/* * Written by J.T. Conklin, Apr 4, 1995 * Public domain. */ #include .text .align 2 _map: .byte 1 /* round to nearest */ .byte 3 /* round to negative infinity */ .byte 2 /* round to positive infinity */ .byte 0 /* round to zero */ ENTRY(__flt_rounds) subl $4,%esp fnstcw (%esp) movl (%esp),%eax shrl $10,%eax andl $3,%eax movb _map(,%eax,1),%al addl $4,%esp ret