- add fudge mode which gives a slightly slower hash function, but works
almost always in the first iteration by avoiding degenerate edges
- avoid keeping incidence lists around reducing the memory foot print by
30%
- split edge processing from hashing as in the non-fudge case it is a
reasonable costly part that often gets thrown away
- merge graph2 and graph3 routines now that they are mostly the same
and introduce a compile constant that limits the number of hash results.
Verify that the choosen hash function is not beyond that limit and just
the upper limit as static size in the graph tree functions.
Implemented are the 3-graph BDZ algorithm as well as the
2-graph and 3-graph CHM algorithms. All algorithms have expected
linear run time and the smallest functions need around 2.85 bit/key.