FUSE filesystems will attempt to start it on their own, and will
communicate using a socketpair
- do not advertise NULL file handle as being valid when sending themback to the FUSE filesystem.
- unmount if we cannot talk to the FUSE process anymore
- set calling process gid properly
- debug message cleanup
- Automatically call fsync on close for files. If we just close, fsync
will come later and we will have to reopen
- Add a PND_DIRTY flag to keep track of files that really need a sync.
perfuse_node_fsync only calls the FUSE fsync method if there are data
to push.
- Add a PND_OPEN flag to keep track of open files. Checking non NULL
fh is not enough, as some filesystems will always set fh to 0.
- Add a sync diagnostic flag, to watch fsync and dirty flag activity.
Make the fh diagnostic flag more verbose
- Send the fh in setattr (it was hardcoded to 0)
I am now able to build libperfuse in a glusterfs mounted filesystem. Yeah!
- Designed to be fully MP-safe and highly efficient.
- Tables/IP sets (hash or red-black tree) for high performance lookups.
- Stateful filtering and Network Address Port Translation (NAPT).
Framework for application level gateways (ALGs).
- Packet inspection engine called n-code processor - inspired by BPF -
supporting generic RISC-like and specific CISC-like instructions for
common patterns (e.g. IPv4 address matching). See npf_ncode(9) manual.
- Convenient userland utility npfctl(8) with npf.conf(8).
NOTE: This is not yet a fully capable alternative to PF or IPFilter.
Further work (support for binat/rdr, return-rst/return-icmp, common ALGs,
state saving/restoring, logging, etc) is in progress.
Thanks a lot to Matt Thomas for various useful comments and code review.
Aye by: board@
and remove renameing _Rune* -> _NBRune* namespace protection.
FreeBSD traditionaly exposes struct _Rune* in runetype.h
which included by ctype.h. it may cause conflicting type error
in our cross build process, former we use renaming namespace
to avoid this problem, now i reworked more resonable way.
2. merge rune_local.h to runetype_local.h, and remove it.
3. split bsdctype.h -> bsdctype_{file,local}.h
2. do not use _CTYPE_NUM_CHARS macro to read data from LC_CTYPE(old BSDCTYPE style) database.
because 1<<CHAR_BIT is MD, so i added MI macro _CTYPE_CACHE_SIZE(1<<8).
3. remove _NB_CACHED_RUNE macro, use _CTYPE_CACHE_SIZE instead.