbox_blockmove(ip, sy, sx, sy, sx + count, 1, ip->cols - (sx + count)); } else { gbox_blockmove(ip, sy, sx, sy, sx - count, 1, ip->cols - sx); } } gbox_windowmove(ip, sy, sx, dy, dx, h, w, mask) register struct ite_softc *ip; int sy, sx, dy, dx, mask; register int h, w; { register int src, dest; src = (sy * 1024) + sx; /* upper left corner in pixels */ dest = (dy * 1024) + dx; tile_mover_waitbusy(ip->regbase); REGBASE->width = -(w / 4); REGBASE->height = -(h / 4); if (src < dest) REGBASE->rep_rule = MOVE_DOWN_RIGHT|mask; else { REGBASE->rep_rule = MOVE_UP_LEFT|mask; /* * Adjust to top of lower right tile of the block. */ src = src + ((h - 4) * 1024) + (w - 4); dest= dest + ((h - 4) * 1024) + (w - 4); } FBBASE[dest] = FBBASE[src]; } #endif